LIBRARY

King's Quest VI: Heir Today, Gone Tomorrow

Produced by: Sierra On-Line (1992)

Prince Alexander sits in the throne room of Daventry, longing for the beautiful Cassima. Suddenly, just as it had done years ago for his father, the Magic Mirror springs to life revealing an image of his beloved. But one look at her distraught face makes it clear that something terrible has happened to her! Guided by the stars he saw outside her window in the mirror, Alexander sails the known seas and beyond to find her home – the Kingdom of the Green Isles. Months pass, the land of the Green Isles finally in view, the ship wrecks on the rocks and reefs surrounding the island. Washed up on the shore with little more than your signet ring and a single coin, you must unravel the twisted schemes of an evil vizier, restore the kingdom to it rightful rulers, and win back Cassima’s heart… before your beloved is married to someone else!

 

Game Facts:

From the opening sequence of the game, there could be no doubt that if King's Quest V redefined what computer gaming actually was, King's Quest VI provided the quality standard for the next generation. The state-of-the-art “floating camera” sequence that opened the game, featuring young Prince Alexander as he sets out to find his “girl in the tower”, gave computer gamers the world over a real view of what the new age of multimedia computers could bring to classic storytelling.

The character graphics were based on motion-captures of real actors, giving the game an unprecedented “feel” of reality.
The King's Quest VI love song “Girl in the Tower”, a soulful duet featuring the voices of Bob Bergthold and Debbie Seibert, rivaled the best motion picture anthems of the year.
Continuing in a long tradition, Jane Jensen, who would go on to design the industry best selling Gabriel Knight: Sins of the Fathers assisted Roberta Williams in game design for this epic.

 

   
 
King's Quest VI (1992)