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The Lounge => Gaming Talk => Topic started by: Deloria on February 15, 2013, 05:32:44 PM

Title: Telltale
Post by: Deloria on February 15, 2013, 05:32:44 PM
I've recently replayed some Telltale adventure games (all three seasons of Sam & Max and Tales of Monkey Island) and I have to say, I think they're brilliant. I think the puzzles are fun and engaging and I think the storylines are very much in the spirit of the old Sam & Max and Monkey Island games. I don't see why people insist that Telltale are out to ruin the adventure game industry. How does everyone else feel about them?
Title: Re: Telltale
Post by: HitBattousai on February 15, 2013, 06:50:48 PM
For the most part, the games are good, the Jurassic Park games being the exception.  I think the main issue some people have with Telltale is that they just weren't all that ambitious in their format for making games, Sam and Max, Monkey Island, and Back to the Future all play very similarly and the puzzles aren't especially difficult or creative in any of those games imo.  Basically Telltale found a format that worked better for general gamers and applied it repeatedly to make good games, but not great ones until The Walking Dead games came out.  And even The Walking Dead games actually play pretty similarly to the games in the list above, it's the narrative/choices in The Walking Dead series that sets it apart.     
Title: Re: Telltale
Post by: Oldbushie on February 15, 2013, 06:56:00 PM
I felt that their episodes were a tad short and not highly challenging. I would have loved to see them make your actions in previous episodes count towards different results. Granted, I'd like to see the same for Cognition as well, but Unity's engine is a bit limiting in that regard...
Title: Re: Telltale
Post by: stika on February 16, 2013, 06:18:49 AM
I've only played the Monkey Island remakes and Seasons 1&2 of Sam and Max.

Honestly, though I love that they brought the old actors from Monkey Island back, I feel that a lot of them miss the timing on the jokes, probably because written humor differs from spoken humor.

as for Sam and Max, I loved Season 1, loved its jokes and the songs, but Season 2 was a bit weaker though, for starters there was only one song and really, the whole relationship between Sybil and Lincoln was funny at first but it got pretty old pretty fast
Title: Re: Telltale
Post by: darthkiwi on February 16, 2013, 07:45:48 AM
I know what you mean about Sam and Max season 2. It was fun but I didn't enjoy it as much as the first. Season 3 is better than both 1 and 2, though. :P In fact, I think season 3: ep2 is one of my favourite adventure games EVER, because it has a really clever plot device. :P

I guess they haven't exactly pushed the medium forward (except for Walking Dead, should play that some time), but is that really what anyone would want from a Monkey Island or Sam and Max game?
Title: Re: Telltale
Post by: stika on February 16, 2013, 04:12:43 PM
probably not and I do love Telltale, but I feel that their games often live on either Nostalgia (Monkey Island, Sam and Max) or are just games for more famous franchises (Jurassic Park, Walking Dead).

I'd like to see them come up with more original creations (Not sure if I should count strongbad as he was originally created for a webshow)
Title: Re: Telltale
Post by: darthkiwi on February 16, 2013, 05:11:18 PM
Fair point, and I'm sure their games wouldn't have sold as well before they became a brand if they'd been an original IP rather than Sam and Max or MI. But I thought The Devil's Playhouse was as strong as Hit the Road if you took it on its own merits (though the final episode was lacking a bit in that the plot was mostly played out, there was very little Max interaction and there were no toys of power). The first four episodes, though, were gold dust.

It's hard to compare one MI game to another since the first ones have become almost legendary. But I did enjoy ToMI and I *think* I found it about as fun as CoMI, once you peer through the mist of nostalgia, though it's hard to be sure.

But yeah, I would like to see more independent work from them, ie. not sequels or an adaptation.
Title: Re: Telltale
Post by: GrahamRocks! on February 16, 2013, 05:59:14 PM
Since I've started watching videos of all the MI games, and now I'm finally at Tales, I have to say that I'm impressed so far! And yes, I liked MI 3 and 4 too, sue me!
Title: Re: Telltale
Post by: stika on February 16, 2013, 06:01:03 PM
I really like MI 3 as well. Mi 4 starts out well enough, but I kind of got bored with it after a while
Title: Re: Telltale
Post by: Deloria on February 16, 2013, 08:13:21 PM
You really should play season 3, stika. :)

You must admit though that there have been some ToMI puzzles that have been extremely in the spirit of the original games, such as when Guybrush was strapped in the chair in the Marquis de Singe's house and had to escape by using his limbs to shock a monkey in a cage to deliver the key to him.
Title: Re: Telltale
Post by: stika on February 17, 2013, 07:42:02 AM
I haven't played Tales of Monkey Island yet, only the remakes of MI 1&2

I need to get a job before buying more games :P
Title: Re: Telltale
Post by: Cez on February 18, 2013, 02:55:29 AM
Of course everyone should play Season 3 of Sam & Max. That's the one I worked on! :)

I find their games good. They are shorter and yes, not as challenging, but really, who has the time to solve hard puzzles this day and age :)
Title: Re: Telltale
Post by: Deloria on February 18, 2013, 04:59:40 AM
I actually think there's a lot to be said for how reasonable their puzzles are. :) The fact that there are only ever two main locations you can visit in the first (and much of the second) season makes the realm of all objects for all available puzzles a lot smaller, but it also means that they're a lot more cohesive and well thought out, rather than just being fetch quests. :)
Title: Re: Telltale
Post by: Neonivek on February 18, 2013, 09:58:23 AM
I really like Telltale, though they are usually all pathetically easy and to solidify how easy the game is they actually turn ON hints at the start of every game, but my biggest issue is just the episodic nature.

When you think of a game everything at the start is slow just to help you get into things and everything builds towards the climax (often multiple).

Because every single Telltale game is split into multiple episodes it means that EVERY single chapter has its own slow section and climax.

Which wouldn't be a problem but everytime I feel like I am just getting into the groove of one of their games... it is over! and the next one doesn't allow me to transition because it needs to do the "slow start so everyone who didn't play last episode can follow along" as well.

Which is the thing about Silver Lining, because it is just one large game split up into multipler chapters (unlike Telltale where it is a series of individual games with a continuous story) it doesn't fall into that same problem.
Title: Re: Telltale
Post by: darthkiwi on February 18, 2013, 11:37:30 AM
Quote from: Cez on February 18, 2013, 02:55:29 AM
Of course everyone should play Season 3 of Sam & Max. That's the one I worked on! :)

I find their games good. They are shorter and yes, not as challenging, but really, who has the time to solve hard puzzles this day and age :)

Actually, what part did you work on? I had no idea you'd worked on that particular game, though I knew you worked at Telltale.

Neonivek: Deloria and I played through all three seasons, with the episodes pretty much back to back, and I don't think we experienced that too much. Yes, each season starts off slow, but with later episodes you're really thrown into the thick of puzzle-solving. And although it did have the rhythm of a TV show, where every episode has its own story arc, there was always a definite overarching plot which gave each season a feeling of cohesion.

I totally agree that the pacing is different from a traditional, all-in-one-piece adventure, but to me it felt like the difference between film pacing and TV show pacing: different but not better or worse, necessarily.
Title: Re: Telltale
Post by: Neonivek on February 18, 2013, 04:33:44 PM
QuoteYes, each season starts off slow, but with later episodes you're really thrown into the thick of puzzle-solving

Each episode starts off slow. Each season starting off slow is no problem for me.

Quotealthough it did have the rhythm of a TV show

Yeah very episodic and oddly enmough you said "where every episode has its own story arc" which is funny because often they are outright connected or continuations.

Back to the Future for example is just one story but is told as if each episode was an entirely different story from the one previously.

Quotedifferent but not better or worse, necessarily

Of course. It is just what kills Telltale games for me personally. The fact that once I am finally drawn into their story, setting, and characters the game is over and I need to reset.

Oddly enough the game I had the LEAST problem with in terms of the story feeling broken up was Wallace and Grommit... and it was meant to be episodic. How does that happen? Though it helps that unlike most of the games it actually had episode to episode pacing (unlike the other games where EACH chapter must be as stunning as possible)
Title: Re: Telltale
Post by: GrahamRocks! on February 18, 2013, 07:08:16 PM
I'm nearly done with ToMI! The story has been really good!

Although, if you'll excuse the pun... [spoiler]Poor little Guy![/spoiler]
Title: Re: Telltale
Post by: crayauchtin on February 21, 2013, 11:31:04 AM
Does anyone know how some of the Telltale games are on PS3? I just bought a PS3 so I was thinking of getting some of their games that work on that platform.
Title: Re: Telltale
Post by: KatieHal on February 21, 2013, 11:35:22 AM
I played Walking Dead on PS3, I liked ther interface there. I got the feeling it was made with a console interface in mind as the primary one.

But note that if you replay scenes or conversations, the buttons for your options may change! They're sometimes randomly assigned, so what was Triangle the first time may not be on a second playthrough.
Title: Re: Telltale
Post by: crayauchtin on February 21, 2013, 11:37:43 AM
Oh that's confusing! But hopefully I will be able to deal with it. :P
Title: Re: Telltale
Post by: GrahamRocks! on February 21, 2013, 11:59:33 AM
ToMI is AWESOME!!!!!!

Great graphics (especially compared to EfMI, which I really didn't mind but whatever), nice music, great characters and great humor. Heck, there's even a few emotional scenes that actually made me feel sorry for the characters at times, which I haven't felt since I last saw Wally.
Title: Re: Telltale
Post by: Cez on February 21, 2013, 04:18:10 PM
Quote from: darthkiwi on February 18, 2013, 11:37:30 AM

Actually, what part did you work on? I had no idea you'd worked on that particular game, though I knew you worked at Telltale.


I worked on the whole season, although I left right before episode 4 was released, which was about 2 weeks before TSL Ep1 saw the light of day. It really was my favorite project at Telltale as I had a lot of responsibility over it and really saw it all the way from conception, and was in charge of the meeting that showed the game for approval of the executive branch.
Title: Re: Telltale
Post by: darthkiwi on February 21, 2013, 04:27:42 PM
Wow! Well, all I can say is, you did a fantastic job! Season 3 is my favourite of all three and it does some really nifty things with the toys! They could have become gimmicky but they were all really well integrated into the puzzles and the world, and I felt that the season overall did some really, really clever things with time, time-travel and prophecy :P
Title: Re: Telltale
Post by: Farquhar on February 22, 2013, 07:51:50 PM
I really need to play more of these, although I absolutely loved Back to the Future.... Being a longtime fan of the movie trilogy, it almost felt like the BTTF IV I'd always wanted.

Yeah the challenge level wasn't as high as many older Adventure Games, but like Cez said, who has the time LOL

I didn't have a problem with it, and in fact it made it easier to sit down and just enjoy the story after long nights at work. ;)
Title: Re: Telltale
Post by: Neonivek on February 23, 2013, 07:12:46 PM
Quote from: Farquhar on February 22, 2013, 07:51:50 PM
Yeah the challenge level wasn't as high as many older Adventure Games, but like Cez said, who has the time LOL

I know I am being pessimistic but I am sure that if the game was harder it wouldn't have been anywhere near as popular.

Telltale point and clicks would be best described by me as coffee games. Just something you can play relaxing to a good cup of coffee with a warm fire keeping you nice and toasty.
Title: Re: Telltale
Post by: darthkiwi on February 24, 2013, 09:42:29 AM
Quote from: Neonivek on February 23, 2013, 07:12:46 PM
Quote from: Farquhar on February 22, 2013, 07:51:50 PM
Yeah the challenge level wasn't as high as many older Adventure Games, but like Cez said, who has the time LOL

I know I am being pessimistic but I am sure that if the game was harder it wouldn't have been anywhere near as popular.

Telltale point and clicks would be best described by me as coffee games. Just something you can play relaxing to a good cup of coffee with a warm fire keeping you nice and toasty.

Yeah, I know what you mean. I don't feel there's anything wrong with that, though. My favourite experiences playing adventure games have been when I've been able to solve puzzle after puzzle and feel like I'm part of the world, because the flow of play hides the fact that I'm playing a game. When I get stuck and start wandering around stupidly, I just feel like I'm back prodding a confusing system, which is not what I want out of my games.

I can understand people who love the satisfaction of solving a really tough puzzle, but I'd rather have focus on the characters, writing and story.
Title: Re: Telltale
Post by: Neonivek on February 24, 2013, 02:30:30 PM
I'd personally would like harder puzzles but that is just my preference.

I do think that SOMETIMES they should wait longer before telling you the solution.
Title: Re: Telltale
Post by: WildmanCAL on February 25, 2013, 04:32:27 AM
As a 40-something year old who has been playing adventure games since the days of the Atari 8- and 16-bit computers, I can say with all certainty that Telltale have done justice to bring adventure gaming to more of the masses.  While their puzzles may not always be fiendishly clever or hair-pulling frustrating, they hit the sweet spot to allow players to focus more on the story.  The flow of their games, especially Monkey Island, gives more focus to the over story of the game without losing their identity in a warped, tricky puzzle.

I also like the fact my daughters (11 & 9) can play these games (they've played ToMI) and not get stuck because the puzzles required them to either ask me or give-up and move on to another game.  ;)
Title: Re: Telltale
Post by: Lambonius on March 01, 2013, 12:44:20 PM
I hate Telltale.  Hate them.  H A T E them.
Title: Re: Telltale
Post by: Lambonius on March 01, 2013, 12:52:00 PM
In all seriousness, though, f*** TELLTALE.

Telltale couldn't adventure game their way out of a paper bag.  Unless the solution to getting out of the bag was to choose between three different dialog options which directly ASKED the bag to open itself.

Some of their games have decent writing--Walking Dead was pretty good in that respect, for example, as was Tales of Monkey Island.  The Sam & Max games on the other hand--terrible.  Just awful.  For what it's worth, Cesar, Season 3 was far and away the best, and the only one to come close to a feeling of similar story quality to Hit the Road.  But still, the originality, creativity, and cohesiveness of Hit the Road has always felt missing from Telltale's Sam & Max games, in my opinion.

Tales did a great job of capturing the right humor and tone for the Monkey Island games, and actually felt like a direct successor to the Lucasarts ones.  As far as I'm concerned, this is the ONLY Telltale game to do this.  It suffered, as all their games do, from puzzles aimed at the braindead casual gamer, unfortunately.  It also had a TERRIBLE interface.  Click-drag-walk is the worst solution to character movement in any game ever, regardless of platform, era, or genre.  The item combination was also incredibly clunky--and contained way too many "steps" to perform.  Drag each item into a special window and hit the magic button?  What the f***??  How is that more intuitive than clicking one item on top of another??  f***ing idiots.

God I f***ing hate Telltale.  Even their BEST GAME pisses me off.
Title: Re: Telltale
Post by: GrahamRocks! on March 01, 2013, 01:39:32 PM
...okay, note to self: never discuss or mention Telltale when talking to Lamb.
Title: Re: Telltale
Post by: Say on March 01, 2013, 01:49:18 PM
Awwie, lookie who's back! *hugsies Lamby*

Welcome back, grumpy <3
Title: Re: Telltale
Post by: Neonivek on March 01, 2013, 03:43:18 PM
I am so happy to hear you say that Lambonius.

I am glad I am not the only person who thinks their games are braindead easy and that if any puzzle could challenge you, they try so hard to drop hints that they might as well tell you.
Title: Re: Telltale
Post by: KatieHal on March 01, 2013, 04:22:20 PM
Down boy!

I actually also really disliked the walking system in ToMI, it was terrible, highly agreed there. Their style overall does trend to the easier end of things as far as adventure games go. But hey, it's worked for them, so it's hard to knock it, and even while Walking Dead wasn't challenging puzzle-wise, it was an excellent game. They've got their own style, at this point. It wouldn't be well-suited to a KQ game or another classic adventure license, but I don't doubt they'll make some great games outside of that realm. (hah, realm...that wasn't even intentional :) )
Title: Re: Telltale
Post by: Neonivek on March 01, 2013, 04:32:52 PM
What Telltale does better then any other company is that they can quickly get down to what makes something likable and what is its exact style being able to ape it perfectly.

Their ability to do it pretty much no matter what game they are doing is really what is attractive about them.

The fact that they hate challenge with a passion and actually turn on "Tell you the answer to the puzzle if you take too long" in the options from the getgo to the point where you have to turn it off... it rather telling. This means that so far they don't seem like a company that could challenge you even if they wanted to.

QuoteBut hey, it's worked for them, so it's hard to knock it

Actually no that makes it easier. They already have easy games on the market and could make a side project their "approaching difficult" game.

QuoteIt wouldn't be well-suited to a KQ game or another classic adventure license

This I also disagree with. I believe they can match the style of anything they come in contact with.

...

Look KatieHal if their games were JUST really easy it would be one thing. But Telltale games are aggressively easy and actively easy.

You actually have to turn "Solve the puzzle for me" off.

I honestly wonder if that is what people prefer. Games that actively seek not to challenge them. Not to just lack challenge but for the game to carry the player.

It is something I am just surprised that I have only seen someone complain about once. Admittingly in a way I find tactless but still only once.
Title: Re: Telltale
Post by: Lambonius on March 01, 2013, 10:35:58 PM
Quote from: Neonivek on March 01, 2013, 04:32:52 PM
I believe they can match the style of anything they come in contact with.

No, they can't.  They botched Sam & Max pretty horribly, actually.  It took them three games to even come close to the feel of Hit the Road or the comics.  We won't speak of the watered down (and pretty much terrible) Saturday morning cartoon.  And they even had input from Steve Purcell!

And how can you possibly think they'd "match the style" of King's Quest when they can't craft a complicated puzzle or large explorable world to save their lives?
Title: Re: Telltale
Post by: Bad Asp on March 07, 2013, 01:33:32 PM
Speaking of which, I could go on and on about the voices they've used for Sam and Max in their sixteen games... but I will just say that until Telltale acknowledges Bill Farmer and Nick Jameson, and actually hires them to voice Sam and Max (or any character in any of their games), then I will still be on the fence about them.

Oh, and the jeep thing, as well as the NUMEROUS glitches in Walking Dead.
Title: Re: Telltale
Post by: stika on March 07, 2013, 01:42:41 PM
I think they originally picked another actor for Max but he only voiced ep 1

apparently he had some health issue and couldn't voice the rest
Title: Re: Telltale
Post by: Lambonius on March 07, 2013, 04:15:50 PM
Quote from: stika on March 07, 2013, 01:42:41 PM
apparently he had some health issue and couldn't voice the rest

He also sucked balls.
Title: Re: Telltale
Post by: stika on March 07, 2013, 04:26:42 PM
I honestly like the old Lucasarts and the new Telltale actors *shrugs*
Title: Re: Telltale
Post by: KatieHal on March 07, 2013, 05:46:46 PM
Lamb, you can express your opinion better than that.
Title: Re: Telltale
Post by: Bad Asp on March 07, 2013, 06:08:53 PM
Yeah... but... it seems like a lot of people are mad at Telltale lately.  So, we can't help but vent!
Title: Re: Telltale
Post by: Lambonius on March 07, 2013, 07:07:34 PM
Quote from: KatieHal on March 07, 2013, 05:46:46 PM
Lamb, you can express your opinion better than that.

Nope.  I think that was the most apt possible way of putting it.  haha
Title: Re: Telltale
Post by: darthkiwi on March 08, 2013, 10:37:00 AM
I thought the voice acting for ToMI and Sam and Max episodes were pretty good. I'm especially glad they could get the original actors who voiced Sam and Max in Hit the Road; the thing I found weirdest about the cartoon (I think...) was that the voices didn't match.
Title: Re: Telltale
Post by: Lambonius on March 08, 2013, 09:16:53 PM
Quote from: darthkiwi on March 08, 2013, 10:37:00 AM
I'm especially glad they could get the original actors who voiced Sam and Max in Hit the Road; the thing I found weirdest about the cartoon (I think...) was that the voices didn't match.

Uh...they DIDN'T get them.  At no point did the original Hit the Road actors voice the Telltale Sam & Max games.  And the Telltale games suffer for it.  Play Hit the Road again and listen carefully.
Title: Re: Telltale
Post by: darthkiwi on March 09, 2013, 06:53:57 AM
Oh. Silly me, I guess. I did play the Telltale ones a year or so after Hit the Road, so I guess my memory must have been a bit fuzzy.

Now I listen to Hit the Road again, the voices are really different. XD
Title: Re: Telltale
Post by: Lambonius on March 09, 2013, 10:37:21 AM
I always thought the Telltale voices had more in common with the Saturday morning cartoon version of the characters than Hit the Road.  Sam in particular has this amazing Humphrey Bogart-esque characteristic to his voice in Hit the Road which just perfectly captures the feel of the character from the earlier comics.  Telltale's Sam actor, by comparison, has always felt like a flat and lifeless interpretation of the character.  The actor just doesn't have the dynamic range and comic timing that the guy from Hit the Road had.  Telltale's Max is a bit less awful, but only slightly.  He's much more manic and silly, and doesn't at all capture the feel of the street-wise character from Hit the Road and the comics.  Just overall a big miss for me.
Title: Re: Telltale
Post by: HitBattousai on March 11, 2013, 04:32:06 PM
On a related note, I am looking forward to seeing what Telltale does with the Fables license, which is supposedly their next effort.  Fables is a pretty awesome mystery/drama/fantasy comic based on fairy tale characters for reference.
Title: Re: Telltale
Post by: Lambonius on April 02, 2013, 10:19:37 AM
Thank you, God.
Title: Re: Telltale
Post by: KatieHal on April 02, 2013, 11:02:40 AM
Speaking of which, they've announced the Fables game is coming this summer, and titled "The Wolf Among Us": http://www.telltalegames.com/community/blogs/id-1012

A prequel story to the comics, and we get to play Bigby Wolf, a very major character in the comics. :) I'm excited!
Title: Re: Telltale
Post by: Lambonius on April 02, 2013, 11:06:25 AM
And it's finally come out what we've been saying all along, that they lost the rights to King's Quest.  Though the source of that info, so far, is Paul "Dropped" Trowe.  So I guess we'll still have to wait for the OFFICIAL official word.
Title: Re: Telltale
Post by: MikPal on April 02, 2013, 11:43:25 AM
Quote from: Lambonius on March 09, 2013, 10:37:21 AM
The actor just doesn't have the dynamic range and comic timing that the guy from Hit the Road had.

Bill Farmer, the guy who did the voice in Hit The Road, is the official voice for Goofy and has a background in stand up and impersonations, so no surprise there.
Title: Re: Telltale
Post by: Bludshot on April 02, 2013, 07:41:31 PM
Quote from: Lambonius on April 02, 2013, 11:06:25 AM
And it's finally come out what we've been saying all along, that they lost the rights to King's Quest.  Though the source of that info, so far, is Paul "Dropped" Trowe.  So I guess we'll still have to wait for the OFFICIAL official word.

Pretty pleased about this.  It'll help me cope with the announcement that the original Star Wars cast is going to be in episode 7. 
Title: Re: Telltale
Post by: wilco64256 on April 02, 2013, 07:46:01 PM
Quote from: Lambonius on April 02, 2013, 11:06:25 AM
And it's finally come out what we've been saying all along, that they lost the rights to King's Quest.  Though the source of that info, so far, is Paul "Dropped" Trowe.  So I guess we'll still have to wait for the OFFICIAL official word.

Come on now, everybody knows his information is always 100% accurate, reliable, and never exaggerated in any way.

Wait... April Fool's was yesterday. Nevermind.
Title: Re: Telltale
Post by: Bludshot on April 02, 2013, 07:58:18 PM
Oh I thought the news came out today, but that is a good point.  I hate videogames and April Fool's, no one knows how to be funny so they just make up possibly true nonsense. >__>

They've had the license for a few years now though, and not a peep about the project in all that time.
Title: Re: Telltale
Post by: Lambonius on April 02, 2013, 08:04:08 PM
Quote from: wilco64256 on April 02, 2013, 07:46:01 PM
Wait... April Fool's was yesterday. Nevermind.

While I agree that Paul Trowe is a world class asshat, this news does predate April Fools by quite a bit.  This has been floating around behind the scenes in the Sierra-inspired dev community for some time now.  I heard the same news months ago from someone else--with exactly the same details.
Title: Re: Telltale
Post by: Lambonius on April 02, 2013, 10:44:48 PM
The Dan Connors interview is up.

http://www.digitaltrends.com/gaming/telltale-games-ceo-dan-connors-on-the-walking-dead-fables-and-building-a-television-studio-model-for-games/

I've said it before and I'll say it again: I HATE THIS MAN.  He must need a gallon of mouthwash for all of the horse-s*** that so freely flows from his gaping maw.  What a f***ing weasel.

Here's the relevant section of the interview, by the way:

QuoteLast year when we talked one thing that you really zeroed in is that Telltale games aren't so much adventure games as they are Telltale games. They have their own identity. I feel like that identity has evolved with The Walking Dead. Would you agree with that?

Yeah, I think The Walking Dead really separates us from the past. Whereas I think previous games were trying to do it, but weren't different enough [to] see that this is its own thing. I think we tried pretty aggressively with [Jurassic Park] to break the mold in many ways. In some ways that didn't resonate with people, but a lot of what did work in JP is a lot of what became The Walking Dead. That kind of transitionary period of Back to the Future, JP, and The Walking Dead I think is where we really found the unique Telltale voice. Where I think Monkey Island had its roots, its deep roots, in the types of LucasArts games that kept Telltale as the 'little LucasArts' that I think people used to call us. Even though it did great things with storytelling in cliffhangers and emotion and characters that you could love and care about, it didn't have the play experience that made it stand out from what came before – versus The Walking Dead, which I think did.

Now does that give you pause? When you look at Monkey Island, which is a very interesting case where you're working with a familiar IP in the realm of gaming. It's not a comic book or a TV series, it's a classic game. The news came out a few years ago that you had the license for King's Quest. Do you re-think how you approach that or whether or not you do something like that when it sort of represents... a step away from the Telltale voice?

I think there's an expectation that comes with the classic stuff that puts us in kind of a no-win position where we're going to disappoint on some level if we don't stay true to the roots there. Right now we're in a place where we're really pushing in a new direction. I think there's a possibility to be back in that space and modernize some of the older franchises still, but right now our focus is certainly The Walking Dead and Fables: The Wolf Among Us. They're taking up a lot of our mental bandwidth. What we do next is still something we're working on, but I think we're going to have some very cool, future-looking announcements. I think 'modern' is kind of the key word. Bringing stuff forward from the past, that's not a huge focus for us right now.

The good news is that if you read between the lines, he essentially just told us that they aren't doing King's Quest.  And THANK GOD.  Whew.  Bullet dodged.
Title: Re: Telltale
Post by: snabbott on April 03, 2013, 07:26:15 AM
QuoteWhere I think Monkey Island had its roots, its deep roots, in the types of LucasArts games that kept Telltale as the 'little LucasArts' that I think people used to call us.
Not sure why this is a bad thing. I get that they want to have their own identity, but if you're going to be compared with a studio of the past, I think this is quite a compliment.
Title: Re: Telltale
Post by: Lambonius on April 03, 2013, 07:35:21 AM
Quote from: snabbott on April 03, 2013, 07:26:15 AM
QuoteWhere I think Monkey Island had its roots, its deep roots, in the types of LucasArts games that kept Telltale as the 'little LucasArts' that I think people used to call us.
Not sure why this is a bad thing. I get that they want to have their own identity, but if you're going to be compared with a studio of the past, I think this is quite a compliment.

The funny thing is that I don't think they have ever held a candle to the old Lucasarts adventures, which were always much smarter and better written.  Not to even mention the gameplay.  People who called them the "Little Lucasarts" apparently didn't actually play Lucasarts games.
Title: Re: Telltale
Post by: KatieHal on April 03, 2013, 02:15:01 PM
And it's official: http://www.joystiq.com/2013/04/03/telltale-drops-kings-quest-plans/

QuoteTwo years ago, adventure game specialist house Telltale Games revealed plans to make an episodic game based on King's Quest, the classic Sierra adventure game series about accidentally walking into alligator-infested waters and/or dying in the desert. However, those plans have gone yonder.

"While we deeply love King's Quest here at Telltale, we can confirm that we are no longer working on the franchise," Telltale Senior VP of Publishing Steve Allison told Digital Trends. "There was a time last year that we investigated partnering with third party developers to produce the game as a partnership but decided against outsourcing. We are not privy to what plans Activision has for the franchise, if any."

Rights holder Activision has its own episodic King's Quest series. The Silver Lining was originally conceived as a tribute project by fans, but developer Phoenix Online Studios later gained non-commercial license permission from Activision.
Title: Re: Telltale
Post by: GrahamRocks! on April 03, 2013, 02:31:13 PM
Oh, I didn't realise you guys were *snooty british impression* "official" KQ makers. So... does that make TSL canon now?
Title: Re: Telltale
Post by: KatieHal on April 03, 2013, 02:32:42 PM
LOL, no. Those are Joystiq's words, not ours. TSL is not an official King's Quest game.
Title: Re: Telltale
Post by: stika on April 03, 2013, 02:42:04 PM
awww :(
Title: Re: Telltale
Post by: GrahamRocks! on April 03, 2013, 02:45:56 PM
Awww :(

You guys SHOULD be canon! You make greater stories than Roberta's at times!
Title: Re: Telltale
Post by: Blackthorne on April 03, 2013, 02:51:20 PM
Bickety BAM.  There.  Finally.


Bt
Title: Re: Telltale
Post by: KatieHal on April 03, 2013, 02:54:29 PM
Haha, thanks GR  :)


Well, Bt, looks like you don't need to hand out free copies of QfI to the people at the Telltale forums now!
Title: Re: Telltale
Post by: Blackthorne on April 03, 2013, 03:00:34 PM
I knew I'd never have to.  But hey, some people cling to the smallest of hopes.  It's cool, though.  If they were really hard up and wanted to play an adventure game, I'd give them a copy - cause I'd rather people play something real and fun, than sit and pine over something that's not happening.

I love adventure games, and I think everyone should play 'em!  Heh.



Bt
Title: Re: Telltale
Post by: GrahamRocks! on April 03, 2013, 03:05:42 PM
Cheers, bt!
Title: Re: Telltale
Post by: stika on April 03, 2013, 03:48:02 PM
Quote from: GrahamRocks! on April 03, 2013, 02:45:56 PM
Awww :(

You guys SHOULD be canon! You make greater stories than Roberta's at times!
I think I just heard Lambonius screaming in agony as he read this :P
Title: Re: Telltale
Post by: GrahamRocks! on April 03, 2013, 03:52:17 PM
Haha! That made my day, stika!
Title: Re: Telltale
Post by: stika on April 03, 2013, 04:06:35 PM
'Tis why I'm here
Title: Re: Telltale
Post by: Lambonius on April 03, 2013, 04:24:54 PM
Quote from: stika on April 03, 2013, 03:48:02 PM
Quote from: GrahamRocks! on April 03, 2013, 02:45:56 PM
Awww :(

You guys SHOULD be canon! You make greater stories than Roberta's at times!
I think I just heard Lambonius screaming in agony as he read this :P

My agonized scream was trumped by the uncontrollable pelvic thrusting that I found my body doing now that Telltale has officially dropped the axe on their King's Quest ambitions.
Title: Re: Telltale
Post by: Bludshot on April 03, 2013, 04:42:47 PM
Quote from: snabbott on April 03, 2013, 07:26:15 AM
QuoteWhere I think Monkey Island had its roots, its deep roots, in the types of LucasArts games that kept Telltale as the 'little LucasArts' that I think people used to call us.
Not sure why this is a bad thing. I get that they want to have their own identity, but if you're going to be compared with a studio of the past, I think this is quite a compliment.

Yeah same here, they are putting distance between themselves and the adventure genre, thought that would make you happy since you already separated the two.
Title: Re: Telltale
Post by: stika on April 03, 2013, 04:48:36 PM
Quote from: Lambonius on April 03, 2013, 04:24:54 PM
Quote from: stika on April 03, 2013, 03:48:02 PM
Quote from: GrahamRocks! on April 03, 2013, 02:45:56 PM
Awww :(

You guys SHOULD be canon! You make greater stories than Roberta's at times!
I think I just heard Lambonius screaming in agony as he read this :P

My agonized scream was trumped by the uncontrollable pelvic thrusting that I found my body doing now that Telltale has officially dropped the axe on their King's Quest ambitions.
don't worry, I'm sure TSL will be cannon soon 8)
Title: Re: Telltale
Post by: Bludshot on April 03, 2013, 05:03:39 PM
Quote from: GrahamRocks! on April 03, 2013, 02:45:56 PM
Awww :(

You guys SHOULD be canon! You make greater stories than Roberta's at times!

I've only played two episodes of TSL so this isn't a snark comment on Phoneix, but it isn't terribly difficult to outwrite Roberta Williams.
Title: Re: Telltale
Post by: KatieHal on April 03, 2013, 05:11:59 PM
Quote from: Lambonius link=topic=13214.msg353457#msg353457

My agonized scream was trumped by the uncontrollable pelvic thrusting that I found my body doing now that Telltale has officially dropped the axe on their King's Quest ambitions.

:rofl:
Title: Re: Telltale
Post by: GrahamRocks! on April 03, 2013, 05:30:48 PM
Quote from: Bludshot on April 03, 2013, 05:03:39 PM
Quote from: GrahamRocks! on April 03, 2013, 02:45:56 PM
Awww :(

You guys SHOULD be canon! You make greater stories than Roberta's at times!

I've only played two episodes of TSL so this isn't a snark comment on Phoneix, but it isn't terribly difficult to outwrite Roberta Williams.
Good point. *shrug*

If I may quote Sir Cray: "I love the King's Quest games, I love the stories, I love the world... but the thing of it is... Roberta herself? Not that impressive in my opinion. I know, it's heresy, but she didn't really tell any cohesive story or do that much cohesive world building. She threw a bunch of puzzles and a few characters together, created some lands.... most of the actual world we all know and love comes from things other people wrote to make her games make more sense. And even after that, there's a lot of it comes out.... not making much sense or just being outright ridiculous, or contradicting Roberta completely.

I don't have high hopes for the Tell Tale Games King's Quest reboot -- but if it goes well, I'm praying it will fix all of that. If not, I will just have to get obscenely rich, buy the rights, and reboot the series myself so *I* can fix it. "
Title: Re: Telltale
Post by: Lambonius on April 03, 2013, 05:34:00 PM
Quote from: GrahamRocks! on April 03, 2013, 05:30:48 PM

I don't have high hopes for the Tell Tale Games King's Quest reboot -- but if it goes well, I'm praying it will fix all of that. If not, I will just have to get obscenely rich, buy the rights, and reboot the series myself so *I* can fix it. "

Uh...did you miss the part above where Telltale officially stated they were not doing King's Quest anymore?  ;)
Title: Re: Telltale
Post by: GrahamRocks! on April 03, 2013, 06:36:17 PM
That was WAAAAAAY before that, Lamb.

Who knows? Sir Cray might get a shot now.
Title: Re: Telltale
Post by: Numbers on April 03, 2013, 08:28:54 PM
Roberta is probably the worst thing to happen to King's Quest in its later stages. MoE's action/adventure design was her idea, after all. I think it was Toegoff who said that MoE's design was like taking Zelda and turning it into a first-person shooter.
Title: Re: Telltale
Post by: Lambonius on April 03, 2013, 09:08:40 PM
Quote from: GrahamRocks! on April 03, 2013, 06:36:17 PM
That was WAAAAAAY before that, Lamb.

Who knows? Sir Cray might get a shot now.

Oh, I see--I misread that.  I assumed the quoted part ended at the paragraph break.  My bad.
Title: Re: Telltale
Post by: Lambonius on April 03, 2013, 09:09:24 PM
Quote from: 929572 on April 03, 2013, 08:28:54 PM
Roberta is probably the worst thing to happen to King's Quest in its later stages. MoE's action/adventure design was her idea, after all. I think it was Toegoff who said that MoE's design was like taking Zelda and turning it into a first-person shooter.

I agree completely.
Title: Re: Telltale
Post by: Bludshot on April 03, 2013, 09:32:32 PM
That is a great description of MOE.
Title: Re: Telltale
Post by: KatieHal on April 04, 2013, 06:18:28 AM
I would be stunned if Roberta came back to the industry, for King's Quest or any other game. She and Ken are retired and sail around the world on a regular basis with an adorable corgi (per the picture of Ken's site: http://www.sierragamers.com/). Sounds like a pretty sweet retirement. Plus, that I know of, they've been approached about doing new games before and turned it down more than once.

I honestly believe that part of what Trowe's saying at the very least is completely exaggerated.
Title: Re: Telltale
Post by: stika on April 04, 2013, 06:49:30 AM
While I respect Roberta's influence in gaming, I believe she has the same problem as many great videogame creators of the old days like John Carmack, Romero, Peter Molyneux, Trevor Chan, etc.

While she was great in her own time, I believe the industry evolved to a point where she just couldn't keep up, I also believe the same holds true to all of the names I've just mentioned, though to varying degrees. I like Id software's games and I like the Fable series, but their games are no longer the top dogs of the industry as they once were.
Title: Re: Telltale
Post by: Blackthorne on April 04, 2013, 07:01:01 AM
Quote from: KatieHal on April 04, 2013, 06:18:28 AM
I honestly believe that part of what Trowe's saying at the very least is completely exaggerated.

Paul's a big hype guy.  I think it's completely exaggerated, too.  I know he WANTS to work with her, but I really don't think she's interested.  Sometimes people do something, and then they move on - and honestly, Roberta just kind of fell into computer games because of what her husband did.


Bt
Title: Re: Telltale
Post by: Bludshot on April 04, 2013, 12:49:15 PM
Quote from: KatieHal on April 04, 2013, 06:18:28 AMShe and Ken are retired and sail around the world on a regular basis with an adorable corgi

That is the WASPiest thing I've read in awhile.
Title: Re: Telltale
Post by: KatieHal on April 04, 2013, 01:46:52 PM
LOL, it really is, isn't it? Haha!
Title: Re: Telltale
Post by: GrahamRocks! on April 04, 2013, 03:49:02 PM
...What?
Title: Re: Telltale
Post by: Blackthorne on April 04, 2013, 03:55:51 PM
Quote from: GrahamRocks! on April 04, 2013, 03:49:02 PM
...What?

What are you confused about?


Bt
Title: Re: Telltale
Post by: GrahamRocks! on April 04, 2013, 04:20:03 PM
QuoteThat is the WASPiest thing I've read in awhile.
This.
Title: Re: Telltale
Post by: Numbers on April 04, 2013, 05:22:41 PM
WASPY: of, pertaining to, or characteristic of WASPS. There, that makes it all make sense.
Title: Re: Telltale
Post by: Lambonius on April 04, 2013, 08:05:01 PM
I'm allergic to WASPs.
Title: Re: Telltale
Post by: Bludshot on April 04, 2013, 10:26:14 PM
Would you say are WASP intolerable? I certainly can't tolerate WASPs.
Title: Re: Telltale
Post by: KatieHal on April 04, 2013, 10:33:05 PM
For GR's edumaction purposes, "WASP" is a low-level slur, or slang term, that stands for "White Anglo-Saxon Protestant"-- aka Rich White Folk.

Technically it's an offensive term, but I don't know that many take it to be offensive anymore.
Title: Re: Telltale
Post by: Blackthorne on April 05, 2013, 06:12:09 AM
WASPs are too busy polishing their Benz to worry about acronyms.


Bt
Title: Re: Telltale
Post by: snabbott on April 05, 2013, 09:13:10 AM
Quote from: Blackthorne on April 05, 2013, 06:12:09 AM
WASPs are too busy polishing their Benz to worry about acronyms.


Bt
How about their BMWs? :P