by Katie Hallahan on Jan.04, 2013, under cognition, news
Bilder & Worte recently interviewed Romano Molenaar, the art director of Cognition, about the game, his comics, and what it’s like doing art for a video game!
bilderundworte: Cognition has a very dark atmosphere which hits the „zeitgeist“ quite well. I personally like it very much. What inspired your artwork and creating the character of Erica Reed and how easy was it for you to put your ideas into effect when working with the rest of the developers?
Romano: A good idea inspires the mind visually. So when you read the storyline and the timeframe etc., your build a visual setting instantly which—in my case—I can visualize. I’m the *tool* to catch the atmosphere and mood for any kind of project or idea—but for that to happen the idea must be good to sparkle the mind.
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