LIBRARY

King's Quest V: Absence Makes The Heart Go Yonder

Produced by: Sierra On-Line (1990)

One year has passed since Princess Rosella journeyed to Tamir to recover the magic fruit that would restore her ailing father's life. The Royal Family finaly reunited after years are dark times, the kingdom of Daventry is finaly at peace. But the peace is short lived. Unbeknownst to Graham, his beloved family would soon find itself in mortal danger once again. An evil presence looms near the castle, the evil wizard Mordack, more powerful than the late Manannan, has concocted a dreadful plan to steal the castle of Daventry and the Royal Family within. Returning from a long walk through the Daventry woods, Graham is horrified to discover that his home has dissapeared without a trace. Now with Cedric the owl, as your reluctant guide, you must don your adventurer’s cap once again and embark on an epic journey, traveling through dark forests, sandy temples, over snow filled peaks to the lare of the dark Wizard himself in order to save Alexander, Rosella and Valanice from his evil grasp!

 

Game Facts:

A computer game on a CD? Unheard of! No game since the original King's Quest had the impact of King's Quest V, which redefined adventure gaming in game play, design and overall presentation.

It was Sierra's first million dollar-plus development effort. Designer Roberta Williams assembled an unequaled team of animators, artists, musicians, and programmers to make the project a reality.
A new interface was designed to appeal to a larger audience, and extra efforts were taken to make the game an attractive entertainment venture for every member of the family. No more typing ‘open the door' – now the player could simply use their mouse to click a ‘hand' cursor on the door.
Sales of King's Quest V during its first year shattered all known records for computer games.
Led by Emmy award-winning producer Bill Davis, King's Quest V made the leap in graphics resolution to full 256-color VGA. Animations and backgrounds advanced from “computer art” to true hand painted, life-like scenes inhabited by life-like and fluidly animated characters.
Not wanting to leave some audience members behind, a 16-Color version of the game was also released obligating every customer to double check the requirements sticker before purchasing.
Over fifty voice actors lent their talents to the effort, making King's Quest V the most elaborate and cinematic game to date.

 

   
 
King's Quest V (1990)