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The Royal Archives => The Silver Age => Weekly Polls => Topic started by: Louisiana Night on June 18, 2006, 04:01:22 PM

Poll
Question: If TSL had the budget/time required, which game engine would you have preferred them to use?
Option 1: The Source engine !!! votes: 3
Option 2: The Unreal Engine XD votes: 1
Option 3: The Doom 3 engine ;D votes: 1
Option 4: GrimE ;-D votes: 1
Option 5: I would prefer they stay with Torque 8) votes: 5
Option 6: Why don't they go back to Crystal Space? :P votes: 1
Option 7: A custom engine! :D votes: 3
Option 8: Other(please specify) votes: 0
Title: If TSL had...
Post by: Louisiana Night on June 18, 2006, 04:01:22 PM
Well?... ;)
Title: Re: If TSL had...
Post by: Yonkey on June 18, 2006, 06:07:55 PM
I'll say Doom 3. :P
Title: Re: If TSL had...
Post by: Rosella on June 18, 2006, 06:10:41 PM
A custom engine!

Ok, I admit, I have no clue what any of these things are. :P
Title: Re: If TSL had...
Post by: koko_99_2001 on June 18, 2006, 06:53:51 PM
What they have now...only because it looks awesome as it is :D
Title: Re: If TSL had...
Post by: Deloria on June 18, 2006, 11:13:14 PM
Why don't they go back to Crystal Space? :P
Title: Re: If TSL had...
Post by: Shades2585 on June 19, 2006, 06:05:22 AM
Hard to say since I can't see pictures on all of them but Source looks pretty good.
Title: Re: If TSL had...
Post by: Louisiana Night on June 19, 2006, 12:10:49 PM
*goes through process of elimination*

-GrimeE, by now, is a bit primitive(by comparison to the others), despite it being made for Adventure games.
-Despite Crystal Space's advances, I would think many of the reasons Phoenix chose to switch still applies.
-The Doom3 engine would likely cause much higher system requirements than makes sense for an Adventure game.

So, I am left with 4 choices which I think make sense. I won't be voting for Torque, because I wouldn't want to pick what is already being used... that, and I think that the others have more potential(but the cost... argh ;P ). A custom engine would be interesting, but it takes time to make(yes, I know I stated that time was not a concern ;P).

Now I am down to two. Source or Unreal. My knowledge of Source is far less than my knowledge of Unreal... so, knowing many of the advantages of Unreal, I must go with it. XD

Having said that... there is one feature I would love to see in an Adventure game: A havok physics-based puzzle. ;)
Title: Re: If TSL had...
Post by: Erik on June 20, 2006, 08:46:57 AM
I pick Torque because it already looks good with it.  I would rather not risk screwing something up with a different engine or ruining the look.  :no:
Title: Re: If TSL had...
Post by: Oldbushie on June 20, 2006, 07:25:40 PM
LN, maybe something like Incredible Machine with a Havok engine? ;)
Title: Re: If TSL had...
Post by: Louisiana Night on June 21, 2006, 12:02:21 PM
I'd say perfect... but it's not an Adventure game. Now, as a puzzle WITHIN an Adventure game(such as TSL)... ;-D
Title: Re: If TSL had...
Post by: Yonkey on June 21, 2006, 12:11:52 PM
Not a bad idea.  Torque does support physics, you know... :sneaky:
Title: Re: If TSL had...
Post by: Oldbushie on June 21, 2006, 02:01:33 PM
"You have to push the buzzer which releases the fly which distracts the spider which jumps off the scale which flings some jam which hits a dog who wags his tail which causes a breeze that knocks over some papers which releases a spring that tosses up a bird feather which lands on Graham's nose. When he wakes up he nudges Valanice, who rolls onto the second buzzer..."
Title: Re: If TSL had...
Post by: Gilgamesh on June 22, 2006, 02:10:17 AM
The Source engine.

Works fine for Halflive 2. :D
Title: Re: If TSL had...
Post by: hula_chick on June 22, 2006, 05:48:07 PM
ok, umm...this one!!
Title: Re: If TSL had...
Post by: Elessar on June 23, 2006, 11:16:51 AM
A custom engine! :D

Then others could use the engine to make 3D adventure games in the style of TSL!