Firstly, the graphics and gameplay exceeded my expectations. Also, The familiar concepts within the game were awesome, especially the textures.
That being said, I noticed the demo was a bit unresponsive at times. For instance, I would click a place with the walk icon selected and Graham would not move. Eventually I did get his rear moving, but it took a little bit of work.
Also the "Ready to Sail?" part with Hassan did not bring up dialogue that prompted a "Yes, I am ready.". This is after completing the steps to make him eralize you are the king's father and picking up other objects of interest.
All in all the problems I saw were minor and I think TSL team did an incredible job. All this with a limited budget is simply unbelievable.
Thanks from a 12 year fan of KQ,
McBeaver
Quote from: McBeaver on August 12, 2006, 11:32:11 PM
I would click a place with the walk icon selected and Graham would not move. Eventually I did get his rear moving, but it took a little bit of work.
The demo was put together in three weeks last November to submit to Vivendi for their approval to continue development on the project. Because of this time constraint, Graham walks pre-determined paths that are triggered by clicking on certain spots with the walk cursor. The current build of the actual game will let you walk anywhere you click the walk cursor.
Welcome McBeaver! ;D
All of the issues you mentioned have already been reported and will be fixed in Patch v.2.0 which will be released this evening. 8)