You know, there really aren't that many KQ fangames out there! There are tons of SQ fangames, but almost all the KQ fangames are remakes, and hardly any are original ones.
I was thinking, what sort of Kq fangame would YOU like to play or make? I mean, after TSL is all released, we won't have much KQ stuff left. I'd like to see maybe a prequel to the whole series starring Graham's father, or maybe a prequel starring Valanice. Maybe even another interquel between KQ1 and 2 or KQ4 and 5! :D
I know there's been a lot of trouble with legal things with Activision going on lately, but I dont think it'd hurt just to pass around some ideas. (I wish I could make a fangame of my own, but I don't know anyuthing about programming.) :'(
Hmm, actually there are more KQ fangames than SQ fan games completed as far as I know... But most are pretty short, and not necessarily classic style adventure games, or remakes.
Here are the completed ones;
*King's Quest ZZT (an interquel between 5-6)
*King's Quest ZZT2 (an interquel between 5-6)
*King's Quest 2 1/4: Breast Intentions (an interequel between 2 and 3)
*Owl's Quest (a sequel set after MOE)
*King's Quest 2: Romancing the Stones (this game is so different from the original its pretty much an original game)
*King's Quest 1 VGA
*King's Quest 3 VGA.
*King's Quest V: The Text Adventure
Space Quest has;
*Space Quest 0
*Space Quest: The Lost Chapter
*Space Quest IV.5: Roger Wilco and the Voyage Home.
If you know of any other finished Space Quest fan games let me know.
Quote from: scintilla77 on August 16, 2010, 01:34:30 AM
I was thinking, what sort of Kq fangame would YOU like to play or make?
Well, there's this game called The Silver Lining that seems pretty interesting...;)
QuoteWell, there's this game called The Silver Lining that seems pretty interesting...
Well, Scintilla did say;
QuoteI mean, after TSL is all released, we won't have much KQ stuff left.
Personally I'd love to see further KQ games, or someone else's take on the future of the series.
You mention Graham's father--I don't know about that idea but personally I'd love to see a game based around Graham's adventures before KQ1--The adventures that made him known as the bravest and noblest Knight in Daventry. Or MoE remade in some format--That's a dream project of my own.
Quote from: TheReturnofDMD on August 16, 2010, 01:30:01 PM
Personally I'd love to see further KQ games, or someone else's take on the future of the series.
You mention Graham's father--I don't know about that idea but personally I'd love to see a game based around Graham's adventures before KQ1--The adventures that made him known as the bravest and noblest Knight in Daventry. Or MoE remade in some format--That's a dream project of my own.
Isn't that game called Peasant's Quest?
Quote from: wilco64256 on August 16, 2010, 01:31:00 PM
Quote from: TheReturnofDMD on August 16, 2010, 01:30:01 PM
Personally I'd love to see further KQ games, or someone else's take on the future of the series.
You mention Graham's father--I don't know about that idea but personally I'd love to see a game based around Graham's adventures before KQ1--The adventures that made him known as the bravest and noblest Knight in Daventry. Or MoE remade in some format--That's a dream project of my own.
Isn't that game called Peasant's Quest?
No, Peasant's Quest is about a totally different character/mythos. It's a parody of KQ and the Black Cauldron and refers as well to Legend of Zelda and other games. It's not a prequel or even a spin off.
Quote from: TheReturnofDMD on August 16, 2010, 02:00:53 PM
Quote from: wilco64256 on August 16, 2010, 01:31:00 PM
Quote from: TheReturnofDMD on August 16, 2010, 01:30:01 PM
Personally I'd love to see further KQ games, or someone else's take on the future of the series.
You mention Graham's father--I don't know about that idea but personally I'd love to see a game based around Graham's adventures before KQ1--The adventures that made him known as the bravest and noblest Knight in Daventry. Or MoE remade in some format--That's a dream project of my own.
Isn't that game called Peasant's Quest?
No, Peasant's Quest is about a totally different character/mythos.
I'm not sure, but I think that was a joke. ;D
Yeah I was just seeing who I could snag with it first.
I woulda been on that like white on rice if I'd seen it first. :P
Though Peasant's Quest is an frickin' sweeeeeeet game. What other game requires you to be cloaked, dirty, and on fire in order to win?
Quote from: Haids1987 on August 16, 2010, 12:40:40 PM
Quote from: scintilla77 on August 16, 2010, 01:34:30 AM
I was thinking, what sort of Kq fangame would YOU like to play or make?
Well, there's this game called The Silver Lining that seems pretty interesting...;)
I mentioned TSL in my post. Did you really think I'd be on these boards and not know about TSL? ???
Quote from: Baggins on August 16, 2010, 01:58:45 AMIf you know of any other finished Space Quest fan games let me know.
I'm sorry, I don't know that many, but i think there used to be a lot of them on the web a few years ago. The problem is, most sites that they were on are gone now (Geocities RIP). :(
Well I know there wre alot of fan games in development, but most were closed down, or the developers lost interest. thus they were never finished.
Quote from: scintilla77 on August 17, 2010, 01:25:08 AM
Quote from: Haids1987 on August 16, 2010, 12:40:40 PM
Quote from: scintilla77 on August 16, 2010, 01:34:30 AM
I was thinking, what sort of Kq fangame would YOU like to play or make?
Well, there's this game called The Silver Lining that seems pretty interesting...;)
I mentioned TSL in my post. Did you really think I'd be on these boards and not know about TSL? ???
Of course not, I was teasing. ;)
I've seen a crew Magic Mirror that wants to tackle KQ4, and possibly do a "remix" like AGD did with 2. It's hard to tell the status of the project, though, as the boards still have some activity, but the blog's out of date. I'd totally volunteer to help with software testing or writing there.
Has anyone ever played the other completed KQ fangames (not meaning the KQ1 - 3, since those are a given), but the more obscure ones?
I have..., LOL.
Space Quest had a ton of fangames....just not adventures (though there are a handful of unfinished SQ fangames that have demos out there). Orat Soccer, Orat Soccer VGA, Eureka Trash Pickup, Escape From Vohaul's Asteroid, Aliens Stole My Plunger, and tons more that I just don't remember.
Well if you are talking about mini-games of that sort, TSL team made a handful of those for KQ, LOL
Any feedback, Baggins?
Ahh, well Breast Intentions falls just short of soft porn imo, :p... It's ok... has some bizarre puzzles. Its not raunchi or offensive though, but I warn you ahead of time. Lot of stuff with breast pumps, and baby milk.
Owl's Quest is amusing, the guy who did the voice for Cedric is pretty spot on. The game is about as long as TSL's Episode 1, 3x the puzzles :suffer:. the site that hosted the game no longer has it. I have a copy backed up though. Basically it's setup is a prequel to TSL. With Cedric trying to get to the "birthday party", after he received an invintation.
The King's Quest ZZTs are actually pretty well done, and actually rather fun... If you can handle looking at ascii figures representing characters. The games could probably improved on if they were given special edition treatment and turned into a more traditional RPG style adventure. Maybe something with Final Fantasy type sprites.
KQ5 text adventure, never really played it very far. Never really saw the point, LOL.
There is also a demo version of another KQ3 remake, called A Heir Raising Tale. I have a copy, the original link has been long dead. I've always wante dto host it somewhere. It was essentially going to be a complete remix of KQ3, with a bit more of linear plot, more events with the Wizard, more puzzles.
Good to know! I don't actually know where any of them are; I've only heard about them in text (although had never heard of KQV Text Adventure before!), but it's nice to know someone has actually played them!
The links are on the omnipedia, can't say they all work at this point. But if you feel like playing them you can get them there.
Come to think of it, didn't someone here make a TSL fangame where Graham goes on a quest to convince Vivendi to take back the C&D?
It was a platformer, and I didn't get very far in it. (Dang crocodiles) Does anyone still have it somewhere?
I've had a few ideas bouncing in my head for fangames I'll probably never make... :P
A Mega Graham game would be fun, but I don't have any programming skills, and there don't seem to be any decent, simple 2D platforming engines I can use for it.
I've also thought of some kind of Sierra crossover RPG Maker game thingem...the spriting would be a nightmare, and I only have the vaguest idea what the plot would be. :P
Jafar, himm rpg maker, that would be great idea, to remake the King's Quest ZZT series into something more visually easy on the eyes... Maybe expand the plot.
Quote from: Jafar on August 22, 2010, 06:20:24 AM
Come to think of it, didn't someone here make a TSL fangame where Graham goes on a quest to convince Vivendi to take back the C&D?
It was a platformer, and I didn't get very far in it. (Dang crocodiles) Does anyone still have it somewhere?
Yeah - I think someone made it for the present contest. I have a copy, but I'm not sure how to get it to you. It's ~ 1Mb
If you can figure out where to host it, hopefully permanently... It would probably be worth creating an an KQ wiki article with said link ;).
I have a few things I wish I could find a free hosting service, to upload for purpose of thewiki.
Think you could try popping it into an email?
Hey, I found an interesting quote from Lorelei Shannon in the file kq.hlp in the 2nd KQ collection:
QuoteI would love to know about the pre-history of Daventry. What were Daventry stone-agers like? Did they have magic, or were they just regular hunter-gatherer sorts?
I don't think I've ever seen a prehistoric version of a fantasy world like the one in KQ...I think a short fangame set in that time would be really neat.
QuoteI would love to know about the pre-history of Daventry. What were Daventry stone-agers like? Did they have magic, or were they just regular hunter-gatherer sorts?
There's three of them, they live in Tamir, and share a single eyeball between them.
Quote from: Jafar on August 22, 2010, 05:42:23 PM
Think you could try popping it into an email?
Sent. Feel free to upload it to somewhere everyone can access it. :)
(Posted on: August 22, 2010, 09:17:33 PM)
Quote from: Baggins on August 22, 2010, 04:27:53 PM
If you can figure out where to host it, hopefully permanently... It would probably be worth creating an an KQ wiki article with said link ;).
I have a few things I wish I could find a free hosting service, to upload for purpose of thewiki.
I have a free website with byethost - it seems to be a pretty decent hosting service. I haven't taken the time to figure out how to allow people to download files like that, though. I tried uploading the Cedric torture "patch" to the RC1 demo, but I got a Forbidden error when I tried to download it.
Of course, the TSL website would be perfect, since that's where it was originally hosted. ::)
Fan's Quest (http://jafar.jaradaknights.com/stuff/FQ.zip).
Thanks for sending it.
So there is now a demo for the KQ9-The Siler Lining VGA... You can walk around hte four hallways in the castle to your hearts content :p... Not much else to do.
...This must have been done during my downtime. Love it, though my jumping timing is totally off!
Quote from: Baggins on August 23, 2010, 05:51:52 AM
So there is now a demo for the KQ9-The Siler Lining VGA... You can walk around hte four hallways in the castle to your hearts content :p... Not much else to do.
Among the various issues I have with this KQ9 VGA project.... did they NOT notice that the game isn't called King's Quest IX? Like, for a reason?
I imagine they did not. Nice to see they have the ability to use a KQV sprite, KQVI backgrounds, and TSL voices and music smashed together in an entirely unoriginal demo though. :P
Part of that is because they reuse the title screen from KQV and KQ6 :p... Rather than create a new title screen. It looks like they are mostly ripping graphics and modifying them from early KQ games. It's not particularly original, LOL.
Too much time, too little creativity?
Seriously, if they have the time to make a VGA remake they should do KQ4 or MoE. Or make their OWN KQ sequel!
Perhaps its a protest, against TSL? A parody of sorts?
Speaking of Magic Mirror's KQIV, is it canceled? Or do the devs need a few extra paws?
I think its on hold indefinitely. They haven't updated in like two years.
Although speaking of creativity, there is a arguement that any remakes lack a high level of creativity since they are derivitive works (compared to something completely original)... They have kind of borderline creativity. Of course its not to the level of lack of creativity as this guys game...
If you read his plans, he actually wants to go for a TSL special edition when its all done :p... An expansion to the game.
As for MOE, I'd rather someone go about making a patch to make it run on modern games, before thinking about making a remake... It would probably be easier... :P... Once that's done then think about a fan remake... :p
Well, Baggins, you and I won't see eye to eye on special editions. That's something of a given. :suffer: I had some ideas to toss at them, and I am pretty good with documentation.
I'm pretty sure the VGA TSL is meant to make fun of TSL (which if you read the thread about it on the AGS forums, does indeed seem very clear).
At least most remakes try to bring something new and original to the table. This one...yeah, not so much!
I'm more amused by it than anything though. :)
Ya, I think its parody at the most.
Even a parody has to have something original to it, to mock whatever it is. This doesn't seem to do that. So... it's an even bigger failure as a parody.
Have you read his "behind the scenes stuff", its full of mocking material :p...
Can't say that I have....was that in the "demo" or elsewhere?
So, the parody is the behind the scenes stuff and the game is just a waste of the devs time?
It's on the website. He mocks the graphics, the lack of puzzles, the narrator, and "bugs and crashes" in episode I. Also notice the fake title he crossed out, Barbie goes to something or other.
Oh that part, yeah.
The demo even works as a parody in a way, because there are "no puzzles", even less than episode I, lol. It kind of parodies the fact that pointed out by some critics that say that so far TSL hasn't created anything new and just reuses stuff from KQ6. So in a way it exagerates perceived 'problems' with episode I.
I'm still not sure how serious this thing is going to be taken. Until we start seeing his interpretation of the original scenes in Episode I, and what not.
Quote from: Baggins on August 22, 2010, 06:52:38 PM
QuoteI would love to know about the pre-history of Daventry. What were Daventry stone-agers like? Did they have magic, or were they just regular hunter-gatherer sorts?
There's three of them, they live in Tamir, and share a single eyeball between them.
You're not being serious, are you?* I thought Lorelei's question was really interesting, and you seem to be brushing it off like it's just a joke. :(
Anyway, the question I asked at the start of this thread was "what kind of kq fangame would YOU like to play/make?" I don't know why nearly everyone is posting games that have already been made or are being made by other people.
*and if you are, how can the witches be stone-agers if they're living at the same time as Graham's family and are using a metal cauldron? ???
Honestly, it would be a massive pain in the rear to accomplish, but I had the idea for Quest Cross, a KQ/SQ crossover. Basic idea is that the people who became the Xenonians and the Serenians were two groups that made an uneasy alliance and Withdrew to the same universe. The anchors for the Multiverse are a pair of towers - one on the planet Serenia (where Daventry's located), the other on Xenon.
While these groups made a temporary pact to survive, tensions between the mad science Xenonians and the magic-using Serenians came to a head in a great war. It ended and the towers vanished. Over time, each forgot about the other...for the most part.
Now, there's a rare planetary alignment coming up in several days, the towers have reappeared, Vohaul has subverted a large faction of Star Con fleet, and the Black Cloak is making their move across Serenia. Those who control the Towers control the past and future of the multiverse.
All that stands in their way? Daventry's royal family and three renegade Xenonians - an ambassador, a soldier, and the janitor.
Planet Serenia?
Didn't we have this converstion before :suffer: :suffer: :suffer: It's Daventry or Earth, LOL But I suppose if you are writing your own fan fiction you can choose whatever (it just seems to me if you are going to base info off of companion, you should at least try to remain consistent with it heh heh).
Hmm, you should check out Space Quest Omnipedia, Space Quest is our future according to the Spears' Space Quest Companion (and a few references throughout the games) ;)
http://spacequest.wikia.com/wiki/Timeline
There is a quote in SQ6 that says many of the humanoids in the universe evolved from Earth humans originally. Thus it explains the humans of Xenon (btw they are called humans in the games most of the time). Roger Wilco in the companion explains that Earth at some point in our future will colonize the universe, and Xenon is one of those Colonies. Roger can trace his lineage back through hundreds to thousands of generations of 'Roger Wilcos' back to first Roger Wilco who lived on Earth.
BTW, your story awefully like oh, the The Longest Journey (and Dreamfall). That was essentially how the two worlds split from each other, into its multiverse. But it was connected by a single tower, in a place between the worlds, IIRC. Though portals could open up anywhere and allow the two worlds Arcadia and Stark to bleed into each other.
Great game if you haven't played it. Anyone who likes KQ should enjoy it, just be warned its got a few adult themes, and there is language.
I don't have the SQ companion, so I was looking at the Space Quest Omnipedia and attempting to work with the existing holes. ::) Well, that, and attempting to explain the copious in-jokes. ;D
The planet name? Well, "The planet of Daventry" didn't seem to work. So, pick the name of the alleged Withdrawal site. To give you more of a case of the vapors, I went in for the AGD timeline and backstory. The "canon" game being the report Graham sent home to Gervain as misdirection until he could confront the jerk face to face. The reasoning is that we would get a solid counterpart to Vohaul, and the curse hanging over Graham the way Space Quest 12 looms over Roger.
The setup would be three teams:
Graham and Beatrice in the Space Quest 12 era Daventry...which is arguably worse than Space Quest 12 Xenon. Survive, escape, find a way to prevent this from happening.
Roger and Alexander: Stay in the present, but get thrown halfway across the galaxy. They have to get back to known space to alert the Confederation. This combination was picked because...well, how do you spend the first third of King's Quest 3? Janitorial work for the Boss From Hell. That, and both of them have quite a bit to learn about the role of hero. (Setting it between KQ5 &KQ6, but after SQ6)
Stellar and Rosella: They get tossed to the Great War between Xenon and Serenia. Queen Arcada of Xenon (yes, the ship was named for her) and Legenimor of Daventry want to negotiate peace, but radicals in both parties are blocking the attempts. In particular, Prince Morgeilen wants the Xenonians wiped out and plans to unleash a secret weapon during the treaty negotiations. Unfortunately, the women discover that someone has already interfered with the timeline. Morgeilen is using technology that hasn't been invented yet. They have to cut off the source, then stop the bomb.
Well if you were going by Space Quest in-jokes, Daventry is (note how Hoyle I basically took this route as well);
http://spacequest.wikia.com/wiki/The_Daventry_Zone
http://spacequest.wikia.com/wiki/Great_Daventry_Rout
http://spacequest.wikia.com/wiki/Daventry_VIII
http://spacequest.wikia.com/wiki/Graham
Quote"being the report Graham sent home to Gervain as misdirection until he could confront the jerk face to face."
Unfortunately you missed half of Gervain's story. We learn later in the King's Quest Companion that Gervain became a mushroom farmer, after he was fired from his position as prime minister much later, after events of KQ3, after his suggestions to sacrifice maidens to the three-headed dragon, LOL.
Quote from: Allronix on August 19, 2010, 03:32:13 AM
I've seen a crew Magic Mirror that wants to tackle KQ4, and possibly do a "remix" like AGD did with 2. It's hard to tell the status of the project, though, as the boards still have some activity, but the blog's out of date. I'd totally volunteer to help with software testing or writing there.
I am a mod on their forums but beyond that I know nothing.
They have programmers and background artists. their main need as far as I know is sprite artists. they really need good sprite artists.
Yeah - it looks like there hasn't been anything since February:
http://www.mmgames.org/KQ4/SMF/index.php?topic=522.msg5679#msg5679
Quote from: atec123 on August 30, 2010, 03:54:00 PM
Quote from: Allronix on August 19, 2010, 03:32:13 AM
I've seen a crew Magic Mirror that wants to tackle KQ4, and possibly do a "remix" like AGD did with 2. It's hard to tell the status of the project, though, as the boards still have some activity, but the blog's out of date. I'd totally volunteer to help with software testing or writing there.
I am a mod on their forums but beyond that I know nothing.
They have programmers and background artists. their main need as far as I know is sprite artists. they really need good sprite artists.
Now see, I don't understand that. Spriting isn't difficult, it's just tedious and boring as s***. ;) Anyone good enough to do a quality Sierra-style background should easily be able to do sprites, provided they have the patience to actually crank them out. :)
So maybe they don't have anybody with the patience... (or the commitment). Personally, I have no artistic talent whatsoever. :-\
Quote from: snabbott on August 30, 2010, 04:58:40 PM
So maybe they don't have anybody with the patience... (or the commitment). Personally, I have no artistic talent whatsoever. :-\
yeah.... I think they have 1 sprite artist. they are making stuff but it is taking forever. no notable progress recently as far as I know.
I think eventually the game will come out though. some day.
Quote from: snabbott on August 30, 2010, 04:58:40 PM
So maybe they don't have anybody with the patience... (or the commitment).
Heh, yeah--I CAN do spriting, and I have done some for SQ2 and KOS, but I STRONGLY dislike it, and it takes me forever. Our other main artist, Jerminator, is lightning quick at it. I don't know how he does it. But I'm darn glad he does, if for no other reason than it keeps me from having to do more of it. Most of our programmers/project directors also sprite--we're actually fairly lucky to have several jacks-of-all-trades at IA. :)
you should send him in the direction of MMG if he ever has any free time!
I hate making sprites. absolutely hate it. takes forever and you don't even get that much out of it.
Because I'm sure IA isn't keeping him busy! :P
(Posted on: August 30, 2010, 10:18:54 PM)
Quote from: Lambonius on August 30, 2010, 06:51:03 PM
Our other main artist, Jerminator, is lightning quick at it.
Is he the one who did that really cool video of the Labion Terror Beast animation?
Quote from: snabbott on August 30, 2010, 09:20:23 PM
Because I'm sure IA isn't keeping him busy! :P
(Posted on: August 30, 2010, 10:18:54 PM)
Quote from: Lambonius on August 30, 2010, 06:51:03 PM
Our other main artist, Jerminator, is lightning quick at it.
Is he the one who did that really cool video of the Labion Terror Beast animation?
No, that was Rich Eter--he worked a lot on KQ3 and SQ2 in its early days. Jerm and I came on towards the end of the resource creation process of SQ2, after most of the earlier artists had come and gone their separate ways. We're pretty much all there is now. But we're devoted so it's okay. :) The majority of our work has gone towards KOS, but I did a number of close-up cutscenes for SQ2 and and a handful of backgrounds for it as well. Jerm and I also did all of the Death GUI artwork for the various SQ2 deaths, which was a fun little side project. :)
Ah. That has to be one of the more frustrating things about doing a fan game - people quitting and then the learning curve of getting someone new up to speed. I'm glad to hear you're dedicated. :) Is SQ2 largely done except for fixes (considering that you're starting beta testing)? TSL wasn't when I started beta testing it. I've never beta tested anything before, so I don't have a reference point. It seemed more like alpha testing, though (not that I minded - it was fun seeing the game progress).
I'm looking forward to KoS. :D I haven't read any of the novelizations, but it looks pretty cool. I'm guessing a question about the status would yield :suffer:?
SQ2 is playable from beginning to end, but to be honest, it's still very buggy--in fact, had it been up to me, I probably wouldn't have opened up beta testing just yet. We're in the process of reviewing the build in-house to make sure all resources have been implemented (we've come across a few graphics that were made but somehow missed and not put in the build), and of course we have the testers coming across new bugs each day. The main factor in the delay has been the project lead (and only) programmer getting married and going through some major life changes, which put off work on the game (from his end--the voicework and other things were still being worked on) for the better part of a year. In that time we've shifted a lot of our focus as a group towards the KOS project, and made leaps and bounds worth of progress on that. At the moment, we're rounding out the resource creation stage and implementing game events--it's seen loads of constant progress in the last 5 or 6 months, which is exciting, to say the least. :) We are currently shifting focus again to try and finish up SQ2 and finally get it out the door--so hopefully the momentum will keep up and we'll get it out there sooner rather than later. There's still quite a few bugs to iron out though, unfortunately, even with the game fairly complete. If I had to estimate, I'd say that you won't see it in bug-free form til early next year. But don't quote me on that. ;)
TSL wasn't quite play-through-able when I started beta testing. There were a number of places where you had to give yourself an item because the way of getting it hadn't been implemented yet. And then there was the falling through the ground thing... That one still happens in a few places - I think it's only in Episode 3+ at this point, though. ;D
(Posted on: August 31, 2010, 04:41:41 PM)
Quote from: Lambonius on August 31, 2010, 03:35:53 PM
If I had to estimate, I'd say that you won't see it in bug-free form til early next year. But don't quote me on that. ;)
I don't think there is such a thing as bug-free. :P
There is one error every 1000 lines of code? ::)
So, are there any KQ fan games (OUTSIDE OF EXISTING ONES) that you guys would love to see?
What kind of stories? What's your vision of what a KQ10, 11 or 12 should be? What sort of tone?
Visiting new lands or going back to old ones?
What, TSL fans, is your own personal vision of a KQ sequel?
I like your idea, Allonrix. Sounds like it would make a pretty cool game. I wonder if that setup could somhow have ALL the Sierra adventure series be connected in some way (with only SQ and KQ actually merging)
Thank you. I have 13 chapters done so far, but could honestly use another partner in crime/beta/sounding board. So far, I've got the makings for some decent puzzles (Roger and Alex tricking the Latex Babes, Stellar escaping prison with a rock, a broom, and a janitor's uniform), maybe an arcade sequence or two was well (Graham and Beatrice escaping a Sequel Police death trap), and even a few ideas on creative deaths (failing to escape the Mallard as it's sinking, drinking the wrong thing at the Universe End Cantina).