Quest for Infamy – Don’t be famous, be infamous.

by on Mar.26, 2014, under developer diary, featured, quest for infamy

image

Fiction allows us to explore options we might not always get in life. Sometimes, characters who lie, steal, and cheat are still redeemable. It’s the reason why characters like Han Solo are beloved. They’re interesting, complex, and may lead an uncommon life, which only adds to their mystery.

Choices, we have them.

Many games feature a main character that is purely good, and while this often simplifies moral questions into black and white scenarios, it also means that as far as moral progression goes, there is nowhere to go but down. On the other hand, games that feature purely evil main characters can become boring and one note, often leading to the main character performing evil deeds with no real purpose or motivation other than “being evil”.

Roehm is who you want him to be, there’s no “how good/evil are you?” stat

Quest for Infamy is not about playing an evil character; instead, Roehm is morally ambiguous, he constantly walks in a grey area. He’s self-serving but that doesn’t mean he won’t help those in need. He’s brash and often times unpleasant, but he just may end up doing the right thing in the end. This gives the player the freedom to play Roehm as they wish: Quest for Infamy may be the story of a hero’s redemption, or of someone who was just in the right place at the right time. Whether Roehm actually cares about the consequences of his actions or if he simply does the right thing for the wrong reasons, is entirely up to you, the player.

Even killing someone for the right reasons can create serious repercussions

This doesn’t mean that Roehm is a blank slate. In fact, he’s quite the opposite. He has no love of the law, or authority in general. He’ll break the law or the rules if it gets him what he needs. He’s gruff, but he doesn’t take himself too seriously. He’s not necessarily evil, but he could go one way or the other.

These will serve as your baselines, granting the player a lot of room to maneuver, leaving it up to them to go either up or down from there. However, Roehm’s actions will have repercussions on how others act towards him. How infamous can he become?

We hope you enjoyed learning more about Quest for Infamy’s morality system. In our next and final entry we’ll take a look at the game’s unique brand of humor!


Gonçalo Gonçalves
Social Media Associate
Phoenix Online Studios


Comments are closed.