I modified TSL's system texture files to produce a retro version of Graham (read: a yellow version of Graham). His shape is exactly the same, but the coloration is all taken directly from KQI.
(http://img197.imageshack.us/img197/5563/retrograhamingamedetail.png)
Bahaha! That's awesome!
Hey, wait...it's not raining. *gasp* SPOILERZ!!! Lol. ;)
TSL Episode 2 - The one where Graham gets Jaundice!
You're so cool, Doon. :)
Thanks! I think I'll do some more modding. The only problem is that I have no ideas right now...Anyone?
You mean, mod tiny details from Episode 2? ANYTHING, man!
Yes, that's precisely why I'm having difficulty. I was thinking of converting the bookshop into a disco room, but as I said, I can only change the textures, not the shapes, and one wouldn't find bookcases filled with novels in a disco club...
If you can find decent quality pictures of someone from the front and back, I'd try my hand.
(http://img192.imageshack.us/img192/9461/yarp.png)
*narrator voice* Alexander gets the distinct feeling that he won't be getting much reading done in this bookshop.
Quote from: kindofdoon on September 17, 2010, 08:06:50 PM
*narrator voice* Alexander gets the distinct feeling that he won't be getting much reading done in this bookshop.
haha. I can totally picture the narrator saying that!
I was messing around in gimp, and when you mentioned the bookstore, it had to be done. I went a little crazy with the lighing effects and lens flare. I am very happy with the lighting effects I achieved to take out any trace of outside lighting though, as crazy as the lens flare/light rays look.
QuoteIt had to be done.
I totally understand that feeling. Sometime I'm up at midnight and get a photo idea that keeps me up until 4AM...
Quote from: kindofdoon on September 17, 2010, 08:21:15 PM
QuoteIt had to be done.
I totally understand that feeling. Sometime I'm up at midnight and get a photo idea that keeps me up until 4AM...
yeah. lucky for me, the idea was to give it the feel of a crappy 'shop job, plus some fancier lighting effects so it didn't take more than probably 10 minutes. not quite a terrible photoshopping, but not quite great work eithr because it is so distorted with weird lighting effects and copy+pasted discoballs.
looking at it again though, it's pretty awesome looking if I do say so myself.
A quick and dirty shopper, eh? Most things take me a few hours...
Quote from: kindofdoon on September 17, 2010, 08:43:06 PM
A quick and dirty shopper, eh? Most things take me a few hours...
depends. in that case, yes. I am tired and didn't care enough to spend time correcting details. plus it was kindof a joke at the quick shops you see in the interwebs these days, so it really didn't take much time to simply block out the bookshelves with a big black marker and find some discoball pics on the internet. everything else is what took the time. looking at the time you posted that to the time I posted my picture, it probably took closer to 20 minutes total, most of that was messing with the lighting.
Something I am going to start working on tomorrow, (If I can get to sleep, that is) Make night time scenes of some KQ scenes. Those will take longer probably.
Sweet, definitely post them when you're done.
Ok, I want some more mods for TSL just for kicks lol. I'd LOVE to get that disco room lol
I'm wide open for suggestions. I don't think the disco library would work, but if you have any suggestions besides that, I would really love to hear them.
I have the skills but not the inspiration. Someone be my inspiration...
Quote from: kindofdoon on September 18, 2010, 10:19:53 PM
I'm wide open for suggestions. I don't think the disco library would work, but if you have any suggestions besides that, I would really love to hear them.
I have the skills but not the inspiration. Someone be my inspiration...
Why do I get the feeling there's a song with that title?
As for inspiration, GIVE GRAHAM A SUFFER FACE! SERIOUSLY! lol XB
Hmmm. I don't think that would work very well, mostly because without the animation, the :suffer: loses its power.
Any other ideas? Please?
Um, let's see... No, I'm drawing a blank. If I think of anything, I'll most certainly let you know.
If you're still up for texture modding, is there any way we could get an Android Graham?
Android, eh? I like the idea very much.
You should expect it within the next 2 days.
So, what do you do when you modify textures? Do you just edit the texture .jpg? Are those even in the released versions?
I first decompress the entire data package in the program files into its original expanded directory setup. From there, I can view or edit any of the game's simpler resources - sounds, text, textures, etc. For the texture, it's just a matter of digging through system files to find Graham's texture image file. I then edit the texture file in Photoshop and replace the original texture with the modded one. Then, I recompile the decompiled system files an run the game using the modded data package.
It's not too complicated, it's just that the decompressing/recompiling steps take a minute or two, so making even one small change to the game's resources requires a few minute of just sitting and waiting.
Another issue is that the texture image is mapped so that each region wraps around Graham like a cloth, so in plain 2D it looks a bit distorted. This is problematic because I can only edit the texture image in 2D, so a bit of distortion is inevitable. For editing finer details, this usually yields a bit of trial-and-error (which, as aforementioned, is time-consuming).
To illustrate my 2D v. 3D point, here's Graham's texture.
(http://img525.imageshack.us/img525/5428/grahamadvtexture2.jpg)
Does the game not run when decompressed? That's how it is for the testers, but they may have added some code to force it to use the archives.
Anyway, I just tried it out, and now I have Saladin with pink hair! :P
And yes, the 2-D textures look really bizarre, and sometimes creepy.
You know, I never tested that...If I could run it decompressed it would save me lots of trouble.
Agreed, the textures are a bit scary.
Let's see pink Saladin!
Sorry - I already deleted him. Here's scary Graham, though. This is way too much fun. Must... get... back... to... work!
Scary indeed! What program are you using to edit the textures?
Gimp.
Quote from: kindofdoon on October 26, 2010, 03:37:58 PM
Android, eh? I like the idea very much.
You should expect it within the next 2 days.
Doon, you are awesome. Thanks for tackling that req. ;D
Have you actually decompiled files? You mention removing them. You probably wouldn't have to.
Thanks, Cagey. I like challenges.
Snabbott, I don't know what you mean by "decompiling files". Can you explain?
Quote from: kindofdoon on October 26, 2010, 08:29:19 PM
Thanks, Cagey. I like challenges.
Snabbott, I don't know what you mean by "decompiling files". Can you explain?
Compiling is turning a plain text program (like C++ or Java) into something only machine readable. Decompiling or reverse engineering is turning the machine program into plain text.
Arg, I fell behind on my "2 day" promise. Hopefully I'll finish it today or tomorrow.
(Posted on: November 02, 2010, 12:40:20 AM)
Another setback: the texture file is set up such that Graham's face is mirrored vertically, so I can't get a half-human, half-robot look.