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The Royal Archives => TSL General Archives => Special Features => Topic started by: kindofdoon on September 17, 2010, 05:15:29 PM

Title: Retro Graham Texture
Post by: kindofdoon on September 17, 2010, 05:15:29 PM
I modified TSL's system texture files to produce a retro version of Graham (read: a yellow version of Graham). His shape is exactly the same, but the coloration is all taken directly from KQI.

(http://img197.imageshack.us/img197/5563/retrograhamingamedetail.png)
Title: Re: Retro Graham Texture
Post by: Enchantermon on September 17, 2010, 05:17:46 PM
Bahaha! That's awesome!
Hey, wait...it's not raining. *gasp* SPOILERZ!!! Lol. ;)
Title: Re: Retro Graham Texture
Post by: wilco64256 on September 17, 2010, 05:46:44 PM
TSL Episode 2 - The one where Graham gets Jaundice!
Title: Re: Retro Graham Texture
Post by: Haids1987 on September 17, 2010, 06:26:43 PM
You're so cool, Doon. :)
Title: Re: Retro Graham Texture
Post by: kindofdoon on September 17, 2010, 06:29:54 PM
Thanks! I think I'll do some more modding. The only problem is that I have no ideas right now...Anyone?
Title: Re: Retro Graham Texture
Post by: Haids1987 on September 17, 2010, 06:30:41 PM
You mean, mod tiny details from Episode 2?  ANYTHING, man!
Title: Re: Retro Graham Texture
Post by: kindofdoon on September 17, 2010, 06:40:52 PM
Yes, that's precisely why I'm having difficulty. I was thinking of converting the bookshop into a disco room, but as I said, I can only change the textures, not the shapes, and one wouldn't find bookcases filled with novels in a disco club...

If you can find decent quality pictures of someone from the front and back, I'd try my hand.
Title: Re: Retro Graham Texture
Post by: atec123 on September 17, 2010, 08:00:44 PM
(http://img192.imageshack.us/img192/9461/yarp.png)
Title: Re: Retro Graham Texture
Post by: kindofdoon on September 17, 2010, 08:06:50 PM
*narrator voice* Alexander gets the distinct feeling that he won't be getting much reading done in this bookshop.
Title: Re: Retro Graham Texture
Post by: atec123 on September 17, 2010, 08:10:29 PM
Quote from: kindofdoon on September 17, 2010, 08:06:50 PM
*narrator voice* Alexander gets the distinct feeling that he won't be getting much reading done in this bookshop.
haha.  I can totally picture the narrator saying that!

I was messing around in gimp, and when you mentioned the bookstore, it had to be done.  I went a little crazy with the lighing effects and lens flare.  I am very happy with the lighting effects I achieved to take out any trace of outside lighting though, as crazy as the lens flare/light rays look.
Title: Re: Retro Graham Texture
Post by: kindofdoon on September 17, 2010, 08:21:15 PM
QuoteIt had to be done.

I totally understand that feeling. Sometime I'm up at midnight and get a photo idea that keeps me up until 4AM...
Title: Re: Retro Graham Texture
Post by: atec123 on September 17, 2010, 08:28:13 PM
Quote from: kindofdoon on September 17, 2010, 08:21:15 PM
QuoteIt had to be done.

I totally understand that feeling. Sometime I'm up at midnight and get a photo idea that keeps me up until 4AM...
yeah.  lucky for me, the idea was to give it the feel of a crappy 'shop job, plus some fancier lighting effects so it didn't take more than probably 10 minutes.  not quite a terrible photoshopping, but not quite great work eithr because it is so distorted with weird lighting effects and copy+pasted discoballs.

looking at it again though, it's pretty awesome looking if I do say so myself.
Title: Re: Retro Graham Texture
Post by: kindofdoon on September 17, 2010, 08:43:06 PM
A quick and dirty shopper, eh? Most things take me a few hours...
Title: Re: Retro Graham Texture
Post by: atec123 on September 17, 2010, 08:55:57 PM
Quote from: kindofdoon on September 17, 2010, 08:43:06 PM
A quick and dirty shopper, eh? Most things take me a few hours...
depends.  in that case, yes.  I am tired and didn't care enough to spend time correcting details.  plus it was kindof a joke at the quick shops you see in the interwebs these days, so it really didn't take much time to simply block out the bookshelves with a big black marker and find some discoball pics on the internet.  everything else is what took the time.  looking at the time you posted that to the time I posted my picture, it probably took closer to 20 minutes total, most of that was messing with the lighting.

Something I am going to start working on tomorrow, (If I can get to sleep, that is)  Make night time scenes of some KQ scenes.  Those will take longer probably. 
Title: Re: Retro Graham Texture
Post by: kindofdoon on September 17, 2010, 08:57:14 PM
Sweet, definitely post them when you're done.
Title: Re: Retro Graham Texture
Post by: dark-daventry on September 18, 2010, 10:18:28 PM
Ok, I want some more mods for TSL just for kicks lol. I'd LOVE to get that disco room lol
Title: Re: Retro Graham Texture
Post by: kindofdoon on September 18, 2010, 10:19:53 PM
I'm wide open for suggestions. I don't think the disco library would work, but if you have any suggestions besides that, I would really love to hear them.

I have the skills but not the inspiration. Someone be my inspiration...
Title: Re: Retro Graham Texture
Post by: dark-daventry on September 18, 2010, 10:21:29 PM
Quote from: kindofdoon on September 18, 2010, 10:19:53 PM
I'm wide open for suggestions. I don't think the disco library would work, but if you have any suggestions besides that, I would really love to hear them.

I have the skills but not the inspiration. Someone be my inspiration...

Why do I get the feeling there's a song with that title?

As for inspiration, GIVE GRAHAM A SUFFER FACE! SERIOUSLY! lol XB
Title: Re: Retro Graham Texture
Post by: kindofdoon on September 18, 2010, 10:22:56 PM
Hmmm. I don't think that would work very well, mostly because without the animation, the :suffer: loses its power.

Any other ideas? Please?
Title: Re: Retro Graham Texture
Post by: dark-daventry on September 18, 2010, 11:22:25 PM
Um, let's see... No, I'm drawing a blank. If I think of anything, I'll most certainly let you know.
Title: Re: Retro Graham Texture
Post by: CageyJay on October 26, 2010, 03:20:59 PM
If you're still up for texture modding, is there any way we could get an Android Graham?
Title: Re: Retro Graham Texture
Post by: kindofdoon on October 26, 2010, 03:37:58 PM
Android, eh? I like the idea very much.

You should expect it within the next 2 days.
Title: Re: Retro Graham Texture
Post by: snabbott on October 26, 2010, 04:19:10 PM
So, what do you do when you modify textures? Do you just edit the texture .jpg? Are those even in the released versions?
Title: Re: Retro Graham Texture
Post by: kindofdoon on October 26, 2010, 04:26:41 PM
I first decompress the entire data package in the program files into its original expanded directory setup. From there, I can view or edit any of the game's simpler resources - sounds, text, textures, etc. For the texture, it's just a matter of digging through system files to find Graham's texture image file. I then edit the texture file in Photoshop and replace the original texture with the modded one. Then, I recompile the decompiled system files an run the game using the modded data package.

It's not too complicated, it's just that the decompressing/recompiling steps take a minute or two, so making even one small change to the game's resources requires a few minute of just sitting and waiting.

Another issue is that the texture image is mapped so that each region wraps around Graham like a cloth, so in plain 2D it looks a bit distorted. This is problematic because I can only edit the texture image in 2D, so a bit of distortion is inevitable. For editing finer details, this usually yields a bit of trial-and-error (which, as aforementioned, is time-consuming).

To illustrate my 2D v. 3D point, here's Graham's texture.

(http://img525.imageshack.us/img525/5428/grahamadvtexture2.jpg)
Title: Re: Retro Graham Texture
Post by: snabbott on October 26, 2010, 04:34:27 PM
Does the game not run when decompressed? That's how it is for the testers, but they may have added some code to force it to use the archives.

Anyway, I just tried it out, and now I have Saladin with pink hair! :P
And yes, the 2-D textures look really bizarre, and sometimes creepy.
Title: Re: Retro Graham Texture
Post by: kindofdoon on October 26, 2010, 04:36:40 PM
You know, I never tested that...If I could run it decompressed it would save me lots of trouble.

Agreed, the textures are a bit scary.

Let's see pink Saladin!
Title: Re: Retro Graham Texture
Post by: snabbott on October 26, 2010, 04:56:06 PM
Sorry - I already deleted him. Here's scary Graham, though. This is way too much fun. Must... get... back... to... work!
Title: Re: Retro Graham Texture
Post by: kindofdoon on October 26, 2010, 04:58:41 PM
Scary indeed! What program are you using to edit the textures?
Title: Re: Retro Graham Texture
Post by: snabbott on October 26, 2010, 05:05:00 PM
Gimp.
Title: Re: Retro Graham Texture
Post by: CageyJay on October 26, 2010, 08:00:35 PM
Quote from: kindofdoon on October 26, 2010, 03:37:58 PM
Android, eh? I like the idea very much.
You should expect it within the next 2 days.

Doon, you are awesome. Thanks for tackling that req.  ;D
Title: Re: Retro Graham Texture
Post by: snabbott on October 26, 2010, 08:12:28 PM
Have you actually decompiled files? You mention removing them. You probably wouldn't have to.
Title: Re: Retro Graham Texture
Post by: kindofdoon on October 26, 2010, 08:29:19 PM
Thanks, Cagey. I like challenges.

Snabbott, I don't know what you mean by "decompiling files". Can you explain?
Title: Re: Retro Graham Texture
Post by: brlinton on October 29, 2010, 10:43:20 AM
Quote from: kindofdoon on October 26, 2010, 08:29:19 PM
Thanks, Cagey. I like challenges.

Snabbott, I don't know what you mean by "decompiling files". Can you explain?

Compiling is turning a plain text program (like C++ or Java) into something only machine readable. Decompiling or reverse engineering is turning the machine program into plain text.
Title: Re: Retro Graham Texture
Post by: kindofdoon on November 01, 2010, 11:49:22 PM
Arg, I fell behind on my "2 day" promise. Hopefully I'll finish it today or tomorrow.

(Posted on: November 02, 2010, 12:40:20 AM)


Another setback: the texture file is set up such that Graham's face is mirrored vertically, so I can't get a half-human, half-robot look.