Developer Diary: Moebius Through the Eyes of a Fan

by on Mar.13, 2013, under developer diary, moebius

 

I’m supposed to be writing about how much I’ve learned from Jane Jensen’s design, which was my original goal, or about the actual production of Moebius as a game. But instead, as I started writing, I got pulled into telling you a bit about what I particularly think of Moebius. I can’t help it, I’m the Producer of Moebius, yes, but more than that, I’m Jane Jensen’s number one fan.

Obviously I cannot reveal much, and I feel that if Jane was reading what I’m writing, she’d give me the killer glare. But let me try…

“Time and Time Again” is the slogan for Moebius, the next masterpiece from the “Queen of Adventure” herself Jane Jensen. Moebius is a metaphysical adventure that finds Malachi Rector in the middle of a mystery surrounded by the “Moebius Theory” which suggests patterns that repeat throughout history.

For those who missed a little bit of the edgy Jane Jensen from Gray Matter, you can definitely welcome her back. But don’t expect Gabriel Knight Redux, Moebius has its own distinct voice, and the character of Malachi is fascinating, analytical, incredibly smart, and can sometimes come off as the biggest asshole you’ve met–but you can’t stop loving every bit of him. It reminds me a lot of Sherlock Holmes from the BBC series, a character that I also adore.

At the same time, whereas Gabriel Knight was very edgy and spooky, I would categorize Moebius as more action oriented and high tech. Now, don’t fear, ye old adventure fans, I’m not talking about action sequences that will test your reflects, I’m talking about punching and kicking and relentless fighting sprinkled here and there in the game through beautifully rendered cutscenes or inserted as the background scenery for some provocative choice-making puzzles. That, together with the very classy, Armani suit-James Bond look of Malachi, his knack for high end toys, and the attention to current economical tendencies in the story, makes the game really feel like a poignant ultra-modern masterpiece.

Malachi travels around the world to many different locations, giving the story a grand and cosmopolitan atmosphere, a dream of globe-hopping travel bunnies like me. From the classical European locales to the modern streets of New York City and even exotic Egypt, Malachi is always on the move. He’s an antiques dealer, and what makes him such a good one is his acute sense to—well, let’s just say that it makes for great gameplay moments in the game.

With Moebius: Empire Rising we find a Jane doing what she does best: Taking historical facts and blending them into fiction in a way where you don’t know where one ends and the other begins. The thing is that the historical facts, in this case, are the center of attention. So with a stage set for one of her best qualities to be the centric element of the story, I’ll let your imagination fly as to how good this one is going to be. In the meanwhile, I’d recommend checking out her novel Dante’s Equation to entertain yourself while you wait.


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