LIBRARY

King's Quest III: To Heir is Human

Produced by: Sierra On-Line (1986)

Travel to the land of Llewdor, and step into the tattered shoes of Gwydion, a young slave whose existence has been spent serving the powerful and evil wizard Manannan. Now your usefulness to him is ending, and your landmark birthday approaches. Certain that the old wizard will chose to end your miserable life that day, you must finally dare to explore the world outside the tower you’ve called home for so very long, and challenge the wizard himself to save your own skin. Learn to wield powerful magic, encounter fantastic and mythical creatures, take to the high seas with vicious pirates and face big foot himself to discover the awesome secret of your own past and the true nature of your destiny.

 

Game Facts:

Upon its release in 1986, the game was quickly met with loud protests from gamers claiming the this King's Quest wasn't really a King's Quest at all. Because it focused on a young slave named Gwydion and his attempts to escape his evil master. Players didn't grasp the connection between Gwydion and King Graham of Daventry until they finished the game some months later. This was before Sierra began offering hint books and a hint line.

It was here that Al Lowe, the future designer or the Leisure Suit Larry series, learned the internals of adventure game programming.
King's Quest III was the first Sierra game to include an “automagic mapping” system. This feature was widely promoted on King's Quest III's introduction... However it was not included in future King's Quest games, since players' feedback indicated that it reduced the challenge. This mapping feature was later built into Roberta Williams' Mixed-Up Mother Goose adventure game for children, where it was better appreciated.
This game was remade by Infamous Adventures to match the VGA style of the later King's Quest games.

 

   
 
King's Quest III (1986)