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The Royal Archives => Adventure Gaming => General => The Silver Age => Adventure Gaming => Topic started by: SierraFan1981 on October 19, 2007, 03:19:08 PM

Title: Sad News
Post by: SierraFan1981 on October 19, 2007, 03:19:08 PM
http://forum.spacequest.net/viewtopic.php?t=874

Good Afternoon-

Unfortunately, The SQ7.org project is being put "on-hold" for the indefinite future.

I know that this is the last thing that you'd want to hear, particularly after what CUC did to the original SQ7 project, but the current legal environment doesn't leave us much choice. Vivendi has decided that we need to either shut down, or sign over the work of the community to be used by them however they want.

As many of you know, the SQ7.org project has been arguing with Vivendi for the last few years about exactly how to resolve the SQ7 situation. Vivendi doesn't have any interest in preserving the series- They've turned down every offer we've sent, and their lawyers have made it clear that their objectives are to remain in control, even if that means never releasing another game.

I'd like to thank the many people who have stayed with us for the last 7 years as we've worked on the project. We've all invested our time, hopes, and dreams in SQ7. Some of the most fun I've had in the last 7 years has involved Space Quest, from our first team meeting with Josh, Diane and Liz at Johnny Rockets to go over the community-submitted plot ideas, through the week-long cram-sessions to make proposals that Vivendi might accept, we've all put a lot of ourselves into Space Quest. With a community that's survived for so long, and so powerfully, I'm certain we'll be able to see Roger rise again.


Space Quest 7 is about 85% complete, depending on how you measure- The engine works, and has played through a test-game we build for it. The background Artwork is nearly all rendered, and the story is complete. We were able to expand the original storyline that Josh gave us, and flesh it out to include over 10 different locations, across three acts. We've worked with some of the best and most talented designers, artists, and composers that I've ever had the pleasure to know, and their work has made SQ7 far superior to many titles released in the last 5 years.

We'd still like to release Space Quest 7 in the future, and we're continually looking for ways to do so. We've sent Vivendi proposal after proposal- We've offered to make the games commercially, or non-commercially, with their help or without it, but they aren't interested in moving forward, unless we give them the complete copyright to all of Space Quest 7.

This isn't an acceptable arrangement for a great many reasons, not least of which is that we've promised we wouldn't. It's a bit of an open-secret that many of the people who have worked on SQ7 have credits elsewhere in the game industry, and we've promised that the SQ7 work would never fall into the hands of a commercial game studio- Particularly Vivendi.

We can't simply change the name of the character to "Bob Wingbat", and release while avoiding their trademarks.
Space Quest 7 is heavily woven around the planets and existing characters that make the series so enthralling- We've build our game to extend the legacy, and trying to untangle that now wouldn't be fair to the game, or the people who would play it.
Secondly, this wouldn't help our legal situation.
In the recent discussions involving the book "Peter and the Starcatchers", which is an unofficial sequel to Peter Pan, it was argued that even though the names and places were changed, it was it's intent to be a sequel, and so it fell under the legal code as a "derived work".

My advice to any aspiring fan game creators is to avoid any press at all cost. Avoid announcing if you can. Don't publicly recruit, if you can avoid it.
Part of the reason that SQ7 has always tried to avoid interviews has been to stay under the radar- We'd been offered print interviews in PC Gamer and others, but we wanted to avoid getting well known enough that Vivendi would have to act.

Other fan games that were being developed took a different approach. For better or worse, they went bigger, faster. This had huge advantages in increasing the speed of development, but by getting mainstream publicity, they had the effect of forcing Vivendi to respond.

It is my personal belief that Vivendi has no interest in shutting projects down. For the most part, they're businessmen, and their primary job is protecting their investments. They've paid a lot of money for the Sierra back-catalog, however indirectly, and they don't want to allow anything which has the potential to damage it.

What we can say, is that we're making a difference.

The continued development of the Sq7 project, and the SQ community were primary motivators behind the recent release of the SQ collections, and licensing the old Space Quest games to Gametap. In part, this act had the effect of renewing the trademarks on Roger Wilco and crew, which stopped an attempt we were making to legally obtain them, but more, Vivendi has been shown that we still care, and we're still willing to fight.


We sent a 60-page proposal to Vivendi, with the theme of returning the games to "prominence and profitability."
We pitched the idea of professionally remaking the games in the early Sierra catalog, and bringing them to new platforms. As we did, we started to talk about the idea of starting a professional game studio, with the goal of making a wide variety of games in the adventure genre and others. We received some interest, but ultimately Vivendi is more interested in protecting what they have, then risking anything at all for the chance to make the titles worth more.

For now, Vivendi seems to think that's safest to do nothing- To let Roger and his crew rest, slumbering in the night. We couldn't disagree more.

In May, Matt and I signed the paperwork to formally create Darkened Sky Studios. Demonstrating the power and flexibility of the Slage engine, we are nearing completion on its first commercial project - a re-release of the storied online collectible card game, Chron X.

With "Chron X 2" and perhaps a few other projects under our belt, coupled with my recent credit on Take Two Boston's "BioShock", we're working to gain experience, enhance the engine, make industry contacts, and in short, build a brand Vivendi can't ignore when we next come knocking.

I'm sure that given time, another fan team will create another Space Quest title, and release it without any fanfare. I wish them luck, and good fortune. I know that Roger will see his last romp through the cosmos, and that the world will see him again. With any luck, we may have the chance to build a Space Quest game commercially down the line, or come to an agreement that Vivendi can accept.

Leslie Balfour once said to remember Roger settling down with Bea, and raising a family some place quiet. I prefer to think that someplace out there, he's picking up every slimly mold infested piece of junk he can fit in his pockets, knowing he'll need them all for his next adventure.
Title: Re: Sad News
Post by: awesomeasapossum on October 19, 2007, 03:39:46 PM
I'm sad to here about this, because the SQ7 team is trying to do exactly what the TSL team is, but TSL can still continue, while SQ7 cannot. I wish you the best in resolving these matters.
Title: Re: Sad News
Post by: Yonkey on October 19, 2007, 05:31:29 PM
I'm sorry to hear that.  It is quite difficult dealing with Vivendi, especially from a legal standpoint. 

However, if the issue comes down to IP ownership, I would say VU wins that argument.  I say this because most fangames start off legally on the wrong foot, by producing games derived from someone else's IP.  Unless granted permission from the start, it is very difficult to refute that fact.

So, my advice is just accept the loss of copyright ownership, and just finish what you started.  It's truly a shame to dispose 7 years of hard work, especially when it's 85% complete.

However, if you've already tried to negotiate for years and have not come to a satisfactory resolution, then shutting down seems like the only viable option.  Just don't give up.  You never know if things will change in the future.
Title: Re: Sad News
Post by: Boogeyman on October 20, 2007, 12:39:25 AM
My advice would be to simply defy Vivendi.
Title: Re: Sad News
Post by: Elessar on October 25, 2007, 04:37:32 PM
Quote from: Boogeyman on October 20, 2007, 12:39:25 AMMy advice would be to simply defy Vivendi.
I doubt they would get very far at that rate. :P There would have been lots of trouble had TSL tried continuing the game against Vivendi's wishes.
Title: Re: Sad News
Post by: Petra Rocks on October 25, 2007, 04:52:37 PM
Yeah, I wouldn't recommend that. It would be far more trouble than any game is worth. And in the end, it is just a game.
Title: Re: Sad News
Post by: dark-daventry on October 26, 2007, 06:31:11 AM
I've visited the SQ7 project from time to time, and I must admit, they've outdone themselves. I've never really played Space Quest that much. I remember playing it years ago in school, not knowing what it was, but liking it. Now I own the compilation, so I can play the games when I want, but I do hope that SQ7 comes to fruition. The adventure genre cannot be revived in this state, and it's because of the corporate companies like Vivendi that this is happening. There is vast interest in reviving these old games, and a lot of profit would be made off of them, and the fans, as huge as we are,  can make a difference. My advice to them is to give in to Vivendi for now, but not to give up. The fanbase is huge, and we all have a voice, and it's our job as fans to convince them that it's time to give in and revive these games. Just give them a chance to bring them back. We can all do it, if we all believe.
Title: Re: Sad News
Post by: Yonkey on October 26, 2007, 12:05:15 PM
From what I've heard, they're not planning on giving up.  They're just going to put the project aside for the time being, work on commercial ventures, and then come back to it again in the future.
Title: Re: Sad News
Post by: Petra Rocks on October 26, 2007, 12:08:46 PM
Well, unless Vivendi will be more amenable to giving up the IP in a few years, I do not know what good waiting will do.
Title: Re: Sad News
Post by: dark-daventry on October 26, 2007, 12:17:40 PM
Well, it's good for them to wait a bit. Perhaps when they're more well known by companies, like Vivendi, they'd be more willing to give them a chance. Vivendi might be more willing to give them a chance if they are known for successful ventures into adventure gaming...
Title: Vivendi Strikes Again! !!!
Post by: Shades2585 on August 02, 2008, 11:36:09 AM
For those of you who enjoyed Space Quest, Vivendi has done it again. they've caused another great looking fan game to shut down.

http://sq7.org/status.php

I wish them the best.
Title: Re: Vivendi Strikes Again! !!!
Post by: dark-daventry on August 02, 2008, 12:03:53 PM
This is old news I believe. They were shut-down a while ago, but I don't think they ever updated their website to reflect that, instead posting the message to the forums. That is, unless, I can see into the future (while I REALLY hope I can XD). That game looked promising though I have to admit.
Title: Re: Sad News
Post by: PirateKingChris on August 03, 2008, 01:06:28 AM
I just found out about this :/ Welcome to the suck.