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The Lounge => Gaming Talk => Topic started by: GrahamRocks! on December 06, 2014, 05:30:07 PM

Title: Positive thinking time!
Post by: GrahamRocks! on December 06, 2014, 05:30:07 PM
Am I the only one who really, really liked the trailer and the art style?

I don't mind the platforming scenes, nor that little QTE scene with Graham jumping (I think TSL might have spoiled me on that and for all we know that could just be a cutscene thing not a button thing), I don't mind Graham's new look, and I'm certainly excited for this game!

Also, that was so sweet when Roberta did the "passing the torch" with the hat.

Of course, I'm always excited for TSL ep.5 but I'm happy we're getting this too!

Many thanks and good luck to Mark and Lindsey AND to Phoenix Online Studios team both, in making Daventry come alive again!

I know I've said this before, but, thank you. For everything.
Title: Re: Positive thinking time!
Post by: Numbers on December 06, 2014, 07:35:59 PM
I didn't mind the gameplay sections, I just frankly think TSL has a better art style than what we saw in that trailer. It just looks so off-putting, and it's not at all what I would've gone with if I were on that team.
Title: Re: Positive thinking time!
Post by: GrahamRocks! on December 06, 2014, 09:19:13 PM
Ah~

Fair enough. :)
Title: Re: Positive thinking time!
Post by: daventry on December 06, 2014, 10:46:12 PM
I agree with Numbers, even TSL sticked to the Classic Graham style when the New Graham isent even wearing he's Classic Clothing.

I like how in KQ2VGA where theres a little backstory with the town and that is what i prefer, not Graham walking up to a Fire Breathing Dragon and splash water in its face just so you can see it run off and cry about it. Take an Arrow and shoot it in its face. Theres also a Young Graham Scene in KQ2VGA in witch i hope we get something like that in the New KQ Game.

Quick question though, why is everyone comparing the New KQ Game with KQ5 when theres no associations in Graphics with the two.
Title: Re: Positive thinking time!
Post by: Numbers on December 06, 2014, 11:37:20 PM
They're talking about TSL's episode 5, not the original KQ5.

I'm not sure how well shooting a dragon in the face with an arrow would go over with KQ fans, let alone having Graham be the one to do it. Connor, we could understand, given that the guy's basically the Daventry equivalent of a Viking berserker, but Graham?

EDIT: I just went back and looked at some of the YouTube comments for the trailer, and it seems people are universally unimpressed with the art style. Somebody even expressed hopes that what we saw was "graphical filler" and that the game itself would look better. I also noticed complaints about how wiry Graham looks, which I somewhat agree with. I don't think it's very realistic that Graham would beef up as he got older; I think it'd make more sense if he was always that muscular. Here, he looks like a toothpick.
Title: Re: Positive thinking time!
Post by: daventry on December 06, 2014, 11:47:31 PM
On Youtube they are referring the New KQ Game with KQ5

If you think Real Life and you go up to a Dragon like The Hobbit Smaug with a Bucket of Water, i would re think the idea since in the New KQ Game we see the Dragon chained up with pulleys thats a Puzzle where we may have the option to pull the Dragon away from the Mirror or Kill it. Remember, this was in KQ1 aswell where Graham threw a Dagger at the Dragon and Killed it.

I know ive seen the Movie or Game before where the entire thing was a Graphic Filler, yet the New KQ Game resembles the Classic KQ1 Game and i wouldent be surprised if the Throne Room doesent look exactly the same as to what it looked in the Previous KQ Games. All in all, i want Graham to look like how he is suppose to look.
Title: Re: Positive thinking time!
Post by: Numbers on December 07, 2014, 12:15:42 AM
Problem being, the dragon from KQ1 is not Smaug. It's not huge and impervious to all forms of damage. In that game, you can get away with dousing it with a bucket of water, even though just killing the thing with a dagger is pretty tempting. In KQ2015 (I guess that's what we're calling it now) it looks like the dragon's undergone quite the upgrade, for better or for worse. It's a little early to tell how violent or non-violent it's going to be, though I'd imagine it would go in the same non-violent vein as TSL, given we apparently saw one of the deaths in the trailer--getting smashed against a rock wall by a boulder, resulting in a cartoonishly flat Graham, with nary a drop of blood in sight.

(http://www.incgamers.com/wp-content/uploads/2014/12/kings-quest.png)

I still stand by my statement that the graphics could use work. This thing looks hideous.

EDIT:

(http://images.eurogamer.net/2013/articles/1/7/2/4/6/6/9/kings-quest-debuts-first-footage-1417840632815.jpg)

Wow, Groot really let himself grow.

*chorus of boos*

You're just mad cause you didn't think of it first!
Title: Re: Positive thinking time!
Post by: Boogeyman on December 07, 2014, 06:58:00 PM
Yeah, what IS that thing, Nikstlitselpmur? The dwarf?

And that one death COULD be a problem, cartoonishly flat Rosella, anyone?
Title: Re: Positive thinking time!
Post by: Lambonius on December 08, 2014, 03:33:40 AM
Nothing says adventure game like lever-pulling!  *sarcasm*
Title: Re: Positive thinking time!
Post by: daventry on December 08, 2014, 04:21:58 AM
I dont remember a Tree Creature thing in KQ1 or any of the KQ Games, maybe its the Bridge Troll.
Title: Re: Positive thinking time!
Post by: stika on December 08, 2014, 06:09:54 AM
It could be a new creature. I don't expect them to restrict themselves only to creatures and items from the first game.
Title: Re: Positive thinking time!
Post by: Numbers on December 08, 2014, 07:59:46 AM
Quote from: Lambonius on December 08, 2014, 03:33:40 AM
Nothing says adventure game like lever-pulling!  *sarcasm*

Connor (heaving an ice lever into its mechanism): Ah, the lever fits here! I hope 'twil not break...(lever shatters immediately)

I love how this thread started out as "Positive thinking time" and quickly degenerated into negativity once again. Not that I would know anything about that.
Title: Re: Positive thinking time!
Post by: stika on December 08, 2014, 08:15:33 AM
Quote from: Numbers on December 08, 2014, 07:59:46 AM

I love how this thread started out as "Positive thinking time" and quickly degenerated into negativity once again. Not that I would know anything about that.

'Tis the way of the internet. Personally I thought the trailer looked good and I'm excited to play it. :)
Title: Re: Positive thinking time!
Post by: GrahamRocks! on December 08, 2014, 08:37:19 AM
*sigh* Yeah...

:(

Dammit... 
Title: Re: Positive thinking time!
Post by: JDHJANUS on December 08, 2014, 01:42:51 PM
I'm not going to lie! I'm really excited about it! I love the graphical direction they've taken with the game, and I think it looks really amazing. I know a lot of people aren't fans of the trailer, but then again, it's still several months before the game is released, so we could see some major changes. And yes, while there is definitely a lot of the original King's Quest I shown, I'm pretty sure we're going to see Graham at many different ages. And although there is some question as to how muscular Graham was in the original King's Quest I, in the grand scheme of things, I don't think it really matters. I actually like the the  look overall and was very impressed by what I saw in the trailer!

I don't agree with the general consensus on the Sierra Gamers group on Facebook that the game is going to be a puzzle/platformer/action-style game. It still very much gave off a very traditional adventure style of game from what I saw. But I'm still looking forward to seeing  more as the game moves closer to release.

Hope that more positive talks continue about this game, and the revival of Sierra as a whole! :)

Talk to you later!

JDHJANUS
Josh
Title: Re: Positive thinking time!
Post by: Lambonius on December 08, 2014, 02:13:55 PM
I will say this: the graphical direction is by far the best thing about the trailer.  The game LOOKS lovely, and seems to capture the right kind of light-hearted fairy-tale feel.
Title: Re: Positive thinking time!
Post by: stika on December 08, 2014, 02:40:16 PM
Quote from: Lambonius on December 08, 2014, 02:13:55 PM
I will say this: the graphical direction is by far the best thing about the trailer.  The game LOOKS lovely, and seems to capture the right kind of light-hearted fairy-tale feel.

I love the art style too. Personally I really like seeing Graham so thin, it reminds me of his original look in King's Quest I :P
Title: Re: Positive thinking time!
Post by: Lambonius on December 08, 2014, 03:09:40 PM
Quote from: stika on December 08, 2014, 02:40:16 PM

I love the art style too. Personally I really like seeing Graham so thin, it reminds me of his original look in King's Quest I :P

I couldn't help but think of this:

Title: Re: Positive thinking time!
Post by: GrahamRocks! on December 08, 2014, 03:47:35 PM
I don't really mind his skinnyness either. After all, he IS rather young and it probably took him years to gain the muscles he has in KQ5. I doubt he was always built like a linebacker, you know.

Besides... skinny means more flexibility and better running speed, which in a fight, Graham relies more on cunning and speed moreso than muscle.
Title: Re: Positive thinking time!
Post by: Numbers on December 08, 2014, 04:14:43 PM
Quote from: JDHJANUS on December 08, 2014, 01:42:51 PM
I don't agree with the general consensus on the Sierra Gamers group on Facebook that the game is going to be a puzzle/platformer/action-style game. It still very much gave off a very traditional adventure style of game from what I saw. But I'm still looking forward to seeing  more as the game moves closer to release.

Um, jumping across rocks, avoiding hopping fish in a river, laying flat on a block of wood going under an arch, and drawing a bead on a dragon with an arrow. None of those look anything like a traditional adventure game. It's one thing if all of these are non-interactive cutscenes made to look as cool as possible, ala Space Quest Incinerations, but I have a dreading feeling that all of them are QTEs relying on people having good reflexes. Because that's worked so well in the past.

Honestly, I think KQ7 and MoE look better than this game right now. That's what an abomination it is in my eyes. And after seeing that horrible trailer, it's safe for me to say that I will never, ever consider it canon.

Quote from: GrahamRocks! on December 08, 2014, 03:47:35 PM
Besides... skinny means more flexibility and better running speed, which in a fight, Graham relies more on cunning and speed moreso than muscle.

Graham didn't exactly have a lot of fight scenes in the series. And by that, I mean he had exactly one with Mordack and it was a magical battle that didn't rely on physical attributes.
Title: Re: Positive thinking time!
Post by: GrahamRocks! on December 08, 2014, 04:40:38 PM
Hahaha! Play the damn game before judging it, man.

QuoteGraham didn't exactly have a lot of fight scenes in the series. And by that, I mean he had exactly one with Mordack and it was a magical battle that didn't rely on physical attributes.
Fair enough, fair enough.
Title: Re: Positive thinking time!
Post by: Rock Knight on December 09, 2014, 10:53:26 AM
This game needs to be cancelled ASAP.
Title: Re: Positive thinking time!
Post by: Numbers on December 09, 2014, 05:41:57 PM
It's become clear that positive thinking has thankfully gone out the window in favor of realistic thinking.
Title: Re: Positive thinking time!
Post by: GrahamRocks! on December 09, 2014, 06:58:57 PM
Oh NO, I think positively! How HORRIFYING!!! Y'know, Numbers, not everyone thinks like you. Not everyone WANTS to think like you. Most DON'T try to bring everyone down and say their game will suck from a frigging teaser trailer!!!

OH NO, JUST FROM ONE TRAILER THIS GAME WILL BE CRAP AND THUSLY SHOULD BE CANCELLED. Why not, oh I dunno, WAIT UNTIL WE GET MORE INFO ON THE GAME?! MORE TRAILERS AND NEWS FROM TOG?! WAIT UNTIL THE GAME ACTUALLY COMES OUT?!

You know what being a f***ing negative nancy about this game does? It brings down morale for the team. Look at the TSL team- they have always been getting beat down because of their game being delayed- Newsflash! They kinda want it to be done too! They're not monsters delaying on purpose out of spite from their fans! -and when they see people complaining and yelling and screaming about how much their game sucks and is awful, delays or no, that brings down their morale and motivation to keep going. There have been people on this team, who have stopped coming to the forums because of people like you. Don't let TOG be driven away when they've only just begun.

why not wait and see? Y'know, they might surprise you with a great game.

But I know you don't care. You only focus on how it looks, and nothing else. Oh no, the graphics look terrible! Guess what, bud, not everything is going to meet your standards!
Title: Re: Positive thinking time!
Post by: stika on December 09, 2014, 07:50:33 PM
I know! Let's all join together and agree that at least there's no Cedric :P
Title: Re: Positive thinking time!
Post by: GrahamRocks! on December 09, 2014, 08:10:03 PM
I never hated Cedric, really. I don't know why, but I never did.

I'm imagining if TOG ever did put Cedric in there, they'd do it one of two ways.

1. Make him an actual likable character who gets character development.

2. Take what he's infamous for, and turn it up to 11 and make him a goofy Large Ham and revel in it.
Title: Re: Positive thinking time!
Post by: Numbers on December 09, 2014, 08:19:23 PM
Well I'm certainly not going to change my opinion based on you shouting at me. Since you seem to be trying to educate me, I'm going to educate you: lapsing into ALL-CAPS RAGE only makes you look bad, not the person you're arguing against.

I never knocked TSL like you're implying. I'm sure not everyone on their team is exactly drooling over this new game either. If they want to be hopeful for it, then I don't see any reason why not. But you can't act like me, Lambonius and Rock Knight are all wrong about everything either. We have our opinions, and we have our reasons. Lambonius hates the fact that it doesn't look anything like a classic adventure game as far as gameplay goes, I don't like it for those same reasons and for the fact that it looks uglier in this current gaming environment than KQ7 and MoE did at the time of their releases. And Rock Knight...well, I don't know why he doesn't like it, but I'm sure it's for one or more of the reasons stated above. Also, he was the one who said that it should be cancelled, not me.

As far as outlook goes, I may be many things, but I'm not naive. I'm pretty sure I can tell what's a stinker and what isn't based on information gathering. I knew Duke Nukem Forever was going to be bad long before its demo came out and proved it. You can be optimistic all you want, but if this new game comes out and ends up having something like a 30% score on GameRankings.com, you and everyone else who were looking forward to it are going to be in a world of hurt.

I would argue that we don't necessarily know Cedric's not going to be in the game, but I think he's notorious enough that at least The Odd Gentlemen would take the hint and know not to include him or other characters like him.
Title: Re: Positive thinking time!
Post by: GrahamRocks! on December 09, 2014, 08:39:38 PM
Humph!

You're so cynical, it's unhealthy!
Title: Re: Positive thinking time!
Post by: Numbers on December 09, 2014, 09:03:23 PM
...did you take in anything from my previous post besides the fact that I'm jaded? Anything at all?

Obviously, there's a reason I am the way I am, but it's not like I'm just going to tell strangers on the Internet about it. And if people get chased off by me, then that's too bad for them not having thicker skin and realizing that there are plenty of people on this forum besides me to talk to.

I feel like I should recall a summary of that recent flamewar--you know the one--but I'm not going to.
Title: Re: Positive thinking time!
Post by: Lambonius on December 09, 2014, 09:55:33 PM
GrahamRocks, you are a funny little girl.

As if anyone from Odd Gentlemen is reading this random thread on the POS forums.

The bottom line is that currently there is absolutely no reason to think that this game will "capture the spirit of King's Quest" based on what was shown.  Conversely, what was shown looks an awful lot like a substantial enough deviation from tradition that it raises serious doubts among anybody who isn't a blindly adoring fool.

If this game turns out to have great adventure game elements like an open, non-linear explorable world and intelligent puzzles, I will happily line up to kiss the Odd Gentlemen's collective ass.  Until then, BAH HUMBUG!!  ;)
Title: Re: Positive thinking time!
Post by: GrahamRocks! on December 09, 2014, 10:00:52 PM
*narrows eyes*
Title: Re: Positive thinking time!
Post by: daventry on December 09, 2014, 10:53:05 PM
I like KQ2015 and sure Graham looks and walks different and the Graphics looks Odd, but  to me its a KQ Game thats a little Extended and Diffrent if you will. They got me with Graham and the Bow, now wheres Cedric.  :suffer:

I dont have Issues with TSL, sure they turned the Wall of Logic into stairs, but the Biggest Issue and Confusion is [spoiler]how Valanice is involved with the Black Cloaks and is Manannan the Grandfather of Alex and Rosella or something.[/spoiler]  ???
Title: Re: Positive thinking time!
Post by: Numbers on December 09, 2014, 11:47:16 PM
Spoilers, daventry. Not everyone has played TSL yet. And its obvious that those aren't just throwaway gags, and that they'll get some measure of explanation in the final TSL episode.
Title: Re: Positive thinking time!
Post by: JDHJANUS on December 10, 2014, 12:30:36 PM
From what I understand, talking to people who are actually involved in the design process or who have at least insider knowledge, yes, there will no doubt more than likely be actiony/arcade sequences involved in the new King's Quest game. Then again, there are several classic Sierra adventure games, such as the Space Quest games, Manhunter games, The Black Cauldron, Leisure Suit Larry 3, Codename: Iceman, etc. that all had at least one arcade sequence in them, many of which were NOT skippable (especially if you want to get full points). You could even argue that climbing the beanstalk or going down the mountain path in King's Quest I and III, respectively, are those games' versions of arcade sequences. At least in the sense that they require some fancy fingerwork.

It seems to me that as a whole, the adventure genre in the past 20 years or so has moved into a more action-focused nature. This is not necessarily a *bad* thing, but at the same time, I can understand why a lot of people who prefer the classic, original gameplay to dislike it. I think that this game will have some departure from the overall feel of the series, but then again, so did Mask of Eternity. Space Quest: Incinerations is actually a perfect example. Chris Ushko did an amazing job with a very awesome, traditional adventure game, but I was a bit concerned by the screenshots and what I saw when the game was still in production, as I was thinking it was moreso an action/shooter game. While it does have a few arcade sequences, it's nothing out of the line for Space Quest, which as I mentioned, is known for its arcade sequences in the series.

I will say that I did not notice any evidence of a health bar/life system in the new King's Quest game, something that is quite common in most action/platform games, which again makes me hold out that it will still have a more traditional approach to adventure gameplay. Yes, there may be jumping involved, but still, you can have a jumping element in a game (including a traditional adventure game) with it still being a traditional adventure. In fact, the idea that you can jump opens up the world even more, as it allows you to explore more, not less, as it now adds up and down as opposed to just where the path leads. Take a game like Xenogears, which is a very traditional Japanese RPG. It's not in any way an action RPG, but yet it has a jumping element, something which I have not seen in any other traditional Japanese RPG (and while leading to some frustrating jumping dungeons, at the same time, allowed for some fun alternatives to traditional RPG gameplay).

To me an adventure game has to have three main points: Focus on plot/character development; exploration; and puzzle solving. If a game focuses on all three of those points, it fits the book in some way of an adventure game. For it to be considered an action-adventure, there must be elements of an action-game involved, such as a health meter, battles/bosses, etc. I saw nothing like that from the trailer itself. Yes, you see Graham with a loaded bow and arrow aiming at something, but it's unclear what his purpose is in doing this, nor is there evidence that it's a Zelda type of bow-and-arrow battle.

I realize that my opinions are only my opinions, and I also realize that not everyone is going to share them, and I think that's totally cool. As long as we try to understand each other's opinions and see where others are coming from, then we can appreciate the differences which make up this awesome community. :)

In the end, what I see mostly makes up an adventure game, and even if it does have more action elements involved, as long as it has an involved and detailed storyline, I'm probably going to like it. For me, at least, story is the MOST important part of playing a game, and I'm looking forward to seeing what fascinating stories The Odd Gentlemen will whisk me away to!

Talk to you later!

JDHJANUS
Josh
Title: Re: Positive thinking time!
Post by: Numbers on December 10, 2014, 08:29:39 PM
Well, I don't know that saying "this game looks different, but so was MoE" is going to get people very psyched about it, given MoE's black sheep status amongst the series. I think the only way it can save itself is if it ends up being like Space Quest Incinerations. Granted, Incinerations definitely didn't have the same vibe as the rest of the series, its graphics weren't exactly jaw-dropping, and it had a ton of action, but none of it was needlessly dark like MoE, nor did the action rely on the player having a fast reaction time like TSL episode 4's boss battle, as almost all of the action was in cutscenes, and the one scene that was in arcade form could be skipped.

And let's face it...those action scenes were awesome. Like something you would see in one of the later Red vs. Blue seasons, but without the gloomy overtones those fight scenes usually have. And I honestly think Incinerations would've made for a better Space Quest series finale than SQ6 did, and certainly better than Vohaul Strikes Back. I forget which website it's on, but Incinerations is currently the only game on the entire site to have a perfect 100% user rating.

And yes, I know you don't like Incinerations, Lambonius. What else is new.

My point in all this being, if KQ2015 (I am never calling it KQ9) turns out to be a pleasant surprise, then so much the better. But the chances of that are extremely slim. Look what adventure games the fans have turned out in the past years: the above mentioned Incinerations, Quest for Infamy, The Silver Lining, KQ2+, hell, even Vohaul Strikes Back has its merits. And what have official companies turned out in the past years? Jurassic Park? Back to the Future? Heavy Rain? I think it's quite obvious: the fans have their hearts in these projects. Gaming companies have their hearts in the money that will come from these projects.
Title: Re: Positive thinking time!
Post by: GrahamRocks! on December 10, 2014, 08:54:30 PM
You just hate TT so much, don't you? I liked Back to the Future.

Isn't TOG an indie studio too? I could be remembering wrong.

I think most call it KQ2015 anyway, so that's not too surprising.

You're gonna have to eat your words if the game gets good reviews.
Title: Re: Positive thinking time!
Post by: Numbers on December 10, 2014, 09:19:32 PM
It's not being marketed as KQ9, it's just "King's Quest." No subtitle or anything. Is anyone else getting sick of that? It seems like every long-running franchise is coming out with a new game that's just the franchise title instead of actually telling us what its place is. The fourth Doom game is just "Doom." Command and Conquer Generals 2 before it got cancelled was just "Command and Conquer." The third Wolfenstein game was just "Wolfenstein." And now the ninth King's Quest game is just "King's Quest." Are these companies trying to confuse people? Just give us a number, or a subtitle, or anything to make its name stand out.

I'm sure there are more self-titled game examples that I'm forgetting.
Title: Re: Positive thinking time!
Post by: Lambonius on December 10, 2014, 09:46:08 PM
Quote from: Numbers on December 10, 2014, 08:29:39 PM
And yes, I know you don't like Incinerations, Lambonius. What else is new.

When did I ever say anything about disliking Incinerations?  I actually haven't even played it yet.  I've been meaning to for a while, come to think of it.  :)

Also, regarding the subtitling of this new KQ, it may very well have one, but they're keeping it under wraps so as not to give any hints to the story.  I kind of got the impression that the general King's Quest title was the working title.
Title: Re: Positive thinking time!
Post by: Numbers on December 10, 2014, 10:57:55 PM
I recall you at some point saying something about how most of the Space Quest fangames sucked balls. Which, let's be honest, a few of them do. I had just assumed you already played Incinerations when making that statement. I also assume you were referring to Vohaul Strikes Back with that statement. I don't know that it sucks, but it definitely could've been better. There's just something about the game's final cutscene that bugs me.

When you do get around to playing Incinerations, don't expect it to have the same warped brand of humor the rest of the series does; it's also on a pretty massive scale--like SQ5, but even bigger, with frequent balls-to-the-wall action after the first major stage. It runs on the Rule of Cool, though, and you can feel free to just sit back, watch and enjoy the action for the most part. The final battle is one of the best fight scenes I've ever seen in a video game, actually. No button prompts or anything. It kind of feels like that rare action-heavy sequel done right.

Also, the secret ending is so completely stupid and out of left field it's awesome.
Title: Re: Positive thinking time!
Post by: Lambonius on December 10, 2014, 11:38:49 PM
Some of the SQ fangames definitely aren't great.  Few of the fangames that try to tell original SQ stories capture the right tone and style of humor, which ultimately kind of defeats everything else in my book, even if the rest of the game is good.  In my opinion, the only one that got it right was Space Quest Zero, which is just a great fanmade AGI game in its own right, and really felt like it could have been a true SQ prequel.  Vohaul Strikes Back has some impressive qualities (like the fact that it got finished at all!) but the humor never quite hit the mark for me--it leaned too heavily on the stupid side without the sardonic wit that I associate with Space Quest.  I can't speak to Incinerations, not having played it, but I've heard it's also not as humor-rich as the other games. 

I thought we did pretty well with the SQ2 remake's humor, at least in terms of the new stuff we added, but of course, I'm biased.  :)  At the time, people praised us for making additions that felt very organic and fit with the tone of the series.
Title: Re: Positive thinking time!
Post by: GrahamRocks! on December 11, 2014, 03:53:53 AM
Wait, you were on the SQ2 remake team!? :D Well, you guys did pretty damn good!! I liked it a lot!

Also, now I want to play Incinerations again. I played some of it, and while I did like it, my computer was messed up with something at the time and thusly kept deleting it for some reason.
Title: Re: Positive thinking time!
Post by: stika on December 11, 2014, 06:25:45 AM
I think part of the reason for that may be due to how unique humor is. Every seemingly minor change can ruin a joke. A good example of this is the Monkey Island Special Edition.

While I enjoyed both Special Edition releases and I loved hearing the old cast making a return, some of the humor was lost due to the dichotomy between written and spoken humor. Both have different comedic timing and what works in one may not work in the other.

EDIT: Also, I should point out I haven't played the SQ remakes yet >.>
Title: Re: Positive thinking time!
Post by: JDHJANUS on December 11, 2014, 11:11:03 AM
Infamous Adventures' Space Quest II remake is really amazing. I really enjoyed it, and that's saying something, considering that Space Quest II is one of the few AGI Sierra games that I actually really like to begin with. Your team did an amazing job on that, Lambonius! :D

I am definitely loving Incinerations. Chris Ushko's animations and backgrounds are really quite spectacular, especially considering he did almost all of it by himself. He blew it out of the water for me, personally! I'm really enjoying the game so far! :)

You know, I was thinking last night about trailers and how they can sometimes be misleading (especially teaser trailers). A perfect example popped into my mind: Frozen. Before I saw Frozen in theaters, the only trailer for the movie that I had seen was this one: https://www.youtube.com/watch?v=S1x76DoACB8

Needless to say, I was expecting some sort of comedy movie that focused on a snowman and a reindeer. Boy, was I surprised! There is no mention of the plot at all in that trailer, and it's a scene that doesn't even happen in the movie (although a similar scenes does happen). There is no mention of Anna, Elsa, Hans, Kristoff, or any of the other principal characters in the story, and taken on its own, is quite misleading of what the film is actually going to be.

I think the new King's Quest trailer is similar. Matt Korba recently joined the Sierra Gamers group on Facebook, and posted the following message I wanted to share with everyone  here:

"
Hello Everybody!

I wanted to take a moment to introduce myself. I'm Matt Korba the Creative Director of the new King's Quest. Thanks for having me.

I'll start off by saying KQ really is my favorite franchise of all time. One of my first gaming memories is typing "eat carrot" into a B&W version of King's Quest I, and being amazed the game actually responded.


I'll try to answer any questions I can. There are certain questions I can't answer yet due to upcoming reveals and I don't want to get anyone in trouble (myself included :D). I want to do a legitimate AMA probably later on in Jan after some more details have come to light.

The new King's Quest is an episodic adventure game that focuses on the stories King Graham tells his curious granddaughter Gwendolyn. Through these stories Gwendolyn realizes the true greatness of her Grandfather. The game is not point and click in the traditional sense, but is an updated take on the formula (more details to come). You can expect puzzles, exploration, and a humor filled wondrous story.

The trailer is cut with a lot of action (hopefully I can share more about why later) but keep in mind adventure game mechanics are hard to show in a trailer without making the trailer seem slow for a wide audience. The game however is certainly not an action game and certainly not a platformer.

We are super passionate and excited to be working on this game. This is the most fun game I have ever worked on (hopefully to play too). It's a big task to bring back KQ and perhaps being a small part of a genre coming back, but hopefully everyone can tell that we are pouring our souls into the game. If this game is successful, it could show the industry that people still want games where charm, storytelling, and using your mind are at the forefront. I'll answer the questions I can in the thread below. You can always reach out to me on twitter @mattkorba, sometimes that's faster.

I can't wait to show more, reveal the music, the gameplay, the story, etc. Oh and "Your Legacy Awaits" is a marketing slug not the subtitle, that will come later. If anyone wants to help me correct all the KQ wikis that would be awesome!"

He also said in the comments that these will be new adventures with new stories, not remakes/reboot of the original games, but will still have numerous nods to the original series. He said it was not going to be an action game, like Uncharted, but an Adventure game.

I hope that this alleviates quite a bit of concern that a lot of people may have.

Talk to you later!

JDHJANUS
Josh
Title: Re: Positive thinking time!
Post by: GrahamRocks! on December 11, 2014, 11:29:48 AM
There was a version of KQ1 in black and white? Yeah, Frozen is a great example.

Yay for episodic game! I'm assuming it's a different time in Graham's life  for each episode. That would make the most logical sense to me.
Title: Re: Positive thinking time!
Post by: Numbers on December 11, 2014, 01:57:07 PM
I found that Easter egg in the SQ2 remake, by the way. Pretty cool.

I believe I've already made my opinions on episodic releases clear at this point, but in case you don't know: I think episodic releases ruin the pacing of the game. Most of the time, it starts off slow, starts to build up, and then the episode ends just as things start to get interesting. TSL's episode 4 is a good example of this. Much of the episode is sluggish, thanks in no small part to that hedge maze, and the pace finally picks up with the last two challenges, but then the episode ends immediately after.

I also think episodic releases are just a way to wring more money out of customers. Having to continue to pay money to keep playing a game to completion is not very ideal in my book.
Title: Re: Positive thinking time!
Post by: GrahamRocks! on December 11, 2014, 02:03:08 PM
Aw, but cliffhangers are fun.
Title: Re: Positive thinking time!
Post by: Lambonius on December 11, 2014, 02:18:31 PM
I f***ing hate episodic games.  Episodic gaming has literally NEVER BEEN DONE WELL.  Not only does it hamper the game's pacing, like Numbers said, but it also ruins a game's sense of scope.  Each episode ends up being so self-contained, you're usually exploring only a small area, and playing through just a few scenarios before the episode comes to an end with a cliffhanger and you're forced to wait for the next one.  In my mind, episodic gaming is just an excuse to release the game in incomplete increments.

Consider this: Has any game ever been BETTER because it was episodic, as opposed to a full-length, complete experience?  Answer: No.  If you disagree, you are a piece of s***.

Telltale is mostly to blame for setting the turd standard for episodic gaming that every a****** with a dev kit wants to emulate now.  f*** EPISODIC GAMING.   >:(

That said, I am cautiously optimistic that because the Odd Gentlemen are not Telltale, they might actually be able to pull it off reasonably well, or at least, better than Telltale (which is not a difficult bar to pass.)  I get the impression that they have a higher budget behind them than most Telltale games do, and Matt Korba has explicitly said that the game should appeal to fans of non-linear, exploration-heavy classic adventures, so here's hoping.  Of course, he COULD just be blowing smoke up our asses, but he does seem genuine, so I'll give them the benefit of the doubt for now.
Title: Re: Positive thinking time!
Post by: snabbott on December 11, 2014, 02:42:02 PM
I'm making a Pac-Man clone. Do you think there's a way I could split it into episodes? :suffer:
Title: Re: Positive thinking time!
Post by: Numbers on December 11, 2014, 03:15:52 PM
I'm thinking of creating a game of Pong, but I just don't know if I can release it in its entirety...maybe if I sell the first level of the game for 20$, then I can work on level two, which is only slightly harder than level one, and sell that for 20$...

The only episodic game I think I've ever liked are the Wallace and Gromit games. Each episode is completely different from the rest and they all have their own scope. They never use the same locations, plot devices or villains more than once. That being said, the final episode was clearly the low point in the series, and the new voice actor for Wallace is...not the best. That's about the only exception I can think of, though.
Title: Re: Positive thinking time!
Post by: Lambonius on December 11, 2014, 03:30:19 PM
Quote from: snabbott on December 11, 2014, 02:42:02 PM
I'm making a Pac-Man clone. Do you think there's a way I could split it into episodes? :suffer:

Quote from: Numbers on December 11, 2014, 03:15:52 PM
I'm thinking of creating a game of Pong, but I just don't know if I can release it in its entirety...maybe if I sell the first level of the game for 20$, then I can work on level two, which is only slightly harder than level one, and sell that for 20$...

(http://media.tumblr.com/673637457447570358fbd10058642df2/tumblr_inline_na5j9bzyTZ1qh7ojh.gif)
Title: Re: Positive thinking time!
Post by: GrahamRocks! on December 11, 2014, 03:57:20 PM
Hahaha!
Title: Re: Positive thinking time!
Post by: daventry on December 12, 2014, 07:22:12 AM
So Episodic means we may get Parts of KQ2015 like TellTale, like maybe an Episode every Month or 6 Months witch is Bad either way.  ???

Ah i love TSL Ep5 oh wait.  :-X
Title: Re: Positive thinking time!
Post by: chucklas on December 12, 2014, 08:14:04 AM
The main reason for releasing the game as episodes is to get the community to actually pay full price for a full game.  Most adventure game fans will not shell out $50-$60 bucks for an adventure game.  They feel as though $20 is over priced.  Why this is true is likely due to the community only getting free games/remakes for the last 15 years.  They have been trained to believe that adventure games for whatever reason (lack of multiplayer, replayability, etc) are not worth as much as pretty much every other game that they buy.  So, in order to get a full payment, developers are taking the QVC approach by making gamers think they are paying less by purchasing a chapter at a time. YOU CAN HAVE THE NEW KQ FOR 5 EASY PAYMENTS OF $9.99!  And at the end of the day, you pay $50 for the full game and people sit here complaining that the developers are trying to squeeze every possible dollar out of the consumer.  Well, if the consumer wont pay for a damn game, they should squeeze.  The games at the end suffer for the reasons already mentioned, but I feel as though the developers have been forced into doing this by the consumer, not the other way around.  I am sure they would rather release the whole game at once and get the full price, but the sales figures have proven that they cannot do that, so we get worse games as a result.
Title: Re: Positive thinking time!
Post by: snabbott on December 12, 2014, 09:40:38 AM
@chucklas Yeah - I think people don't remember (or are too young to know) that Sierra games used to be $50+. It seems like at least in this community, the expectation for prices has changed a lot over the years.
$69.95 for the 256-color version of KQ5 (https://books.google.com/books?id=aAtUrtU87kQC&lpg=PT485&ots=jpo5s92aKu&dq=king's%20quest%20original%20price&pg=PT485#v=onepage&q=king's%20quest%20original%20price&f=false)
Title: Re: Positive thinking time!
Post by: chucklas on December 12, 2014, 09:48:43 AM
Quote from: snabbott on December 12, 2014, 09:40:38 AM
@chucklas Yeah - I think people don't remember (or are too young to know) that Sierra games used to be $50+. It seems like at least in this community, the expectation for prices has changed a lot over the years.
$69.95 for the 256-color version of KQ5 (https://books.google.com/books?id=aAtUrtU87kQC&lpg=PT485&ots=jpo5s92aKu&dq=king's%20quest%20original%20price&pg=PT485#v=onepage&q=king's%20quest%20original%20price&f=false)

Which in turn has hurt the overall quality of the product.  You get what you pay for.

I hate to admit it, but all of the free games released over the years, although they have helped revive interest in adventure gaming, they have also hurt the chances of the games themselves being profitable, or profitable enough to warrant making them, or making them well. 
Title: Re: Positive thinking time!
Post by: Lambonius on December 12, 2014, 09:53:12 AM
Yeah, agreed.

The free release of Heroine's Quest definitely hurt Quest for Infamy, both critically and commercially.  There were even one or two a****** reviewers (for mainstream sites, too!) who actually had the gall to bring up Heroine's Quest in the damn reviews!  The context was something like, "Quest for Infamy is a good game, but THIS similar good game was free, so..."

f*** THAT.
Title: Re: Positive thinking time!
Post by: GrahamRocks! on December 12, 2014, 10:15:26 AM
Thinking about getting QFI someday, actually. And Incinerations. And MAYBE Vohaul Strikes Back, since I think I read somewhere that one of the endings is connected to Incinerations?
Title: Re: Positive thinking time!
Post by: chucklas on December 12, 2014, 10:22:38 AM
Quote from: GrahamRocks! on December 12, 2014, 10:15:26 AM
Thinking about getting QFI someday, actually.

You missed a flash sale on GoG yesterday!  :wall:

Damn!  I keep killing the genre!
Title: Re: Positive thinking time!
Post by: GrahamRocks! on December 12, 2014, 10:39:26 AM
Awwww... :(

Lambonius, I am so sorry!
Title: Re: Positive thinking time!
Post by: Numbers on December 12, 2014, 04:14:17 PM
Well, I see both Lambonius' and Chucklas' points on the matter. It's too bad about the state adventure games are in today. I'm still bummed about Kingdom of Sorrow getting canned; it probably would've been the last game out there that felt like a traditional King's Quest game. As it is, KQ3 Redux takes that honor. And TSL...well, it's a KQ game, just not exactly a traditional KQ game, given its episodic nature, 3D engine, more complex plot, and so on.
Title: Re: Positive thinking time!
Post by: Lambonius on December 12, 2014, 06:45:11 PM
KQ3 Redux was so good.  I think I may just have to download it again and give it another playthrough.
Title: Re: Positive thinking time!
Post by: Numbers on December 12, 2014, 09:10:44 PM
KQ3 Redux has the best music and visuals of any King's Quest game, canon or no. Period. KQ2+ is still my favorite of the three AGDI games overall, mostly because it fixed a (relatively) broken game, but its music is really not memorable for the most part, and its backgrounds, while quite nice, just don't reach the soaring heights Redux's backgrounds do. That scene during the end credits showing the minstrel strumming his lute in Tamir was both very nostalgic and very saddening, knowing that we'll never get a remake of KQ4 that looks as good as that one screen alone.

And before people start accusing me of ripping on TSL here, I should note that I like TSL's music quite a bit too, I just happen to like Redux's more. I wonder how MusicallyInspired is doing. He hasn't been on here for ages. I think the last time he came on here was to make a post about his soundtrack for Redux being re-orchestrated with higher quality instruments. I don't know if he'll ever complete it, but here's hoping.
Title: Re: Positive thinking time!
Post by: GrahamRocks! on December 12, 2014, 10:50:59 PM
Cheers, Numbers! :) For once, I agree.
Title: Re: Positive thinking time!
Post by: Lambonius on December 13, 2014, 12:15:08 PM
MusicallyInspired is still around, though he's not as active on forums anymore.  I see him on Facebook all the time though; he's pretty active in the Sierra Gamers and Sierra Chest facebook groups.  Those groups have really replaced forums for a lot of people; you'll see a lot of familiar faces from the community active there.  Anyway, it's worth checking out if you're interested.

I don't know if he ever did finish his KQ3Redux soundtrack updates, though.
Title: Re: Positive thinking time!
Post by: GrahamRocks! on December 13, 2014, 06:29:06 PM
Just joined Sierra Gamers myself, as I'm sure Lamb has noticed. Don't know why I didn't do this right away.
Title: Re: Positive thinking time!
Post by: Lambonius on December 14, 2014, 02:35:09 AM
Quote from: GrahamRocks! on December 13, 2014, 06:29:06 PM
Just joined Sierra Gamers myself, as I'm sure Lamb has noticed. Don't know why I didn't do this right away.

Oh?  What's your FB name?
Title: Re: Positive thinking time!
Post by: GrahamRocks! on December 14, 2014, 08:51:35 AM
My actual name. Taylor Martin. Look for the flaming monkey (Infernape with Blaze ability from the Pokemon anime) avatar. I've been on Sierra Chest for awhile too!

The only reason I'm assuming you knew I was on there is because I've seen a guy there named Jason Lamb who just so happens to have a QFI cover photo. If that's you, then your little girl is ADORABLE!!! :D
Title: Re: Positive thinking time!
Post by: stika on December 15, 2014, 09:10:37 AM
I see I arrived late to the party. I was just about to suggest Legend of Kyrandia 2 should be split into episodes. For the low fee of $0.99 you unlock a new screen to explore! Now multiply this by the game's 50 or so screens and you got yourself a full price purchase!  ;D
Title: Re: Positive thinking time!
Post by: JDHJANUS on December 15, 2014, 12:52:10 PM
Space Quest Incinerations is a great game. I just finished it this past weekend. A very different perspective of the story, but Chris Ushko did an amazing job, especially considering he made most of the game by himself.

I liked Vohaul Strikes Back, but not as much as Incinerations and the Space Quest II remake, which are by far my favorite Space Quest fan games.

I have yet to play KQIII Redux, but I do hope to play it soon! :) My next game to play, though, is Indiana Jones and the Last Crusade. I'm starting to play through all of the LucasArts adventure games. I've finished Labyrinth, Maniac Mansion, and Zak McKracken so far. I liked Maniac Mansion, but not so much the other two. Looking forward to playing them!

Quest for Infamy is definitely on my list to play as well. I'm waiting to get my physical copy, though. Looking forward to playing it. From what I've seen, it looks incredible! :D

If you have trouble contacting Musically Inspired on Facebook or Twitter, he's also pretty active on the SpaceQuest.net forums as well.

Talk to you later!

JDHJANUS
Josh
Title: Re: Positive thinking time!
Post by: Numbers on December 15, 2014, 01:13:14 PM
The interesting thing is, Vohaul Strikes Back does have legitimately funny stuff in it, it's just not the same type of humor we've come to expect from the SQ series, and I'm sure we would've loved it if we didn't have the SQ2 remake and Incinerations to compare it to.
Title: Re: Positive thinking time!
Post by: GrahamRocks! on December 15, 2014, 01:36:53 PM
*nods* Heck, speaking of biased opinions, I never really did like IA's remake of KQ3. One reason for that is the voice acting, which is awful imo. Sorry, Lamb. Another reason is, like Numbers said, the visuals of KQ3Redux by AGDI are fantastic and... that's what I was introduced to first, so when I saw IA's version, I naturally turned my nose up at it in disapproval because it just wasn't good to me. Though I think it's most likely the voice acting that does it for me... dear GOD does Manannan sound dull! I know he's supposed to be serious and strict, but he sounds so flat and dull that he ceases to be a threatening presence to me. Also, after seeing the infamous Fly Wings Death in the tower, I can't even take his bombastic organ theme with his teleport seriously anymore.
Title: Re: Positive thinking time!
Post by: Lambonius on December 15, 2014, 02:00:12 PM
I take no offense to criticisms of IA's KQ3.  That was before my time with IA, so I never worked on it.  In fact, my first ever post at the IA forums was to complain about the simplified spell-crafting system in that game!  ;)

That said, it was very much IA's virgin, learn-as-we-go game, and so much of it was put together with shoestring, bubblegum, and a prayer.  At the time, it was the only "VGA" KQ3 available, which definitely made it cool.  But yeah, KQ3Redux's production values definitely surpass it in just about every way.
Title: Re: Positive thinking time!
Post by: Numbers on December 15, 2014, 06:30:33 PM
The voice actor for Manannan in IA's KQ3 is the same voice actor who did Mordack in the original KQ5. And as we now know, he still has no gravitas or charisma in his performances all these years later. I remember that the voice actor for Manannan in KQ3Redux is also the narrator. Apparently, he was the oldest voice actor in the crew, so he was the most fitting for the part.

What got me in IA's KQ3 was the chickens outside Manannan's house when Alexander listens to them for the first time. One of them basically says, "Did you know Manannan's servant isn't really named Gwydion?" The other, who sounds like an 18-year-old girl, replies, "Yeah, he's really Prince Alexander of Daventry."

Well, if that isn't the best foreshadowing in the world, I don't know what is.

That said, Alexander has consistently had poor voice acting throughout the series. The Alexander in IA's KQ3 sounds so bored all the time. The voice for him in KQ3Redux sounds even more bored.

Then of course we have KQ5 Alexander, with the old "I ACCIDENTALLY turned your brother into a cat!"

Then KQ6 Alexander: "ZOUNDS! A TRAP FLOOR!"

And finally TSL's Alexander, who, at the end of episode 2, calls out Cassima's name thusly: "Cuh-SEEM-UHHH!" That actor put way too much energy into that one line.
Title: Re: Positive thinking time!
Post by: Lambonius on December 15, 2014, 06:39:44 PM
Aren't the lines about Alexander's true birth in the original game, too?  I know you can at least get clues to it by listening to the various animals, but I don't remember any specific lines.

And yes, the KQ3Redux Alexander voice is probably my least favorite thing about that game.  They were going for the soft-spoken voice of Robbie Benson, and although the tone was close, the performance ended up falling flat.  I think since the voice actor was intentionally TRYING to deliver his lines in a soft-spoken manner, he ultimately lost a lot of the emotional impact as a result.
Title: Re: Positive thinking time!
Post by: GrahamRocks! on December 15, 2014, 06:51:33 PM
Well, I learned something new today. Yep, you are correct, Lamb! From the birds in the forest, actually. 

*rolls eyes* I like Alex's voice in Redux, TSL and 6. You have to remember, he was a slave. He probably wasn't allowed to sound like he was emotional to his master, lest he start eyeballing him and start thinking he's a threat if he raises his voice or puts energy into it. Heck, if you try to talk in Manannan's house (just to the environment in general) it says something along the lines of, "You learned not to raise your voice a long time ago." He probably wasn't really meant to say anything much to his master, other than "Yes, Master." "No, Master." enc. And I know it wasn't you, but someone said a long time ago that Alex spoke "barely above a whisper" in 6. Uh, maybe it's because I have really good hearing, but I can hear him just fine. He's softspoken, yes, but he's not whispering.

And as for why he still presumedly speaks that way after freeing himself, it could just be his mentality of still thinking himself a slave and keeping his voice soft and flat like he'd been told to do.
Title: Re: Positive thinking time!
Post by: Numbers on December 15, 2014, 07:15:03 PM
...or you could just accept the fact that Alexander's at his best when his mouth is shut and leave it at that.
Title: Re: Positive thinking time!
Post by: GrahamRocks! on December 15, 2014, 07:18:12 PM
*chuckles*

Though that is making me wonder the possibility of a story where Alex actually IS mute...

Dammit, Numbers! I got enough story ideas on my plate! Stop giving me more!
Title: Re: Positive thinking time!
Post by: Numbers on December 15, 2014, 07:42:29 PM
"And then, Alexander, in a fit of passion, began expressing his desire for Cassima via interpretive dance."
Title: Re: Positive thinking time!
Post by: GrahamRocks! on December 15, 2014, 07:52:19 PM
BAHAHAHA!!!
Title: Re: Positive thinking time!
Post by: Numbers on December 15, 2014, 08:04:38 PM
What the narrative doesn't tell us is that this is what his dance looked like:

(http://38.media.tumblr.com/4c37c1e2b5fb7be3df5886f9a9eb0147/tumblr_myaq7hV6vA1svoh1co1_500.gif)

Fortunately, after it was all said and done, Alexander wrote an apology letter to a hysterical Cassima saying "I couldn't think of a good dance move! I panicked!"
Title: Re: Positive thinking time!
Post by: daventry on December 16, 2014, 06:50:55 AM
Spoiler: What am i building :D  :suffer:

(http://s8.postimg.org/ub61fn2yd/spoiler.jpg)
Title: Re: Positive thinking time!
Post by: stika on December 16, 2014, 07:58:57 AM
That reminds me of Neverwinter Nights by Bioware :)
Title: Re: Positive thinking time!
Post by: stika on December 16, 2014, 08:00:45 AM
Quote from: Numbers on December 15, 2014, 08:04:38 PM
What the narrative doesn't tell us is that this is what his dance looked like:

(http://38.media.tumblr.com/4c37c1e2b5fb7be3df5886f9a9eb0147/tumblr_myaq7hV6vA1svoh1co1_500.gif)

Fortunately, after it was all said and done, Alexander wrote an apology letter to a hysterical Cassima saying "I couldn't think of a good dance move! I panicked!"

The animation may have been poor, but the peanuts dance will always draw a smile from me

(https://38.media.tumblr.com/bae88feb13f3a94c68befb7da9afb6af/tumblr_ms5uajESFG1rm7gdlo1_500.gif)

Title: Re: Positive thinking time!
Post by: daventry on December 16, 2014, 08:26:37 AM
Never played that Game before, so thats not what im building  ::)
Title: Re: Positive thinking time!
Post by: stika on December 16, 2014, 09:20:41 AM
It's a great RPG though :P
Title: Re: Positive thinking time!
Post by: GrahamRocks! on December 16, 2014, 09:23:07 AM
Looks like Daventry's throne room to me.
Title: Re: Positive thinking time!
Post by: daventry on December 16, 2014, 09:34:59 AM
 :partyhat: :thumbsup:
Title: Re: Positive thinking time!
Post by: stika on December 16, 2014, 09:42:10 AM
Yes it does, I just meant the art style reminded me of Neverwinter nights :)

(http://zewar.files.wordpress.com/2011/04/neverwinter-nights.jpg)
Title: Re: Positive thinking time!
Post by: Numbers on December 16, 2014, 02:02:50 PM
After seeing this Robot Chicken sketch on the Peanuts dance, we will never be able to unsee it.

Title: Re: Positive thinking time!
Post by: Lambonius on December 17, 2014, 02:41:17 PM
It's a good thing there's only like 5 active people on these forums anymore; no one gives a s*** about completely random off topic posts in any given thread.  ;)
Title: Re: Positive thinking time!
Post by: stika on December 17, 2014, 03:32:53 PM
lol, that's one way of looking at it. Also, I haven't watched robot Chicken since forever!
Title: Re: Positive thinking time!
Post by: Numbers on December 17, 2014, 05:26:28 PM
I'm sure there are plenty of people on this forum, they just don't care to post anything if there's not a game that's just been released. POStudios is definitely experiencing a drought in that department.

Another possible explanation is that they don't want to talk to people like me who are just so mean and it's just so hard knowing that people like me are on the Internet.

However, I'm all for a tiny community where everyone knows each other. My Facebook account is way too big, and to this day, I continue to get annoying messages saying things like "Bob Johnson's birthday is today," and my reaction is "who the hell is Bob Johnson?"
Title: Re: Positive thinking time!
Post by: GrahamRocks! on December 17, 2014, 05:49:58 PM
Hahaha, I can sympathize on the Facebook thing kinda. :)
Title: Re: Positive thinking time!
Post by: snabbott on December 18, 2014, 07:15:11 AM
Quote from: Numbers on December 16, 2014, 02:02:50 PM
After seeing this Robot Chicken sketch on the Peanuts dance, we will never be able to unsee it.
:rofl:
Title: Re: Positive thinking time!
Post by: stika on December 19, 2014, 02:30:57 PM
Man, I used to LOVE robot chicken. Back when it was new it was the best thing ever for me :P
Title: Re: Positive thinking time!
Post by: GrahamRocks! on December 19, 2014, 02:48:07 PM
So, the complaints (at least on Sierra Chest/Gamers) about the trailer has calmed down quite a bit. :)
Title: Re: Positive thinking time!
Post by: stika on December 19, 2014, 03:02:57 PM
I'm glad. What changed?
Title: Re: Positive thinking time!
Post by: GrahamRocks! on December 19, 2014, 03:22:55 PM
No idea. Just been seeing less complaining lately.
Title: Re: Positive thinking time!
Post by: stika on December 19, 2014, 03:33:50 PM
I do think the trailer looks great and I love the art style. As I said before, it's been so long since the last King's Quest that everyone's expectations and ideals are now scattered, so it's impossible to appeal to everyone.
Title: Re: Positive thinking time!
Post by: Numbers on December 19, 2014, 06:15:34 PM
Everyone's gotten their voices out by now, it sounds like. My opinions on its appearance haven't changed in the meantime, but people probably don't want to hear me continue to complain.

Besides, it's Christmas time. We should all be thinking positive thoughts right now. Just imagine what TSL 2 would be like...

http://www.postudios.com/blog/wp-content/uploads/2010/12/TSLIITrailer.mp3 (http://www.postudios.com/blog/wp-content/uploads/2010/12/TSLIITrailer.mp3)
Title: Re: Positive thinking time!
Post by: GrahamRocks! on December 19, 2014, 07:55:41 PM
...I'm just been listening to that for about 30 seconds and already I'm smiling! :D

That was really funny, Numbers. :)
Title: Re: Positive thinking time!
Post by: Numbers on December 19, 2014, 08:30:17 PM
Well, I'm not taking credit for it, you see. It was an old April Fool's-except-on-Christmas joke on this forum way before either of us started posting. I still go back to it time and again just to give it a listen. Just Google search "POStudios forum how Shadrack stole Christmas" and you'll find the original thread it was posted in.
Title: Re: Positive thinking time!
Post by: GrahamRocks! on December 19, 2014, 08:39:51 PM
Oh, I figured you didn't make it, but I found it funny regardless. Nice find!
Title: Re: Positive thinking time!
Post by: stika on December 24, 2014, 07:47:33 AM
Whew, sorry I haven't been around. crazy few days :P
Title: Re: Positive thinking time!
Post by: daventry on December 28, 2014, 03:33:32 PM
A Glimpse of my Castle Daventry Throne Room Model

(http://s2.postimg.org/qf775kq6x/Castle_Daventry_Throne_Room.jpg)
Title: Re: Positive thinking time!
Post by: stika on December 29, 2014, 06:00:42 AM
Aww I like the detail of the magic mirror! :D
Title: Re: Positive thinking time!
Post by: daventry on December 29, 2014, 08:00:45 AM
Thanks :D
Title: Re: Positive thinking time!
Post by: MusicallyInspired on March 04, 2015, 03:48:52 PM
I know this is a bit of a necro-post, but Re: KQ3Redux Recorchestrated Soundtrack, I have no idea when I'll ever have the time to do it. Certainly not before I'm completely finished with everything to do with Mage's Initiation.

Regarding forums vs Facebook, I definitely prefer forums as I don't like my account and pictures available for everyone to see. I've hidden my FB profile from searching view for that reason. I prefer the anonymity of forums to Facebook. However, I just don't have time to check everything anymore, or there's just not much I'm interested everywhere like there used to be. Not a crack at anyone or any place, just people change I guess. Also, not having internet doesn't help. Long live forums!

I appreciate the words of KQ3Redux's music, though unexpected. That means a lot to me. Note, I did not write all the music but most of it. Pretty much everything between the intro and outro sequences are mine, save for three other themes: the Lute Theme, the Three Behr's Theme, and the Smaude Transformed theme.

Also, I'm looking forward to the new King's Quest...
Title: Re: Positive thinking time!
Post by: GrahamRocks! on March 04, 2015, 07:45:46 PM
I'm just wondering what exactly is left that we haven't heard from KQ3's soundtrack already?
Title: Re: Positive thinking time!
Post by: Numbers on March 06, 2015, 04:56:52 PM
We already have the whole thing. It's just that the tracks are ripped directly from the game, meaning the songs abruptly stop instead of fading out. Also, as MusicallyInspired has said, he would like to re-orchestrate the whole soundtrack with higher quality instruments, on the same level that TSL's music has.
Title: Re: Positive thinking time!
Post by: GrahamRocks! on March 06, 2015, 09:32:01 PM
Oh~! Okay.
Title: Re: Positive thinking time!
Post by: MusicallyInspired on March 09, 2015, 10:16:49 AM
Part if my interest in making a Special Edition soundtrack was because I lost most of my source files in an unfortunate HD mishap way back. The hardest part was I had the whole soundtrack prepared and CD ready with some tracks extended and all with fadeouts and that was lost too.
Title: Re: Positive thinking time!
Post by: Numbers on March 12, 2015, 01:43:25 PM
I remember hearing about your hard drive crash on the AGDInteractive forums. I still haven't forgotten about some asswipe named Oversight ripping into you for not backing up your stuff and refusing to have any sympathy for you. He also tore into all of AGDInteractive's remakes, acting like they were the worst things ever for not playing exactly the same as the originals, and actively went on other forums discouraging people from playing them. I'm not one to threaten people with violence over the Internet (I prefer to break them by deconstructing them), but I'll make an exception here: if I met that guy in real life, I'd chop off his fingers so he'd never be able to use a keyboard and mouse again.
Title: Re: Positive thinking time!
Post by: daventry on March 23, 2015, 04:08:58 PM
My Next Model is Gwydion from KQ3  :suffer:

(http://s13.postimg.org/5ivwo8blz/Gwydion.jpg)
Title: Re: Positive thinking time!
Post by: Numbers on March 23, 2015, 05:50:13 PM
Without the light blue and pink clothes, he doesn't look gay enough.

(Spoiler tagged due to being NSFW)
[spoiler](http://ic.pics.livejournal.com/leviosa8/982349/1030325/1030325_original.jpg)[/spoiler]

...literally, in this picture's case.

P.S. Before people get on my case with the "gay" comment, my post is a joke. Don't take it seriously.
Title: Re: Positive thinking time!
Post by: GrahamRocks! on March 23, 2015, 05:59:58 PM
I figured as such. :)

I looked at the picture quickly the first time, so I actually didn't see the Wizard there at first, so I took as just Alex was insulting him.
Title: Re: Positive thinking time!
Post by: stika on March 23, 2015, 06:10:15 PM
Quote from: daventry on March 23, 2015, 04:08:58 PM
My Next Model is Gwydion from KQ3  :suffer:

(http://s13.postimg.org/5ivwo8blz/Gwydion.jpg)
Oh I really like that character model
Title: Re: Positive thinking time!
Post by: daventry on March 23, 2015, 11:51:02 PM
Quote from: Numbers on March 23, 2015, 05:50:13 PMWithout the light blue and pink clothes, he doesn't look gay enough
:rofl: :rofl: :rofl: Thanks and i thought he is wearing Purple from the Original Game. :D
Quote from: stika on March 23, 2015, 06:10:15 PMOh I really like that character model
Thanks and i now realize he is wearing a closed shirt in witch my Model has an open Jacket with no belt, oh well take what you can get i guess :)

Doesent he look like the Hero from Quest for Glory 2 if im to put Blonde Hair on he's head :motestare:
Title: Re: Positive thinking time!
Post by: Numbers on March 24, 2015, 08:29:33 AM
Quote from: GrahamRocks! on March 23, 2015, 05:59:58 PM
I figured as such. :)

I looked at the picture quickly the first time, so I actually didn't see the Wizard there at first, so I took as just Alex was insulting him.

That was less aimed at you and more aimed at the people on this forum who are actually gay and don't know me as well.

Quote from: daventry on March 23, 2015, 11:51:02 PM
Doesent he look like the Hero from Quest for Glory 2 if im to put Blonde Hair on he's head :motestare:

(https://sulfurlad.files.wordpress.com/2011/11/qfg2-caravan.jpg)

Sort of. Here's a picture for reference.
Title: Re: Positive thinking time!
Post by: GrahamRocks! on March 27, 2015, 07:28:01 PM
http://vignette3.wikia.nocookie.net/kingsquest/images/7/7f/Gwendolyn.jpg/revision/latest?cb=20150306223425

I can't be the only one who thinks she looks adorable, right? :D
Title: Re: Positive thinking time!
Post by: Numbers on March 27, 2015, 08:32:35 PM
Kind of like an Anime Rosella with brown hair. I guess that makes her the first brown-haired major protagonist (discounting Connor).
Title: Re: Positive thinking time!
Post by: Jack Stryker on March 27, 2015, 08:42:59 PM
Didn't Valanice used to have brown hair, when she was young?
Title: Re: Positive thinking time!
Post by: GrahamRocks! on March 27, 2015, 09:00:09 PM
We only saw Val with brown hair in KQ7. I just interpreted it as her hair lightening with age. She had auburn when she was young.

Speaking of brown hair, I never could believe it when I saw on the Omnipedia that mentions Graham has apparently very dark brown hair that looks almost black, because in every game we've seen up to this point, canon or fan made, it's been purely black or gray. Alexander I can see, but not Graham.

Title: Re: Positive thinking time!
Post by: Numbers on March 28, 2015, 11:04:48 AM
(http://vignette3.wikia.nocookie.net/kingsquest/images/1/11/Valanice.png/revision/latest?cb=20140726011721)

Valanice is a redhead.
Title: Re: Positive thinking time!
Post by: GrahamRocks! on March 28, 2015, 11:08:47 AM
Auburn. Redhead. Pretty much the same.
Title: Re: Positive thinking time!
Post by: Jack Stryker on March 28, 2015, 04:37:43 PM
Hmm... must've been AGD's version I was thinking of.

(http://vignette2.wikia.nocookie.net/kingsquest/images/4/4a/ValaniceKQ3R.png/revision/latest?cb=20110301114011)
Title: Re: Positive thinking time!
Post by: Numbers on March 28, 2015, 04:57:08 PM
It seems like her hair changes depending on the artist. People need to just pick a color and stick with it.
Title: Re: Positive thinking time!
Post by: GrahamRocks! on March 28, 2015, 05:46:56 PM
Wow, I'd completely forgotten about AGDI's look for her...
Title: Re: Positive thinking time!
Post by: Rock Knight on March 29, 2015, 04:57:33 PM
Quote from: GrahamRocks! on March 27, 2015, 09:00:09 PM
We only saw Val with brown hair in KQ7. I just interpreted it as her hair lightening with age. She had auburn when she was young.

Speaking of brown hair, I never could believe it when I saw on the Omnipedia that mentions Graham has apparently very dark brown hair that looks almost black, because in every game we've seen up to this point, canon or fan made, it's been purely black or gray. Alexander I can see, but not Graham.

"Dark brown, almost black really" says the Companion. Which is common, where hair can be so dark brown it is very indistinguishable from black.

How do we know that photo of Gwendolyn is legit?

Title: Re: Positive thinking time!
Post by: GrahamRocks! on March 29, 2015, 05:49:39 PM
The problem with that is that every game that has young Graham in it has given him always black hair. Not a hint of brown at all. As much as I like the Companion, that's one strike against it for me.

Even if it isn't, it's still a cute character design for anybody.
Title: Re: Positive thinking time!
Post by: Rock Knight on March 29, 2015, 07:25:49 PM
Graham's original sprite doesn't exactly have black hair:
(http://vignette4.wikia.nocookie.net/kingsquest/images/a/ab/GrahamKQ2crown.png/revision/latest?cb=20100821184656)

Compare his hair shade to the black line at the far right.
Title: Re: Positive thinking time!
Post by: JDHJANUS on March 30, 2015, 10:48:46 PM
On the new King's Quest game, I'd like to share my perspectives on it. I wrote up a Facebook post about it that you can find here:

https://www.facebook.com/groups/sierraplanet/permalink/945993238767491/

This is my honest perspective of the game, in at least relating to the argument that some people (especially over at the Sierra Gamers Facebook group) have said that the new King's Quest game does not have the "feel" of what a King's Quest game should be. I'd love to hear your thoughts and perspectives on it!

Talk to you later!

JDHJANUS
Josh
Title: Re: Positive thinking time!
Post by: Numbers on March 31, 2015, 01:53:42 PM
Quote from: JDHJANUS on March 30, 2015, 10:48:46 PM
On the new King's Quest game, I'd like to share my perspectives on it. I wrote up a Facebook post about it that you can find here:

https://www.facebook.com/groups/sierraplanet/permalink/945993238767491/

This is my honest perspective of the game, in at least relating to the argument that some people (especially over at the Sierra Gamers Facebook group) have said that the new King's Quest game does not have the "feel" of what a King's Quest game should be. I'd love to hear your thoughts and perspectives on it!

Talk to you later!

JDHJANUS
Josh

Oh yeah? Your opinion is dumb.

*flamewar erupts*

Seriously, though, that was pretty eloquent. Also, that GameSpot guy who said that he might be interested in trying out the old King's Quest games after playing this new one...probably shouldn't start with the AGI games. They're completely unplayable by today's standards. He'd best watch walkthroughs of them on YouTube and then play the AGDI remakes with the understanding that the Father plotline was made up for the remakes and ultimately goes nowhere.
Title: Re: Positive thinking time!
Post by: JDHJANUS on March 31, 2015, 02:57:36 PM
Thanks for your response, Numbers! I'm glad that you enjoyed it! Thanks for taking the time to read it! :)

Talk to you later!

JDHJANUS
Josh
Title: Re: Positive thinking time!
Post by: GrahamRocks! on March 31, 2015, 04:53:34 PM
Cheers, Numbers!

Or at least try the EGA remake of 1.
Title: Re: Positive thinking time!
Post by: Numbers on March 31, 2015, 08:16:56 PM
The SCI remake of 1 is far and away superior to the original. I really don't get why people defend the AGI version so much. It looks and plays awful. The SCI version was definitely a step in the right direction and it's a shame so many idiot fans got butthurt over it and prevented any more remakes from coming out.
Title: Re: Positive thinking time!
Post by: GrahamRocks! on March 31, 2015, 08:37:24 PM
I know, right?!

Don't get me wrong, the AGI version paved the way for such great games, but it's the SCI version that's more beloved to me. The music, the environment, the colors, the atmosphere...
Title: Re: Positive thinking time!
Post by: Numbers on March 31, 2015, 11:00:23 PM
Quote from: GrahamRocks! on March 31, 2015, 08:37:24 PM
I know, right?!

Don't get me wrong, the AGI version paved the way for such great games, but it's the SCI version that's more beloved to me. The music, the environment, the colors, the atmosphere...

...the death messages...
Title: Re: Positive thinking time!
Post by: GrahamRocks! on April 01, 2015, 10:11:03 AM
The puns...
Title: Re: Positive thinking time!
Post by: Jack Stryker on April 01, 2015, 08:35:42 PM
Quote from: Numbers on March 31, 2015, 08:16:56 PM
The SCI remake of 1 is far and away superior to the original. I really don't get why people defend the AGI version so much. It looks and plays awful. The SCI version was definitely a step in the right direction and it's a shame so many idiot fans got butthurt over it and prevented any more remakes from coming out.

Yeah, those lousy punks!  I don't understand why anyone would be opposed to the idea.  I mean... you tell Graham to "push witch into oven" in the AGI version and all you get is a message saying that he did it, before the witch disappears from the game.  You tell him to "push witch into pot" in the SCI version and you actually see him pushing her into it.  Who in their right mind would prefer the former over the latter?  Granted, KQ2 did get animations, but it's stupid that anyone would oppose the idea of playing that story with better graphics and sounds. 
Title: Re: Positive thinking time!
Post by: GrahamRocks! on April 01, 2015, 10:20:39 PM
Mmhmm.
Title: Re: Positive thinking time!
Post by: Numbers on April 02, 2015, 10:42:43 AM
Quote from: Jack Stryker on April 01, 2015, 08:35:42 PM
Quote from: Numbers on March 31, 2015, 08:16:56 PM
The SCI remake of 1 is far and away superior to the original. I really don't get why people defend the AGI version so much. It looks and plays awful. The SCI version was definitely a step in the right direction and it's a shame so many idiot fans got butthurt over it and prevented any more remakes from coming out.

Yeah, those lousy punks!  I don't understand why anyone would be opposed to the idea.  I mean... you tell Graham to "push witch into oven" in the AGI version and all you get is a message saying that he did it, before the witch disappears from the game.  You tell him to "push witch into pot" in the SCI version and you actually see him pushing her into it.  Who in their right mind would prefer the former over the latter?  Granted, KQ2 did get animations, but it's stupid that anyone would oppose the idea of playing that story with better graphics and sounds. 

Not sure if serious post, or April Fool's post.