POStudios Forum

Phoenix Online Studios => The Silver Lining => General => Topic started by: KatieHal on May 21, 2015, 11:15:15 AM

Title: TSL Updates!
Post by: KatieHal on May 21, 2015, 11:15:15 AM
This is the thread for official TSL updates.

I last gave a major update in March, which you can read here (http://www.postudios.com/blog/forum/index.php?topic=14394.msg361382#msg361382).

Today, I have some good news: we can actually play through all of Episode 5 from front to back!

Now this is far from saying it's DONE--just that we have enough of the logic and placeholders in there such that it's possible to get from start to finish, and that logic is all working right now. There's still a ways to go, but that we can actually play through the whole thing is definitely a big step.

Our current percentages stand at:

So, good job team, and keep tuning in for more updates!
Title: Re: TSL Updates!
Post by: GrahamRocks! on May 21, 2015, 12:11:17 PM
Whee!!!

:D

What's logic? I thought adventure games didn't have that? ;)
Title: Re: TSL Updates!
Post by: KatieHal on May 21, 2015, 01:38:15 PM
Har-har :P

Game logic, as we mean it here, is telling the game what to do when the player does something. The scripter inputs the information such that the knows if you use Look on an object, it should give a certain response.
Title: Re: TSL Updates!
Post by: Numbers on May 21, 2015, 04:20:12 PM
Talking about "logic" brings back bad memories of Baggins complaining that TSL episode 3 was too illogical...even though he said his favorite KQ was the original KQ2, which was one of the most illogical games in the entire series.
Title: Re: TSL Updates!
Post by: GrahamRocks! on May 21, 2015, 07:07:52 PM
Wow... I am so glad I never was around for this guy. I wonder what he thought of the AGDI remake that we both love so much?
Title: Re: TSL Updates!
Post by: tessspoon on May 21, 2015, 07:25:13 PM
!!!
Title: Re: TSL Updates!
Post by: Numbers on May 21, 2015, 07:55:10 PM
Baggins is in charge of the King's Quest Wiki, thereby removing any credibility it may have. This is the page for KQ2+:
http://kingsquest.wikia.com/wiki/King's_Quest_II%3A_Romancing_the_Stones (http://kingsquest.wikia.com/wiki/King's_Quest_II%3A_Romancing_the_Stones)

It seems to be mostly neutral on the whole deal, though it starts the page off with saying it's "non-canon" and a "retelling" of the original.

Its page on TSL is here: http://kingsquest.wikia.com/wiki/The_Silver_Lining (http://kingsquest.wikia.com/wiki/The_Silver_Lining)

I remember this page used to have an opening paragraph that said in Italics: "This is a game inspired by the King's Quest series", as if to say "This isn't really King's Quest, you guys. It's definitely not canon. Never will be." It reeked of Baggins' egotistical and elitist online personality. Thankfully, that paragraph seems to have been removed.

Here's the page for the critical reception to TSL: http://kingsquest.wikia.com/wiki/The_Silver_Lining_reviews (http://kingsquest.wikia.com/wiki/The_Silver_Lining_reviews)

Baggins seems to favor quoting the mixed reviews a lot. And by that I mean a lot. There are plenty of people out there that like TSL, but you wouldn't know it from looking at this page.
Title: Re: TSL Updates!
Post by: boopish on May 23, 2015, 11:39:16 PM
Wonderful news! Thank you for the update KatieHal, and please thank everyone for all their hard work so far!
Title: Re: TSL Updates!
Post by: Shalkar on May 24, 2015, 02:58:54 AM
Oh my goodness! This is the best news I have heard in a minute! This touches me its getting done. I started to lose hope in this because this game touches my heart. You know, King's Quest IV was my first adventure game. It was on an IBM 286. Anyway once I figured out adventure games an played an beat the series. Yes I finished Mask of Eternity once an never want to play it again I have to say King's Quest III an VI are both my favorites.

I love the silver Lining. It's a relaxing an exciting game. I like all the characters. It makes me very happy but would love the play an enjoy the final chapter.

I apologize for my negative attitude although I tried to keep it to a minimum. It's just my I so appreciate The Silver Lining. Please make this final chapter come true. Thank you, Shalkar
Title: Re: TSL Updates!
Post by: KatieHal on May 26, 2015, 10:20:26 AM
Thanks for the love and support everyone! :) As we've said, it is slow-going, but it is still going. We appreciate your patience.


Ah, the KQ wiki entry on TSL. Sometimes I go there and read the "differences" section when I need a good laugh.  ;D
Title: Re: TSL Updates!
Post by: GrahamRocks! on May 26, 2015, 11:31:15 AM
Yeah, someone needs to take on fixing that article without Baggins interfering. For one thing, the gallery (save for the map picture) contains all alpha non polished screenshots like that Edgar one. Same goes with the QFG Omnipedia, what with all the stubs and sometimes no pictures of items.

Though technically KQ2+ IS a retelljng of the original, since it's a remake. But it's much broader too, since it expands and creates it's own awesome little universe and you know what you're right Numbers never mind.

Title: Re: TSL Updates!
Post by: Joshas on May 29, 2015, 12:23:59 PM
What a pleasant surprise to see things are still going on! I only recently got enough bandwidth to download TSL, although following it since the start (South African internet is crazy expensive). HUGE King's Quest fan - I think I've been playing it since birth (my father played it with me).

Overall - an amazing sequel. The story has really been part of me growing up and this almost feels like everything is finally heading to a real conclusion. I am enjoying it immensely and it would break my heart to never know the end, so, really, really looking forward to Episode 5!  :rofl:

A very sincere thank you for all the trouble everyone's going through to deliver a fantastic game! I just know it's gonna be great.  ;D
Title: Re: TSL Updates!
Post by: Numbers on May 30, 2015, 01:06:46 PM
Unfortunately, Baggins is the one in charge of the King's Quest Wiki. For us normal fans to clean up the Wiki, Baggins would need to willingly relinquish his authority. And due to his massive ego, that's obviously never going to happen. Taking control of the Wiki would be the Internet equivalent of toppling a despot, and it's just not worth the trouble for something that matters so little in the grand scheme of things.
Title: Re: TSL Updates!
Post by: mimbutzki on June 26, 2015, 08:18:38 AM
We could set up a new KingsQuest Wiki. Without him... We all know enough about the whole series to do it. And we could do it in different languages. Oh and the TSL-Article now emphasizes again, that it is non-canon and "inspired by KingsQuest".
Title: Re: TSL Updates!
Post by: Numbers on June 26, 2015, 03:55:36 PM
Creating a replacement Wiki--in multiple languages, no less--sounds like an awful lot of work. I'd say it's better to try to clean up the mess we already have rather than go for the whole "burn the world so it can be reborn from the ashes" mentality. There has already been extensive work to overhaul TSL's pages as of this writing.

It probably could be possible to make a TSL-exclusive Wiki, if that's something people are interested in. As long as the people in charge there prevent anyone with the username "Baggins" or similar from making any page edits. He's done enough damage as it is.

By the way, Baggins is also on the Wolfenstein Wiki. On this page...
http://wolfenstein.wikia.com/wiki/Wolfenstein:_The_Old_Blood (http://wolfenstein.wikia.com/wiki/Wolfenstein:_The_Old_Blood)
...at the end of the opening paragraph, there is this line:

"According to the developers, "Wolfenstein: The Old Blood" contains occult and supernatural elements and includes many references to the older titles. Despite this, the so called "supernatural" elements are heavily implied to have a mundane explanation."

Gee, I wonder if Baggins, the master contrarian himself, wrote that? And if you click on the "talk" link at the top of the page, it takes you to a quick conversation between some anonymous user and Baggins. Yep, Baggins questions the authority of mainstream game developers too.

Baggins isn't just damaging King's Quest. He's damaging every video game series he's ever played. I distinctly remember seeing him on a World of Warcraft forum getting mad because people wouldn't listen to him when he tried to connect something that was obviously non-canon to the rest of the canon series. I can't for the life of me locate that thread, though.

http://www.youtube.com/watch?v=mm_niiQfeWc

I like to pretend that the people getting slapped in this video are all clones of Baggins.
Title: Re: TSL Updates!
Post by: KatieHal on June 29, 2015, 02:59:27 PM
Hey guys, while we obviously appreciate the support and the desire to clean up some errors on the KQ wiki page for TSL (and the efforts of those doing so!), don't turn this into a bashing session on one person.
Title: Re: TSL Updates!
Post by: Numbers on June 30, 2015, 11:10:47 AM
Well, there goes my big contribution to this site. *leaves forever*
Title: Re: TSL Updates!
Post by: mgiuca on August 02, 2015, 05:28:09 PM
This is exciting news! Thanks for keeping us updated, Katie.

I don't really care how long it takes, but it would be heartbreaking for this project to slip away without being finished. Wishing you all the best with the remaining job.

I'm curious: I thought that Episode 5 was going to take place in Daventry (not Green Isles), hence justifying the switch to the new engine. (In one update, we were told that most of the content for Episode 5 would be new anyway, so switching engines would not mean recreating the bulk of the content from Episodes 1--4.) However, the screenshots you posted in March feature existing locations from the Green Isles. So actually, how much content from Episodes 1--4 will be ported over to Episode 5? (Hopefully you aren't recreating all of the old locations in the new engine.)
Title: Re: TSL Updates!
Post by: KatieHal on August 03, 2015, 07:49:08 AM
Spoiler for the end of Ep 4, but Ep 5 takes place in the Dreamworld, which has a mix of screens from all the previous games, but with new twists. There is a portion that takes on the Isle of Mists as well (not in the Dreamworld).

And thanks!
Title: Re: TSL Updates!
Post by: Shalkar on August 05, 2015, 12:50:09 AM
Hi. Will mordack be in episode 5 please make him evil an cool at the same time lol
Title: Re: TSL Updates!
Post by: kyranthia on August 07, 2015, 09:10:31 PM
Spoiler for the end of Ep 4, but Ep 5 takes place in the Dreamworld, which has a mix of screens from all the previous games, but with new twists. There is a portion that takes on the Isle of Mists as well (not in the Dreamworld).

And thanks!

Previous Silver Lining episode screens or we could see other King's Quest locations that TSL did not visit yet?
Title: Re: TSL Updates!
Post by: KatieHal on August 09, 2015, 06:30:10 AM
From the previous games, but with a dream world twist. You can see some pictures in the link I left in the first post of this thread for an example of what I mean in Rosella's dream world.
Title: Re: TSL Updates!
Post by: Shalkar on August 10, 2015, 08:28:15 PM
katieHal: Will mordack play a role in episode 5? I truely feel like he can scare King Graham lol.
Title: Re: TSL Updates!
Post by: GrahamRocks! on August 11, 2015, 07:16:33 AM
I wouldn't like that, because it would make Andrew's sacrifice pointless.  I liked Andrew as a character, and that would make everything be a waste.
Title: Re: TSL Updates!
Post by: KatieHal on August 11, 2015, 10:13:32 AM
Yeah, Mordack will not be there, but you can read about his fate in the Four Winds :) http://www.postudios.com/fourwinds/?cat=15
Title: Re: TSL Updates!
Post by: GrahamRocks! on August 11, 2015, 01:06:22 PM
Exactly, that's what I was referencing.
Title: Re: TSL Updates!
Post by: Numbers on August 21, 2015, 11:51:59 AM
katieHal: Will mordack play a role in episode 5? I truely feel like he can scare King Graham lol.

Yes, we know you like Mordack. But his story has already been told in TFW. I don't know what TSL will do with Hagatha, Manannan, or Alhazred, but the rest of the villains in TFW (besides Lucreto, IIRC) have already met their ends. Mordack won't be coming back.
Title: Re: TSL Updates!
Post by: Shalkar on September 23, 2015, 11:19:03 PM
Well, I've recently played King's Quest VI on my Galaxy S4 When I was away from home. It was pretty cool to play an to remember the story of how Alhazred doesn't like Prince Alexander from the start. He sends his Genie to spy on him an to trick Alexander. But he's to smart for him based on his visit to the castle early on in the game.

I believe Alhazred should play a role in this game because he knows about the Black Cloak Society.  ;D We shall see.
Title: Re: TSL Updates!
Post by: Numbers on September 24, 2015, 05:33:01 PM
It would be pretty dumb if Alhazred never showed up again, especially since Jollo mentioned him escaping from the dungeon.
Title: Re: TSL Updates!
Post by: GrahamRocks! on September 24, 2015, 06:12:07 PM
Mmmhmm. *nods*
Title: Re: TSL Updates!
Post by: Chrury on November 30, 2015, 04:53:59 PM
Hey guys, I thought I'd pop in and give an update on some of TSLs progress. (Do I need an introduction? I'm not really forum active. )

I've cleaned up some of the logic since the last update so characters actually stay dead if get a game-over. That one has some weird after-effects so it's good that we've fixed it now. Various other fixes here and there as we find anomalies so you can probably add another 1% to that logic completion.
 
As mentioned, TSL 5 is "playable" start to finish and I've actually done so without any "dev-hacks". We have a couple testers who are currently attempting to do the same. I didn't think this episode was too devious, but I did have to write a concise walkthrough to help them out. Take that as you will.

Animations have been the most steadily progressing section, though it's not without issue. Graham needs to be reexported into unity to add a mount node he was missing but doing so makes his locomotion stop working. >_< He was already being stubborn and had decided to stop running (for no reason) and now he really isn't feeling like walking at all! Hmmph! Maybe he's mad that one of his animations makes him sink into the ground. I dunno.

Valanice had her rig fixed so animations will no longer make her hand tiny. Buuuuuut for that to work, we have to re-export the animations with the new rig (or she'll explode, like literally). Unfortunately, some of our animations are either ...misplaced or have been done in newer versions of maya, making re-exporting almost impossible. We could open up the fbx animation files in a text editor, read what's there, and recreate the animations manually. But I don't think we're that crazy yet. I might have to just get one of my animators to export things for a month to sort that out...

Some other characters have capes. So that's fun.

The directors and I are not completely satisfied with some bits of the end game. It's been set up as it was written way back but...I dunno. Something doesn't quite feel right. And we know you guys would rather we avoid QTEs as much as possible. Rest assured that we'll do our best to make it satisfying and not annoying. But I will say that it looks hilarious with some of the temp models we've dropped in. I'll have to take some dev pics to share after release. Can't show now 'cause spoilers.

Oh! The UI now has almost all the functionality as the UI in episodes 1-4. Translating that from torque took some doing but everything seems to be running smooth now. This includes the little skeleton Graham image you get when you game-over.  ;D

I could mention a few more things like
spoilers spoilers
pumpkin
spoilers spoiler spoilers
but I won't. Because spoilers.
Title: Re: TSL Updates!
Post by: GrahamRocks! on November 30, 2015, 06:11:50 PM
Picturing all those animation and model glitches is very amusing.
Title: Re: TSL Updates!
Post by: Shalkar on December 03, 2015, 02:03:52 PM
I suppose 2016 is out of the question? I understand the team grew up, moved on with their lives. The new episode is made from scratch. Upgraded to a new engine. It will be done in 2020????
Title: Re: TSL Updates!
Post by: GrahamRocks! on December 03, 2015, 02:37:35 PM
*rolls eyes* Oh, don't even start, man...
Title: Re: TSL Updates!
Post by: Numbers on December 03, 2015, 09:10:15 PM
:suffer:
Title: Re: TSL Updates!
Post by: Chrury on January 15, 2016, 09:48:08 AM
Small update:
We've brought on someone to finally model those props we need. Our rigger continues rigging.

One of our former cinematics artists has come back to help me export so we should be able to sort out both Graham and Valanice's rigs in short order.

And after some troubleshooting, we've fixed double-click to run. We can now hasten to and fro as needed.
Title: Re: TSL Updates!
Post by: Numbers on January 15, 2016, 01:35:11 PM
Nice. It'd be cool to have small updates like these every quarter of the year, just to let us know that the project is still being worked on in some small capacity.
Title: Re: TSL Updates!
Post by: GrahamRocks! on January 15, 2016, 01:48:34 PM
*nods* :) Thanks for the update.

Title: Re: TSL Updates!
Post by: coasternd on January 20, 2016, 04:40:30 PM
Hi there,
I received two different emails from POS today stating, "an updated version of The Silver Lining is available for download."

Quote
Hi,

The product The Silver Lining formed part of a purchase you previously made and has just been updated by the merchant.

IMPORTANT: If you are using Internet Explorer and downloading a PC installer, please follow these instructions if you are having trouble opening the file. Note that this does not apply to zip or rar files:
1. Right click on the downloaded file in Windows Explorer
2. Choose rename
3. Add .exe to the end of the filename and hit enter

In receiving this email you have been given access to the updated version that can be downloaded by visiting the order URL:(REDACTED)

For any questions relating to the updated product, or your original purchase, please contact the seller.

Sincerely,
Phoenix Online Studios

I was wondering what this was about, I haven't re-downloaded anything to see if its different.
Title: Re: TSL Updates!
Post by: Oldbushie on January 20, 2016, 09:19:55 PM
The installer itself is unchanged; however I did add a new tsl.exe file and readme explaining how to work around a critical bug that some people are experiencing at the end of Episode 3. While we were never able to find out why that happens, someone on the forums found a decent workaround for the issue.
Title: Re: TSL Updates!
Post by: Chrury on January 21, 2016, 08:52:42 PM
The first of a few props we needed looks to be just about ready for rigging.

We've managed to re-export about half of Valanice's current animations. I'm working on dropping some of them in-game. During the other animations, she looks like the attached image.

Animations in general continue at a steady, if slow, pace. I think I'm going to have to go in and work on a few myself. Fill in a few gaps we had at the time.

Would you guys like me to keep up this sort of bite-sized updates? Maybe once a week? Not every week will have big leaps you understand.
Title: Re: TSL Updates!
Post by: GrahamRocks! on January 21, 2016, 10:10:19 PM
Valanice: I'm melting!

And sure!
Title: Re: TSL Updates!
Post by: kyranthia on January 21, 2016, 10:16:15 PM
Sure.  I would definitely be up for seeing updates.  Whether it's every week, couple weeks, whatever works best.  I'm cool with that.  :)

I think it helps seeing some updates so the fans have an idea of some of the progress being made, but that's just my two cents.
Title: Re: TSL Updates!
Post by: RollingStone on January 23, 2016, 12:19:17 PM
THANK YOU for the updates. I hope you continue with them.
I understand that it must be annoying when you get bombarded with questions and demands, but since I'm a fan myself, I also understand how frustrating it is to wait for something for years and wonder if the designers have forgotten about it. So I think that posting periodic updates is a good compromise. Keep it up!
Title: Re: TSL Updates!
Post by: Signore Buchelli on January 27, 2016, 02:25:09 AM
Would you guys like me to keep up this sort of bite-sized updates? Maybe once a week? Not every week will have big leaps you understand.
Thank you VERY MUCH for the updates. I hope you continue with them.
Whether it's every week, couple weeks, whatever works best. But keep updating, please!! :)
Title: Re: TSL Updates!
Post by: Chrury on January 28, 2016, 09:31:55 PM
Update time.
Assuming Director approval, the prop mentioned in the previous update should be finished and ready for rigging.

I have managed to drop about ten of Valanice's and {spoiler}'s animations in-game. These include animations from the re-export set and animations that were made with her current rig (which would break her previous rig if added sooner). We still have a couple dozen animations to re-export but the guy who was helping me with that recently got a new job. I need to poke him this weekend.

I have a few more animations I could drop in, but I'm waiting for one of my animators to finish the one he's working on and then I'll just do the whole scene.

I also have a couple animations I'll be cleaning up but after that I'm a little stuck on things to do. Higher-ups and I need to look at what we have and where to go next. I hate spinning my wheels but maybe a break will let me figure out some life stuff.

Testers... haven't been testing for some reason. I need to go bother  (https://www.youtube.com/watch?v=Efp497vHRWg)them.

Also, the new rig for the winged shoes is almost done. Here, have a pic of shoe.
Title: Re: TSL Updates!
Post by: GrahamRocks! on January 28, 2016, 10:04:00 PM
Huh! So we're going flying again, eh? :) Well, that is a popular thing to do in dreams is "Whee! I can fly!"
Title: Re: TSL Updates!
Post by: snabbott on January 29, 2016, 08:59:04 AM
Yay! I need to find some time for testing! :D
Title: Re: TSL Updates!
Post by: benc62 on January 29, 2016, 10:54:58 AM
It has been a long time since checking this forum, and I have to say that I am excited to see progress on the fifth episode. I have been around since the first cease and desist letter but have only watched from the sidelines.

I really like the idea of having an update every couple weeks. The timeframe is not very important, but the lack of information for months used to be a struggle for me (I think I can speak for everyone here). Thank you (and everyone else) for the time you are investing in this project.

I have refused to download the first four episodes because I want to play through them all at once. It's exciting to know that the final episode is still coming along. I look forward to hearing more news.
Title: Re: TSL Updates!
Post by: Numbers on January 29, 2016, 12:22:54 PM
Huh! So we're going flying again, eh?

Wait...so if we're using winged shoes again, does that mean that we won't be flying by having Cedric sprinkle expired fairy dust on us and then having it crap out at an inopportune moment?
Title: Re: TSL Updates!
Post by: Chrury on January 29, 2016, 01:10:26 PM
Huh! So we're going flying again, eh?

Wait...so if we're using winged shoes again, does that mean that we won't be flying by having Cedric sprinkle expired fairy dust on us and then having it crap out at an inopportune moment?

I'm afraid not. Even if Cedric did manage to fly over to the Isle of the Crown from Daventry, Graham was dropped into the Dreamworld at the end of Episode 4. No easy way to follow him.  ;)
Title: Re: TSL Updates!
Post by: Numbers on January 29, 2016, 02:03:26 PM
Poor Cedric. He's always getting left behind.
Title: Re: TSL Updates!
Post by: snabbott on February 02, 2016, 07:59:02 AM
Testing... I'm loving the Valanice melting animation! :rofl:
Title: Re: TSL Updates!
Post by: Signore Buchelli on February 02, 2016, 09:45:03 AM
I am wishing to fly again and see Valanice melting!!  :o
Title: Re: TSL Updates!
Post by: Chrury on February 04, 2016, 03:16:23 PM
Update:
This week has been mostly bug-fixing. Because thankfully someone was actually testing this week. Some of them are weird, some are expected, and just one is a little worrying. Nothing I or Aaron couldn't fix though.

The shoe mentioned last week is probably finished and the other shoe isn't too far behind.

A couple of modelers updated their work this week. One is upressing and old nemesis and the other is working on another of our previously missing props. It's so lumpy! The prop, not the nemesis.

Animation has slowed a bit due to dependencies. Getting these props ready will let us do a few more game action animations but there's this large section we need to either storyboard or make some directorial decisions on placement, size, etc.
Title: Re: TSL Updates!
Post by: Numbers on February 04, 2016, 05:09:12 PM
It's so lumpy! The prop, not the nemesis.

(http://vignette3.wikia.nocookie.net/starwars/images/5/5c/Cap056.jpg/revision/latest?cb=20121004171938)

You're right, it is Lumpy. And an old nemesis.

Obscure Star Wars Holiday Special shout-out ftw.
Title: Re: TSL Updates!
Post by: GrahamRocks! on February 04, 2016, 05:10:32 PM
I think "lumpy nemesis" and all I picture is Graham fighting a Slime.
Title: Re: TSL Updates!
Post by: Chrury on February 04, 2016, 06:14:49 PM
Quote
Obscure Star Wars Holiday Special shout-out ftw.

It may just be me, but I feel like the Holiday Special isn't obscure anymore. With JonTron and Nostalgia Critic and many others reviewing and commentating on it; surely everyone knows about it by now?
Title: Re: TSL Updates!
Post by: calmlunatic on February 05, 2016, 05:21:35 AM
Update:
...Animation has slowed a bit due to dependencies. ...

Appreciate the updates you are providing! Keep up the good work! Dependencies are frustrating to debug.
Title: Re: TSL Updates!
Post by: Chrury on February 05, 2016, 08:58:35 AM
Update:
...Animation has slowed a bit due to dependencies. ...

Appreciate the updates you are providing! Keep up the good work! Dependencies are frustrating to debug.

Believe me, if I could simply debug our dependencies, we wouldn't have any. (>_<)
Title: Re: TSL Updates!
Post by: Numbers on February 05, 2016, 09:02:11 AM
Quote
Obscure Star Wars Holiday Special shout-out ftw.

It may just be me, but I feel like the Holiday Special isn't obscure anymore. With JonTron and Nostalgia Critic and many others reviewing and commentating on it; surely everyone knows about it by now?

The joke is that the Wookiee's actual name is Lumpy; I don't think NC, Chris Stuckmann or the others actually called them by their real names. JonTron might have. but I haven't seen his riff on it yet.
Title: Re: TSL Updates!
Post by: snabbott on February 05, 2016, 11:25:39 AM
Because thankfully someone was actually testing this week.
;D
Title: Re: TSL Updates!
Post by: Chrury on February 12, 2016, 10:38:45 AM
Update:
Things have slowed even more. Only had three bugs to deal with this week.
I've put my animators on break. We simply don't have anything for them to do right now.
The guy who was helping me export Valanice's animations hasn't been online for a week plus. I know he has a new job to deal with, I hope that's all it is. In the meantime, Valanice still folds in on herself about a third of the time.
At director's request, I've made a huge list of what every scene needs to move forward. Let's hope that'll provide some direction.
Title: Re: TSL Updates!
Post by: Shalkar on February 13, 2016, 10:13:35 AM
When will the gae (episode 5) be done? Man oh man I been waiting an awful long time an still very little to no progress. I am tired of waiting since episode 4 in 2012. That's crazy, really?! How can this be? I am tired of this cliff hanger it's very depressing waiting so long it might not even be worth the wait. Wait to long, different ideas get added an tossed aside might as well get it over with.

My hair will turn gray by the time this game will be done. Come on Phenoix someone please shed some light on this.

GrahamRocks: no I am not cool with you you are very rude to me. Just wanted to let you know.
Title: Re: TSL Updates!
Post by: Chrury on February 13, 2016, 10:44:26 AM
I am tired of waiting since episode 4 in 2012.

I know, right? How do you think we feel? This nagging buggy feeling that it needs to be worked on when we honestly can't is the pits.

My hair will turn gray by the time this game will be done. Come on Phenoix someone please shed some light on this.

What do you want to know that hasn't been said a number of times already?
It will be done when it's ready.
It will be ready when we can manage time to work on everything that's left.
The only reason I've been able to do all I've been able to is because I don't have a life. That doesn't fly for most people and even I have to figure out something else really soon. Everyone else on the team is either a student or working full-time elsewhere to keep a roof over their heads and food on the table.
We can't just "hire" more people to help us finish it because there are dependencies. (We actually had to turn down a couple volunteers in early January, as there wouldn't be enough work to give them.) Some require director level decision making, others are complicated. That's why our animators are on break.

This has all been said, or at least implied, a number of times before. Is there anything I'm missing?

Yes, it will be finished. No, we don't know when. I can't speak for everyone but for me, it's a punch in the gut every day that I can't work on it. I understand that waiting is hard, but please, try to word your queries in a way that won't aggravate. (Proper spelling and punctuation helps.) This is stressful, yo.
Title: Re: TSL Updates!
Post by: GrahamRocks! on February 13, 2016, 01:00:58 PM
The reason as to why I rag on you so much, Shalkar, is because this right here- you constantly asking "When is the next episode due? Work faster, dammit! We've waited years for this, so hurry up!"... is ALL that you do. Nearly every post you make is asking that same question, every few months. And you keep getting the same answer: it'll be done when it's done. You're persistent to the point of irritation sometimes because you just repeat things ad nausium and are never satisfied with the team's answers to you, because in a few months, you're back at it again.

Yes, Phoenix IS taking a long time for episode 5 (and I'm riding on the wait being worth it), but bitching and moaning and whining about how it's not here yet is not going to help matters. If anything, it's probably stressing everyone out more because they might be thinking "OH GOD, IF WE DON'T FINISH SOON NOBODY WILL BUY OUR STUFF ANYMORE BECAUSE WE TOOK TOO DAMN LONG!" So please, just stop.

We're all getting tired of waiting, but only you actually post about it. Most of us keep it to ourselves, and spend time playing other games and living life while we wait.
Title: Re: TSL Updates!
Post by: Numbers on February 13, 2016, 02:41:30 PM
Shalkar, are you serious? Are you really getting mad at GrahamRocks for saying it how it is? Are you actually telling her she's the one being rude when you're being completely blind to your own social ineptitude? And then pestering the team even when they do provide updates? I repeat, are you serious?
Title: Re: TSL Updates!
Post by: Chrury on February 13, 2016, 03:07:45 PM
Alright, let's not derail the thread. Question asked, answered, and commented on. Let's move on.

Small note I forgot to mention: our lumpy prop is making progress. We're not sold on the texture yet but it's smoother while still being lumpy.

And I'm more than happy to answer questions if it doesn't involve touchy subjects or spoilers. Anything specific come to mind?
Title: Re: TSL Updates!
Post by: GrahamRocks! on February 13, 2016, 05:03:48 PM
Wow, it's so weird to see you defend me, Numbers. 0_o

Anyway, yeah. Let's move on. Sorry about that.

The only question I have might not even apply to you since it doesn't sound like you're in that department. Do things end happily? Will this adventure be worth it in the end for both myself and Graham? Are things better off or worse in the ending?
Title: Re: TSL Updates!
Post by: Chrury on February 13, 2016, 06:35:46 PM
The only question I have might not even apply to you since it doesn't sound like you're in that department. Do things end happily? Will this adventure be worth it in the end for both myself and Graham? Are things better off or worse in the ending?

You can put your mind at ease. My opinion, the adventure is SO worth it.
And no "To be continued" garbage. Can you even imagine? No no, the end is perfect.
Title: Re: TSL Updates!
Post by: Numbers on February 13, 2016, 07:03:04 PM
Wow, it's so weird to see you defend me, Numbers. 0_o

I, like you, am a human being. I'm not on your side all of the time, nor am I 100% against you all of the time. We have opposing views on TOG's KQ, but that doesn't mean I can't agree with you on certain aspects of it. Hell, I was on Rock Knight's side regarding TOG up until he started acting like the world was over because of my "review" of it. I consider his actions in the wake of my attitude towards it to be my greatest mistake on this forum, and so I am staying far away from TOG's KQ for the time being. I still have no idea what happens in the second episode.

You can put your mind at ease. My opinion, the adventure is SO worth it.
And no "To be continued" garbage. Can you even imagine? No no, the end is perfect.

Just don't give us a Mass Effect 3 ending, and it'll be cool.
Title: Re: TSL Updates!
Post by: GrahamRocks! on February 13, 2016, 10:05:33 PM
Quote
I, like you, am a human being. I'm not on your side all of the time, nor am I 100% against you all of the time. We have opposing views on TOG's KQ, but that doesn't mean I can't agree with you on certain aspects of it.

Yep! We both like Achaka for example. :yes: We might as well turn our opposing views on KQ7 into an in-joke at this point. ;)

Quote
Hell, I was on Rock Knight's side regarding TOG up until he started acting like the world was over because of my "review" of it.
*nods sadly*
I found your review thorough and funny, but it didn't change my mind on the game. Though it DID make me consider a few things, like why DOES Gart have a british accent? That's a good point.

Quote
You can put your mind at ease. My opinion, the adventure is SO worth it.
And no "To be continued" garbage. Can you even imagine? No no, the end is perfect.
Katie said the same thing. I'm putting my trust in you guys.

Well of course there's no "TBC"... this IS the last episode, after all. And I highly doubt you're planning a sequel since this meant to be a big finale for the series. Wouldn't make sense.

Quote
I consider his actions in the wake of my attitude towards it to be my greatest mistake on this forum, and so I am staying far away from TOG's KQ for the time being.
I can respect that. On the plus side of doing that, you won't have to wait to play more episodes and can just play them all back to back kind of like me and TSL. :) And hey, at least we're friends (or at least friendly rivals) now in the wake of it. Never would have thought that'd happen.

Quote
I still have no idea what happens in the second episode.
And I won't spoil anything for you unless you ask me. :) Well... I guess you technically WERE spoiled on a few things already due to the thread for episode 2 going up, mostly by me. Oops. Sorry.

Title: Re: TSL Updates!
Post by: daventry on February 14, 2016, 12:02:18 AM
Will Episode 5 be long and really special, i dont want to play it and finish it in an Hour and think this is what we waited 5 years after Episode 4

Its like KQ2015 where Episode 1 was long and awesome, but when Episode 2 came out, it was short and quick and repetitive with going back and forth and i still dont get whats going on.

I have a feeling TSL Ep5 will be Amazing in Graphics wise, but its the Gameplay that has me worried.
Title: Re: TSL Updates!
Post by: Chrury on February 14, 2016, 10:24:00 AM
Will Episode 5 be long and really special, i dont want to play it and finish it in an Hour and think this is what we waited 5 years after Episode 4

That's a harder answer to pin down. The way we play and playtest the game is very different from how you all will eventually play it. We're either meticulously checking things multiple times, jumping around with saves to check bugs, or going through as fast as possible for an overview. Add to that that testers still haven't made it to the credits yet, (come on guys, the QTEs aren't that hard) and you can see how it would be hard for us to give you an "X hours of gameplay" estimate.

It's certainly more than an hour though. The genre-savvy among you might get through the intro in ~30 minutes but that's maybe a fifth of the episode, max. The main section of the game is also less straight-forward than the intro. Even with that walkthrough I wrote; testers still manage to get lost. :p "Hey where's that thing again?"

Still in dev though. I can think of a few places where we need to add better/longer cinematics for clarity and story purposes. We'll make sure they aren't annoying, promise.  ;)
Title: Re: TSL Updates!
Post by: Numbers on February 14, 2016, 03:10:14 PM
We might as well turn our opposing views on KQ7 into an in-joke at this point. ;)

You: KQ7 is great!
Me: Nuh-uh!
*stalemate*

And I won't spoil anything for you unless you ask me. :) Well... I guess you technically WERE spoiled on a few things already due to the thread for episode 2 going up, mostly by me. Oops. Sorry.

It doesn't matter if you spoil things for me, honestly. I'm not emotionally invested in it enough to care right now. Me continuing to rag on it would just be a waste of my energy and everyone else's patience, so I'm just going to leave it be.

(come on guys, the QTEs aren't that hard)

I have to laugh at the people complaining about the QTEs in TSL. They are so damn easy to figure out. If the QTE section in episode 3 is too fast for you, you probably shouldn't be playing video games. The QTEs in episode 4 are only slightly harder, leaning more on the tedious side in the first such puzzle, and an unintuitive interface in the second puzzle. They still only took me a couple tries to complete.
Title: Re: TSL Updates!
Post by: GrahamRocks! on February 14, 2016, 04:31:31 PM
I found the tower sequence in episode 3 to be my favorite part of the episode, actually! The music helped.
Title: Re: TSL Updates!
Post by: Numbers on February 15, 2016, 11:49:30 AM
Oh, absolutely. That part was amazing.
Title: Re: TSL Updates!
Post by: Signore Buchelli on February 16, 2016, 09:44:12 AM
There has been a tricky week around here.  :-[

Yes, it will be finished. No, we don't know when. I can't speak for everyone but for me, it's a punch in the gut every day that I can't work on it. I understand that waiting is hard, but please, try to word your queries in a way that won't aggravate. (Proper spelling and punctuation helps.) This is stressful, yo.
Take it easy, please. Cheer up! Your updates show an adequate progress and I appreciate too much your selfless/altruist work. THANK YOU VERY MUCH!!!  :thumbsup:

Still in dev though. I can think of a few places where we need to add better/longer cinematics for clarity and story purposes. We'll make sure they aren't annoying, promise.  ;)
I love very long cinematics, as the Intros of TSL Ep.1 and Monkey Island 3.  :D
Title: Re: TSL Updates!
Post by: GrahamRocks! on February 16, 2016, 12:39:24 PM
We got your back!
Title: Re: TSL Updates!
Post by: beernutts on February 16, 2016, 07:56:11 PM
16 years I've been following this project, and it's not yet done.  Yes, I remember finding kq9.org in the year 2000, and was ultra excited.  But, time goes on, my passions change, and, from playing kq1 on a IBM PC Jr. in 1984, I have followed all things KQ, but now, I find I don't think I'll even play the final chapter(s) if they are released.

I'm glad there are still KQ fans tho, the game is possibly responsible for my career now, and it's great a younger generation has stuck to it.

Good luck all, and have fun developing.
Title: Re: TSL Updates!
Post by: GrahamRocks! on February 16, 2016, 09:35:23 PM
*waves goodbye to beernuts*
Title: Re: TSL Updates!
Post by: snabbott on February 19, 2016, 09:37:42 AM
The only question I have might not even apply to you since it doesn't sound like you're in that department. Do things end happily? Will this adventure be worth it in the end for both myself and Graham? Are things better off or worse in the ending?

You can put your mind at ease. My opinion, the adventure is SO worth it.
And no "To be continued" garbage. Can you even imagine? No no, the end is perfect.
I just finished my first playthrough, and I have to agree. I couldn't ask for a better ending. Well, it will be perfect when all the stand-in props, etc. are replaced with the real things.

Beernutts, I think that's the most positive comment ever from you! Thanks!

I don't know how to answer the question of length, either, but it feels substantial - and several of the puzzles aren't even in place yet.

I will say, though, that the trend of tying things together into one big package (Manannan, Shadrack, Hagatha, etc.) continues in this episode, so those who have disliked the first four episodes for that reason will likely not like this one, either. Personally, I really enjoy it, though.
Title: Re: TSL Updates!
Post by: Numbers on February 19, 2016, 01:43:14 PM
As long as there's closure for each villain and none of that "I'll get you back someday" sequel hook crap. Also, I feel like Alhazred is being thrown under the bus, as he's only been mentioned offhand as escaping from the dungeon by Jollo in one scene and hasn't been referenced since then. We haven't even seen a picture of him.
Title: Re: TSL Updates!
Post by: GrahamRocks! on February 19, 2016, 03:43:48 PM
Considering that I highly doubt that they're doing a sequel since this is meant to be a finale to the series, I doubt that will happen.

Then again, you're talking to the person who has the insane theory of "Given the premise of Adventures of Graham is telling stories, potentially the AGDI remakes AND TSL could in themselves be stories told by Graham because they're more interesting than what actually happened, or at least you could apply that to AGDI's KQ2+"... :/
Title: Re: TSL Updates!
Post by: Numbers on February 19, 2016, 04:12:07 PM
TOG should leave the fanmade games alone, in my opinion. If they steal ideas from AGDI's run or TSL, they could get sued.
Title: Re: TSL Updates!
Post by: GrahamRocks! on February 19, 2016, 04:20:29 PM
Oh, I know that, I'm just saying that's just my way of potentially linking everything together. Never said that's what they were implying with the premise, just me trying to take it a step further.
Title: Re: TSL Updates!
Post by: Numbers on February 19, 2016, 05:24:20 PM
Fine by me.
Title: Re: TSL Updates!
Post by: Chrury on February 19, 2016, 07:46:34 PM
Update:
Stuffs is still slow. A few minor bugs found and fixed.

As snabbott mentioned, he managed to be the first tester to get through to the credits. This brings the total number of people to have done so up to...2. I appreciate all the bugs you (and all our testers) manage to find.

Don't have too much else to say. So, as a consolation prize, here's what we use as a temp magic sound effect.
Title: Re: TSL Updates!
Post by: GrahamRocks! on February 19, 2016, 08:11:30 PM
 :rofl:

Now I can't help but picture the Graham vs Shadrack fight with that sound effect, which makes it less serious and awesome and moreso hilarious!
Title: Re: TSL Updates!
Post by: snabbott on February 29, 2016, 05:57:29 PM
Hahaha! I heard that and couldn't figure out what it was! "Poof."
Title: Re: TSL Updates!
Post by: Signore Buchelli on March 01, 2016, 10:11:08 AM
So, as a consolation prize, here's what we use as a temp magic sound effect.
Is it a temp magic sound effect or Jason Victor joking?  ;)
Title: Re: TSL Updates!
Post by: Numbers on March 01, 2016, 12:44:15 PM
And with a final magical blow, Graham vanquished Shadrack once and for all.

Graham triumphantly stood over the smoldering crater where Shadrack used to be. He leaned forward and whispered to the smoke, "Looks like you've been poofed, motherf--"

Suddenly, Crispin teleported in, bearing Cedric majestically on his shoulder.

"Graham," he spoke, "I know you've let a lot of your family die in this last chapter due to a lot of player mistakes, trial-and-error gameplay, and possibly multiple endings. But fear not, for I have the solution to all your problems!"

"Crispin!" Graham beamed, "Cedric! My joy knows no limits!"

And Graham, still athletic in his old age, barreled over and gave Crispin a great big bear hug. Cedric hastily flew off Crispin's shoulder, for he realized that he was now starring in King's Quest slash fiction. He perched atop a tree and watched in horror as Graham and Crispin rolled around in Shadrack's gory remains together.

"Blimey," he muttered.
Title: Re: TSL Updates!
Post by: GrahamRocks! on March 01, 2016, 02:48:36 PM
 :rofl: Why are your stories always so funny?
Title: Re: TSL Updates!
Post by: Numbers on March 01, 2016, 03:28:02 PM
I definitely put more effort into things like this than things that actually matter.
Title: Re: TSL Updates!
Post by: Chrury on March 01, 2016, 05:55:03 PM
So, as a consolation prize, here's what we use as a temp magic sound effect.
Is it a temp magic sound effect or Jason Victor joking?  ;)

Temp sound, and that's actually me. So it's technically a TSL5 exclusive "Poof".

And it's not the only way I've snuck myself into the game. We'll see how much stays in for release. ;)
Title: Re: TSL Updates!
Post by: Signore Buchelli on March 03, 2016, 09:43:47 AM
And it's not the only way I've snuck myself into the game. We'll see how much stays in for release. ;)
Nice, we have the first secondary task for TSL5: to search your trails in the game. Good task!  :yes:
Title: Re: TSL Updates!
Post by: Chrury on March 03, 2016, 07:30:49 PM
Small update; in response to a small possible job, I've downloaded a trial version of Maya 2013 that will probably be upgraded for a month or two. Using that, I've managed to re-export the rest of Valanice's current animations for her current fixed rig. She (hopefully) won't be folding in on herself anymore.

I might make a build for the directors to play this weekend. We'll see how that goes.

Quote
Nice, we have the first secondary task for TSL5: to search your trails in the game. Good task!  :yes:

Hmm, now I'll have to add something obvious. Some of the little touches that get in are spur of the moment or temp stuff that was good enough. Like...

At the end of Cog 4 where the final interaction to punch Keith says "FINISH HIM!"?
Contrary to the developer commentary, that was one of my additions when I was setting up the interactions for the fight.

And in GK, in the new tile puzzle in the library, I whipped up the highlight square in Photoshop in, like, a minute while I was setting the puzzle up for review. It was apparently good enough and no one bothered to replace it.

So yeah, game dev has a lot of collaboration going on. But sometimes, just sometimes, a person will find a hole and just fill it.

Or will find a bug and make a comic about it.
Title: Re: TSL Updates!
Post by: Signore Buchelli on March 07, 2016, 07:50:51 AM
Contrary to the developer commentary, that was one of my additions when I was setting up the interactions for the fight.
LOL. I've seen/clicked more than 50 times your "FINISH HIM!" while I'm trying to trigger the death scene with the Pink Poodle (http://www.postudios.com/blog/forum/index.php?topic=13802.msg363551#msg363551) (still not found). It's usefull to release stress. I recommend to you!

I've just noticed that the highlight square is transparent  :S . The tree-bug is a too pretty one, and the comic very funny  :rofl: . I've discovered other bug in the bedroom of Schloss Ritter, see the attached image.

I love too much that kind of details: easter eggs, references, bugs, glitches, death scenes, dead-ends, jokes, dev gossip, dev problems and ..., ... Thank you very much for tell us!  :thumbsup:
Tell me more in this thread (http://www.postudios.com/blog/forum/index.php?topic=14529.msg363019#msg363019), please.  :bow:

What have the directors said about Valanice's animations?
Title: Re: TSL Updates!
Post by: Numbers on March 07, 2016, 01:23:12 PM
I've managed to re-export the rest of Valanice's current animations for her current fixed rig. She (hopefully) won't be folding in on herself anymore.

(https://40.media.tumblr.com/tumblr_lrwctrNN8w1qkw7uro8_500.png)
Title: Re: TSL Updates!
Post by: Chrury on March 10, 2016, 10:56:14 PM
Update: Exported lumpy prop and reflective prop. That's about it.

Side note: I've got a freelance thing for a few weeks. And maybe looking into something more permanent. If there's stuff to do for TSL, I'll do it. But I'ma be busy for a little bit.
Title: Re: TSL Updates!
Post by: Signore Buchelli on March 15, 2016, 11:50:45 AM
I've got a freelance thing for a few weeks. And maybe looking into something more permanent.
Best of luck! Are the new projects related to videogames?
Title: Re: TSL Updates!
Post by: Chrury on March 19, 2016, 12:26:30 PM
Small update: Cesar has again popped out of the woodwork with the intention of being a director for a bit. Let's hope he can get some dependencies cleared up so my animators can start working again.

Best of luck! Are the new projects related to videogames?

Freelance thing, no. Permanent thing, yes. And thanks.
Title: Re: TSL Updates!
Post by: snabbott on March 22, 2016, 11:41:10 AM
A wild César appears! :o
Title: Re: TSL Updates!
Post by: Signore Buchelli on March 23, 2016, 11:20:31 AM
Small update: Cesar has again popped out of the woodwork with the intention of being a director for a bit. Let's hope he can get some dependencies cleared up so my animators can start working again.
Maybe César has read your posts around here.  :)

I have a 'big' question for you in this thread (http://www.postudios.com/blog/forum/index.php?topic=14529.msg363579#msg363579).

A wild César appears!  :o
You're wilder! 5177 posts!!  :shock:
Title: Re: TSL Updates!
Post by: snabbott on March 25, 2016, 02:35:42 PM
A wild César appears!  :o
You're wilder! 5177 posts!!  :shock:
That's nothing. Cat (koko_99_2001) has 21019! She hasn't been around the forums for a while, though. (But she met her husband here. :D)
Title: Re: TSL Updates!
Post by: Chrury on March 27, 2016, 04:58:59 PM
Happy Easter!

TSL Update: I've started going through scenes with Ces and co. and we're getting to asking and answering some important questions. Deciding a few things, maybe adjusting a puzzle or two slightly. This and that.

We've moved TSL to Unity 5. This was not completely unexpected. POS is moving ahead with Unity 5 for it's (<_<) (>_>) other projects so it just makes things easier to have the code all be the same. Also, the walking area plug-in we were using is really depreciated and Unity 5 just has some easier options. The fact that testers can see movie cutscenes now is a bonus. Hopefully this move doesn't introduce too many bugs.

I've got my animators animating again. They're on break for Easter week.

Uprezzes continue with a certain villain looking to be almost finished.

And a couple people are back and painting backgrounds. huzzah
Title: Re: TSL Updates!
Post by: PapaSmurf on March 27, 2016, 05:42:29 PM
   I have been watching from around the corner for awhile, waiting patiently!!  When I consider making new posts, life gets in the way!!  Life does that as always, I guess.
  Anyway, I'm glad that there is renewed activity with TSL, and am looking forward to more updates, and (hopefully) the game, and whatever tomorrow will bring!!  I have been waiting, patiently, for some years, and what I understand (so far!!) the game should be AWESOME!!
  I tried the existing episodes on my "new" windows 10 machine, and so far FANTASTIC.  I will be waiting, patiently, and watching for more developments from "around the corner".
  Keep up the AWESOME work, even if life does get in your way, as it does mine and everyone else!!
Title: Re: TSL Updates!
Post by: snabbott on March 28, 2016, 11:50:26 AM
You guys! Stuff is happening! !!!
Title: Re: TSL Updates!
Post by: GrahamRocks! on March 28, 2016, 12:12:32 PM
*nods excitedly*
Title: Re: TSL Updates!
Post by: waltzdancing on March 30, 2016, 05:05:34 PM
It is wonderful to hear all the beautiful things that are happening over there. I can only imagine they joy everyone on the team feels when things start to come together, and small victories should be celebrated. Keep up the great work. I'm rooting for you.
Title: Re: TSL Updates!
Post by: Signore Buchelli on March 31, 2016, 10:10:36 AM
Happy Easter!
Very Happy EASTER for me:

2 hidden EASTER egg unveiled: GK20th (http://www.postudios.com/blog/forum/index.php?topic=14529.msg363596#msg363596) and Cognition (http://www.postudios.com/blog/forum/index.php?topic=13802.msg363597#msg363597). A thousand thanks, Chris!!  :bow:

On the other hand, TSL5 is moving ahead quicker. Steve was right: thanks to WILD César!

Quote
Hopefully this move doesn't introduce too many bugs.
Hey, I love funny bugs! Don't remove all of THOSE, please.  ;)
Title: Re: TSL Updates!
Post by: snabbott on April 02, 2016, 05:13:48 PM
It is wonderful to hear all the beautiful things that are happening over there. I can only imagine they joy everyone on the team feels when things start to come together, and small victories should be celebrated. Keep up the great work. I'm rooting for you.
Hi, Adrienne! :D
Title: Re: TSL Updates!
Post by: waltzdancing on April 05, 2016, 06:05:01 PM
Hello
Title: Re: TSL Updates!
Post by: Signore Buchelli on April 12, 2016, 10:18:04 AM
I've found at Adventure-Treff an interview (http://www.adventure-treff.de/artikel/interviews.php?id=81&lang=eng) with César Bittar from 2011. It is about TSL and other telltale stuff.

Hi, Adrienne! :D
Curiously in the interview César talked about another Adrienne.  :)
Title: Re: TSL Updates!
Post by: snabbott on April 13, 2016, 10:15:13 AM
I've found at Adventure-Treff an interview (http://www.adventure-treff.de/artikel/interviews.php?id=81&lang=eng) with César Bittar from 2011. It is about TSL and other telltale stuff.

Hi, Adrienne! :D
Curiously in the interview César talked about another Adrienne.  :)
Nope. Same Adrienne. One of the heroes of The Silver Lining! :D
Title: Re: TSL Updates!
Post by: waltzdancing on April 15, 2016, 06:51:26 PM
Glad to meet you Signore Buchelli. The real heroes were the fans who banned together and sent me the letters, and emails. I just mailed them :)
Title: Re: TSL Updates!
Post by: Signore Buchelli on April 16, 2016, 09:52:56 AM
Nope. Same Adrienne. One of the heroes of The Silver Lining! :D
Glad to meet you Signore Buchelli. The real heroes were the fans who banned together and sent me the letters, and emails. I just mailed them :)
Glupsss... Sorry, Steve & Adrienne! :( How were your feelings about defeating 2 giants: Vivendi and Activision?  :whip: I didn't know anything about that 'war' until this month.

Nice to meet you too, Adrienne. All of you around here are heroes for me. A thousand thanks for your effort to make a reality such a beautiful and epic adventure!!  :bow:
Title: Re: TSL Updates!
Post by: waltzdancing on April 16, 2016, 03:12:41 PM
I was only part of the Activision one. I had no clue about this project during the Vivindi shutdown.

I wouldn't say they were defeated because now we have TSL as well as King's Quest 2015. The protest showed them that there were still people out there in the community that loved these games. I remember getting letters and emails from all over the world. Isreal, Spain, Russia, it was pretty wild. I don't remember how long it lasted but there were times it felt hopeless but no matter how hard things got, we had to keep pushing though. It was a big life lesson.
Title: Re: TSL Updates!
Post by: Shalkar on April 17, 2016, 07:29:15 PM
No Chapter 5 yet an man oh man life still passes us by. Is it done yet?  :rofl:
Title: Re: TSL Updates!
Post by: snabbott on April 18, 2016, 05:59:03 AM
Glad to meet you Signore Buchelli. The real heroes were the fans who banned together and sent me the letters, and emails. I just mailed them :)
True, but you and David did a great job of organizing the campaign! :D

If I remember correctly, Cat (koko_99_2001) organized the Vivendi campaign. :D
Title: Re: TSL Updates!
Post by: Shalkar on April 18, 2016, 03:49:30 PM
As Sherlock Holmes says, Case of the Serrated Scapel, my hair will turn gray by the time the game is finished.
Title: Re: TSL Updates!
Post by: Signore Buchelli on April 19, 2016, 10:19:50 AM
As Sherlock Holmes says, Case of the Serrated Scapel, my hair will turn gray by the time the game is finished.
:no: not heroe, see ya at June
Title: Re: TSL Updates!
Post by: Signore Buchelli on April 19, 2016, 10:24:26 AM
I wouldn't say they were defeated because now we have TSL as well as King's Quest 2015.
2 better than none.  :)
Quote
I don't remember how long it lasted but there were times it felt hopeless but no matter how hard things got, we had to keep pushing though. It was a big life lesson.
Never give up, well done. Thanks for replying.
Title: Re: TSL Updates!
Post by: GrahamRocks! on April 19, 2016, 12:10:32 PM
As Sherlock Holmes says, Case of the Serrated Scapel, my hair will turn gray by the time the game is finished.
:no: not heroe, see ya at June
What? *confused*
Title: Re: TSL Updates!
Post by: Numbers on April 19, 2016, 04:27:32 PM
Yeah, I have no idea what that was supposed to mean. Either way, just ignore Shalkar.
Title: Re: TSL Updates!
Post by: Signore Buchelli on April 20, 2016, 12:30:27 AM
As Sherlock Holmes says, Case of the Serrated Scapel, my hair will turn gray by the time the game is finished.
:no: not heroe, see ya at June
I wrote too quick. I meant "not hero". GrahamRocks!, Numbers and ... yes (heroes for me).
Title: Re: TSL Updates!
Post by: GrahamRocks! on April 20, 2016, 06:10:23 AM
I figured that, but what are you talking about?
Title: Re: TSL Updates!
Post by: Numbers on April 20, 2016, 11:00:05 AM
It's the "see ya at June" part that we don't understand.
Title: Re: TSL Updates!
Post by: GrahamRocks! on April 20, 2016, 02:06:52 PM
How am I a hero to you? I'm not on the Phoenix team, I wasn't there for the "Save TSL" campaign (by the time I knew what TSL was, the four episodes we have were already underway), and while I consider myself a good person, I haven't said anything inspiring lately...
Title: Re: TSL Updates!
Post by: Numbers on April 20, 2016, 02:54:08 PM
And I'm about as heroic as the Punisher.
Title: Re: TSL Updates!
Post by: Signore Buchelli on April 21, 2016, 01:07:01 AM
It's the "see ya at June" part that we don't understand.
At June Shalkar will write the same post:
No Chapter 5 yet an man oh man life still passes us by. Is it done yet?  :rofl:
Title: Re: TSL Updates!
Post by: Signore Buchelli on April 21, 2016, 01:18:48 AM
How am I a hero to you? I'm not on the Phoenix team, I wasn't there for the "Save TSL" campaign (by the time I knew what TSL was, the four episodes we have were already underway), and while I consider myself a good person, I haven't said anything inspiring lately...

And I'm about as heroic as the Punisher.

1934 and 1032 posts!! :o And, in your posts I've seen, always supporting TSL5 & Phoenix Team. :yes:

Don't you like to be heroes? I will not repeat it, don't worry! ;P
Title: Re: TSL Updates!
Post by: GrahamRocks! on April 21, 2016, 05:11:15 AM
Oh! :) Well, thanks! And yes, I do like playing heroes. That's why I like Graham so much.
Title: Re: TSL Updates!
Post by: Numbers on April 21, 2016, 10:43:18 AM
At June Shalkar will write the same post:
No Chapter 5 yet an man oh man life still passes us by. Is it done yet?  :rofl:

Knowing him, he'll probably write the same post next week.
Title: Re: TSL Updates!
Post by: Signore Buchelli on April 24, 2016, 07:45:15 AM
Glad to meet you Signore Buchelli. The real heroes were the fans who banned together and sent me the letters, and emails. I just mailed them :)
True, but you and David did a great job of organizing the campaign! :D

If I remember correctly, Cat (koko_99_2001) organized the Vivendi campaign. :D
Thanks for the information, Steve.  :)
I know that the software-testing is too hard, very tedious and an invisible work for users/players. If the videogame-testing is similar, and considering that you do it selflessly for TSL5, you are a superhero for me.  :bow: :bow:

That said, I don't understand the 'stars' rating:
- koko_99_2001 (Cat): Beta Tester, Phoenix Legend, 21019 posts = 13 yellow stars
- snabbott (Steve): Beta Tester, Globar Moderator, Phoenix Groupie, 5188 posts = 5 green stars
- waltzdancing (Adrienne): Magical Genie, 1746 posts = 7 yellow stars
Why?  :stars:
Title: Re: TSL Updates!
Post by: GrahamRocks! on April 24, 2016, 12:08:41 PM
I've been wondering that myself.
Title: Re: TSL Updates!
Post by: kyranthia on April 25, 2016, 10:40:01 PM
I thought the number of yellow stars was to denote the ranks of the posters.  Like the Wizard's Slave to Silly Adventurer and such.  Green I thought was for Phoenix Staff and forum moderators.  But I could be wrong.
Title: Re: TSL Updates!
Post by: Signore Buchelli on April 26, 2016, 10:14:12 AM
I thought the number of yellow stars was to denote the ranks of the posters.  Like the Wizard's Slave to Silly Adventurer and such.  Green I thought was for Phoenix Staff and forum moderators.  But I could be wrong.
Thanks, kyranthia. Nice to meet you.  :) It looks logical.
Title: Re: TSL Updates!
Post by: Signore Buchelli on May 03, 2016, 12:10:32 PM
I just finished my first playthrough, and I have to agree. I couldn't ask for a better ending. Well, it will be perfect when all the stand-in props, etc. are replaced with the real things.
Did you find the hidden Suffer of TSL5?

The attached image is the hidden 'Cedric Suffer' from Episode 4. It reminds me somebody around here.  ::)
Title: Re: TSL Updates!
Post by: Numbers on May 03, 2016, 01:29:09 PM
The attached image is the hidden 'Cedric Suffer' from Episode 4. It reminds me somebody around here.  ::)

Yep, couldn't agree more.

Shalkar, this is you. Just in case you couldn't figure it out.
Title: Re: TSL Updates!
Post by: GrahamRocks! on May 03, 2016, 01:34:21 PM
I can't be the only one who finds the idea of having stand-in props in cutscenes really funny, am I? Like, instead of people, they're coat racks or potted plants?
Title: Re: TSL Updates!
Post by: Chrury on May 04, 2016, 02:39:50 AM
Apologies for the lack of updates. No news is no news. Various hiccups here and there.

The temp thing I mentioned is wrapping up. As are a number of POS/POP items. Not a day goes by that Rich doesn't say "We might be able to finally put some time into TSL and [REDACTED]." So even with Cesar disappearing again (he's like a pleasant smell sometimes >_>), hopefully more will start moving.

Again, apologies. And do try to keep the thread on topic, hmmk?

I can't be the only one who finds the idea of having stand-in props in cutscenes really funny, am I? Like, instead of people, they're coat racks or potted plants?
We don't go quite that silly but we'll make sure to take some in-dev screenshots for a post-mortem.
Title: Re: TSL Updates!
Post by: Signore Buchelli on May 04, 2016, 11:19:42 AM
Welcome home, Chury!  :) There is no reason to apologize.

Is there a hidden Suffer in TSL5?

Could you record and publish an one-minute-video with the current appearence (a teaser or kinda)?
Title: Re: TSL Updates!
Post by: GrahamRocks! on May 05, 2016, 10:46:59 AM
Pet peeve of mine: People NEVER check the forums anymore, so therefore everyone automatically assumes that the designers abandoned TSL episode 5 and talk s*** about the company for it.

I *really* want to rant about the people who hate on the company just because you're being so slow with TSL's last episode. Calling you guys Pieces of s***, acting very bitter about the wait, saying that you have no respect for your fans, that five years is unacceptable...

Do these people not realize that it took ten years for this game to come out at all?! That telling the designers stuff like that is very discouraging to them, making them, y'know, NOT want to work on the episode at all? That people have lives outside of game design and TSL makes them no money, so it has to be on the backburner because they need to eat and pay bills and stuff? That there's no one team working on all the games and complaining to everyone is useless because some people aren't and have never worked on TSL? That it takes time to move EVERY asset you've made over the past decade to a completely different engine, which is/was bound to take awhile? That complaining about the wait is doing NOTHING to help make it go faster and, in fact, making things worse?!
Title: Re: TSL Updates!
Post by: Signore Buchelli on May 06, 2016, 12:41:32 AM
I got your back, GR.
Title: Re: TSL Updates!
Post by: GrahamRocks! on May 06, 2016, 01:25:55 AM
Sorry, I just... needed to get that off my chest. Saw someone on your FB page in your latest post saying stuff like that, and I linked him this very page and yet he didn't think it was good enough. I so wanted to blow up on him and tell him what I said above, but I'm afraid of starting a big argument there.

At least here you guys understand my frustration.
Title: Re: TSL Updates!
Post by: Signore Buchelli on May 06, 2016, 06:36:21 AM
FB page? What's that?
Title: Re: TSL Updates!
Post by: GrahamRocks! on May 06, 2016, 07:51:51 AM
Facebook. Social media thing.
Title: Re: TSL Updates!
Post by: snabbott on May 06, 2016, 09:04:42 AM
I just finished my first playthrough, and I have to agree. I couldn't ask for a better ending. Well, it will be perfect when all the stand-in props, etc. are replaced with the real things.
Did you find the hidden Suffer of TSL5?
No, I didn't. I had forgotten about that - there was supposed to be one.
Title: Re: TSL Updates!
Post by: Chrury on May 06, 2016, 09:12:54 AM
Did you find the hidden Suffer of TSL5?
No, I didn't. I had forgotten about that - there was supposed to be one.

While I have logic-ed in a...different... easter egg, we don't have a suffer figured out yet. I have a few ideas for where to put him though.
Title: Re: TSL Updates!
Post by: KatieHal on May 06, 2016, 09:28:45 AM
I'll have to take a look at which Suffer is due for this episode, I know we had one and I think a place in mind to hide him.
Title: Re: TSL Updates!
Post by: GrahamRocks! on May 06, 2016, 09:31:04 AM
I seem to remember someone brought up it was the Voodoo Suffer, though that could have changed since then.
Title: Re: TSL Updates!
Post by: Signore Buchelli on May 08, 2016, 01:45:48 AM
Facebook. Social media thing.
Not for me. Too quick. I haven't enough time.  :(
Title: Re: TSL Updates!
Post by: Signore Buchelli on May 08, 2016, 01:51:42 AM
I seem to remember someone brought up it was the Voodoo Suffer, though that could have changed since then.
Very good memory, GR! 3 points for you:  :thumbsup: Thanks to GR I've found your post (http://www.postudios.com/blog/?p=819) (Katie) about the Suffers.

Thanks to everybody for your entries. Cool people.
Title: Re: TSL Updates!
Post by: Haseth on May 08, 2016, 09:35:05 AM
This is the thread for official TSL updates.

I last gave a major update in March, which you can read here (http://www.postudios.com/blog/forum/index.php?topic=14394.msg361382#msg361382).

Today, I have some good news: we can actually play through all of Episode 5 from front to back!

Now this is far from saying it's DONE--just that we have enough of the logic and placeholders in there such that it's possible to get from start to finish, and that logic is all working right now. There's still a ways to go, but that we can actually play through the whole thing is definitely a big step.

Our current percentages stand at:
  • Game logic and programming: 95%
  • Props: 80%
  • Backgrounds: 70% (without polish)
  • Cinematics: 55%
  • Characters: 30% (including uprezzing and rigging)

So, good job team, and keep tuning in for more updates!

Can we get an update?
Title: Re: TSL Updates!
Post by: Chrury on May 08, 2016, 10:44:52 AM
This is the thread for official TSL updates.

I last gave a major update in March, which you can read here (http://www.postudios.com/blog/forum/index.php?topic=14394.msg361382#msg361382).

Today, I have some good news: we can actually play through all of Episode 5 from front to back!

Now this is far from saying it's DONE--just that we have enough of the logic and placeholders in there such that it's possible to get from start to finish, and that logic is all working right now. There's still a ways to go, but that we can actually play through the whole thing is definitely a big step.

Our current percentages stand at:
  • Game logic and programming: 95%
  • Props: 80%
  • Backgrounds: 70% (without polish)
  • Cinematics: 55%
  • Characters: 30% (including uprezzing and rigging)

So, good job team, and keep tuning in for more updates!

Can we get an update?

It's been almost a year already? Darn.

Well if you've been reading this thread, you'll know that almost everything has been inching along. I think I'd say only Characters hasn't had enough work to bump it's percentage. Not that people haven' been working on characters, just nothing finalized and in-game yet.

The rest you can bump up a few points.
Game logic & programming: 97%
Props: 98%
Backgrounds: 70%
Cinematics: 63%

hmm. oh yeah, Backgrounds are still in a sort of limbo. We know we have to do them but director stuff/camera stuff have to come first.
Title: Re: TSL Updates!
Post by: Signore Buchelli on May 11, 2016, 10:21:25 AM
Game logic & programming: 97%
Props: 98%
Backgrounds: 70%
Cinematics: 63%
Thans for the report.  :)
What about the lines of dialogue? Are all of them scripted or it depends on the other incomplete stuff?

I would like for Jason Victor and Amy Kurilo to repeat in TSL5. Is it possible? I love the confrontations between Jason/Graham and Amy/Narrator. My favourite is when Graham picks up some ocean water (3:08) (https://www.youtube.com/watch?v=qRtbo8Dm03k#t=03m08s) from the Isle of Wonder.

ADIOS!
Title: Re: TSL Updates!
Post by: Signore Buchelli on May 11, 2016, 10:27:39 AM
No, I didn't. I had forgotten about that - there was supposed to be one.
Have you begun testing the 'Unity 5' version of TSL5? Are there important differences with the previous version from your POV (tester and player)?
Title: Re: TSL Updates!
Post by: KatieHal on May 11, 2016, 10:43:44 AM
All of the dialogue is recorded for the episode--possibly one character has some more lines to record, I think, but it's at least 90% done and recorded. Jason Victor is indeed returning as Graham, although, alas, Amy Kurillo was not available to return as the narrator. However, we took the opportunity to do something a little different with the narration that I think people will enjoy. :)
Title: Re: TSL Updates!
Post by: GrahamRocks! on May 11, 2016, 11:14:26 AM
Awwww! :( I actually really liked Amy!

*wonders about narrator* Hmmm... first person narrative ala the new game?
Title: Re: TSL Updates!
Post by: snabbott on May 11, 2016, 11:34:54 AM
No, I didn't. I had forgotten about that - there was supposed to be one.
Have you begun testing the 'Unity 5' version of TSL5? Are there important differences with the previous version from your POV (tester and player)?
I've done some minimal testing of the Unity 5 version. The biggest difference is that videos play in the editor - previously that was only possible in the Pro version. I've been really busy with my job (software testing) and life (kids).

Awwww! :( I actually really liked Amy!
Me, too. :( I was sad that she wasn't able to do it, but it sounds like she's pretty busy.
Title: Re: TSL Updates!
Post by: Signore Buchelli on May 11, 2016, 12:47:47 PM
I've been really busy with my job (software testing) and life (kids). ............ I was sad that she wasn't able to do it, but it sounds like she's pretty busy.
Don't worry, please. I understand perfectly that it is very difficult to make time where there is none. And I never forget that this is a fan game that does not provide any money for all of you. Still the reports of Chris and Katie indicate that the game goes forward and most of the work is already done. Cheer up!  :)

Thanks a lot to:
- Amy Kurillo for the good times we've been listening to her.
- Jason Victor for the above plus making time for TSL5.

However, we took the opportunity to do something a little different with the narration that I think people will enjoy. :)
Hummm... It sounds very intriguing! I remember a Homalyn somewhere ...
Title: Re: TSL Updates!
Post by: KatieHal on May 16, 2016, 01:39:49 PM
Haha, no it's not me narrating. :)
Title: Re: TSL Updates!
Post by: Blowfish64 on May 25, 2016, 12:45:56 AM
All of the dialogue is recorded for the episode--possibly one character has some more lines to record, I think, but it's at least 90% done and recorded. Jason Victor is indeed returning as Graham, although, alas, Amy Kurillo was not available to return as the narrator. However, we took the opportunity to do something a little different with the narration that I think people will enjoy. :)

Interesting.  Does her lack of availability have anything to do with the fact that it's been FIVE YEARS since this game (the one that your fans put you on the map for) was pushed to the back burner?
Title: Re: TSL Updates!
Post by: GrahamRocks! on May 25, 2016, 02:18:32 AM
*narrows eyes* And it took doubly that for the game to come out at all. I swear to God, every time I see someone complain about the wait for this game, I want to scream, "It took TEN YEARS for this to even exist beyond a demo! The fans should be lucky to have anything at all, and realize that 'hey, people have lives outside of game making! Especially a fan game made for free that has a very troubled production!' but no, no, it's always the producers that are f***ing ungrateful and should be insulted and called "pieces of s***", and not the people who constantly bitterly complain about the wait for episode five, which does nothing but slow things down and bring down encouragement to work on the game or post on here about it at all, because they know they'll never be satisfied with anything said about it, production wise."
Title: Re: TSL Updates!
Post by: Signore Buchelli on May 25, 2016, 08:09:32 AM
(the one that your fans put you on the map for)
POS is on the map because they made a GREAT work SELFLESSly. You are underestimating them and overrating yourSELF.

that are ungrateful and should be insulted
I thought that we (adventure gamers) were respectful people, but last months I'm beginning to think the opposite. What a pity that give me such opinions!  :( :( :'(
Title: Re: TSL Updates!
Post by: GrahamRocks! on May 25, 2016, 10:58:08 AM
Actually they've made more than one great work as Cognition and Moebius did pretty well with people too.
Title: Re: TSL Updates!
Post by: Quelea on May 25, 2016, 11:34:33 AM
Those who let themselves get impatient and angry about release dates/delays are rarely satisfied by the end product anyhow, which is a shame. Why ruin it for yourself like that?
Title: Re: TSL Updates!
Post by: Numbers on May 25, 2016, 12:40:06 PM
Blowfish64 has only made three posts on this forum so far, and has been consistently unpleasant and ungrateful in all of them. Let me tell you something, Blowfish: POStudios will work on whatever they want, independent of your hateful "contributions" to this forum. Your opinion doesn't matter, because you've done nothing to earn anyone's respect. Either grow up or get out, because we don't have the patience to put up with people like you, especially since your very first post was tearing into Cognition, and the other two posts are you complaining about TSL 5 taking too long, signs of an immature and impatient mind.
Title: Re: TSL Updates!
Post by: KatieHal on May 26, 2016, 07:36:28 PM
Thank you for your support, guys.

And no, it has nothing to do with the timeline of production. The vast majority of the voice recordings were completed years ago for Episode 5, as was the writing of it. Amy was unavailable at that time and we made adjustments in the script for that.
Title: Re: TSL Updates!
Post by: Numbers on May 27, 2016, 12:10:04 PM
I hope the new narration is the bored-sounding old man who narrated KQ5. Graham will look in his inventory only to find that he's lost everything in between chapters 4 and 5 and the narrator will say, "The pouch is EMPTY!"

And if you make it 90% of the way through the episode only to choke in the home stretch, the narrator will say, in his own dispassionate way, "Too bad. So close, yet so far away."
Title: Re: TSL Updates!
Post by: Quelea on May 27, 2016, 06:10:18 PM
I hope the new narration is the bored-sounding old man who narrated KQ5. Graham will look in his inventory only to find that he's lost everything in between chapters 4 and 5 and the narrator will say, "The pouch is EMPTY!"

And if you make it 90% of the way through the episode only to choke in the home stretch, the narrator will say, in his own dispassionate way, "Too bad. So close, yet so far away."

I agree, except that he should just say "QUIT."
Title: Re: TSL Updates!
Post by: Numbers on May 27, 2016, 08:06:51 PM
*Graham dies in a really stupid and embarrassing way*

Narrator (deadpan): Thanks for playing The Silver Lining.

Alternatively...

Narrator: Poor Graham. Shadrack shows no mercy.
Title: Re: TSL Updates!
Post by: Signore Buchelli on May 29, 2016, 12:55:03 AM
Thank you for your support, guys.
Thanks a lot to you for the GREAT stories you've written for us (silly adventure gamers): The Silver Lining, Cognition and the new funny lines at the confessional in GK20th.  :D :bow:
Title: Re: TSL Updates!
Post by: Signore Buchelli on May 29, 2016, 01:02:20 AM
*Graham dies in a really stupid and embarrassing way*
Stupid, embarrasing and VERY FUNNY way.

How many ways to die will be in TSL5? Less than 10 or more than 10? Wich is your favourite one in TSL1-4?
Title: Re: TSL Updates!
Post by: Numbers on May 29, 2016, 10:20:03 AM
I'm sure that there will be a fair amount of deaths, given this is the grand finale of the TSL series. My favorite death in the previous episodes was Graham stepping on the nail in the throne room.

Graham: YAAAAGGGHHH!
*A rock falls on Graham's head*
Graham (seemingly not in pain anymore): Hmm?
*A bunch of rocks fall on Graham's head*
Narrator: You should have listened to the guard, your maj-uh-STEE!
Title: Re: TSL Updates!
Post by: GrahamRocks! on May 29, 2016, 12:06:15 PM
Yeah, that death has always been kinda odd to me. Was it the yell that brought down the rocks or was him hopping around on one foot that did it? Either way, that ceiling's REALLY weak if it collapses from just that.
Title: Re: TSL Updates!
Post by: Numbers on May 29, 2016, 02:21:49 PM
I like to think Lt. Shorty deliberately booby-trapped the room to bump off any wayward adventurers who don't listen to her warnings.

My second-favorite death is going to the Winged Ones' city, taking the flying shoes off, and deliberately walking over the edge and into the abyss below. Graham even makes the same death scream he did during the nail death scene.

How great would it have been if instead of that soundbite of Jason Victor going "YAAAAGGGHHHH" they instead used Graham's death scream from KQ5? Just imagine Graham stepping on the nail, starting to do that long, dramatic scream, only for a rock to fall on his head, cutting off the scream and making Graham calmly say "Hmm?" before the rest of the rocks fall on his head and he goes back to screaming again.
Title: Re: TSL Updates!
Post by: AbsenceTodayHeirTomorrow on May 31, 2016, 09:08:02 AM
Hey guys, I've played all TSL games with my dad (with whom I've experienced the old KQ games 20 years ago) and we really enjoyed all the memories coming back up. I bet there are lots of guys like me, who just silently follow the conversation and updates in these forums. But after checking in again today, I just HAD to create an account to tell you guys how thankful I am. I feel like there aren't enough people who are telling you this: You are doing an awesome job with those games! We are so looking forward to playing episode 5, even if it takes another 5 years to be finished :)

I hope the new narration is the bored-sounding old man who narrated KQ5. Graham will look in his inventory only to find that he's lost everything in between chapters 4 and 5 and the narrator will say, "The pouch is EMPTY!"
That'd be awesome btw.
Title: Re: TSL Updates!
Post by: Signore Buchelli on June 01, 2016, 09:24:30 AM
Just imagine Graham stepping on the nail, starting to do that long, dramatic scream, only for a rock to fall on his head, cutting off the scream and making Graham calmly say "Hmm?" before the rest of the rocks fall on his head and he goes back to screaming again.
Far better, without doubt!  :thumbsup:

My favourite one is Graham being trapped by the grapevine (https://www.youtube.com/watch?v=FtKE41poR7o#t=02m00s).
Also, the death-sentence ("I want to love him and squeeze him and call him George!") is a reference to Bugs Bunny Ep 168 The Abominable Snow Rabbit (https://www.youtube.com/watch?v=Ujh_bTaXI94), a too hilarious episode!  :rofl:
Title: Re: TSL Updates!
Post by: Signore Buchelli on June 01, 2016, 09:31:33 AM
We are so looking forward to playing episode 5, even if it takes another 5 years to be finished :)
:thumbsup: I like patient people. Wellcome!!

Quote
there aren't enough people
I think there's a Facebook page somewhere. GrahamRocks! knows about it.
Title: Re: TSL Updates!
Post by: GrahamRocks! on June 01, 2016, 11:03:18 AM
Just search Phoenix Online Studios on Facebook. Or, you know, just scroll down to the bottom of any page and you'll see the icon. They got Twitter too.
Title: Re: TSL Updates!
Post by: Shalkar on June 03, 2016, 01:58:17 PM
Hi, everyone. I just wanted to say, I cannot wait for this release. Chapter 5 should be the icing of the cake an I cannot wait to play the game in order. Starting with chapter 1 through 4 then 5. After the final battle with Shardrack I think that's how it's spelled.

I love this game since childhood. I got my first IBM PC when I was about 9 years old. I started with King's Quest IV Pearls of Rosella. Then gradually got and completed the rest of them. Moved on to Quest for Glory, Space Quest, Leisure Suit Larry. Started getting older played almost the entire Adventure Genre in other brand named games.

But King's Quest holds a place dear to me. I am just hoping that it will be done this year an that would be most pleasing to me.

We will see :)

Title: Re: TSL Updates!
Post by: GrahamRocks! on June 03, 2016, 05:49:37 PM
Nobody turns on subtitles or looks at the credits apparently. It's S-H-A-D-R-A-C-K.

But hey, you sound sincere and you're not complaining for once, so I'm sure the guys appreciate it!
Title: Re: TSL Updates!
Post by: Numbers on June 03, 2016, 10:22:26 PM
Wow, Signore Buchelli correctly predicted the month Shalkar would come back. That being said, it's not a negative post, so I won't fault Shalkar for it.
Title: Re: TSL Updates!
Post by: KatieHal on June 04, 2016, 06:25:37 PM
Thank you and welcome, Absence! That's so awesome you and your dad are playing together. I love hearing things like that!!

And thank you Shalkar, as well!

Also, (ahem):

NAILS!!

 ;D
Title: Re: TSL Updates!
Post by: Signore Buchelli on June 05, 2016, 01:13:39 AM
I predicted the same negative post, but I'm glad I was wrong. I hope your post be the beginning of a beautiful friendship, Shalkar.  :) See you at August (2-4-6-8, like clockwork).
Title: Re: TSL Updates!
Post by: waltzdancing on June 15, 2016, 11:58:29 AM
One thing that helped keep everyone entertained during the development of the pervious episodes was the four winds newspaper. I would suggest looking that up if you are interested in other side stories.
Title: Re: TSL Updates!
Post by: Numbers on June 15, 2016, 03:08:31 PM
I should warn people just now getting into the Four Winds that any hint of menace that Lolotte, Lucreto and the Boogeyman had are completely destroyed in those stories, so read at your own risk.
Title: Re: TSL Updates!
Post by: waltzdancing on June 15, 2016, 09:50:34 PM
However that are many others that are very good. :) So you have to take the good with the bad.
Title: Re: TSL Updates!
Post by: Numbers on June 16, 2016, 04:47:54 PM
I'm not going to say that they're terribly written, because they're not--it's just that I don't think they're fantastically written either. Much like TSL itself, the writing's just kind of average. TSL has its well-written and performed moments, like the tower scene(s) in episode three. It also has its corny moments, like the conversation between Graham and Edgar in episode two, and the fourth wall-breaking narrator that caught so much flak back when episode one was first released.

I realize not everyone hates the narration in TSL, but I think that it's just way too long-winded and kind of gets in the way when you're just trying to play the game, not to mention self-indulgent (I'm still not happy about the narrator plugging her own website). And the Easter Eggs involving the narrator, Graham, and sometimes other members of the POStudios staff talking to each other just aren't that funny to me. And other Easter Eggs (like the Suffers or the Bonsai tree) probably aren't funny to newcomers who are just now getting into adventure gaming and have no idea why the ants in episode four keep turning the wooden block into other adventure game characters like Roger Wilco or Leisure Suit Larry, characters they've never heard of. Long story short, there are just way too many inside jokes in TSL, and they're often easier to find than the actual puzzle solutions.

Getting back to The Four Winds articles, I will again say that they're not terribly written, but they're also not exactly superb either. I wasn't amused by the attempt to humanize the Boogeyman, which I felt was a big disservice to one of my few highlights of KQ7. Lolotte got some backstory, but also turned into a nervous wreck who had none of the intimidation factor she had in KQ4. And apparently Lucreto's one weakness is the power of love. That's...good news...? At least Derek got in on the adventuring action, in addition to Andrew, one of the more sympathetic characters created by POStudios.
Title: Re: TSL Updates!
Post by: GrahamRocks! on June 16, 2016, 05:22:14 PM
I think I have an easier time with the writing in TSL because it, at the time I first played it, actually gave a damn about characterization at all. They didn't just go, "What Roberta said goes" and just stick to flat characters like AGDI did, but gave them something new. Sure it was different and controversial, but new=/= bad. If anything, seeing all those Easter eggs actually peaked my interest and made me broaden my horizons beyond KQ. Making me care about the characters is both strengths of the new KQ and of TSL.

Granted, there ARE a few moments where I don't like the writing. For example, the scene where Cassima and Graham talk, not in it's entirety, but the lines by Graham asking her to tell him about Alexander do kinda bother me because I figured he'd know most of this already. Not everything, mind you, but her bringing up that he's afraid of losing what he has I think is something Graham should have known already, even if he never talked to Alexander about it. Also, unless he was trying to hide it, you'd think Graham would have known Alexander was interested in the subject of magic. Then again, it IS a time of peace up until now, so he probably only learned it for practicalities sake.

Another example is in episode four, right after the Pandora's Scroll scene. Graham just learned all about what the Black Cloaks did in the past and their methods... and yet it doesn't click in his head until later, long after the player has pieces things together, that they're trying to undo time and reality itself even though they were reversing stuff like healing through their power as mentioned in the scroll he just got. The thing that happened in the past is now happening again in the present and only now does Graham take notice of it and it clicks in his head.
Title: Re: TSL Updates!
Post by: Numbers on June 17, 2016, 03:22:02 PM
I would argue that, although TSL gives characterization and depth to our heroes, it's not as smartly written as AGDI's games, flat though they may be. Contrast the death messages between TSL and KQ2+, for example. TSL's death messages tend to be needlessly lengthy and not particularly funny or clever--Graham falling through the grate in the floor in episode four, for example--whereas in KQ2+, you get some of, if not the absolute, best death messages in any KQ game, fanmade or otherwise.

Some of them are poetically written so that they rhyme. Some of them are clever. My favorite by far is taking too long to open the Sharkee vault, at which point the narrator informs you that "You had a window of opportunity, but you threw the latter out of the former." Some of them are hilarious. A good one is falling off the small ledge into the ocean, which gets you a message saying that "You have a quiet funeral, attended by all your new carnivorous friends." Some of them are genuinely creepy, like the message you get when you die via toxic swamp. But they're generally smart, short and sweet, and as they say, brevity is the soul of wit.

I was disappointed when playing KQ3 Redux to learn that the death messages had taken a massive step backwards. They were utterly devoid of the humor and goofy charm that made the first two KQ remakes so fun to die in. The KQ2+ message you get when you fall to your death, "You have just discovered the gravity of your situation," is replaced in KQ3 Redux with "Watch your step!" Come on, AGDI. Any idiot could have come up with that.

Getting back to TSL's writing, there are definitely slip-ups in it. When you were referring to Graham's conversation with Cassima, you were absolutely right about how awkward it was when Graham says to her, "What is Alexander like...as a man?" That's a bit of a personal question there, Graham. I'm also not fond of the part where Saladin says to Graham, "I'm just as clueless as you are." That's not very nice of Saladin to say, is it? I mean, they might as well have just had him say "I'm just as big of a dumb-ass as you are" and we would've gotten the same effect.
Title: Re: TSL Updates!
Post by: GrahamRocks! on June 17, 2016, 07:55:55 PM
I don't really mind the wordiness of TSL, but that's just me, and I have a bad habit of being very wordy myself as I'm sure you've noticed. And to be fair, that's probably the reason why there's a "Short Narrations" option. That and the ability to turn off the narrator's voice.

Still, no game, no story has perfect writing or humor. There's always going to be flubs somewhere. There are still a few jokes and lines in KQ2015 that I still don't get.
Title: Re: TSL Updates!
Post by: KatieHal on June 24, 2016, 05:58:53 AM
Overall, I don't disagree :) Most of TSL was written a looong time ago, and yeah, there's a lot we wouldn't do today, or would do differently if it were an official KQ game. Wordiness is definitely one of those things! As are in-jokes. The more you do, the better you get. :)
Title: Re: TSL Updates!
Post by: GrahamRocks! on June 24, 2016, 10:47:28 AM
Plus, like Infamous Adventures's King's Quest 3 remake, it WAS your first game. You can only hopefully learn from the mistakes you made.

Though I am curious, besides the wordiness, what you would have done differently or not at all nowadays more specifically?
Title: Re: TSL Updates!
Post by: Numbers on June 24, 2016, 07:23:36 PM
Plus, like Infamous Adventures's King's Quest 3 remake, it WAS your first game. You can only hopefully learn from the mistakes you made.

That's actually a pretty good analogy. IA's KQ3 remake is rather weak, and even IA themselves seem to view it as an old shame. Their SQ2 remake, on the other hand, knocked it out of the park, and that's the one that they promoted the most.

This doesn't just extend to IA either. For how good AGDI's other remakes were, their remake of KQ1 did very little to stand out. All of the text, music and artwork was lifted almost directly from SCI KQ1 with barely any new tweaks besides adding in voice acting and an Easter Egg here and there. Their next game, KQ2+, was friggin' amazing.

Meanwhile, POStudios went on to do Cognition, which got a considerable amount of positive feedback. All three teams learned from their first game, and all three teams had a very solid sophomore effort.
Title: Re: TSL Updates!
Post by: Signore Buchelli on June 26, 2016, 12:39:51 AM
there's a lot we wouldn't do today, or would do differently if it were an official KQ game. Wordiness is definitely one of those things! As are in-jokes.
I love too much the in-jokes and all kind of jokes, references, easter eggs, funny bugs and so.  :D

The Pink Poodle (http://www.postudios.com/blog/forum/index.php?topic=13802.msg358117#msg358117) case is really amazing!
Title: Re: TSL Updates!
Post by: Rock Knight on June 26, 2016, 10:19:39 AM
As someone who was one of TSL's biggest detractors years ago...We were all younger then. The missteps in TSL's writing aren't as glaring as they once seemed. It's easy to overindulge when you're working on something that's not only your first project, but also a massive labor of love. Years ago, I didn't agree with the direction TSL took KQ, especially in terms of the storyline. While I still have some misgivings with that aspect of the game, I can honestly say it is much much truer to the spirit of KQ than the new official game is, it is a greater sequel than that game is,  and that's a pretty astounding achievement considering the bulk of the writing for TSL was done by people who were young, not very experienced, and, I don't mean this disrespectfully, amateurs, working for free. The team at Phoenix created a game that can easily stand with the other entries in the series, and I look forward with anticipation to seeing the game completed.

Title: Re: TSL Updates!
Post by: Numbers on June 26, 2016, 02:16:42 PM
I love too much the in-jokes and all kind of jokes, references, easter eggs, funny bugs and so.  :D

That's okay, but "funny bugs" aren't really something a game developer should be striving for. I don't think there are that many game creators out there who say to themselves, "Well, there's a huge game-breaking glitch in here...but it's funny, so what the hell, let's just leave it in."
Title: Re: TSL Updates!
Post by: VampirateLoyal on June 26, 2016, 05:31:13 PM
*Blows dust off of old account* Hey everyone!

Soo, I have been a mostly silent follower of this game since it was first being designed way WAY back when the preview images kind of looked like characters from Sims 1 against the backdrops from the old games (and I was excited about it THEN!)
I also wrote a story for my college paper a long time ago about the stuff with Vivendi and Activision; and upon the new release of TOG's King's Quest, I started to get worried that they had shut you all down for good.
It is so, so awesome to see these updates, and I cannot wait to finish all five chapters of this amazing game. It's been years since I played the first two chapters, and I'm currently unable to play any of them due to the fact that I have a Macbook instead of a PC (I'm hoping to find a way to Wineskin them and play them that way), but I remember how true to the series it all was, and how happy I was to see scenes from the sixth game, which was my favorite. When I saw the screenshots from Chapter 5's preview, I literally screamed at the Ooga Booga picture.
I know this is taking a lot of time and people are working on the sidelines trying to kick through this last stretch, but oh MAN the work put into this so far I'm already positive this is going to be awesome.
I've recently started re-playing the old games to get over a really long state of depression, so I'll probably drop in again from time to time to talk about King's Quest when I've run out of things to play.
Anyway, just wanted to stop by here first and say again, thank you thank you thank you!
Title: Re: TSL Updates!
Post by: KatieHal on June 27, 2016, 07:05:03 AM
Thanks everyone! And welcome back, Vampirate :)

What else would I change...this is just my list, though we've talked about this before amongst the team as well, so some of it comes from that. I wouldn't tie it QUITE so tightly to the originals. This is a bit less of an issue in the released version but in the original, longer, script, we tied in EVERYTHING and it was far too much. Even in the game as it is, we put a little too much effort into tying together certain things, villains, characters, storylines, etc. Since we edited the storyline into the 5 eps "mid-stream", if you will, the cobbling together is rather clumsy in some spots. Certain things would've been easier to just cut rather than finding a reason for them to still exist, if we had the chance to rewrite it instead of work with what we already had written, recorded/created, etc.
Title: Re: TSL Updates!
Post by: Numbers on June 27, 2016, 01:46:13 PM
Yeah, I think Hakim's ominous comment about Mordack, specifically the "stories where the villain never dies" bit, feels a bit sloppy, given that...well, Mordack is dead, killed off for real in The Four Winds, and not coming back. It feels like foreshadowing something that will never happen. Another bit is Jollo making an offhand remark about Alhazred escaping from the dungeon, then never bringing it up again, even though an event like that should be kind of a big deal.
Title: Re: TSL Updates!
Post by: KatieHal on July 01, 2016, 08:28:15 AM
Yeah--in the original, much-longer script, those villains were going to show up again later on. EVERY villain was going to show up alter on, which, in retrospect, is way too fanfic gone wild!
Title: Re: TSL Updates!
Post by: GrahamRocks! on July 01, 2016, 10:29:37 AM
Speaking of that, I heard once someone bringing up that the game was good but a bit "fanfic-y" at times. Except this is a fan made game, using your own concepts and ideas and expansions on canon which were never there or were different in the original canon (which is what an actual GOOD fanfic does, not the stereotypical bad ones which everyone focuses on) so technically, unless you go for something like AGDI's remake of 1 which added almost nothing new besides voice acting, the graphics turned into VGA (which admittedly did look gorgeous), a couple new descriptions (like the dagger) and one new death... isn't EVERY fan game "fanfic-y" of a sort? Don't see why you guys were singled out when, really, stuff that you did had been done before like involving the BCS, having every villain be connected, having some greater destiny for the Daventry Royal Family...
Title: Re: TSL Updates!
Post by: Numbers on July 01, 2016, 12:19:49 PM
I guess you could say that, while there's no problem with having continuity tie-ins here and there, there are cases where it becomes "continuity porn," where there's simply too much stuff all tying together. In some instances, ambiguity is more appreciated than having a solid answer for every little plot thread. I don't know that anyone cared about the Witch of the Dark Forest from KQ5 getting stuck inside a lamp, but she got brought back for The Four Winds regardless.
Title: Re: TSL Updates!
Post by: MangoMercury on July 03, 2016, 03:08:26 PM
I forone appreciate the in-jokes but then they were something of an era :V
Title: Re: TSL Updates!
Post by: Numbers on July 03, 2016, 09:05:04 PM
Yeah, they haven't aged well, have they?
Title: Re: TSL Updates!
Post by: waltzdancing on July 04, 2016, 11:59:59 PM
I can say that some, if not all the stories in the four winds were just for fun. They were ideas that the writers had about various parts of the game. All the stories there are fan fiction. If I can remember correctly, none of the stories there were even tied into the game. It's been a while since I looked so if I am wrong, remember I am human :)
Title: Re: TSL Updates!
Post by: GrahamRocks! on July 05, 2016, 07:38:35 AM
Nah, some of them were. There's the thing with Alhazred escaping, the announcement of Rosella and Edgar's engagement, the very first article deals with Alexander and Cassima's wedding and coronation, there's the failed attempt at opening Chessboard Land and o the public, the Horoscopes by Madam Mushka...
Title: Re: TSL Updates!
Post by: waltzdancing on July 05, 2016, 09:09:09 PM
While the Four Winds played in the realm of King's Quest we did try to look beyond King's Quest and tried to expand the universe a bit but none that directly related to TSL. All fan fiction takes place in an already established world so there is bound to be cross over. I'm not trying to start and argument, I just have a personal connection to the writers and dislike that their work is being ragged on. I understand and respect your opinion about it but remember that it was done for fun and to build a resume and ask that you please respect the authors' imagination. .
Title: Re: TSL Updates!
Post by: GrahamRocks! on July 05, 2016, 10:20:16 PM
Sorry if I was too harsh!
Title: Re: TSL Updates!
Post by: snabbott on July 06, 2016, 10:00:12 AM
I guess you could say that, while there's no problem with having continuity tie-ins here and there, there are cases where it becomes "continuity porn," where there's simply too much stuff all tying together.
Numbers is the anti-Baggins (not a bad thing ;))!
Title: Re: TSL Updates!
Post by: waltzdancing on July 06, 2016, 12:08:51 PM
Sorry if I was too harsh!

It's okay. I just get defensive about people's hard work :) Especially when I knew how proud they were of their work.
Title: Re: TSL Updates!
Post by: Numbers on July 06, 2016, 03:21:23 PM
Numbers is the anti-Baggins (not a bad thing ;))!

Well, when you put it that way...

I distinctly remember Bludshot saying that the KQ Omnipedia had articles about TOG's continuity not fitting the old series' continuity, and at one point brought up the disparity between TOG's goblins and the MoE goblins as proof that TOG's KQ isn't canon. Because we all know how consistent the old games were with their fantasy creature treatment. Remember how the trolls stayed exactly the same in between games? No difference between the KQ1 bridge troll, KQ4 cave troll, and KQ7 Vulcanix trolls. No difference whatsoever.

It's okay. I just get defensive about people's hard work :) Especially when I knew how proud they were of their work.

My apologies if I pissed you off. My writing style isn't the same as TFW's is, hence why it's not to my liking. But I'm not personally trying to drag those authors down. I'm just pointing out what I didn't like about them, and I would still recommend people read TFW if they want supplementary material for TSL.
Title: Re: TSL Updates!
Post by: GrahamRocks! on July 06, 2016, 05:07:55 PM
And for all my dislike of those scenes I pointed out (and admittedly the "How is Alexander as a person?" line by Graham makes me moreso confused rather than annoyed unlike the scene where Graham doesn't get the Black Cloaks plan which did annoy me), the rest of the writing is really good!

And I can totally understand why you're defending it so much, because I actually do the same thing! Especially when this was and is, in my mind, one of the best KQ games I'd ever played simply because of the writing and characters. Nobody before or since has gone into so much detail! And while the new game has surpassed TSL as my favorite, I'll always have a soft spot for it.

And to be fair to the Omnipedia and Bludshot here... I think by episode 3, most of the fanbase has kind of figured that they're taking the Marvel route anyway, so to speak. Which is fine by me!

And normally I probably would be agreeing about the Baggins thing, but... I don't like bashing or cracking jokes about him anymore, now that I've actually met him over FB. He's actually a really nice guy and has matured a lot, and I feel terrible for hating and being so harsh to him now.

Also, defending people's hard work especially in writing... I know how that feels. I'm defensive and stubborn about "my babies" too.
Title: Re: TSL Updates!
Post by: waltzdancing on July 06, 2016, 06:08:30 PM
My apologies if I pissed you off. My writing style isn't the same as TFW's is, hence why it's not to my liking. But I'm not personally trying to drag those authors down. I'm just pointing out what I didn't like about them, and I would still recommend people read TFW if they want supplementary material for TSL.
To bad the four winds isn't going. I would like to read some of your stuff :) It was always a treat to see different writing styles.
Title: Re: TSL Updates!
Post by: Numbers on July 06, 2016, 08:06:54 PM
I'm considering doing my own "re-imagining," if you will, of the entire KQ franchise, including The Wizard and the Princess, AGDI's remakes, TSL, and TOG's continuity via a set of "novelizations." I've actually started The Wizard and the Princess, and of course, I'm taking extreme liberties with the game's non-existent plot and characters (not that I think anyone would mind this). I've already outlined how each chapter will play out. Unfortunately, I only wrote the first five chapters and I haven't touched it in over a year. Needless to say, my interpretation is considerably darker than the actual game is, which is why I'm not advertising it as a KQ story, just a story set in the KQ universe.

It's a small, self-contained story that stands on its own without delving too deeply into characters and locations from other games, besides the fact that it's set in Serenia, which is where the first half of KQ5 takes place. I won't begin work on the remaining KQ "novelizations" until work is completed on TOG's KQ and TSL episode 5 is released. I want to know what the whole story is before I start the remaining games.
Title: Re: TSL Updates!
Post by: GrahamRocks! on July 06, 2016, 08:53:32 PM
Sounds cool.
Title: Re: TSL Updates!
Post by: waltzdancing on July 06, 2016, 09:40:57 PM
Very interesting. I've been writing my own novel for four years now. I use it as a stress outlet. It's funny when I go back to reread them because I can remember what stupid thing happened at work or what good thing. Usually it was pretty stupid :) It's fun to create a world or interact with another world.
Title: Re: TSL Updates!
Post by: Numbers on July 07, 2016, 01:28:00 PM
Writing is definitely a good stress outlet. I had a college class in which there were barely any students and the teacher was awkward, socially inept, and could barely teach anything at all, so I just sat in the back of the class writing stuff on my laptop and not paying any attention. I still passed the class with flying colors, which says more about the (lack of) quality of the class than it does about me.

Going more into detail about my interpretation of the series, I'm looking to make it more tonally consistent than the games themselves are. KQ1 and 2 were both very similar in tone, with whimsical locales and creatures, while 3 was a step into darker territory. 4, of course, is very dark, while 5 is completely opposite of 4 in tone. 6 adopts a more serious tone while not shying away from the silliness of the earlier games. 7 fully embraces goofiness, hence my dislike of it, and once again, the series changes notes as MoE ended up being needlessly bleak and violent, to the point that it probably would've gotten an M rating if the graphics weren't so primitive. Meanwhile, the AGDI remakes have their silly moments, but are well-written enough that I like them more than the original works they were based on. TSL has a much more serious tone, while, yet again, TOG fully embraces campy territory.

I'm looking to unite them under a more focused banner. When I get around to doing the first three, they will mostly follow in the footsteps of AGDI's remakes, since, frankly, I like their versions more. 4 will be appropriately grim and dark, though I don't intend for it to enter into "grimdark" territory. 5 will be more serious while still having moments of levity. 6 will be a risky venture, to be sure, but I'll deal with that as it comes. 7 will obviously be darker than the game itself is, while Mask will be considerably lighter and less oppressive, and perhaps be foreshadowed by earlier entries so that the character of Connor doesn't come out of nowhere, and maybe a bit of TFW plot will be integrated as well. My final entry will be TSL-based, and I intend to make it more emotionally charged than the previous entries, similar to how the game itself is more dramatic than the rest. But, as I've stated before, I won't begin work on this series until TSL and TOG's chapters are both finished. I want to know the end result in both games before I start, so I don't end up making crap up as I go along.
Title: Re: TSL Updates!
Post by: GrahamRocks! on July 07, 2016, 01:57:00 PM
Yeah, that'd be something I'd worry about is you going TOO dark for the sake of wanting or thinking it needs to be darker. I'd imagine you're going for a darker approach... within reason, not just adding in horrible things happening to the characters, pointless death, blood and gore and so on just because it's dark and edgy.

But I should know you better than that. :) No matter what, I think you'll do far better than this tripe: http://wolfkroger74.deviantart.com/art/QFG-Preludes-Vol1-Pg32-555900669
Title: Re: TSL Updates!
Post by: Numbers on July 07, 2016, 04:23:36 PM
I won't make my treatment of KQ7 gory or anything just because I dislike the game's goofiness. However, I'm not averse to making the Boogeyman the epitome of creepiness, just because that's how the Boogeyman rolls. However, it should be noted that in the backstory to the game, the headless horseman got decapitated by Malicia's gargoyle, which was not shown onscreen for obvious reasons. I'm thinking that when I get to that part, it'll be presented in a similar manner to what happens in a movie when someone gets killed violently by a monster, but for the sake of tastefulness, you only see their silhouette.

Also...

But I should know you better than that. :) No matter what, I think you'll do far better than this tripe: http://wolfkroger74.deviantart.com/art/QFG-Preludes-Vol1-Pg32-555900669

King Edward: "And if it were not for this SWOLLEN GOUT and ROTTEN' JAUNDICE I would be QUESTING along side YOU!"

(http://memesvault.com/wp-content/uploads/Facepalm-Meme-04.png)

King Edward: "Hence it has ALLUDED I and my VETERAN KNIGHTS, we are TOO OLD and TIRED!"

(https://farm3.staticflickr.com/2844/9315722408_d3a8892dd7.jpg)

Graham: "I fear not WITCH nor WING of NIGHT, while upon my QUEST I shall also FIND and KILL this DAHLIA CHILDSBANE, as well as ANYONE or anything that gets in MY way!"

(http://i2.kym-cdn.com/photos/images/newsfeed/000/698/489/2f7.png)

...where do I even begin with dialogue like that?
Title: Re: TSL Updates!
Post by: GrahamRocks! on July 07, 2016, 09:23:40 PM
*bursts out laughing*

Despite my extreme dislike of this comic (and yes, the horribly stilted and grammar poor dialogue is part of that, the artwork, lack of worldbuilding, the unlikable characters, and the lack of understanding of already established lore such as Erana's Peace don't help), I keep reading it just to see how bad it can get. How low they can sink. That and I'm writing down a recap/MST type thing, and plan to eventually summarize the comic on the King's Quest Omnipedia, at least these specific parts. The rest shall be detailed in the Quest for Glory Omnipedia.

I was actually quite pissed when I saw that they f***** up Graham's character so badly in ONE LINE. Not even a Bravery!Graham would say that and that's a Graham who avenged Achaka by firing an arrow at the Dragon's eye! Say what you want about how they characterize Graham in TOG's version, even they'd never do that.

I did manage to laugh a couple times at the comic though... at times where I doubt the intent was humorous. Once at Graham's expression during a part that's SUPPOSED to be an "oh no!" moment (his face looked like this:  :D ), and again a little later at a line Dahlia said where she asked Graham, "How'd you get in here?!" and called her barrier magic thing a "barrier of glam" which... *giggles* I know what she's talking about, like a "glamour" spell that disguises things magically, but the way she worded it as glam just makes me think "pink sparkly girly fashion".

Quote
I won't make my treatment of KQ7 gory or anything just because I dislike the game's goofiness. However, I'm not averse to making the Boogeyman the epitome of creepiness, just because that's how the Boogeyman rolls. However, it should be noted that in the backstory to the game, the headless horseman got decapitated by Malicia's gargoyle, which was not shown onscreen for obvious reasons. I'm thinking that when I get to that part, it'll be presented in a similar manner to what happens in a movie when someone gets killed violently by a monster, but for the sake of tastefulness, you only see their silhouette.


Makes logical sense to me! I wish you all the best of luck!
Title: Re: TSL Updates!
Post by: waltzdancing on July 07, 2016, 09:48:30 PM
Wow, Numbers! I love that idea! I wish you all the luck with that. I was maybe 8 or 9 at the time when I met the Boogyman and because of him I became afraid of the closet and under my bed.
Title: Re: TSL Updates!
Post by: Signore Buchelli on July 08, 2016, 01:47:42 AM
2 posts about TSL5 at Facebook: https://www.facebook.com/PhoenixOnlineStudios/posts/1151253128259451 (https://www.facebook.com/PhoenixOnlineStudios/posts/1151253128259451)
Title: Re: TSL Updates!
Post by: Numbers on July 08, 2016, 04:56:27 PM
I was actually quite pissed when I saw that they f***** up Graham's character so badly in ONE LINE. Not even a Bravery!Graham would say that and that's a Graham who avenged Achaka by firing an arrow at the Dragon's eye! Say what you want about how they characterize Graham in TOG's version, even they'd never do that.

Indeed. Graham may be many things throughout his many interpretations, but one thing he definitively is not is bloodthirsty. Sure, he's killed a few of his opponents in the many different games. In KQ1, he flat out cheap shots Dahlia when she isn't looking. In KQ2+, you can have him kill the wolves if you fail to find the Wolfsbane, and he directly kills Llowh'wof. You can also choose to have him kill the lion guarding Valanice in both incarnations of the game, though you won't get a high score by doing so. In KQ5, of course, we have the infamous Yeti scene, and he takes out Mordack as well (canonically speaking). And I imagine that in TSL, besides Valanice, he stands the highest chance of being the one to deal the finishing blow on Shadrack. But he's not the king of Daventry because he enjoys killing. He only kills when he has no other choice.
Title: Re: TSL Updates!
Post by: GrahamRocks! on July 08, 2016, 06:25:15 PM
Indeed indeed. Taking down Dahlia here I can understand, because he's being ordered to. But everyone else who gets in his way? No, that's not Knightly at all. It cannot be a coincidence that these pages came out around AKTR's release, the setup for this being that Erasmus (or as I call him in my document, Sumsare because he's so much NOT like Erasmus that I don't even want to call him that) has been called upon by Crispinopher (who never even shows up to this meeting) and he's confronted by Manannan, Mordack and Hagatha who offer to let him join them if he goes to Daventry and kills Graham... and not only does Sumsare refuse, but it's also kind of implied that everything that's been happening in this comic is a result of Graham taking out Dahlia, so he's scapegoated too.

But I'm sure that even you're not going to take things this far. Despite you going for a darker atmosphere, I highly doubt that you're going to do this once you eventually get to Graham's games. Whether he's stoic or goofy, noble or commoner born, whether you emphasize his brain, brawn, heart or all three, the thing that nobody should forget is that Graham is a *good person* at heart. He's ALWAYS brave and kind at heart, whether he shows it or not, that's what he's known for as both a Knight and King. I never believed that he was "pure of heart" as that wording implies that he's perfect or impossible to have him do wrong like steal, cheat, lie, kill enc.
Title: Re: TSL Updates!
Post by: Numbers on July 08, 2016, 10:06:11 PM
Yeah, Graham can be noble without being pure of heart. In fact, when you play as him, the games often make you go out of your way to do incredibly stupid things.

(http://38.media.tumblr.com/8b06363058ccc8106459ec968df9d9ac/tumblr_ng1ogbkhGH1u2vjbpo1_500.gif)

Granted, some of those stupid things didn't actually happen...

(http://66.media.tumblr.com/8be5828b879ac0ac3b20dce6fdd8da41/tumblr_nqu81yvr6w1qj9wiwo1_500.gif)

...but you get my drift.
Title: Re: TSL Updates!
Post by: GrahamRocks! on July 09, 2016, 10:41:03 AM
Exactly.
Title: Re: TSL Updates!
Post by: Rock Knight on July 09, 2016, 08:13:52 PM
I want to say a few things with regard to TSL - From the last page -

I used to be a very vocal critic of TSL but I actually really liked the in-jokes in retrospect. TSL wasn't written the way a commercial sequel would be written - with the aim of bringing in a whole new generation of players. It was meant as fanservice in game form, giving the diehard fans such as us closure - even if that meant closure on every little thing. As a free, fan-made project, it was never going to bring in THAT many newbies, and I'm sure even in 2002, a much younger Cesar and Katie probably recognized that, and so they:

-Crafted a game that did its best to please the fans who loved KQ6; to go back to the Point N' Click, pure adventure glory days of the series while taking the story in a more mature direction.
-Created a game they themselves enjoyed playing. Which, really, is the most important thing to do, I think.

The in-jokes aren't overly blatant; many of them I missed on my first run-throughs. As far as sloppy writing goes, King's Quest was never Shakespeare....And when you take into account that when TSL was written, Cesar and Katie were pretty much amateurs who had never made a game before, it's pretty dang impressive.

It saddens me, actually, to think that we'll never get to see, in some form, the larger TSL that was planned those many years ago. Katie might say that bringing back ALL the baddies from the original games is too "fanficky" but isn't that the whole point of a fanfic? To indulge not only yourself, but fellow fans; to go overboard a little and tie up loose ends and just have all-out, over-the-top fun?

I lament the fact, also, that we'll never meet Tigroat or Unique in a KQ game; I think they might've made the best side-characters ever from what we were told of them. I lament the fact that Vivendi was too bottom-line oriented not to support TSL back in 2005 or so; with such support, not only would the game be finished, and closure had, but we could've gotten the full story.

I hope someday, Cesar, Katie, etc are willing to release their design documents for the much larger TSL, so at least we'll be able to see how it all played out before it unfortunately had to be condensed. Yes, warts and all.

Title: Re: TSL Updates!
Post by: Rock Knight on July 09, 2016, 08:46:13 PM
Seriously, just imagine an expanded TSL with these guys!
(https://i.imgsafe.org/1b26487311.jpg)
(https://i.imgsafe.org/1b5adbd996.jpg)
(https://i.imgsafe.org/1b26cbc634.jpg)
(https://i.imgsafe.org/1b2750a57f.jpg)
(https://i.imgsafe.org/1b5ca2d6c5.jpg)
(https://i.imgsafe.org/1b5ca73538.jpg)
(https://i.imgsafe.org/1b5caa9858.jpg)
(https://i.imgsafe.org/1b5cb7badb.jpg)
(https://i.imgsafe.org/1b5d3bb480.jpg)

And how much more epic it could've been. It still is...I lament the old times though:

"Each part will contain three chapters. Part 1 will have the player controlling Graham to find a way to undo a dark enchantment that befell the Green Isles. During part 2 the player will take the roles of both Alexander and Rosella as they search for a mysterious prophecy they seem to be part of. Part 3 is the final match, with the three characters under the player’s control.

Each part is about the size of King’s Quest VI, with around 800-1000 pages of script each, Part 2: The Two that are One, being the longest one. Each part has a different touch both in gameplay and feel. While Part 1 is very dreary, very slow-paced and sets the tone for the two other parts to come, Part 2 is more of a classic and Part 3 is just plainly put, a rocker, being the most intense of all three."

"Regarding Fatali's comments in the forums, hmmm.... You know, one of the consequences of making a character more human is that, in order for it to be believable, it has to BE HUMAN. Humans are tempted, are put in situations where they have to succumb, or overcome temptations. The difference between Graham and Alex&Ros is that Graham is old enough to have a path set in life, and in KQ9, he will struggle to keep it, and question himself if he's good enough to do so. Graham's character struggles not to fail, already knowing what he wants.

On the other hand, both Rosella and Alexander are looking for such path. Their journeys will be ones of "Self-Discovery", as hinted in the teaser trailer that's now running in the site. I'm more kind to them two than I am to Graham in the way that I had more freedom to play with them. I've gone into Alexander many times before, so I'm not going to touch that subject, but about Rosella...

Rosella will find herself in situations where she'll probably make wrong choices. The real question is, will she make something about it? Will she come to her senses? It is a long journey, and even when it was Katie who dealt more with shaping her journey up, I remember I came in and worked on certain subplots to make her character more "interesting" if you may say so. I felt a lot of attention was given to the character arch of Alexander while Rosella needed to face more challenges, so I kinda worked in one particular subplot that Katie had shapen up, tying it up to Rosella's main dilemmas as worked in her character: The question of whether to follow your heart or your eyes, the question of taking responsablities for the actions you yourself have chosen, and the question of what Edgar and her family really means to her. The question of staying a spoiled brat or growing to be a woman.

When I studied these characters, I went deep into what life could have shapen them up to be. As I saw in Alexander the fears and traumas a guy raised by a heartless wizard could have, I saw what were the consequences of being raised an only child, in this case princess, overprotected by the fear of her parents that she would meet the same fate as her brother's. KQ7 did a pretty good job in this. She never thought of her mother along that jouney, whether we saw Valanice hyper-worried about her. She was more centered in what she could get out of it, in the excitement of the journey. These are selfish traits that were put into her character and that were worked on to a very good level. Rosella still faces some of these traits in KQ9, but in more and different depths.

Unlike Jeysie, I don't see Rosella as two different persons in KQ4 vs KQ7. This is what actually makes us more human, the fact that we won't approach every situation in the same way. In KQ4, we see a deep connection to her father. It's obvious that Rosella sees Graham as his hero, and that's actually one of Rosella's characteristics, exactly where her adventurous trait comes from.

But here's where things get more and more complicated. As you work around a character, the beauty of it is that your character takes her own life and challenges the writer. There were situations where I wanted Rosella to do this or that, but that was what César wanted or César would have done. Rosella, on the other hand, decided to act otherwise, and she kept surprising me as the journey went on and on.

Rosella, among all of the characters in the game is the one that is faced with the hardest decision of them all. It's a decision that will either make her a true heroine or make her fail, but, again, from all of the challenges that all of the characters have to face (and they are not small, but really strong in all of the cases), Rosella will have to face the worse one.

One of my favorite scenes in KQ9 is toward the end of the game where Alexander and Rosella confront one another because of some events that take place. The story normally goes twisting around reaching peaks, and that one is one of the most important peaks. It not only shows the vulnerability of these two characters, but it also shows how human these two guys really are.

Another important factor of Rosella's Journey is Unique. While Tig-R-Oat is the opposite to Alexander, Unique is more of a mirror to Rosella."

"[16:49] <Cesar_Bittar> during Part 1: Shadows, we visit the Land of the Green Isles, and the enigmatic Dreamworld.
[16:50] <Cesar_Bittar> during Part 2, we visit the lands of time, Astratos, The magic Endless Forest and Daventry Castle (Which we'll be able to explore completely)
[16:50] <Cesar_Bittar> During Part 3, Eternities, We visit Dreoria, the Land of Dragons, and the Maze of Infinity."

[17:12] <Cesar_Bittar> You get to control sidekicks such as Tigroat, Valanice, Cassima, Edgar, Unique, and Connor in some sections of the game.
[17:12] <Cesar_Bittar> but you can only use them as you would use an "item"

[17:23] <YonkMod> JumpInWell wants to ask: will there be any inside jokes from the forum, fanbase, KQ, etc.?
[17:23] * YonkMod sets mode: +v-v JumpInWell ATMachine
[17:23] <Katie_Hallahan> Yes, there are a few
[17:23] <Neil_R> in the game you mean?
[17:23] <JumpInWell> yeah
[17:23] <Cesar_Bittar> yeah, one or two
[17:23] <Cesar_Bittar> or three or ten

[17:33] <Katie_Hallahan> Well, in KQIX, Rosella actually learns to use some time magic
[17:33] <Rosella> Oooh...
[17:33] <Rosella> O.O
[17:34] <Katie_Hallahan> as Hermione did in the third Harry Potter book/movie--but no time turners
[17:34] <Rosella> Aww
[17:34] <Cesar_Bittar> it's part of her destiny, part of her prophecy.
[17:34] <Cesar_Bittar> so she actually can Rewind, Fast-Forward, see the future/past, stop time, slow it and make it go faster.

[18:04] <Cesar_Bittar> here, they will have to deal with really dark demons
[18:05] <Cesar_Bittar> Alexander, for example, will be sort of an anti-hero.
[18:05] <Mike_Fortunato> not just the physical kind.
[18:05] <Mike_Fortunato>
[18:05] <Rosella> o_O
[18:05] <Cesar_Bittar> hehe
[18:05] <Cesar_Bittar> Alexander may probably infuriate all the fangirls

[16:33] <Cesar> The question about Graham's main weakness is actually a question about his own virtues
[16:34] <Cesar> During all the past episodes of KQ, we've seen him striving for saving his family.
[16:34] <Cesar> and creating a safe place for them
[16:35] <Cesar> We now see Graham in his 50s, and with children the same age he was when he first started adventuring
[16:35] <Cesar> He's overprotecting his family
[16:36] <Cesar> and not giving them space to grow. Even when Alexander became the King of the Green Isles and Rosella is doing her own things as well, this journey will show Graham a thing or two about his own family
[16:37] <Cesar> and about where his overprotecting wings should end
[16:37] <KatieHal> I would also add that Graham has a weakness accepting his age and that he's no longer the 'spring chicken' he used to be, so to speak.
[16:38] <KatieHal> For Rosella, her weaknesses/flaws lie in that she needs to take a good look at herself and grow up, become an adult and accept that.
[16:39] <Dean_P> Well put.
[16:39] <KatieHal> I think we've all noticed in previous games her attitude that could lend itself towards being a bit immature and 'I'll get what I want!'
[16:39] <KatieHal> And as for Alex...Cesar?
[16:41] <Cesar> Adding a last bit to Rosella, I also want to say that she will also have to deal with her fear to commitment and the way she sees things just by what her eyes tell her and not her heart. As for Alex...
[16:42] <Cesar> Alex will have to face the fact that he is PART of his family. As someone who grew outside his family, he has issues with his past, and he doesn't feel very comfortable. He fears to lose it all again.
[16:42] <Yonkey> Jeysie's question was: What is each main characters biggest flaw/weakness?
[16:42] <KatieHal> not suprisingly, the major flaw is pudding.
[16:42] <KatieHal> :P
[16:42] <Say> lol
[16:42] <Say> ok any other char you may want to comment on?
[16:42] <Cesar> so he'll have to choose between his family... or loneliness.
[16:42] <KatieHal> I'd say with Alex's flaw we really dove into the potentials of the way he grew up for it.
[16:43] <Cesar> yes
[16:43] <Cesar> and he's probably the most complex character of them all.
[16:57] <Cesar> in a way, I believe Alexander wanted to follow the steps of his father, so he could fit in his family. But he also was in love with Cassima.
[16:57] <Cesar> it's the way he grows out in his relationship with Cassima what really matters.
[16:58] <Cesar> grows out to be*
[16:58] <Cesar> Katie?
[16:59] <KatieHal> His flaw is a bit of a combination of those two things - the loneliness that's always been there, and the desire for stability, something more foreign to him, at the same time.
[16:59] <Cesar> he wants to find a place where he belongs.
[17:00] <Cesar> He's a very complex character, like I say, so many times his actions will imply something different or deeper than what we "thought".

[17:02] <Cesar> ok, for Valanice, let's just say she has unsorted problems.
[17:03] <Cesar> I can't talk much about her without spoiling the game, but I will only say that her weakness is that, being too fragile and weak.
[17:03] <KatieHal> For Unique, her problem is largely that she's very self-centered and focused on only herself.
[17:04] <Cesar> As for the other two main characters that are really relevant (We will skip Edgar, Cassima and Connor for plot issues), Katie is already talking about Unique.
[17:05] <Cesar> and as for Tigroat, he's looking for a place to belong. The interesting part about these companions for Rosella and Alexander is the fact that they are in many ways, a mirror to the main characters.
[17:05] <KatieHal> Unique's another character who's kind of denying a few things about herself (but, oh, who isn't?)
[17:05] <Cesar> Tigroat needs a friend.
[17:05] <Cesar> he needs someone to care for and someone who cares for him.
[17:05] <Cesar> he's probably the most charming character in the game.

[17:08] <Cesar> Nightmary is an important character in the Realm of Dreams. One of the two sisters that create dreams.

[17:12] <KatieHal> Well, in KQIX, you're going to learn just about *everything* about Valanice...whatever it may be ;)
[17:12] <Koko> everything...well, that clears it up!
[17:12] <Say> lol
[17:12] <Cesar> there's a whole past beyond the tower, and we made sure to construct it ;)
[17:12] <KatieHal> except her dress size, she wouldn't tell us that.
[17:13] <Cesar> that Valanice is a key role in this game. And the things she will find, and her journey during this game, will NOT be a very pleasant one.
[17:28] <Cesar> the Fairy Godmother is *somehow* tied to Valanice's past ;)
[17:43] <Cesar> In King's Quest IX, we visit Valanice's Tower.

Title: Re: TSL Updates!
Post by: Signore Buchelli on July 10, 2016, 10:32:45 AM
I hope someday, Cesar, Katie, etc are willing to release their design documents for the much larger TSL, so at least we'll be able to see how it all played out before it unfortunately had to be condensed. Yes, warts and all.
Me too. It would be nice!  :D

Thank you VERY MUCH for the scketches.  :thumbsup:
Title: Re: TSL Updates!
Post by: Signore Buchelli on July 10, 2016, 10:41:31 AM
There's a reason for the Chrury's silence: "Chris had a busted computer recently that took a while to fix. He's back up now but obviously that affected work (and updates)." (facebook)  :( :(

Cheer up, Chris!! I hope you will be back soon. Miss you.
Title: Re: TSL Updates!
Post by: snabbott on July 11, 2016, 08:40:30 AM
I hope someday, Cesar, Katie, etc are willing to release their design documents for the much larger TSL, so at least we'll be able to see how it all played out before it unfortunately had to be condensed. Yes, warts and all.
Me too. It would be nice!  :D
YES!!!
Title: Re: TSL Updates!
Post by: Numbers on July 11, 2016, 01:26:26 PM
I think back when it was called KQ9, it might have been a bit too ambitious for a first project. Going through that concept art, there were an awful lot of new characters being introduced, not to mention originally each of the parts was going to be as long as KQ6. In the end, as far as TSL parts 1-4 go, we really only got Shadrack and the Ranger. There are a few less important new characters like the Morrigan, but as it is, there really aren't many new characters that ended up getting used. I for one am very intrigued by this guy:

(https://i.imgsafe.org/1b2750a57f.jpg)

I mean, a dragon-headed dude wearing a cape? How cool is that? That's way more awesome than anything in TOG's KQ. I can only assume this guy would've been encountered in the Land of the Dragons.

On a related note, a few of the concept art drawings are unmarked with the character's name, but I'm going to go way out on a limb and suggest Tigroat is this one. You know, part tiger, part goat. It only makes sense.

(https://i.imgsafe.org/1b26487311.jpg)

Could one of the creators expand on what roles these scrapped characters would've played without spoiling too much of the final TSL episode? Was Shadrack always going to be the primary antagonist, or would he have been dispatched three parts into the nine-part rough draft to make room for a bigger threat? Was the "Wanderer" supposed to be the main character in The Wizard and the Princess? Does Unique have any relation to the previously encountered winged horses in the series? And is it just me, or does this character...

(https://i.imgsafe.org/1b26cbc634.jpg)

...look an awful lot like the Heresiarch from Hexen?

(http://orig11.deviantart.net/23a8/f/2015/192/e/9/heresiarch_by_bloo_dkai12-d90v4d3.jpg)

I doubt that design was an intentional ripoff, but you never know.
Title: Re: TSL Updates!
Post by: snabbott on July 13, 2016, 07:07:29 AM
I know César mentioned the possibility of using some of these characters in new games - I don't know if that's still being considered, or if Phoenix will develop more original games now that they have switched focus to publishing. I hope so!
Title: Re: TSL Updates!
Post by: GrahamRocks! on July 13, 2016, 09:53:49 AM
I want to say something, but it's probably better that I keep quiet lest I attract the attention of someone I don't wish to speak to...
Title: Re: TSL Updates!
Post by: KatieHal on July 13, 2016, 10:32:25 AM
It was VASTLY too ambitious. For just about ANY project, much less a first one!

That is indeed Tigroat. He and Unique were to be companions for Alexander and Rosella, respectively, in Part 2. Sort of like Cedric but actually useful and integral to the plot, instead of being an annoying side character who just yammers useless warnings.

The Wanderer there was I think going to be the human form of a zodiac sign. Not a big role, though. I won't say much more about that since that plot, albeit a different version, is part of Episode 5. Yes, those zodiac signs in the first 4 eps keep showing up for a reason!

Couldn't speak to that guy resembling Hexen on purpose or not, but it's the first time I've heard of it, so I'm pretty sure it's coincidental.

And WOW, Rock Knight, you've been sitting on a goldmine of old posts there! Damn. I'd forgotten about half that stuff. :) It's awesome seeing some of the old concept art, though. Memory lane, and a reminder of how talented the artists we've had come through the team are!
Title: Re: TSL Updates!
Post by: GrahamRocks! on July 13, 2016, 11:36:16 AM
I'd be VERY surprised if the Zodiac wasn't important overall already.
Title: Re: TSL Updates!
Post by: Numbers on July 13, 2016, 12:11:41 PM
That is indeed Tigroat. He and Unique were to be companions for Alexander and Rosella, respectively, in Part 2. Sort of like Cedric but actually useful and integral to the plot, instead of being an annoying side character who just yammers useless warnings.

Poor Graham. Cedric shows no mercy.

Couldn't speak to that guy resembling Hexen on purpose or not, but it's the first time I've heard of it, so I'm pretty sure it's coincidental.

It's not the first time that's happened. I recall there being a debate on this forum a while ago about some storybook that allegedly plagiarized Mordack's design for one of its characters, despite the fact that Mordack has such a generic appearance that it could've been anybody.
Title: Re: TSL Updates!
Post by: Signore Buchelli on July 14, 2016, 12:43:44 PM
I know César mentioned the possibility of using some of these characters in new games - I don't know if that's still being considered, or if Phoenix will develop more original games now that they have switched focus to publishing. I hope so!
At least they intend to make Cognition 2:
https://www.facebook.com/PhoenixOnlineStudios/posts/1133226666728764 (https://www.facebook.com/PhoenixOnlineStudios/posts/1133226666728764)
Title: Re: TSL Updates!
Post by: Signore Buchelli on July 15, 2016, 01:06:34 AM
It was VASTLY too ambitious. For just about ANY project, much less a first one!
How many pages were in the first 'Design Bible' (Jane Jensen's argot)? I vaguely remember more than 1K. Am I right?

Quote
Couldn't speak to that guy resembling Hexen on purpose or not, but it's the first time I've heard of it, so I'm pretty sure it's coincidental.
He looks a bit like The Cain Killer of Cognition, the 'son' of The Pink Poodle  ;) :
http://www.postudios.com/blog/forum/index.php?topic=13802.msg363675#msg363675 (http://www.postudios.com/blog/forum/index.php?topic=13802.msg363675#msg363675)
Title: Re: TSL Updates!
Post by: snabbott on July 15, 2016, 07:08:37 AM
I know César mentioned the possibility of using some of these characters in new games - I don't know if that's still being considered, or if Phoenix will develop more original games now that they have switched focus to publishing. I hope so!
At least they intend to make Cognition 2:
https://www.facebook.com/PhoenixOnlineStudios/posts/1133226666728764 (https://www.facebook.com/PhoenixOnlineStudios/posts/1133226666728764)
Somehow, I doubt that Tigroat will make an appearance in Cognition 2... ;)
Title: Re: TSL Updates!
Post by: Numbers on July 15, 2016, 11:34:25 AM
Yeah, I was going to say, the chances of a tiger/goat mutant showing up in the more grounded world of Cognition is very unlikely.

Also, Signore Buchelli...you don't need to double post. Double posting is looked down upon, as all it does is needlessly inflate your post count and prevent other people from getting a word in. If you post something but come back to it later and realize you left something out, click on the "Modify" button on the top right.
Title: Re: TSL Updates!
Post by: kyranthia on July 15, 2016, 11:04:11 PM

That is indeed Tigroat. He and Unique were to be companions for Alexander and Rosella, respectively, in Part 2. Sort of like Cedric but actually useful and integral to the plot, instead of being an annoying side character who just yammers useless warnings.

The Wanderer there was I think going to be the human form of a zodiac sign. Not a big role, though. I won't say much more about that since that plot, albeit a different version, is part of Episode 5. Yes, those zodiac signs in the first 4 eps keep showing up for a reason!


Well, I'd like to see Tigroat show up in a future project.  I love the character design.  :)

I actually thought the Wanderer was the desert spirit from KQ VII but cool design anyways.  It'll be interesting to see the final version though.

Quote from: Numbers
I mean, a dragon-headed dude wearing a cape? How cool is that?

Very!
Title: Re: TSL Updates!
Post by: GrahamRocks! on July 16, 2016, 08:03:35 PM
The Wanderer couldn't be Colin Farwalker. Those deserts aren't the same one. Eldritch and Serenia aren't the same area. The Wanderer is the skeleton in 5, the one where you find the boot.

Can I buy Eldritch and Etheria being part of the World of Daventry? Yes. But in the same place near Serenia's desert? No. The landscape is completely different, the creatures are different, neither Valanice or Rosella recognize where they are. It'd be really anticlimactic to have them be separated... and have them know "Oh! I'm in a place I recognize! I know where to go from here! I'll be out of here in no time!"
Title: Re: TSL Updates!
Post by: Numbers on July 17, 2016, 01:07:59 PM
I'm thinking that when TSL's final episode gets released, along with the nine-part rough draft, I'm going to be looking for ways to include Tigroat and Unique in my little TSL "novelization." Maybe even include them in earlier stories. The way I see it, the more, the merrier, because it means my little playground gets that many more characters to work with. If nothing else, TOG's KQ gives me some new Daventry inhabitants to show up in my take on KQ1. As it is, the cast of characters in my Wizard and the Princess story is almost entirely made up, save for a couple of pre-existing characters. I can't promise I'll include every single concept art character, but Tigroat and Unique will most certainly make the cut.
Title: Re: TSL Updates!
Post by: GrahamRocks! on July 17, 2016, 02:38:10 PM
*nods in agreement*

What's funny is I actually have several ideas for KQ fanfics, all of them taking place in the TOG universe (or if it turns out to not fit plot wise with what we already have so far in terms of what we've seen in the released chapters, an AU) and one of them is indeed dealing with the events of KQ1 in the TOG universe with a Compassionate!Graham as the main character, with him choosing Compassion at all points of the story.

My other ideas are:
1. Mirror Universe. Graham gets captured by his Mirror self, ending up in a Mirror Daventry. Left is right, up is down, everything is backwards. Good people back home are indomitably evil and people considered bad back home are nicer here. Mirror Graham wants to take over “Daventry Prime” since he’s already taken over his own world as an irredeemable tyrant, most likely taking Graham’s place on the throne. Graham joins a Resistance made up of his former “enemies” along the way and has to find a way home and stop his Mirror self from entering his or at least find a way to make sure he won’t invade again.
2. Achaka Lives AU. Have Achaka survive the Well, become a Knight alongside Graham and have them rise through the ranks together as best friends. Non-Slash fic.
3. Graham Alternate Origins AU. Graham didn’t come from humble origins. Instead he is the only grandson of King Edward and part of the Royal Family by birth. Sir Hereward denied the offer of the throne and continues on with his Knight duties as in canon, thusly leaving Edward with no heirs as Hereward is an only child and Graham is most likely either considered too young or just doesn’t count for some reason.
4. Academy Fic. Antithesis fic to Compassion Begets Caring story. Deals with a young, pre-Chapter One Graham in his days at the academy he mentions. He is not liked there, seen as an annoying weak weirdo always with his head in the clouds.
5. Cavern Quest. Everyone is the cast of Undertale. A very young Graham, in the role of Frisk, ends up down in the hidden caverns under the mountain that dominates the land and goes on an adventure to get back to the surface. Neutral then Pacifist Run. Genocide Run AU possible, but most likely only implied. Frisk!Graham realizes that he can SAVE and RELOAD after accidentally killing Toriel during his first run, getting taunted by Flowey for it, and wanting to prove him wrong.
6. Achaka Lives AU. Achaka once again survives, however, Graham does not. Achaka doesn’t realize this until after they’re both out of the caves and keeps Graham’s Adventurer’s Cap in memoriam. 
7. Baby Dragon Fic. Graham gains a new companion in the Baby Dragon he finds in Chapter Two, either it follows him home or he forgets it’s in his inventory until after he’s already home. Hijinks, adorableness, and awesome times ensue as he raises it to adulthood over the years.
8. Knight Tournament Fic. Graham is older and wiser now, and presides over this year’s Knight Tournament and meets Connor MacLyr for the first time. They become friends and Graham passes down his wisdom to the young Knight Hopeful.
9. Lovesick Graham Fic. Taking place after Chapter Two, Graham is lonely and wanting companionship. So, just as in the manual to King’s Quest 2, he plans a party and invites all the eligible ladies no matter their station to Daventry Castle. It doesn’t end well. Humor fic with a dash of heartwarming.
10. Graham in Gloriana Fic. Graham isn’t the future King of Daventry, instead he’s the Hero from Quest for Glory. Starts in Spielburg through Silmaria. Fighter to Paladin run. Valanice is Erana, Achaka is Rakeesh, Whisper is Magnum Opus and so on.[\spoiler]
Title: Re: TSL Updates!
Post by: Numbers on July 18, 2016, 11:50:54 AM
What's funny is I actually have several ideas for KQ fanfics, all of them taking place in the TOG universe (or if it turns out to not fit plot wise with what we already have so far in terms of what we've seen in the released chapters, an AU) and one of them is indeed dealing with the events of KQ1 in the TOG universe with a Compassionate!Graham as the main character, with him choosing Compassion at all points of the story.

You mean Graham's not going to be like how he was in that DeviantART picture you showed me where he vowed to kill everything that got in his way like an uncivilized barbarian?

Ideas 1, 5 and 10 sound pretty complicated, so you'd better hold off on those until you've got more experience under your belt. Write some of the other ones first, the simple, short and sweet ones so that you're properly prepared.

Also...

2. Achaka Lives AU. Have Achaka survive the Well, become a Knight alongside Graham and have them rise through the ranks together as best friends. Non-Slash fic.

...thank God. I'm sick to death of slash fics. It shouldn't be a requirement in a story that everyone get paired up with everyone else. Slash fics are some of the most deplorable pieces of writing this world has ever seen. Have you heard of the one that paired up Obi-Wan Kenobi with Darth Maul? Gah, my brain needed bleach after seeing that.
Title: Re: TSL Updates!
Post by: GrahamRocks! on July 18, 2016, 02:57:52 PM
Actually I'm of the opinion that slash fic, or any pairing, CAN be well done if you satisfy certain criteria for me- Have the characters meet in canon and actually interact in said canon (no random crossovers), have the pairing make some sort of in-universe sense (so no pedophilia, no incest, no characters paired up that don't like eachother for X canonical reasons, and the characters have to have established personalities), build it up nice and slow so it's believable (I'm all for love at first sight, but there has to be more than just that after the lovers lock eyes because that's eventually going to wear off) though that's good advice for any relationship otherwise we question "Why are they together/friends?" and have some sort of conflict that keeps the relationship from the perfect answer to everything in the world (I'm not saying stuff like Romeo and Juliet, but like say, "Let's go save the world first, THEN we'll get married, okay?"). Oh, and if the characters are already in relationships, don't bash their SOs and turn them evil just so your pairing can be together.

And even then, there's actually only, like, three stories about Graham and Achaka as a couple, and only one of them is badly written (because the setup/setting was weird and awkward, there was no explanation given as to why and how Achaka survived and there wasn't much to the story besides that.) One of them is a oneshot called "The Dragon's Cave" and that story was very subtle and slow about it, (no declarations of love, no sudden sexy times, no kisses, just a couple points in the story when things are calmer where one thinks the other is good looking and Achaka staying by Graham's bedside holding his hand until he wakes up) and dealt moreso with them trying to get out of the cave than them getting together which I liked. The other is a planned series (I think it's just called "Achaka Lives AU") that's more recent called "To Be A Knight" and again, is more slow and easy about it and there's definitely more substance to the story than just them getting together (which hasn't even happened yet and Graham is actually bi in this story) and it's more focused on characters in general and how the world changes in this timeline because Achaka survived. Like for instance, Manny is actually redeemed.

But of course, just because I don't ship them (as you can probably tell, I'm more of a Graham/Neese shipper) doesn't mean I can't recommend these stories. But I still get what you mean, as sometimes people are very insistent on shipping EVERYONE even when it doesn't make sense. Sometimes it's a little excessive! I can understand your point against it, because a lot of stories aren't well done at all, but there are good ones if you dig.

Still can't say I blame people for doing that, since the charactization in-game is pretty well done and it can be feasible if done right. Plus, Achaka has some very good looking legs!

Personally I think Mary Sues are worse than any slash fic. Kinda surprised that there aren't any in the KQ fandom.

Quote
You mean Graham's not going to be like how he was in that DeviantART picture you showed me where he vowed to kill everything that got in his way like an uncivilized barbarian?

;p I love that sarcasm of yours. Thanks for that, I needed a good laugh!

Quote
Ideas 1, 5 and 10 sound pretty complicated, so you'd better hold off on those until you've got more experience under your belt. Write some of the other ones first, the simple, short and sweet ones so that you're properly prepared.

I know, yeah, some of those probably will be oneshots. I had another written down but I've already completed that one, so that's one down (it's called "Going Home" and deals with Graham outright quitting after Achaka's death, not listening to Manny as he tries to stop him, not my greatest work but not my worst either, and I do think I should go back to it someday and redo it here and there). And you can tell the "Lovesick Graham" one was written down pre-chapter three anyway.

But still, unless you mean experience as in this specific world setting, I've been writing fanfic for over a decade now, but it's only been the past 3-4 years where I can look back on stuff I've written and not cringe. And because I actually accept concrit, I can only get better as time goes on.

Oh yeah, another idea I had was a genderswap universe which really is kind of obvious what that is- either characters are replaced by their partners or just switched genders, so while Graham is a girl (Giselle? What would be the female version of the name Graham, I wonder?), instead of meeting Wente in town, she'd meet Bramble instead.
Title: Re: TSL Updates!
Post by: Numbers on July 18, 2016, 04:31:10 PM
Graham is actually bi in this story

Of course he is. Nothing like changing somebody's sexuality to completely assassinate their character. It's fine if, in the canon, they're already established like that. It's another thing completely to change them for the sake of "I really want this character to be with this other character they're not attracted to in canon just because I'm really fascinated by LGBT people and want to represent them." Just like the decision to make Sulu openly gay in Star Trek Beyond. Even George Takei called bullsh*t on that decision, saying that you shouldn't make a character gay just because the actor playing them is. Has Neil Patrick Harris ever played a homosexual role? And why is Sebastian Stan always playing homosexual parts even though he himself clearly isn't? (Yes, I'm aware the Winter Soldier isn't gay. I'm talking about Sebastian Stan's previous filmography.)

But, enough about that. That's my little rant over with. I'm not trying to push down LGBT people, so if anyone took my rant the wrong way and wants to argue with me about that, their cries will be falling on deaf ears because I'm not going to debate this subject matter further.

Long story short, if you're going to write a romance story about Graham, the correct choice, the smart choice, the only choice, is pairing him up with Valanice.

And as I stated before, to whomever wrote that Star Wars slash fiction I previously mentioned, for the love of God, Obi-Wan Kenobi and Darth Maul should not be in love with each other. Maul doesn't even have genitals, he lost the entire lower half of his body. A love scene between Obi-Wan and Cyber-Maul is just...yuck.
Title: Re: TSL Updates!
Post by: GrahamRocks! on July 18, 2016, 06:22:48 PM
Quote
Of course he is. Nothing like changing somebody's sexuality to completely assassinate their character.

...Okay, fine. Don't believe me when I tell you that it's well written then. Better they go that route than just shove Valanice out of the picture entirely, which judging from the "Graham is bi" thing established in the AO3 tags, I'd imagine their plan is to have him obviously fall for Valanice and Achaka just be like his closest friend over the years. I don't support the pairing either, but I'm not against it's portrayal if it's written well. Of course in canon, that's never established because Achaka's kinda dead. It's just an interesting little take on what could be, and honestly one of the many ways you could take it.

If Achaka survived his encounter, what would happen? How would things change? How would stories be handled? How would relationships pan out differently than in canon?

I would ask, "How would you do it then?" but I doubt you intend for everyone's favorite archer to survive in your universe either, especially when you said it's going to be a darker take on the series anyway.

And now I'm curious about what you're planning for your series in general. Yeah, it's going to be darker, but what else are doing? What else are you changing? I'm intrigued!
Title: Re: TSL Updates!
Post by: jen on July 19, 2016, 09:44:33 AM
And why is Sebastian Stan always playing homosexual parts even though he himself clearly isn't? (Yes, I'm aware the Winter Soldier isn't gay. I'm talking about Sebastian Stan's previous filmography.)

Actually, Sebastian Stan doesn't always play gay characters.  He was on Once Upon A Time prior to dating star Jennifer Morrison, and his character Jefferson/The Mad Hatter was clearly not gay.  Jefferson had a daughter with his dead ex-wife and clearly had a thing for Emma and was attracted to her and her mama, Snow White/Mary Margaret Blanchard


Offhand, I know both Vee and Neese could either-or be Valanice, but I always saw Neese being her (and that's how I personally play it) first in looks, and her personality is so much like Rosella, but one could argue a possible off-hand romance with her BFF Vee (just tossing that in there :) )
Title: Re: TSL Updates!
Post by: GrahamRocks! on July 19, 2016, 10:19:52 AM
*nods matter of fact nod* Could be interesting.
Title: Re: TSL Updates!
Post by: Numbers on July 19, 2016, 10:58:16 AM
...Okay, fine. Don't believe me when I tell you that it's well written then. Better they go that route than just shove Valanice out of the picture entirely, which judging from the "Graham is bi" thing established in the AO3 tags, I'd imagine their plan is to have him obviously fall for Valanice and Achaka just be like his closest friend over the years.

I believe it can be well written. It's just unlikely, especially in KQ's very traditional fantasy world. It's not like Game of Thrones where every behavior even slightly deviant from the norm is placed front and center to make for a more intense experience. It's just that I've seen way too many fanfics where someone in the canonical pairing dies horribly, or gets divorced, or turns out to be a massive a-hole, all so the author can shoehorn their forced pairing into it. One of the worst offenders I've seen by far is fans of the Marvel Cinematic Universe wanting Hawkeye's wife and kids to die so he can get together with Black Widow instead. It comes across as really tasteless, selfish and tacky. It doesn't help that Hawkeye is almost twice as old as Black Widow.

If Achaka survived his encounter, what would happen? How would things change? How would stories be handled? How would relationships pan out differently than in canon?

I would ask, "How would you do it then?" but I doubt you intend for everyone's favorite archer to survive in your universe either, especially when you said it's going to be a darker take on the series anyway.

Actually, I might keep Achaka around for a just little bit longer in my treatment. We'll see how things play out.

And now I'm curious about what you're planning for your series in general. Yeah, it's going to be darker, but what else are doing? What else are you changing? I'm intrigued!

If there's one thing that doesn't transition well from one medium to another, it is, unfortunately, puzzle solving. National Treasure is a good example how something that would make a good adventure game doesn't work on the big screen, because watching other people solve puzzles by themselves is frankly quite boring to watch. I'm still planning on making each of the main characters a thinker, except for Connor, who, of course, will solve his problems by breaking them. There's always room for a Worf in the cast.

But yeah, lighter on the puzzle-solving elements, heavier on the action. Not every book in the series will have massive Lord of the Rings-style battle scenes in them, nor should they, but action scenes are a necessity with the direction I'm taking things. My treatment of The Wizard and the Princess has a considerably large climax on multiple fronts, nothing like the game itself, which has one of the most insulting anti-climaxes I've ever seen. And that's not all. Imagine, if you will, a written adaptation of KQ2+, wherein Graham has just barely escaped Sharkee territory, but has the entire Sharkee army on his tail. The army of the Mer-people comes out to fight them, and Graham is caught in the middle, still holding the stolen trident, but about to be ensnared by the Sharkee King's grasp.

It's certainly a lot more exciting than defeating a Yeti by throwing a pie in its face and letting sheer dumb luck do the rest.

Note, however, that I will not be deliberately resorting to gory content. There are plenty of works of fiction out there that have an unbelievable amount of violence without ever showing a drop of blood. The Dark Knight trilogy is ten times more violent than the Tim Burton Batman movies, but there's not a whole lot of blood to be seen.

I also watch the animated Star Wars cartoons--The Clone Wars and Rebels--and there's an awful lot that they get away with without showing any blood. The Clone Wars alone has someone being tortured to death with electricity onscreen, someone falling on a spike from a great height and getting impaled on it, numerous bone breaking including a neck snapping, shooting and beating unarmed hostages, parasitic worms that slither into people's noses, the aftermath of a bombing including a severed hand, zombies, occasional dismemberment, and someone being tortured via black magic by having boils appear on their face, and later by having a voodoo doll of themselves getting stabbed in the head with a needle.

Rebels is considerably tamer, but still has a scene where two characters are beheaded simultaneously with only a quick camera cutaway, a character committing suicide by falling into a burning inferno, another character getting chopped in half, another character almost successfully being forced to slit their own throat, and yet another character gets their eyes burned out. Suffice it to say, Rebels is probably the darkest and most violent TV series to get a Y-7 rating since Ren and Stimpy.
Title: Re: TSL Updates!
Post by: GrahamRocks! on July 19, 2016, 02:34:35 PM
Quote
I believe it can be well written. It's just unlikely, especially in KQ's very traditional fantasy world. It's not like Game of Thrones where every behavior even slightly deviant from the norm is placed front and center to make for a more intense experience. It's just that I've seen way too many fanfics where someone in the canonical pairing dies horribly, or gets divorced, or turns out to be a massive a-hole, all so the author can shoehorn their forced pairing into it. One of the worst offenders I've seen by far is fans of the Marvel Cinematic Universe wanting Hawkeye's wife and kids to die so he can get together with Black Widow instead. It comes across as really tasteless, selfish and tacky. It doesn't help that Hawkeye is almost twice as old as Black Widow
:thumbsup: There we go, that's perfectly fair! Though admittedly, fanfiction always takes the unlikely and makes it likely, for better or worse anyway. Shouldn't be only restricted to only what's canon, because sometimes it's more fun to elaborate or diverge from it. But still, I see your point. I think the same thing whenever I see Harry Potter or Avatar The Last Airbender fanfic, so I know how that feels! 

And yeah, that's exactly why I got standards when it comes to shipping (slash or not). I actually did elaborate on said standards earlier... but unfortunately I lost said post when the page reloaded (was typing on phone) and had to start over again, decided to say "screw this!" and just sum up the jist of what I wanted to say, which was...

Has to have the characters actually meet and know eachother in canon (no Jack Skellington/Victor slash for me!).

Has to have the pairing make some form of sense in-universe (so no incest, no pedophilia, the characters have to canonically get along, has to be consensual, no stalkers enc).

Have to have some sort of conflict and plot, especially if it's a multichaptered story (I'm not saying exactly like Romeo and Juliet "star crossed lovers" type of thing, but more like maybe, "Let's save the world first, THEN we'll get married, okay?" with of course there always being a chance, not likely but always possible since it's a combat situation, that one or both of them don't survive the battle), because nobody wants it to be just "HAPPY HAPPY JOY JOY OUR LOVE IS THE ANSWER TO EVERYTHING!".

Build up the relationship slowly so it feels natural, or even if you do go for love at first sight, then build upon it and expand on it anyway. (which is why I enjoyed Graham's relationship with Valanice so much, both in KQ2+ and TOG's version of those events, especially in TOG, because it was more than just, "I love you! Let's get married!" "Okay!" TSL I'm not counting here, since they're already married for years now)

If you're breaking up a canonical couple please be respectful about it, no bashing. (I've actually seen ONE Harry/Hermione fic do that and it was well written, but sad)

Quote
Actually, I might keep Achaka around for a just little bit longer in my treatment. We'll see how things play out.

Again, I wish you good luck! Let me know when you start working on it, I'll critique it if you want.

Quote
If there's one thing that doesn't transition well from one medium to another, it is, unfortunately, puzzle solving. National Treasure is a good example how something that would make a good adventure game doesn't work on the big screen, because watching other people solve puzzles by themselves is frankly quite boring to watch. I'm still planning on making each of the main characters a thinker, except for Connor, who, of course, will solve his problems by breaking them. There's always room for a Worf in the cast.

Makes logical sense to me. So long as they're likable and get growth as characters, I don't care how they solve problems. People loved it in QFG, after all. Aw man, I haven't watched National Treasure in YEARS...

Quote
But yeah, lighter on the puzzle-solving elements, heavier on the action. Not every book in the series will have massive Lord of the Rings-style battle scenes in them, nor should they, but action scenes are a necessity with the direction I'm taking things. My treatment of The Wizard and the Princess has a considerably large climax on multiple fronts, nothing like the game itself, which has one of the most insulting anti-climaxes I've ever seen. And that's not all. Imagine, if you will, a written adaptation of KQ2+, wherein Graham has just barely escaped Sharkee territory, but has the entire Sharkee army on his tail. The army of the Mer-people comes out to fight them, and Graham is caught in the middle, still holding the stolen trident, but about to be ensnared by the Sharkee King's grasp.

*nods* I can picture that. Nice description. And now I'm off to go look up videos of WatP to refresh myself and see what you're talking about in context.

Quote
It's certainly a lot more exciting than defeating a Yeti by throwing a pie in its face and letting sheer dumb luck do the rest.

*nods* I agree wholeheardly with that. Even back when I was writing my KQ5 fic, I was planning on expanding a bit on the Yeti scene. For my story, it was going to be an action scene, like a boss fight. Graham would be using the hammer mostly, and the pie would be a last resort because said hammer cracked away part of the cliff and the Yeti grabbed onto Graham's legs because it wanted to take him down with them. Cue pie and gravity. And Graham's actually injured from that, because the Yeti had sharp claws that dug into his legs, though it's not grevious, just hurts a ton and it drew blood. He avoids going into the seawater when he gets on the boat, because saltwater + wounds = Ow.

Quote
Note, however, that I will not be deliberately resorting to gory content. There are plenty of works of fiction out there that have an unbelievable amount of violence without ever showing a drop of blood. The Dark Knight trilogy is ten times more violent than the Tim Burton Batman movies, but there's not a whole lot of blood to be seen.


Thank you. So few people, trying to be dark in their stories, realize that. I'm trying to do the same thing myself. But even still, not so dark you can't see any hope, that there are no happy endings or heroes or moments of peace and friendship and love within the struggle to complete their mission. I'm glad both of us realize that! :)
Title: Re: TSL Updates!
Post by: Numbers on July 19, 2016, 03:36:50 PM
A good example of how violence can be used and abused in video games is to compare the new Doom game that just came out with a game like The Darkness. Doom's violence is so unbelievably over-the-top--perhaps tied with Mortal Kombat X as the most violent game in years--that it's impossible to truly be unnerved by it. It helps that nearly all of the violence is directed at literal demons from hell, which from my point of view, are just as acceptable villains as Nazis are. By the end of the game, you'll have seen so much visual insanity that you will be desensitized to video game gore of any kind.

Meanwhile, The Darkness is less bloody, though still very violent. The thing is that the horror in The Darkness doesn't come from the sight of blood or cheap jump scares. The horror comes from its unbelievably disturbing subject matter and gritty tone, dealing with issues like living a life in the mob, losing your loved ones to the most despicable people you can imagine, family members betraying you and putting out a bounty for your head, being mentally raped and made into a host for a creature far scarier than any demon you'll find in Doom, successfully committing suicide multiple times only for said creature to bring you back to life because it's not finished with you yet, and a purgatory in which damned souls are forced to participate in World War II battles for all of eternity. For those reasons and more, The Darkness is, well, one of the darkest video games I've ever seen.

And then you have fanfiction that attempts to take a family-friendly video game like, say, Mega Man, and turn it into horror by...making the robots bleed a lot.

http://www.youtube.com/watch?v=rYys5o7vwe4

For context, this video was recorded on a stream by one guy playing a fanmade Mega Man game--and doing an exceptional job at it, too--while another guy chimed in to read a Mega Man Creepy Pasta that attempted to turn this thing...

(https://i.ytimg.com/vi/B6v1vypgRnM/hqdefault.jpg)

...into a Lovecraftian abomination. It works about as well as you would expect.
Title: Re: TSL Updates!
Post by: GrahamRocks! on July 19, 2016, 06:08:50 PM
Oh my goodness, yes. I know the infamy of certain Creepypastas, including Yellow Devil.

I swear to God, if I see one more Pokemon Creepypasta/fanfic dealing with Lavender Town and that stupid song at all, I swear I'm going to scream.
Title: Re: TSL Updates!
Post by: Numbers on July 20, 2016, 11:18:34 AM
I feel much the same way about Sonic the Hedgehog fanfiction. I swear, if I see one more Sonic.exe spinoff...then there's Slenderman...Five Nights at Freddy's...incredibly not-scary takes on Silent Hill (even the official Silent Hill series itself isn't that scary past the fourth game)...the list goes on. And then there's a Creepy Pasta of the scariest video game of them all...

http://www.youtube.com/watch?v=ZcQIEZG-RXQ

COOKING MAMA! Yes, somebody actually wrote this and thought it was good enough to post on the Internet for thousands of people to read.
Title: Re: TSL Updates!
Post by: Quelea on July 20, 2016, 05:28:14 PM
A lot of this horror fanfiction seems to draw inspiration from the cool Polybius urban legend and the short story 'Killswitch', which is the only decent 'spooky video game' story I've read (admittedly, I haven't read many.) Too bad that the concept is so thoroughly overdone now, because it could probably be interesting if approached by a decent writer.
Title: Re: TSL Updates!
Post by: Numbers on July 20, 2016, 06:12:15 PM
I've heard of a decent Creepypasta that details someone playing a game they're so absorbed by that they refuse to stop playing it and eventually starve to death. It's a freaky premise and a legitimate concern because addicting habits like that actually happen in the real world. It reminds me of a news story wherein police investigated a house that the owner, an old man, hadn't left in a week, and the place was starting to stink. They found the decaying corpse of the man sitting on his toilet, one hand over his crotch, the other still clutching a pornographic magazine. It's pretty obvious what he had been doing in the last few minutes of his life.

Moderation in all things, people.
Title: Re: TSL Updates!
Post by: Quelea on July 21, 2016, 08:18:38 AM
I'm imagining a story where police find the corpse clothed only in VR and splayed across the floor in the T-pose.
Title: Re: TSL Updates!
Post by: Numbers on July 21, 2016, 11:43:57 AM
Ah, the T-pose. The most horrifying position to find a body in. A position that makes one question whether the corpse in question was truly human or was, in fact, an android that reset itself upon deactivation.

Going back to the Creepypasta stories, a lot of them rely on things like loud noises and suddenly experiencing something jolting, a la jump scares. This is all well and good if you plan on making the Creepypasta a short movie or interactive game (though I'm against jump scares in general), but a word of warning: these will only ever freak out the person in the story, not the person reading it. Jump scares do not work in written form. Unless you're Jon Arbuckle.

(https://d1ejxu6vysztl5.cloudfront.net/comics/garfield/1998/1998-05-20.gif)
Title: Re: TSL Updates!
Post by: Chrury on July 25, 2016, 10:32:04 AM
Hey guys,

I want to apologize about my silence. As mentioned, I had serious computer trouble. Besides that, things are still slow.
Notable updates this month:
- Rich went in and broke/fixed/replaced the path-finding part of character locomotion. This should result is fewer walking bugs and greater ease of use.
- Due to life things, we're down to one animator (not counting myself as I'm lead and do a bit of everything). This is ok for now as we've almost cleared the list of animations we can do at this point.
- To help clear things up and hopefully schedule us better; we have a new producer/project manager! I just need to make sure she's all set up with programs and she can start bossing us around a bit. I'm really hoping this will help us keep moving.

Before I go today, I'd like to request we try to keep this thread more on topic. I'm really glad to see ya'lls civil discussions here but it looks like we went...four pages or so with stuff only tangentially related to TSL and related updates. I'm not discouraging the chats but we have a whole forum for other topics and ya'll're more than welcome to make new threads as needed.

Cheers
Title: Re: TSL Updates!
Post by: Numbers on July 25, 2016, 02:40:47 PM
Okay, sorry if I went on for too long talking about other stuff.
Title: Re: TSL Updates!
Post by: GrahamRocks! on July 25, 2016, 03:41:43 PM
Same here.
Title: Re: TSL Updates!
Post by: KatieHal on July 26, 2016, 07:07:11 AM
A thread for talking about fanfic writings would be a great place for it, though!
Title: Re: TSL Updates!
Post by: Numbers on July 30, 2016, 12:44:17 PM
I've started a fanfiction thread in the Random Talk sub-forum, just to let you guys know.
Title: Re: TSL Updates!
Post by: calmlunatic on August 02, 2016, 07:55:23 AM
Hey guys,

I want to apologize about my silence. As mentioned, I had serious computer trouble. Besides that, things are still slow.
Notable updates this month:
- Rich went in and broke/fixed/replaced the path-finding part of character locomotion. This should result is fewer walking bugs and greater ease of use.
- Due to life things, we're down to one animator (not counting myself as I'm lead and do a bit of everything). This is ok for now as we've almost cleared the list of animations we can do at this point.
- To help clear things up and hopefully schedule us better; we have a new producer/project manager! I just need to make sure she's all set up with programs and she can start bossing us around a bit. I'm really hoping this will help us keep moving.

Before I go today, I'd like to request we try to keep this thread more on topic. I'm really glad to see ya'lls civil discussions here but it looks like we went...four pages or so with stuff only tangentially related to TSL and related updates. I'm not discouraging the chats but we have a whole forum for other topics and ya'll're more than welcome to make new threads as needed.

Cheers

Thanks for the updates! Things may be slow but I'm glad they're still moving along. I'm a big fan of the series and the TSL episodes and look forward to seeing the finished episode! Keep up the work!
Title: Re: TSL Updates!
Post by: SteveHNo96 on August 30, 2016, 11:14:45 PM
I take it this means Episode 5 is still a reality?  Per the Wikipedia page,  the project was abandoned about 2 years ago and all rights were given to Activision to make KQ2015. 
Title: Re: TSL Updates!
Post by: GrahamRocks! on August 31, 2016, 04:17:01 AM
Yes. And I don't think Activision cares about the game, really.
Title: Re: TSL Updates!
Post by: snabbott on September 01, 2016, 03:04:02 PM
I take it this means Episode 5 is still a reality?  Per the Wikipedia page,  the project was abandoned about 2 years ago and all rights were given to Activision to make KQ2015.
Episode 5 has not been abandoned; it's just going slowly. :) Activision has had the rights to make KQ games all along. They just granted Phoenix Online Studios the right to make an unofficial game.
Title: Re: TSL Updates!
Post by: calmlunatic on September 09, 2016, 02:52:00 PM
I take it this means Episode 5 is still a reality?  Per the Wikipedia page,  the project was abandoned about 2 years ago and all rights were given to Activision to make KQ2015.
Episode 5 has not been abandoned; it's just going slowly. :) Activision has had the rights to make KQ games all along. They just granted Phoenix Online Studios the right to make an unofficial game.

I've noticed other unofficial remakes pop up online as well. Namely the one done by The Odd Gentlemen that's part of a Humble Bundle.
Title: Re: TSL Updates!
Post by: GrahamRocks! on September 09, 2016, 06:22:21 PM
But that's an official reboot...
Title: Re: TSL Updates!
Post by: calmlunatic on September 09, 2016, 06:58:52 PM
But that's an official reboot...

That's one of the reasons I haven't played that version. I've been following this project for a while now and am excited to see how it's finished.
Title: Re: TSL Updates!
Post by: GrahamRocks! on September 09, 2016, 07:43:44 PM
But you brought it up, talking about unofficial remakes online and said that was one of them. It's not.

Besides, it's really good so far! Don't deprive yourself.
Title: Re: TSL Updates!
Post by: Numbers on September 10, 2016, 01:55:11 PM
I don't know...some of those Metacritic ratings for Chapters 2 and 3 are pretty vicious. It seems like unless it's the PlayStation 4 or Xbox One ports, the audience rating is guaranteed to be in the red. The PlayStation 3 and Xbox 360 ports for Chapter 2 are tied with an abysmal 2.2/10 rating, and the PC port isn't much better, with a measly 4.2/10.
Title: Re: TSL Updates!
Post by: GrahamRocks! on September 10, 2016, 05:08:44 PM
Huh? I knew chapter 2 didn't get as high reviews as chapter one, but I don't remember chapter three getting any sort of negative reviews at all and from the people who played it so far, I haven't seen much in terms of hatred or dislike. Though there are some debates going on about certain characters, but that's not really a critique...
Title: Re: TSL Updates!
Post by: Numbers on September 10, 2016, 07:47:36 PM
Look up the Metacritic ratings for yourself. For whatever reason, people are pissed at Chapter 3. I recall seeing a negative review for it (don't remember which port) where someone said "Chapter 1 was great, Chapter 2 was horrible, and Chapter 3 is somewhere in between."

If I had to guess...

It's probably people pissed about the confirmation that Manannan, one of the most menacing characters in the original series, is now a goblin voiced by Wallace Shawn, not to mention Hagatha and Mordack being sympathetic characters instead of straight-up villains. The Manannan thing I understand people being mad about, but as for the other two, it's possible to rewrite a character into a tragic villain and do it well. I can't say for myself how well-written they are though, since I haven't seen anything past Chapter 1, and looked up spoilers for Chapters 2 and 3 of my own volition since I'm not particularly invested in this series and don't mind being spoiled.
Title: Re: TSL Updates!
Post by: GrahamRocks! on September 10, 2016, 08:57:10 PM
Huh. That's news to me.
Title: Re: TSL Updates!
Post by: Numbers on September 11, 2016, 06:08:18 PM
I have a feeling the angry knee-jerk reactions are going to continue until the entire season is finished. Which is pretty much what happened with TSL, now that I think about it.
Title: Re: TSL Updates!
Post by: GrahamRocks! on September 11, 2016, 06:34:24 PM
*nods sadly*
Title: Re: TSL Updates!
Post by: Rock Knight on September 16, 2016, 09:06:24 PM
I have a feeling the angry knee-jerk reactions are going to continue until the entire season is finished. Which is pretty much what happened with TSL, now that I think about it.

Count me in with the kneejerkers to TSL. Hated it, hated it, hated it when it was first released because of how it messed around with the lore. Now, I'm very sorry I was so harsh. I guess I was just mad because they weren't Roberta Williams/Jane Jensen and I felt like they had 'no right' to rewrite the lore. But then again, these games didn't really have strong connecting backstories....
Title: Re: TSL Updates!
Post by: Numbers on September 17, 2016, 01:31:42 PM
Yep. The original games never could keep their characterization straight, or even the layout of Daventry. Forgetting about the extreme liberties MoE took with the inside of the castle, the layout of the countryside was different in between KQ1 and KQ3, with the well in a completely different spot in both games. And of course we have the rather glaring inconsistency between Rosella's personalities in KQ4 and KQ7.

Graham's characterization was mostly the same in his cameo at the end of KQ6 as it was for the entirety of KQ5, and having the same voice actor twice definitely helped. I liked Graham's portrayal in the AGDI remakes as it matched up with the main games--again, besides MoE, wherein he inexplicably gained a British accent. I like Graham the most in TSL as his portrayal there feels like a logical next step for a man who has been through a lot of stuff in his life but still won't back down from the challenge when his family is in danger.
Title: Re: TSL Updates!
Post by: SilverBall10 on September 19, 2016, 10:30:19 AM
"No news is good news", someone says  ;D
Title: Re: TSL Updates!
Post by: Rock Knight on September 19, 2016, 05:59:03 PM
Yep. The original games never could keep their characterization straight, or even the layout of Daventry. Forgetting about the extreme liberties MoE took with the inside of the castle, the layout of the countryside was different in between KQ1 and KQ3, with the well in a completely different spot in both games. And of course we have the rather glaring inconsistency between Rosella's personalities in KQ4 and KQ7.

Graham's characterization was mostly the same in his cameo at the end of KQ6 as it was for the entirety of KQ5, and having the same voice actor twice definitely helped. I liked Graham's portrayal in the AGDI remakes as it matched up with the main games--again, besides MoE, wherein he inexplicably gained a British accent. I like Graham the most in TSL as his portrayal there feels like a logical next step for a man who has been through a lot of stuff in his life but still won't back down from the challenge when his family is in danger.

Have you heard the (thankfully) cut voice acting of Graham from KQ7? It's a totally different, stuffy sounding voice actor and he sounds goofy.
Title: Re: TSL Updates!
Post by: Numbers on September 19, 2016, 08:55:15 PM
Yeah, I've heard it. It was...pretty bad.
Title: Re: TSL Updates!
Post by: batsu-sama on October 28, 2016, 07:20:18 AM
FWIW, my fave voice will always be Captain Saladin in KQ6, which incidentally was voiced by Tony Jay, best known for his work as Frollo in Hunchback of Notre Dame and Megabyte in ReBoot <3  (Also did the voices of the Gate in the realm of death, the Arch Druid and the Lamp Trader)

EDIT: For the ReBoot fans out there - the VA that did the voice of Cassima also provided the voice of Mouse
Title: Re: TSL Updates!
Post by: MangoMercury on November 15, 2016, 02:51:21 PM
Imagine my surprise when I got an email with not only a new experience, but the knowledge that the final episode will be complete next year!

In a way, I'm quite sad about this.  Although I have been inactive in recent years, I've been following the project for almost a decade and a half (from my teenage years on!), and to know it's over and, in all likelihoods, never to be repeated again, it's quite a poignant feeling.  Having grown up with so many of the people here and seeing the whole thing close enough to fruition that we've been told, it's amazing.

Really can't wait to see what you guys have come up with, in the meantime I hope to get enough free time to try out the Haunted Castle experience :)
Title: Re: TSL Updates!
Post by: snabbott on November 16, 2016, 07:45:15 AM
<3
Title: Re: TSL Updates!
Post by: Birdy on November 16, 2016, 05:28:06 PM
I know I'm a bit late to the party here but

Chapter 5 confirmed for 2017?!

(http://67.media.tumblr.com/4647cfed15350d77cf205a08cd163d93/tumblr_n1zwdsH8my1tuuk2go1_400.gif)
Title: Re: TSL Updates!
Post by: Rock Knight on November 18, 2016, 01:23:29 AM
Is it really coming out in 2017?
Title: Re: TSL Updates!
Post by: Numbers on November 18, 2016, 02:33:07 PM
They pretty much confirmed it in The Silver Lining Haunted Castle Experience. At long last, we'll get closure for both the official KQ series, courtesy of TOG, and the TSL canon as well.
Title: Re: TSL Updates!
Post by: SilverBall10 on December 05, 2016, 02:52:22 PM
Let's say we'll get the two "epilogues" soon  :)
Title: Re: TSL Updates!
Post by: Numbers on December 06, 2016, 11:37:30 AM
Well, I just checked Metacritic, and it looks like the "angry knee-jerk reactions" aren't going away any time soon. Chapter 5 has a 0/10 user rating for its PS3, Xbox 360, and Xbox One ports, the PC port has a 1.3/10, and the PS4 port has the highest rating at a mere 3.3/10. Chapter 5 is not doing very well on that site, to say the least.
Title: Re: TSL Updates!
Post by: GrahamRocks! on December 06, 2016, 11:57:24 AM
Wooooooow... that's amazing.
Title: Re: TSL Updates!
Post by: snabbott on December 06, 2016, 01:08:06 PM
Well, I just checked Metacritic, and it looks like the "angry knee-jerk reactions" aren't going away any time soon. Chapter 5 has a 0/10 user rating for its PS3, Xbox 360, and Xbox One ports, the PC port has a 1.3/10, and the PS4 port has the highest rating at a mere 3.3/10. Chapter 5 is not doing very well on that site, to say the least.
Wow - I didn't realize TSL episode 5 had been released, let alone ported to consoles! :P
Title: Re: TSL Updates!
Post by: GrahamRocks! on December 06, 2016, 02:16:59 PM
Hehe!
Title: Re: TSL Updates!
Post by: Numbers on December 06, 2016, 02:41:40 PM
That's why I prefaced it with "Chapter 5" and not "Episode 5."

Going through those 0/10s, they're only based on six user ratings, which means that the same six people all went onto the site for the express purpose of giving the game a 0 score, probably not having played it first. The 1.3 and 3.3 scores went to the PC and PS4 ports respectively, which more people have rated, hence why the scores are slightly higher. It's important to note that the PS4 port still has a respectable 78/100 rating from the critics.
Title: Re: TSL Updates!
Post by: GrahamRocks! on December 06, 2016, 03:06:09 PM
And here I was getting worried that you were taking their word as ultimate gospel.
Title: Re: TSL Updates!
Post by: Numbers on December 06, 2016, 04:27:01 PM
Well, if you can't trust perpetually angry people on Metacritic, what can you trust?
Title: Re: TSL Updates!
Post by: Shalkar on January 10, 2017, 12:46:05 PM
Hi. Haven't been here in a while? Any news on chapter 5?
Title: Re: TSL Updates!
Post by: Numbers on January 10, 2017, 03:52:00 PM
It's coming out this year.

Hopefully.
Title: Re: TSL Updates!
Post by: GrahamRocks! on January 10, 2017, 05:47:44 PM
I'm a pretty patient person, but still... *crosses fingers*
Title: Re: TSL Updates!
Post by: dubird on February 20, 2017, 10:14:52 PM
It's coming out this year.

Hopefully.

*knocks on wood*

I really hope so.  I really want to finish the game, bit frustrating it's been such a long delay.
Title: Re: TSL Updates!
Post by: Shalkar on February 21, 2017, 05:07:13 PM
They don't care
Title: Re: TSL Updates!
Post by: Numbers on February 21, 2017, 05:47:32 PM
Yep. That's it. You hear that, TSL fans? The reason that POStudios has put almost two decade's worth of blood, sweat and tears into this project and are delaying the final episode so that it matches their standards of quality so you're not disappointed in the end product? It's because they, in Shalkar's wise words, "don't care."

Cry me a river.
Title: Re: TSL Updates!
Post by: Haseth on April 06, 2017, 03:39:00 AM
bump
Title: Re: TSL Updates!
Post by: Chrury on May 02, 2017, 11:05:07 AM
I can get behind that bump.

We've been lucky enough to have some familiar faces back to help us out recently.

We have been meeting weekly if not twice a week. In particular, we've been going over the various puzzles. Some have been simplified, some have some new steps, some are spiders now ( ??? ) , but overall it's feeling tighter.

Bugfixing never truly stops. >_> Minor things here and there in between some of the larger puzzle work.

We have a motion capture system; had we mentioned that before? It's pretty sweet.
We're going to use it to get through some "characters standing and talking" bits as well as our pair of LONG storyboarded sections. I'm a good animator but I'm SO glad we don't have to do everything by hand. We're planning our first proper mo-cap session within a couple weeks.

We're also looking into some Unity upgrade stuffs. We have a lot more experience with dynamic loading and such so the load times in TSL5 should be smooth as a silk scarf.

Stuff is happening guys!
Title: Re: TSL Updates!
Post by: calmlunatic on May 02, 2017, 01:11:01 PM
Thanks for the update! It's much appreciated. Cheers!
Title: Re: TSL Updates!
Post by: Numbers on May 03, 2017, 05:21:37 PM
"Some are spiders now"

(https://s-media-cache-ak0.pinimg.com/originals/b6/32/f7/b632f76d441a2040470b3b92bd76bf0e.jpg)

On a more serious note, what I'm hearing concerns me. If you're just barely getting started on animations, it seems very unlikely that the game will be ready to come out this year like we were promised. Not to sound ungrateful or anything, I'm sure you're doing the best you can, but this seems off to me.
Title: Re: TSL Updates!
Post by: GrahamRocks! on May 03, 2017, 07:54:47 PM
Why use motion capture?
Title: Re: TSL Updates!
Post by: Chrury on May 04, 2017, 12:24:59 PM
On a more serious note, what I'm hearing concerns me. If you're just barely getting started on animations, it seems very unlikely that the game will be ready to come out this year like we were promised. Not to sound ungrateful or anything, I'm sure you're doing the best you can, but this seems off to me.
Why use motion capture?

Ah, let me clarify.
Outside of some tweaks and polish; we have animations in for all of the regular game actions. So pick up item, use item, die in a funny way, those are all in there. We also have a small library of talking and additive animations for conversations between characters.

We're using motion capture for key acting moments and action set-pieces. There's only a few of those combined BUT each is significantly more complex than the animation we've done so far. We could do it all by hand but we're talking multiple minutes of animation with multiple characters at the same time.

Mocap lets us get long or complex motions into animation really quickly. And our system is neat in that we can use a VR headset to put an actor into our virtual sets, record one character, then have them act against their previous performance as another character. This will save literal months of production time.

Hope that clears up why we're using motion capture at this point in development. :)
Title: Re: TSL Updates!
Post by: Numbers on May 04, 2017, 12:57:05 PM
All right, sounds good. I was worried for a second there, but it sounds like the quality of the character animations is going to go through the roof for this episode, which I'm all for. Thanks for clarifying.
Title: Re: TSL Updates!
Post by: waltzdancing on May 05, 2017, 06:28:17 PM
Woohoo. Sounds like this episode is going to be brilliant.    ;D
Title: Re: TSL Updates!
Post by: Shalkar on May 11, 2017, 03:14:53 PM
Don't believe anything until I see proof.  >:(
Title: Re: TSL Updates!
Post by: Numbers on May 12, 2017, 03:56:21 PM
Whoa, sh*t's getting real. The angry emoticons have come out to play.
Title: Re: TSL Updates!
Post by: Rock Knight on May 16, 2017, 01:32:11 PM
Please don't kill off Graham like TOG's KQ did.
Title: Re: TSL Updates!
Post by: Numbers on May 16, 2017, 02:02:36 PM
On that note, there's no way TSL Episode 5 can possibly be worse than TOG's shallow cash grab of a reboot. TOG's Chapter 5 was the most false and emotionally manipulative thing I've seen since The Fault in Our Stars. How do you write something that hollow and superficial and not feel embarrassed about it?
Title: Re: TSL Updates!
Post by: GrahamRocks! on May 17, 2017, 08:50:17 AM
Nice sarcasm, Numbers. ;)
Title: Re: TSL Updates!
Post by: Numbers on May 17, 2017, 11:17:42 AM
Dear TOG,

(https://www.mememaker.net/static/images/memes/4473755.jpg)

KING'S QUEST IS RUINED 4EVER YOU GUYS!!!!!

On a more serious note, no, it's not as bad as I was saying it was. There are plenty of reboots out there that are worse. The Ratchet and Clank reboot, for instance, was of high enough quality in terms of graphics and gameplay that you couldn't write it off as just another crappy game, but at the same time, it seemed oddly cynical and lacked much of the charm that the original PS2 run had. I think Yahtzee put it best when he said (and I'm paraphrasing), "It's like the developers were telling the players, 'Remember the older Ratchet and Clank games, and how much better they were? Well, forget all about them, because they're not canon anymore.'"

That being said, I've seen the entirety of TOG's reboot, and no, I still don't care for it. Chapter 4 in particular was just...unpleasant.
Title: Re: TSL Updates!
Post by: GrahamRocks! on May 17, 2017, 05:56:07 PM
So not as good as people were hyping it up to be, but not as dreadful as you feared it would be either. In other words, you're neutral about it and don't have much to say on it. Fair enough. I can accept that. Still better than some people's reactions to it that I won't name.
Title: Re: TSL Updates!
Post by: KatieHal on May 23, 2017, 10:30:18 AM
Rock Knight--no spoilers on other games people may not have played, please. Your post has been edited.
Title: Re: TSL Updates!
Post by: Numbers on May 25, 2017, 12:10:00 PM
In other words, you're neutral about it and don't have much to say on it.

Nah, I still kinda hate it.

But this is off-topic for this particular thread, so it's off to this thread (http://www.postudios.com/blog/forum/index.php?topic=15163.440) for now.
Title: Re: TSL Updates!
Post by: Shalkar on May 28, 2017, 07:52:32 PM
I watched the last chapter an had mixed feelings of TOG'S king's quest knockoff. I was saddened he died an was suprised to see mordack an manannon. I just hope TSL chapter 5 is better.
Title: Re: TSL Updates!
Post by: GrahamRocks! on May 28, 2017, 08:35:11 PM
Shush! Put that in a spoiler tag, dude! Not every one knows about that!
Title: Re: TSL Updates!
Post by: Numbers on May 28, 2017, 09:54:51 PM
This is the second time in a row this thread had someone spoiling the ending of TOG's KQ. Do people on this forum seriously not know how to use spoiler tags? Come on, people.
Title: Re: TSL Updates!
Post by: Shalkar on May 30, 2017, 09:44:25 AM
Now that I think about it, TOG's reboot is total crap. Lol  :rofl:
Title: Re: TSL Updates!
Post by: Numbers on May 30, 2017, 11:25:19 AM
Are you saying that because you actually believe that, or are you just parroting my opinion?
Title: Re: TSL Updates!
Post by: KatieHal on June 09, 2017, 12:12:24 PM
SHALKAR, your post has also been edited. I can't help but wonder if that was intentional considering I had JUST told Rock Knight to use the spoiler tag. I'll consider it intentional and give either of you a time out if it happens again.
Title: Re: TSL Updates!
Post by: Numbers on June 09, 2017, 07:28:39 PM
As I said before, Shalkar, you either hadn't read the entirety of this thread before posting in it, or else you did read it, but didn't understand it. Please be more careful with your words, because our patience with you is wearing thin.
Title: Re: TSL Updates!
Post by: Shalkar on June 10, 2017, 02:28:44 AM
SHALKAR, your post has also been edited. I can't help but wonder if that was intentional considering I had JUST told Rock Knight to use the spoiler tag. I'll consider it intentional and give either of you a time out if it happens again.

I don't even know who Rock Knight is. I was just posting my thought's on TOG Reboot an didn't think to use a SPOILER. Oops
Title: Re: TSL Updates!
Post by: Numbers on June 10, 2017, 01:39:11 PM
you either hadn't read the entirety of this thread before posting in it, or else you did read it, but didn't understand it

I don't even know who Rock Knight is.

Well...suspicions confirmed.
Title: Re: TSL Updates!
Post by: Shalkar on June 12, 2017, 02:49:47 PM
Lol. Whatever. Your funny numbers. Anyway, I didn't even think of using spoiler tags at the time because I was saying what's on my mind
Title: Re: TSL Updates!
Post by: GrahamRocks! on June 12, 2017, 04:36:17 PM
His funny what? ;) But yes, he is.
Title: Re: TSL Updates!
Post by: Rock Knight on June 17, 2017, 01:24:37 PM
His funny what? ;) But yes, he is.

Off topic but I wanted to say....Hi...And I hope you've been well. And I am sorry.
Title: Re: TSL Updates!
Post by: Shalkar on June 17, 2017, 05:55:18 PM
So, any progress yet? I mean come on this has been going on 5 years. What the heck  ::)
Title: Re: TSL Updates!
Post by: GrahamRocks! on June 17, 2017, 07:24:39 PM
Please stop, Shalkar.
Title: Re: TSL Updates!
Post by: Jack Stryker on June 17, 2017, 11:40:59 PM
The team members aren't machines, you know.  They're people with families and issues that tend to get in the way of projects like this.  In fact, if I recall correctly, Katie just recently had a baby.  And, like the Nostalgia Critic said, anyone who thinks being a mother doesn't make a hard-working responsible woman clearly has never been one.  Also, while the first four episodes were a little on the short side, I'm pretty sure they took a bit of time and effort to make as well.
Title: Re: TSL Updates!
Post by: Numbers on June 18, 2017, 07:49:41 PM
Around a decade of time and effort, as it turns out.
Title: Re: TSL Updates!
Post by: Shalkar on June 22, 2017, 06:26:35 AM
Please stop, Shalkar.

I also remember you saying at one point an time, but still. Meaning your impatient too.
Title: Re: TSL Updates!
Post by: Numbers on June 22, 2017, 03:31:28 PM
Well clearly, you're the expert when it comes to impatience.
Title: Re: TSL Updates!
Post by: Rock Knight on June 23, 2017, 04:10:38 PM
The game will come out when it's ready. I would rather wait an extra year for all the bugs to be ironed out, than have PO rush the game out to appease impatient people and have it be either buggy or unfinished.
Title: Re: TSL Updates!
Post by: calmlunatic on July 05, 2017, 11:03:25 AM
So, in terms of updating the game engine and polishing the graphics and such, I'm curious as to what we, as players, can expect in terms of interface from when the Episode is released. I have a few questions as to what we can look forward too as, currently, my most recent expectation for it as it is is pretty much just a higher resolution version of the previous episode but with higher resolution. 
Title: Re: TSL Updates!
Post by: Shalkar on August 02, 2017, 01:12:10 AM
Let's get this game on the road.  :suffer: :rofl:
Title: Re: TSL Updates!
Post by: snabbott on August 03, 2017, 06:57:25 AM
  • Reading through the past post I noticed you were using motion capture to help things along. Is this to add animation cut scenes only or will it be for other uses?
  • Will the interface still be point and click to move/interact with objects where the user can control the entire game with the mouse (right/left button) or will the game employ more of a WASD interface to control movement?
  • Will locations be in a 3D environment with a camera that the user can use to rotate their view (similar to Mask of Eternity) or will it stay with a fixed interface?
1. I know they're doing some motion capture stuff, but I don't know enough to answer how it's being used.
2. Yes, it is still point-and-click.
3. The environment is 3D, but the camera is fixed, so it plays more like the classic Sierra "2.5-D" games - same as the previous episodes.
Title: Re: TSL Updates!
Post by: KatieHal on August 10, 2017, 08:51:09 PM
The mocap is being used for both cutscenes and other animations. :) We're also doing facial capture for the lip-sync.

In fact, we've had a few introductory mocap sessions go very well in the last few weeks. We're hoping soon to share some videos and even do a Facebook live or a stream of some kind to give a behind the scenes look at how it all works. Stay tuned to our FB & Twitter pages for those!
Title: Re: TSL Updates!
Post by: GrahamRocks! on August 11, 2017, 07:36:00 AM
So no more "origami mouth"? ;)
Title: Re: TSL Updates!
Post by: Numbers on August 11, 2017, 03:39:28 PM
Most games have "origami mouths," to be fair. Lip-syncing rarely matches with spoken dialogue, even in games made by AAA developers.
Title: Re: TSL Updates!
Post by: GrahamRocks! on August 11, 2017, 06:43:45 PM
Good point, I suppose. but when mouths can literally do this- <> that looks weird. Or at least that was a friend of mine's problem with TSL, and one of his only problems with it.
Title: Re: TSL Updates!
Post by: Jack Stryker on August 11, 2017, 11:14:39 PM
I don't really pay much attention to that myself.  I'm bothered more by characters using computers and pressing the keys during moments where there really wouldn't be any typing involved.  (Sorry, Erica.)
Title: Re: TSL Updates!
Post by: KatieHal on August 13, 2017, 06:00:20 PM
LOL, I haven't heard of "origami mouth" before, but it does immediately evoke an accurate image! The lip syncing will certainly be better than the other TSL eps, with the focus being on the main, playable characters. Not promising that it'll be perfect, of course. ;)
Title: Re: TSL Updates!
Post by: Numbers on August 13, 2017, 09:30:43 PM
Make sure that when you sync your audio, it will functionally work in-game, but also be endlessly exploitable by YouTubers who have too much time on their hands.

http://www.youtube.com/watch?v=BaTLcu-fMbs
Title: Re: TSL Updates!
Post by: dasdean on August 14, 2017, 02:45:18 AM
Two question I need to know. Since You're changing platforms (I think that's the word) are the requirements are going be the same or different from chapters 1-4? If different what are the requirements? If I miss i'm sorry.

Thanks,

Dean
Title: Re: TSL Updates!
Post by: KatieHal on August 14, 2017, 07:40:56 PM
They will likely be different, but I do not know them at this time. We'll have them when we release though.
Title: Re: TSL Updates!
Post by: Shalkar on August 26, 2017, 11:47:59 PM
Hello. What's going on? Any progress yet? It's almost September. I thought it was comning out this year. I don't want to keep waiting. Shalkar
Title: Re: TSL Updates!
Post by: GrahamRocks! on August 27, 2017, 06:10:53 AM
Shalkar. Stop. Just stop.
Title: Re: TSL Updates!
Post by: Numbers on August 28, 2017, 12:51:33 PM
I don't want to keep waiting.

Join the friggin' club, Shalkar. For God's sake, listen to GrahamRocks. Stop posting multiple times a month inquiring a progress update without reading the rest of the thread first. No one wants to see a thread about updates to a game getting pointlessly bumped by someone who isn't on the team with a years-long history of complaining. Is it really that vitally imperative to you that TSL Episode 5 comes out immediately in an unfinished state? Are you afraid the earth will get hit by an asteroid before it gets released? Be serious now.
Title: Re: TSL Updates!
Post by: ShiftingBalance on August 31, 2017, 07:44:52 AM
I don't mind waiting if needed but I am also wondering if the game is still on track for this year.
Title: Re: TSL Updates!
Post by: Numbers on August 31, 2017, 09:23:36 PM
I doubt it, honestly. If they just barely started implementing motion capture a few months ago, there's no way the visuals will be finished by year's end, let alone everything that visual effects work entails.
Title: Re: TSL Updates!
Post by: Rock Knight on September 01, 2017, 03:45:51 PM
Can we get a progress percentage breakdown? When this thread was started, the progress was stated as:

"Game logic and programming: 95%
Props: 80%
Backgrounds: 70% (without polish)
Cinematics: 55%
Characters: 30% (including uprezzing and rigging)"

What are those percentages about now?
Title: Re: TSL Updates!
Post by: ShiftingBalance on September 02, 2017, 07:54:00 PM
Can we get a progress percentage breakdown? When this thread was started, the progress was stated as:

"Game logic and programming: 95%
Props: 80%
Backgrounds: 70% (without polish)
Cinematics: 55%
Characters: 30% (including uprezzing and rigging)"

What are those percentages about now?

Seconded.
Title: Re: TSL Updates!
Post by: Shalkar on September 03, 2017, 11:46:11 AM
I thought the game was going to be finished this year ??? That's what it says in the news section The Silver Lining: Haunted Castle Experience Available Now! And Episode 5 Coming in 2017!

To bad that prediction failed ::)
Title: Re: TSL Updates!
Post by: Jack Stryker on September 03, 2017, 05:06:30 PM
To bad that prediction failed ::)

http://www.youtube.com/watch?v=BNsrK6P9QvI
Title: Re: TSL Updates!
Post by: Numbers on September 03, 2017, 07:32:51 PM
I thought the game was going to be finished this year ??? That's what it says in the news section The Silver Lining: Haunted Castle Experience Available Now! And Episode 5 Coming in 2017!

Aww. Poor you. What a rough life you have.

I could use a Lamborghini, but you don't hear me whining about it.
Title: Re: TSL Updates!
Post by: ShiftingBalance on September 04, 2017, 03:07:32 AM
Is it really too much to ask for a progress update if the original announcement isn't going to be met? I've been checking this forum every couple months for years and it's nice that we know what is being worked on, but when we were told 2017 and 2017 is almost over, I don't see why there can't be more getting in touch with the people who are patiently waiting,
Title: Re: TSL Updates!
Post by: GrahamRocks! on September 04, 2017, 07:44:43 AM
Because it took a decade for this game to even be released. Because people have lives to live not focused on this game. Because we'd rather have a game take forever to be released and be good rather than having it be a rushed job. Sometimes no news is no news. And frankly, fandom is insatiable no matter what. If they told us that it was coming out next week, then there'd still people complaining about it saying that they want it NOW. Patience is a virtue, but it's not one that people follow well, if Shalkar popping up every few months to whine about it is any indication despite being told several times to it out because it's not helping anyone.
Title: Re: TSL Updates!
Post by: ShiftingBalance on September 07, 2017, 04:06:59 PM
"We haven't made any progress in the game except motion capture" is still news. I think if the 2017 goal isn't met we should get some kind of progress update, preferably in the percent format mentioned.
Title: Re: TSL Updates!
Post by: GrahamRocks! on September 07, 2017, 06:37:41 PM
That's not going to be enough, and you know it. If they give us a graph or a bar or a percentage, then there's ALWAYS going to be people who will whine about it, saying "WORK FASTER!" and "Really?! That's how far you've gotten over the course of five years?! That's nothing!" I say that it's better to just give us news and updates when they can, when they have them, rather than that. I check these forums every day, but you'd don't see me complaining let alone hardly asking constantly when the next chapter is going to be finished. I have better things to do than that.
Title: Re: TSL Updates!
Post by: ShiftingBalance on September 08, 2017, 06:54:49 AM
It would be enough for me. I don't know if no news = they did nothing or no news = they're just not reporting.
Title: Re: TSL Updates!
Post by: Shalkar on September 11, 2017, 04:11:57 AM
I thought the game was going to be finished this year ??? That's what it says in the news section The Silver Lining: Haunted Castle Experience Available Now! And Episode 5 Coming in 2017!

Aww. Poor you. What a rough life you have.

I could use a Lamborghini, but you don't hear me whining about it.

Yeah. Of course I had a rough life. It's not the best but not entirely terrible. Yes I would love to finish the last chapter one day an actually enjoy it. As well as GrahamRocks & Numbers. Their decent people on this board.  :)

An yes Numbers I would love to have a lamborghini or maybe a Cadillac coupe lol. We have to have our own business an make 100g a year to reward ourselves. I have a friend who sells stuff an he read a book rich dad poor dad an he teaches things to other people on how to be a solution to a problem. So I need to focus on better things an worry about this game another time. It will be done when it's done I hope.

When it is complete I will play all the chapters in order to reexpierence the story. I love this game as much as I liked King's Quest VI.  ;D
Title: Re: TSL Updates!
Post by: Numbers on September 11, 2017, 01:25:08 PM
I need to focus on better things an worry about this game another time. It will be done when it's done I hope.

That's more like it.
Title: Re: TSL Updates!
Post by: calmlunatic on September 17, 2017, 10:18:11 AM
I doubt it, honestly. If they just barely started implementing motion capture a few months ago, there's no way the visuals will be finished by year's end, let alone everything that visual effects work entails.

Here's looking for a possible 2018 release! Not guaranteed, of course; no use getting frustrated over something the team needs time to work on. But still looking forward to it being released whenever that is.
Title: Re: TSL Updates!
Post by: Numbers on September 17, 2017, 02:09:41 PM
I for one am looking forward to "The Silver Lining Haunted Castle Experience 2: We Have An Accurate Release Date For Sure This Time, We Swear!"

Kind of an unwieldy title, but, y'know.
Title: Re: TSL Updates!
Post by: waltzdancing on September 17, 2017, 04:05:45 PM
I know I'm not as active on the forums or even with the project that much anymore but the team is working hard on the game and when I come back from teaching I can see progress being made so sit tight, enjoy life and you'll get the game when it's ready.  ;)
Title: Re: TSL Updates!
Post by: calmlunatic on September 18, 2017, 05:00:56 AM
I'm actually just replaying KQVII.
Title: Re: TSL Updates!
Post by: Numbers on September 18, 2017, 09:34:28 PM
(http://68.media.tumblr.com/f76ae3ced432af6d1fa91f525bfe3c1a/tumblr_inline_mplrk7uyYb1qz4rgp.gif)
Title: Re: TSL Updates!
Post by: calmlunatic on September 21, 2017, 10:33:53 AM
This time around it took an unexpectedly short amount of tries to get in the hole behind Malicia's house.
Title: Re: TSL Updates!
Post by: Shalkar on October 06, 2017, 02:01:28 PM
I for one am looking forward to "The Silver Lining Haunted Castle Experience 2: We Have An Accurate Release Date For Sure This Time, We Swear!"

Kind of an unwieldy title, but, y'know.

The team needs to finish episode 5 first then finish the silver lining castle expierence 2
Title: Re: TSL Updates!
Post by: Numbers on October 07, 2017, 02:30:12 PM
The team needs to finish episode 5 first then finish the silver lining castle expierence 2

*Sigh*

...sarcasm. I was using sarcasm. Do you know what sarcasm is?
Title: Re: TSL Updates!
Post by: Jack Stryker on October 07, 2017, 03:27:42 PM
Seeing as how he said "To bad" in an earlier post, does this really surprise you?
Title: Re: TSL Updates!
Post by: Numbers on October 07, 2017, 06:54:17 PM
Not even a little.
Title: Re: TSL Updates!
Post by: Shalkar on November 25, 2017, 11:05:00 PM
It would be enough for me. I don't know if no news = they did nothing or no news = they're just not reporting.

I feel as if no news to these people equals they did nothing instead of no news equals no news
Title: Re: TSL Updates!
Post by: calmlunatic on December 23, 2017, 07:16:52 AM
Merry Christmas to all you on the development team! Hope you have a safe and happy holiday season.
Title: Re: TSL Updates!
Post by: Justin64 on December 25, 2017, 11:57:15 AM
Ditto :)
Title: Re: TSL Updates!
Post by: Shalkar on December 31, 2017, 05:29:32 PM
Happy new year to everyone in this community. Let 2018 be a great year and please Let's get the Game on the Road people.  ;D
Title: Re: TSL Updates!
Post by: TeakDu Racell on January 01, 2018, 03:44:16 PM
Happy new year to everyone in this community. Let 2018 be a great year and please Let's get the Game on the Road people.  ;D

Hear hear Bard! Best wishes ya'll!
Title: Re: TSL Updates!
Post by: Shalkar on January 05, 2018, 04:27:24 AM
So how much longer until the game is released? Can I have the game back mistee  ;D
Title: Re: TSL Updates!
Post by: Numbers on January 05, 2018, 05:18:18 PM
Well, I don't want to alarm anyone, but I've secretly been on the TSL team the whole time, and the game will never be released, ever. Those first four episodes? They were merely a scam, designed to get you invested in a story that will never be concluded. The Silver Lining as a whole? An enormous practical joke. A joke so involving that everyone except Beernuts fell for it. A joke that would make the Joker himself orgasm on the spot. A joke that is intricately crafted in its design, and devastatingly effective in its execution. Truly, it will go down in history as, second only to Half-Life 3, the most alarming and disappointing case of vaporware in video gaming history.

Know what's a bigger joke?

Shalkar's requests to the team to drop all of their pesky real-life problems, including family issues, finances, and health, and focus on a frickin' video game, that, at the end of the day, is still just a frickin' video game.

You're a grown-ass adult, Shalkar. Start acting like it. Stop spamming this forum with pointless "is it done yet?" posts, and stop spamming emoticons as if they will magically make your statements more tolerable. We don't want to hear you whine over things you can't control ever again.

Ever. Again.
Title: Re: TSL Updates!
Post by: GrahamRocks! on January 05, 2018, 09:51:11 PM
“Can I have the game back... mistee?” ??? Misty? MST? What the...?
Title: Re: TSL Updates!
Post by: Numbers on January 06, 2018, 09:18:07 AM
Well, clearly he meant "can I have the game back, Micro Systems Technology/Multi-Stream Transport/Manchester School of Technology/Media Standards Trust/Mountain Standard Time/Marine Science Technician/Mystery Science Theater/any or all or none of the above." I mean, obviously.
Title: Re: TSL Updates!
Post by: MangoMercury on January 07, 2018, 09:28:42 AM
I was wondering if there would be posts asking where the game was, as it was supposed to come in 2017...........Did not disappoint! xD

But Happy 2018 everyone :)
Title: Re: TSL Updates!
Post by: Shalkar on January 07, 2018, 04:33:48 PM
Lol. That was a typo. Obviously you guys knew that. I meant to say was, "Can I have the game back mister?"  :suffer:
Title: Re: TSL Updates!
Post by: GrahamRocks! on January 07, 2018, 06:17:49 PM
I didn’t know that. I couldn’t tell WHAT that was.
Title: Re: TSL Updates!
Post by: Shalkar on January 08, 2018, 03:16:52 AM
Well, I don't want to alarm anyone, but I've secretly been on the TSL team the whole time, and the game will never be released, ever. Those first four episodes? They were merely a scam, designed to get you invested in a story that will never be concluded. The Silver Lining as a whole? An enormous practical joke. A joke so involving that everyone except Beernuts fell for it. A joke that would make the Joker himself orgasm on the spot. A joke that is intricately crafted in its design, and devastatingly effective in its execution. Truly, it will go down in history as, second only to Half-Life 3, the most alarming and disappointing case of vaporware in video gaming history.

Know what's a bigger joke?

Shalkar's requests to the team to drop all of their pesky real-life problems, including family issues, finances, and health, and focus on a frickin' video game, that, at the end of the day, is still just a frickin' video game.

You're a grown-ass adult, Shalkar. Start acting like it. Stop spamming this forum with pointless "is it done yet?" posts, and stop spamming emoticons as if they will magically make your statements more tolerable. We don't want to hear you whine over things you can't control ever again.

Ever. Again.

Well, I guess the game isn't comning out now.
Title: Re: TSL Updates!
Post by: KatieHal on January 08, 2018, 02:37:07 PM
Happy new year everyone!

Apologies that this wasn't posted here earlier--it hit the social feeds but we missed the forum. A quick year-end update, and, yes, as you've noticed, TSL Ep 5 did not come out.

https://youtu.be/JNxaVRGQQdw

(I can't get the embed code to work, so, you'll have to watch that on YouTube itself!)

And in case Numbers' sarcasm was missed, no, he's not on the team, and never has been, and no, it wasn't all a scam that we'll never actually wrap up. We will release it, we are working on it, we did think 2017 was doable, but hey, life happens and things get in the way of working on an unpaid project.

We also are planning an update with some info on what has been going on and getting worked on there lately, as well as Cognition finally coming out in its entirety on mobile very soon!

As always, thank you all for your patience and your support.
Title: Re: TSL Updates!
Post by: Numbers on January 08, 2018, 04:26:01 PM
Yep, I was just being a sarcastic jerk like usual.

In order to directly post a YouTube video on this forum, just use the embed code given, but when you copy and paste the link, remove the S from https at the beginning.

Instead of this:

https://www.youtube.com/watch?v=JNxaVRGQQdw&feature=youtu.be

Use this:

http://www.youtube.com/watch?v=JNxaVRGQQdw&feature=youtu.be

The result:

http://www.youtube.com/watch?v=JNxaVRGQQdw
Title: Re: TSL Updates!
Post by: Shalkar on January 12, 2018, 01:34:01 AM
Okay numbers. That actually hurt my feelings. I am glad it's comning out. The silver lining is a great game.

I also hope a cognition 2 to come out sometime. I would enjoy that very much. An possibly face noir 2. That was a cool game as well. My two favorites so far are Cognition an The Silver Lining  8)
Title: Re: TSL Updates!
Post by: TeakDu Racell on January 18, 2018, 11:18:06 AM
Best Wishes (-;

 (https://rulevariations.files.wordpress.com/2009/12/dsc03080-e1261083844317.jpg)

Happy new year everyone!

Apologies that this wasn't posted here earlier--it hit the social feeds but we missed the forum. A quick year-end update, and, yes, as you've noticed, TSL Ep 5 did not come out.

https://youtu.be/JNxaVRGQQdw

(I can't get the embed code to work, so, you'll have to watch that on YouTube itself!)

And in case Numbers' sarcasm was missed, no, he's not on the team, and never has been, and no, it wasn't all a scam that we'll never actually wrap up. We will release it, we are working on it, we did think 2017 was doable, but hey, life happens and things get in the way of working on an unpaid project.

We also are planning an update with some info on what has been going on and getting worked on there lately, as well as Cognition finally coming out in its entirety on mobile very soon!

As always, thank you all for your patience and your support.
Title: Re: TSL Updates!
Post by: Shalkar on March 04, 2018, 05:32:35 PM
So, why doesn't anyone from the team nor moderators communicate with the fans on this board of what's going on with the game. This is ridiculous. It's like their working 2% every so often Nothing gets done.
 
Title: Re: TSL Updates!
Post by: GrahamRocks! on March 04, 2018, 07:51:55 PM
Did you ever stop to think that maybe they’re busy? Or that they’re so tired of your constant complaints that they’re not even going to bother giving you a response because nothing they say will make you happy?
Title: Re: TSL Updates!
Post by: Numbers on March 05, 2018, 12:54:18 PM
Don't give him attention. It's not worth getting worked up over him.
Title: Re: TSL Updates!
Post by: snabbott on March 06, 2018, 12:50:14 PM
http://www.youtube.com/watch?v=18AzodTPG5U
Title: Re: TSL Updates!
Post by: Shalkar on March 11, 2018, 01:27:38 PM
 ;D ;D ;D ;D that was funny.
Title: Re: TSL Updates!
Post by: Jack Stryker on March 11, 2018, 06:18:35 PM
http://www.youtube.com/watch?v=i84UiuzlPwI
Title: Re: TSL Updates!
Post by: calmlunatic on April 08, 2018, 05:42:31 AM
Still looking forward to playing the next chapter! Hope the development team is doing well!
Title: Re: TSL Updates!
Post by: Numbers on April 08, 2018, 12:05:02 PM
See, this is how you support the team--with words of encouragement and optimism.
Title: Re: TSL Updates!
Post by: Shalkar on April 09, 2018, 06:14:35 PM
I too hope the team is doing an excellent job behind the scenes an hope episode 5 is in progress 😊

https://youtu.be/uLfXIYDHd5k
Read the first comment with 5 replies. Non believers smh
Title: Re: TSL Updates!
Post by: Numbers on April 10, 2018, 02:27:36 PM
I think we're smart enough to avoid reading YouTube comments. 99.9% of them are absolutely not worth anyone's time.
Title: Re: TSL Updates!
Post by: TeakDu Racell on May 11, 2018, 11:43:52 AM
I too hope the team is doing an excellent job behind the scenes an hope episode 5 is in progress 😊

https://youtu.be/uLfXIYDHd5k
Read the first comment with 5 replies. Non believers smh

YEAH

https://www.youtube.com/watch?v=-a2NebxdGs4


Title: Re: TSL Updates!
Post by: calmlunatic on June 09, 2018, 08:39:35 AM
Keep up the good job developers/team. Hope you are all well!
Title: Re: TSL Updates!
Post by: Numbers on June 09, 2018, 12:40:33 PM
http://www.youtube.com/watch?v=VZ2HcRl4wSk

Don't worry, guys. You have the support of none other than Rob "Box Office Gold" Schneider himself.
Title: Re: TSL Updates!
Post by: night-owl on June 14, 2018, 04:33:29 PM
just popping by to add to well wishes for the team .

TSL  must be my favourite ever fan project...so many years...and yet here we still are with the same love for the game. amazing. and for devs:  :h_urcute: :sweetheart:  :angel:

well, be well!!!
Title: Re: TSL Updates!
Post by: snabbott on June 22, 2018, 07:17:18 AM
:)
Title: Re: TSL Updates!
Post by: Shalkar on June 24, 2018, 01:39:56 AM
:(
Title: Re: TSL Updates!
Post by: Numbers on June 24, 2018, 01:10:07 PM
 8)
Title: Re: TSL Updates!
Post by: calmlunatic on June 25, 2018, 06:02:54 PM
 :D
Title: Re: TSL Updates!
Post by: GrahamRocks! on June 25, 2018, 09:57:24 PM
 ;D
Title: Re: TSL Updates!
Post by: Shalkar on June 29, 2018, 05:16:53 PM
I wanted to play the game again the other day but could not cause the game is not finished.  ???

I'm sorry I am just sad I would love to see this game finished.
Title: Re: TSL Updates!
Post by: Numbers on June 30, 2018, 12:54:34 PM
 :suffer:
Title: Re: TSL Updates!
Post by: GrahamRocks! on June 30, 2018, 08:06:39 PM
Nothing is stopping you from playing it again. I still say, despite my thought of TOG’s version being the best, that this is still a very good interpretation of the King’s Quest universe, flawed though it may be. I myself, hopefully, have calmed my jets on TSL, ranting and raving that “IT SHOULD TOTALLY BE CANON BECAUSE IT’S THAT GOOD GUYS!!!!” from a few years ago, and just accept that it’s a very good game for the most part. I still will step up to defend it as not being as bad as people think it is, but acknowledge that even I see flaws. The wait is gonna be worth it, because Phoenix tells good stories.

Unless you’re speaking literally, as in, you tried booting it up and it wouldn’t play on your system, in which case, I can’t help you.
Title: Re: TSL Updates!
Post by: colin on June 30, 2018, 08:37:13 PM
Hello I also wish the phoenix team well. Episode 5 will definitely be worth the wait.
Title: Re: TSL Updates!
Post by: Numbers on July 01, 2018, 12:33:10 PM
Honestly, if they announced that TSL Episode 5 was cancelled, I'd be okay with it, because it would mean that all of Shalkar's complaining amounted to nothing.
Title: Re: TSL Updates!
Post by: ShiftingBalance on July 01, 2018, 09:24:42 PM
Honestly there's a few games I want to try from postudios but I won't out of principle because it seems like they've built a successful commercial company based on a free game and they aren't giving us updates. It's like us fans they built the company on don't matter. Yes, good wishes, encouragement, and that, but it's frustrating.
Title: Re: TSL Updates!
Post by: Numbers on July 02, 2018, 01:17:34 PM
Yes, it's absolutely frustrating. One thing to keep in mind, though, is that even though we're roughly four-fifths of the way through their very first game and haven't gotten the final fifth after years and years of other games they've made, is that they needed funding to be able to pull off the final fifth in the way they wanted. They've taken the criticisms of their first four episodes to heart and are trying to make the fifth one as satisfying a conclusion as possible, to the point that they brought back some of the voice actors to record new lines many years after their initial performances, all in order to make Episode 5 the best it can possibly be. Although I just said a rather mean-spirited remark a couple posts back, I sincerely hope that Episode 5 will leave the other episodes in the dust and leave a good taste in people's mouths after the infamous decade of development that led to the first episode, and the somewhat mixed reception to subsequent episodes.


Also: 1,234th post, yay
Title: Re: TSL Updates!
Post by: GrahamRocks! on July 02, 2018, 03:09:42 PM
*nods in agreement*
Title: Re: TSL Updates!
Post by: Shalkar on July 02, 2018, 10:36:28 PM
So, I noticed when I play the game an make saves it doesn't seem to be any saves when I exit an restart the game. I wonder why?

I figured it out. Load it as Administrator :)

Numbers: Well Spoken.
Title: Re: TSL Updates!
Post by: pelo88 on July 09, 2018, 09:01:16 PM
I believe if you install the game to a folder outside the program files folder like C:\tsl\ you won't have to start as administrator for saves to work. It's a UAC thing in Windows since 7 and carries through to 10.

So, I noticed when I play the game an make saves it doesn't seem to be any saves when I exit an restart the game. I wonder why?

I figured it out. Load it as Administrator :)

Numbers: Well Spoken.
Title: Re: TSL Updates!
Post by: Shalkar on July 11, 2018, 07:48:38 PM
I just wanted to say that I truely enjoy this game.  The game stays to to the kings quest story. I am excited for the final chapter an I like to see if Graham can choose between light an darkness. Although I prefer to have a happy ending I am curious what kind of ending there is when Graham choose to help the black cloaks. I also believe phenoix online will tell a good story. The will be one of the happiest moments of my life to see the game unfold. This game brings tears to my eyes cause I love the story, plot an character's. It makes me happy actually know it will come out an I hope soon.

Thank you for making this game. I like Graham he is a noble good man 😎
Title: Re: TSL Updates!
Post by: DreamFan on July 13, 2018, 09:58:01 AM
I sincerely hope that Episode 5 will leave the other episodes in the dust and leave a good taste in people's mouths

Personally, I like The Silver Lining even more than King's Quest VI, so leaving the first four episodes in the dust would really be an amazing episode.
Title: Re: TSL Updates!
Post by: Numbers on July 13, 2018, 12:18:12 PM
Personally, I like The Silver Lining even more than King's Quest VI

Oh, TSL as it stands is already much better than KQ6 is.
Title: Re: TSL Updates!
Post by: Shalkar on July 16, 2018, 06:17:45 PM
Personally, I like The Silver Lining even more than King's Quest VI

Oh, TSL as it stands is already much better than KQ6 is.

Cool. That's What's up  8)

This King's Quest games are one of my favorites.
Title: Re: TSL Updates!
Post by: pelo88 on July 21, 2018, 08:25:48 AM
Agreed! The Silver Lining blew me away! I continue to be impressed. I've been watching let's players play it and see their reactions and struggle with some of the best puzzles I've seen in any adventure game and hands down the best narration in any game I've played! The depth is incredible. The effort is greater than MANY commercial games even if the engine isn't as polished and sometimes crashes. I do love the engine too. It has come a long way. It's got all the best features I want in a point and click. Even the quick time events in Valanice's dream and the fight against Shadrak are great additions to the King's Quest series. Story wise I'm so impressed on the effort spent tieing up all the loose ends in all prior games even treating 8 as canon. I absolutely LOVE Valanice's back story here. The game already is incredible and one of my favorites. Roberta Williams herself is a fan for a reason!
Title: Re: TSL Updates!
Post by: Jack Stryker on July 21, 2018, 02:04:11 PM
Roberta Williams herself is a fan for a reason!

That's always a plus.
Title: Re: TSL Updates!
Post by: Shalkar on July 22, 2018, 08:27:40 PM
I feel as if this game came to a halt. I hope I am wrong but somewhere during the six years they been developing other games they slowly lost interest. I feel as if I am wasting my time.

I just want to see a good ending. Wouldn't it be cool if they make two endings possibly 3. Graham can choose between the silver cloaks an black cloaks. Just as the silver cloak man said in chapter 2 in chessboard land you have to decide.
Title: Re: TSL Updates!
Post by: calmlunatic on August 07, 2018, 01:32:05 PM
Just stopping in to say, "Hi!" Hope this and your other projects are doing well!  :thumbsup:
Title: Re: TSL Updates!
Post by: TeakDu Racell on August 23, 2018, 06:58:59 PM
Bevare,

http://www.youtube.com/watch?v=gbZCi0vK7mM

Bevvare!!







Title: Re: TSL Updates!
Post by: Shalkar on August 27, 2018, 05:08:29 PM
I wish the team would give us updates on this game sigh
Title: Re: TSL Updates!
Post by: Numbers on August 27, 2018, 07:35:47 PM
Maybe they'll consider giving us updates if you stop trying to destroy their morale.
Title: Re: TSL Updates!
Post by: jedibeck16 on August 30, 2018, 05:01:43 PM
I've been popping in here every couple months for the last several years to see if there's any news.

As I see it, I notice Katie hasn't posted anything since January, which is her furthest stretch.  So, perhaps the project is dead - or almost done.  I hope it's the latter.  It would be a shame for it not to get a proper ending.

That said, it's a great effort as it is. Love it.
Title: Re: TSL Updates!
Post by: Jack Stryker on August 30, 2018, 07:32:08 PM
Maybe you haven't heard, but Katie did give birth to her first child a while ago; which is the same reason why updates on the Homestar Runner website have been scarce in recent years.
Title: Re: TSL Updates!
Post by: calmlunatic on August 31, 2018, 02:25:58 PM
I hope the team is doing well. I know they have more important projects that generate income for them so this project isn't as much a priority for them and they try to work on it when they can between that and life. I still look forward to the finished project and the conclusion of the story they started.
Title: Re: TSL Updates!
Post by: calmlunatic on September 29, 2018, 07:16:49 AM
Hey all! Hope the development team is doing well. Cheers and have a great autumn!
Title: Re: TSL Updates!
Post by: Shalkar on October 01, 2018, 11:59:04 AM
Progress is a slow process? Updates???  ???
Title: Re: TSL Updates!
Post by: MangoMercury on October 26, 2018, 01:34:07 PM
I'm sure the project is still moving along.  As was said previously, the team have focus on their paid endeavours, as well as only being able to work on this in their free time.
Title: Re: TSL Updates!
Post by: calmlunatic on November 03, 2018, 06:10:49 AM
Hope the team is doing well! Happy autumn!
Title: Re: TSL Updates!
Post by: Numbers on November 09, 2018, 01:05:56 PM
Can I put forth a request, of sorts, to the team? Would it be okay if we were given a status update on this project on the first of January of next year? Just as way of proof that stuff is still being worked on. There was a progress percentage breakdown in the very first post of this thread, and I'm sure everyone would like to know where those percentages are at currently.
Title: Re: TSL Updates!
Post by: GrahamRocks! on November 09, 2018, 04:03:30 PM
Same here. I agree! I’m a VERY patient person, but it would be nice to get some reassurance.
Title: Re: TSL Updates!
Post by: Shalkar on November 21, 2018, 02:50:48 AM
S as me here as well  ;D Let's get this game on the Road so we can wrap the game up, enjoy to perfection an leave us with a smile. Time to Journey once more!
Title: Re: TSL Updates!
Post by: dasdean on November 23, 2018, 04:08:51 AM
I ask question over year ago on a different thread that I started and never got an answer. Basically my Windows 10 32 bit laptop bite the dust when motherboard died (ran episode 1-4 great). My windows 10 64 bit desktop only can run episodes 1-3 download not the episodes 1-4 download. Just bought windows 8.1 64 bit laptop and it did the same as the desktop.  So I think this should be first question ask. What is the system requirements for episode 5 will be. Hopefully when ever the update makes it appearance the people that been here since it been started (like me) will be able to run it.   
Title: Re: TSL Updates!
Post by: Shalkar on November 24, 2018, 08:47:07 PM
Hurry the F--- up. Lol
Title: Re: TSL Updates!
Post by: GrahamRocks! on November 25, 2018, 06:47:58 AM
Oh YEAH. THAT’LL work.  ::) Surely THAT’S enough to get them moving.

You are so impatiently ungrateful it hurts. Why are you still here?! You have contributed NOTHING to ANY discussion on this forum, and are nothing but a petty brat who doesn’t appreciate anything if you don’t have it RIGHT NOW. Nevermind that, as people said, this is a volunteer project, a fanmade game for free, and it’s being made in their spare time because people have lives to live and bills to pay! No, no, they CLEARLY warrant you telling them to hurry the f*** up because THAT’S the encouraging kick in the teeth they needed! And no, you’re not diffusing the situation by tacking on “lol” at the end either.
Title: Re: TSL Updates!
Post by: Numbers on November 25, 2018, 01:42:02 PM
Don't give him attention, GrahamRocks. Just report his post to the moderators. Let them handle him.
Title: Re: TSL Updates!
Post by: KatieHal on November 25, 2018, 09:40:04 PM
Hurry the F--- up. Lol

Shalkar, enjoy the two-week ban you've just won. I suggest in that time you review the forum guidelines (http://www.postudios.com/blog/forum/index.php?action=announcement;aid=1) and ajust your attitude.
Title: Re: TSL Updates!
Post by: KatieHal on November 25, 2018, 09:42:57 PM
Now then, for everyone else. :)

You are right, an update would be good, and I will talk with the dev team on putting one together for January if not sooner. And thank you everyone as always for your patience with us!
Title: Re: TSL Updates!
Post by: Numbers on November 26, 2018, 12:15:35 PM
Excellent news. I'm looking forward to it.
Title: Re: TSL Updates!
Post by: AbsenceTodayHeirTomorrow on November 28, 2018, 07:23:34 AM
Now then, for everyone else. :)

You are right, an update would be good, and I will talk with the dev team on putting one together for January if not sooner. And thank you everyone as always for your patience with us!

That's great to hear! Looking forward to your update :)
Title: Re: TSL Updates!
Post by: calmlunatic on November 30, 2018, 04:33:29 AM
Now then, for everyone else. :)

You are right, an update would be good, and I will talk with the dev team on putting one together for January if not sooner. And thank you everyone as always for your patience with us!

Much appreciated! I hope the dev team has a wonderful holiday season!
Title: Re: TSL Updates!
Post by: snabbott on December 04, 2018, 08:28:36 AM
I know it's been a while, but that was really uncalled for. >:(
Title: Re: TSL Updates!
Post by: snabbott on December 04, 2018, 08:35:17 AM
I ask question over year ago on a different thread that I started and never got an answer. ... What is the system requirements for episode 5 will be. Hopefully when ever the update makes it appearance the people that been here since it been started (like me) will be able to run it.   
Sorry we missed your previous question, dasdean. Episodes 1-4 were made in a very obsolete game engine that had been modified by the TSL team to do things it was never meant to do. They were working with what was available at the time, but it can cause a lot of problems with newer machines and operating systems.

Episode 5 is being made in Unity, which is a modern engine. It should run well on newer machines. I'm not sure what the exact requirements are, but they're nothing outrageous.
Title: Re: TSL Updates!
Post by: Shalkar on December 10, 2018, 11:18:12 AM
Are we there yet?  ;D :D
Title: Re: TSL Updates!
Post by: Numbers on December 10, 2018, 01:15:01 PM
...and Shalkar learned nothing from being banned. What a twist.
Title: Re: TSL Updates!
Post by: jen on December 12, 2018, 06:25:41 PM

Just a question to your explaination, Steve, is that why with windows 10 you have to play as Admin where in Windows 7 & even vista you didn't have to? (otherwise when you save the game never saves)
Title: Re: TSL Updates!
Post by: Shalkar on December 14, 2018, 02:16:51 AM
Well, I was just joking. An Jen I'm sorry I got your message. I just get in those silly moods at times an yeah it wasn't nice of me. Once this game is finished I'll be so happy you all might not hear from me in ssy a year. :). No one tells a story better than phenoix online  ;D

Is anyone a leisure suit larry fan? I found a new game. It's pretty good.
Title: Re: TSL Updates!
Post by: Numbers on January 01, 2019, 12:52:19 PM
All right, the day of reckoning is here. Does the staff have any updates to share?
Title: Re: TSL Updates!
Post by: calmlunatic on January 04, 2019, 09:13:14 AM
Happy new Year to the team!
Title: Re: TSL Updates!
Post by: Shalkar on January 08, 2019, 10:41:08 PM
Progress is a slow process. :wall:
Title: Re: TSL Updates!
Post by: Numbers on January 09, 2019, 10:37:41 AM
Progress is a slow process. :wall:

Go away.
Title: Re: TSL Updates!
Post by: GrahamRocks! on January 09, 2019, 12:18:24 PM
Seconded.
Title: Re: TSL Updates!
Post by: TeakDu Racell on January 15, 2019, 10:28:48 AM
 ::) ::) ::) ::) ::)http://www.youtube.com/watch?v=XOb1cGqfyVk
Title: Re: TSL Updates!
Post by: Shalkar on January 18, 2019, 11:23:10 AM
::) ::) ::) ::) ::)http://www.youtube.com/watch?v=XOb1cGqfyVk

Hmmm. Okay. What does this have to do with what's going on with the Silver Lining Project?  ???
Title: Re: TSL Updates!
Post by: Numbers on January 18, 2019, 12:15:54 PM
For once, I'm on Shalkar's side. What does that video have to do with anything?
Title: Re: TSL Updates!
Post by: ThunderChild on January 22, 2019, 11:07:17 AM
Maybe it is to demonstrate that the official KQ series had a 'closure' with KQ8 then what TSL currently has with ... nothing . . .  :-\ :-\
Title: Re: TSL Updates!
Post by: Numbers on January 22, 2019, 02:15:22 PM
It is a bit disconcerting that I asked for a status update on the game near the end of last year, Katie said she'd be on it by January of this year, and now we're 2/3 of the way through January with not a hint of updates. That being said, you don't need to "back me up" at all; I was just curious, and I'm sure the constant complaining (by certain forum members who shall remain nameless in this post) has been grating on them. Take your time, POStudios, but remember that, as Say once said to me, no one's patience is infinite.
Title: Re: TSL Updates!
Post by: KatieHal on January 22, 2019, 07:33:22 PM
Hey guys, sorry for that long lapse. We are working on putting together an update for you, I am hoping that will be ready before the end of the month. :)
Title: Re: TSL Updates!
Post by: Justin64 on January 22, 2019, 08:58:15 PM
Thanks Katie :)
Title: Re: TSL Updates!
Post by: ThunderChild on January 23, 2019, 10:08:12 AM
... but remember that, as Say once said to me, no one's patience is infinite.
That's the thing that I now have with TSL. It's been over 10 years now since I joined and a couple of years since I played the earlier chapters. Right now they have become on a point where it's just a linger instead of a memory and I'm really wondering if I should play chapter 5 when it comes out. It's the same with Half-Life's City17 storyline, which never gotten any conclusion and for that respect, the competition didn't stand still either and already have overtaken HL2 and TSL . . .
Title: Re: TSL Updates!
Post by: TeakDu Racell on January 27, 2019, 02:22:02 PM
Apologies for the delayed response here, mainly I was attempting to illustrate with this most recent Video link of mine that no matter what the Phoenix Online Studios released as a final chapter would probably be light years more in line with the actual King's Quest series than what Roberta Williams and her ever-shifting technological upgrading team was able to produce at the end there. Maybe they should just call it King's Quest The Silver Lining: Epilogue instead of Chapter 5 considering it's been so many years since any final product was put out between the previous Chapters, which seemed to be fairly regularly delivered. On top of that there was that whole rights debacle initially and most people, like myself, basically wrote off the entire idea after the initial previews having known Sierra (or whoever Vivendi?) track record with sharing their licenses. So I had not even known that the previous Chapters were even finished until just last year but I'm sure that when they got the Green-light back then they were pretty energized and that allowed to team to do the spectacular Job that they did. Just sayin'.  ;)

p.s. similar to this fantastique Godfather: Epilogue FanEdit of the long delayed Godfather: Part 3 https://ifdb.fanedit.org/the-godfather-epilogue, downloadable from Fanedit.info here http://fanedit.info/files/spicediver_godfa-epilogue.rar

p.p.s. must own Original Movie before downloads ;)

Title: Re: TSL Updates!
Post by: GrahamRocks! on January 27, 2019, 09:54:40 PM
Titling it as Epilogue makes no sense, because the fourth episode cuts off at a cliffhanger. The term Epilogue implies that “the story is over, let’s tie up some loose ends here”, and considering that we’re clearly have reached a CLIMAX but not a proper CONCLUSION to the story, that wouldn’t be seen as a good thing. An epilogue would be showing us what they’re doing after the story ends, not the actual last part of the story.
Title: Re: TSL Updates!
Post by: Numbers on January 28, 2019, 01:00:58 PM
I agree with GrahamRocks here. Imagine if TOG's KQ went up to Chapter 4, then abruptly cut off and ended with "Stay tuned for the epilogue!", followed Chapter 5 being billed as the epilogue, even though it's much more important to the story than Chapter 4, and is very clearly the climax of the story. It would make no sense.

Besides, epilogues have a bad rep anyway. Who actually enjoyed the epilogue at the end of Harry Potter and the Deathly Hallows? Nobody? Exactly. The cinematic adaptation of Return of the King had the same problem, where it felt like there were three or four epilogues all in a row after the One Ring finally gets destroyed. What's worse, the book had even more stuff that got cut out of the movie for time.
Title: Re: TSL Updates!
Post by: GrahamRocks! on January 28, 2019, 05:33:34 PM
I admittedly don’t have a problem with what I know about the HP epilogue. The only ones who I’ve seen complaining about it is angry shippers. ;) You wanna know what’s a better example? Voltron: Legendary Defender had a piss poor epilogue according to the fandom. Like, everyone was livid about it. I personally wasn’t and will defend the show and the final season, but I’m a minority.

But yes, agreed.
Title: Re: TSL Updates!
Post by: Numbers on January 29, 2019, 01:34:07 PM
I admittedly don’t have a problem with what I know about the HP epilogue. The only ones who I’ve seen complaining about it is angry shippers. ;)

Trust me, the shipping was the least of that epilogue's problems. I think the bigger issue was that it was cheesy writing, a lack of closure on many fan-favorite characters, and that it was a bland, happy, feel-good ending with seemingly no repercussions from everything that had happened up until that point, and just overall felt really anticlimactic. The movie version didn't do it any favors, given that they apparently were short on makeup artists who could convincingly portray what a character would look like 20 years after the main event, and, in Alan Rickman's case, 20 years before said main event.

Voltron: Legendary Defender had a piss poor epilogue according to the fandom.

I consider myself fortunate to know literally nothing about Voltron. In fact, I hadn't even heard of it until you brought it up a couple years ago. Regardless, I'm already a part of way too many toxic and unpleasable fandoms, and I don't want to involve myself in yet another one.

But more importantly...

We are working on putting together an update for you, I am hoping that will be ready before the end of the month. :)

Two days remain.
Title: Re: TSL Updates!
Post by: KatieHal on January 31, 2019, 07:29:47 AM
Hey guys, I'll be putting up a blog post later today. :)
Title: Re: TSL Updates!
Post by: KatieHal on January 31, 2019, 10:58:02 AM
And, voila! http://www.postudios.com/blog/?p=6822

More updates with some details and more flash to come :)
Title: Re: TSL Updates!
Post by: calmlunatic on January 31, 2019, 11:28:01 AM
Quote
fixing bugs (over and over and over)

Thank you for this update. I wonder if the final chapter will include a puzzle to remove bugs to make it work as a nod to this debugging procedure. :)
Title: Re: TSL Updates!
Post by: MangoMercury on January 31, 2019, 12:13:47 PM
Thanks for the update Katie, it is much appreciated - glad to know that things are moving forward, and hopefully things will keep moving along as smoothly as they can :)
Title: Re: TSL Updates!
Post by: Numbers on January 31, 2019, 12:34:30 PM
And Katie comes through in the clutch!

Seriously, thanks for this. Long stretches of time wherein no communication happens from a game studio to its audience usually indicates something behind the scenes is very wrong, so it's nice to see that not only are we getting an update now, we'll continue to get them in the next few weeks.
Title: Re: TSL Updates!
Post by: colin on January 31, 2019, 06:08:04 PM
Yipee good to hear news about episode 5.
Title: Re: TSL Updates!
Post by: MangoMercury on February 04, 2019, 02:46:21 AM
...so now we've had an update, Shalkar is nowhere to be seen, despite having been online in the last several days (even today/yesterday, in fact!).  Seems he only wants to be around to complain and not actually be grateful when we receive any news.

Such an update does make one appreciate just how much work goes into a game, though.  The fact that it's not just plonking characters on a screen and they magically move and everything is fine and great, a lot of tweaks have to happen to make those characters (and backgrounds) come to life and to make sure it all works according to plan.  It's great to have some behind the scenes stuff though, and I look forward to any future updates coming our way ;D

Title: Re: TSL Updates!
Post by: GrahamRocks! on February 04, 2019, 06:33:59 AM
Does that honestly surprise you about Shalkar though? I skimmed through his posts a while back, and most of the time he’s doing exactly what he’s been doing in this thread: complaining about the wait and saying to hurry up already.
Title: Re: TSL Updates!
Post by: Numbers on February 04, 2019, 11:02:55 AM
Yeah, Shalkar's a bit of a one-trick pony.

...actually, probably a zero-trick pony.

Whatever the case may be, I'm happy we're getting some more specific details as to what's happening, even if, as Katie said, the behind-the-scenes stuff lately hasn't really been interesting enough to share. I'm happy that they're using motion-capture work; a lot of the character animations in the first four episodes were just the same animation over and over again. It was especially noticeable in Episode 4, where the most characters were available. That Winged One painter angrily motioning at Graham every single time he spoke, no matter what he was actually saying, was especially grating. Jollo laughing and slapping his knee happened a few too many times. Ditto with Graham recoiling with a surprised look on his face. And during the boss battle, Graham constantly pointing as he spoke just brought the "Spider-Man pointing at Spider-Man" meme to mind.

(https://i.kym-cdn.com/entries/icons/mobile/000/023/397/C-658VsXoAo3ovC.jpg)

The facial animations also needed work, so I'm glad they're getting an overhaul. Lip-syncing in gameplay, regardless of the game, is almost always off, because your machine might not be fast enough for the audio and visuals to match up. Pre-rendered cutscenes usually look better.

Lastly, the animation of cloaks. I'm familiar with this concept, since it's come up in some cartoons I watch. Two of the animated Star Wars shows have had this problem--The Clone Wars and Rebels. The Clone Wars was insanely expensive to animate already, but robes and cloaks were so difficult to animate that the show-runners practically held off entirely on them until five seasons in. In Rebels, Darth Vader appears...for only four episodes. Why? You'd think he would be pretty simple to animate, since he's just a black knight-like figure devoid of expression, right? Nope, his cape was so hard to animate that they pretty much blew their entire budget on it alone.

(https://i.gifer.com/6mX3.gif)

Looking at this gif, keep in mind that his cape was tougher to animate than the fire, smoke and sparks around him.

It's come up in movies, too. In Thor: Ragnarok, the scene with Doctor Strange, despite taking place at the very beginning of the movie, was one of the last to be completed because, despite it being shot on an easy-to-film set, Strange's cloak took them forever to animate.

(https://thumbs.gfycat.com/MealyIgnorantBluefintuna-size_restricted.gif)

So yes, I understand where the cloak thing comes from.
Title: Re: TSL Updates!
Post by: GrahamRocks! on February 04, 2019, 07:05:57 PM
Agreed.

And even the reboot isn’t free of cape troubles either.
Title: Re: TSL Updates!
Post by: KatieHal on February 04, 2019, 07:22:44 PM
Next time, we'll heed the wise words of Edna Mode:

(https://media.giphy.com/media/dePaPOPNSLDsk/giphy.gif)
Title: Re: TSL Updates!
Post by: Enchantermon on February 07, 2019, 03:07:46 PM
Thank you so much for the update, Katie! Always good to hear an official word, even if it's not super-interesting stuff (and honestly, "interesting" is pretty subjective, anyway). :)
Title: Re: TSL Updates!
Post by: MangoMercury on February 08, 2019, 10:25:50 AM
Oh hey, it's Enchantermon!  Wonder if we'll get any more oldies out of the woodwork ;D  I'm just glad to see some positivity here and people happy to see an update.  Nearly 16 years on, I still don't know how I will feel when this is finished...

Now, question is, were the capes the work of César?  We do know how much he loves the suffer...  :suffer: :suffer: :suffer:
Title: Re: TSL Updates!
Post by: Shalkar on February 08, 2019, 12:02:51 PM
Did someone call my name? I just haven't had a desire to reply yet! I am grateful for this update an hopefully the process is a much faster process than before. With that being said, let's get this show on the road!  8)
Title: Re: TSL Updates!
Post by: Numbers on February 08, 2019, 02:55:12 PM
let's get this show on the road

You've said that same exact sentence like eight times in this one thread alone. I don't think it means what you think it means. You still seem as impatient as before.

Also...

hopefully the process is a much faster process than before

It's moving at exactly the same speed as it has always been. It's only now that they're sharing progress with us, because, if you actually read the update--or did read it, but didn't understand it--there was nothing to show to us previously, because it was programming and bug-testing. There's literally nothing to say about either of those things, because every game has them, and it wouldn't be prudent for POStudios to state the painfully obvious.

Just be patient for once and stop repeating yourself over and over, because it accomplishes nothing.
Title: Re: TSL Updates!
Post by: Shalkar on February 09, 2019, 06:35:53 PM
...so now we've had an update, Shalkar is nowhere to be seen, despite having been online in the last several days (even today/yesterday, in fact!).  Seems he only wants to be around to complain and not actually be grateful when we receive any news.

Such an update does make one appreciate just how much work goes into a game, though.  The fact that it's not just plonking characters on a screen and they magically move and everything is fine and great, a lot of tweaks have to happen to make those characters (and backgrounds) come to life and to make sure it all works according to plan.  It's great to have some behind the scenes stuff though, and I look forward to any future updates coming our way ;D

How are you doing this evening? I am so happy the progress of the game comning along. I love updates an so does everyone else. They let us know as an audience everything is moving along smoothly. Cannot wait for the next update stay tuned everyone. Including my friends Gramrocks & Numbers. The two showstoppers of this thread  :rofl:
Title: Re: TSL Updates!
Post by: GrahamRocks! on February 10, 2019, 06:20:53 AM
I can feel the sass from here. I’m not your friend, bud. I know how you tick.
Title: Re: TSL Updates!
Post by: Thaumaturge on February 10, 2019, 08:52:02 AM
I've been lurking on Sundays for the past few months (I think that it's been), checking to see whether there has been any news on The Silver Lining.

So it's good to read a new update, and that things are progressing indeed! ^_^

To the developers, thank you for the update--it's appreciated--and good luck with the remainder of development! I hope that the remaining work runs smoothly, and that the final game is one that you feel proud of. ^_^
Title: Re: TSL Updates!
Post by: Teak Du on February 10, 2019, 12:07:09 PM
(http://i66.tinypic.com/2h7322a.jpg)
Title: Re: TSL Updates!
Post by: Enchantermon on February 13, 2019, 05:38:04 PM
Oh hey, it's Enchantermon!
Indeed! :) I still lurk occasionally for TSL updates. Unfortunately, I don't have enough spare time to be able to hang out like I used to.
Title: Re: TSL Updates!
Post by: MangoMercury on February 21, 2019, 03:14:05 PM
I know the feeling, we're all getting older and have a lot going on, but great to see you all the same  :D
Title: Re: TSL Updates!
Post by: Shalkar on February 22, 2019, 07:28:03 PM
Btw: does the silver lining chapter 1-4 work on windows 10? X64
Title: Re: TSL Updates!
Post by: jen on February 25, 2019, 08:52:49 PM
Yes it does, Shalkar.  that's what my laptop runs, and it runs the games fine, though I've noticed I have to set the properties of the game icon to run as admin (or else the game doesn't save when I save the game)
Title: Re: TSL Updates!
Post by: Shalkar on February 26, 2019, 11:21:52 PM
Cool. I am so excited. I feel as if chapter 5 will blow all the other chapters out of the water. I hope there are at least two or three different endings like conquest of the longbow. Where you choose between the silver cloaks or the black cloak society just like the silver cloak guy you find in chapter 2 on the isle of wonder.he says you have a choice.  ;D 8)
Title: Re: TSL Updates!
Post by: jen on February 27, 2019, 05:44:28 PM
That would be neat, Shalkar.  One of the Nancy Drew games has an alternate ending, by which choice you make with telling on the culprit or keeping their secret; when I play that one (#23: Shadow At The Water's edge, it takes place in Japan) I have before that spot, then play both endings)
Title: Re: TSL Updates!
Post by: Shalkar on April 24, 2019, 06:27:13 PM
Cool. Perhaps I will get into some Nancy Drew games. I seen it advertised on YouTube an thought why not. :)

Perhaps Episode 5 is in the works still? Any news updates??
Title: Re: TSL Updates!
Post by: Numbers on May 09, 2019, 08:45:47 PM
I'd say it's about time for another update. The previous one was on January 31, and we're about a third of the way through May. Is there any info you'd like to share?
Title: Re: TSL Updates!
Post by: Victor382017 on May 12, 2019, 10:08:24 AM
Good Morning Team,

I wanted to check on the progress of the final episode 5?  It's been awhile since you guys have provided a update.  I understand this game was free of charge and that you are not getting paid for this game, I really appreciate all you guys hard work and commitment to the game so far.  Can you please let us know if Episode 5 is coming anytime soon?  We have been waiting for the amazing fantastic ending for this awesome game and i can't speak for anyone else except myself I am really hyped and excited to see the final chapter.  Have a great day and Thx again. 8)
Title: Re: TSL Updates!
Post by: calmlunatic on June 04, 2019, 08:44:51 AM
Happy June to the development team! Hope you are all doing well! Have a great summer!
Title: Re: TSL Updates!
Post by: Shalkar on June 23, 2019, 09:00:02 PM
Hello. It's June 23rd an still waiting on a proper update for Chapter 5. Please respond in a reasonable manner like ASAP! Thank you,

Shalkar
Title: Re: TSL Updates!
Post by: calmlunatic on July 08, 2019, 08:43:55 AM
Happy July to the development team! May your summer be fantastic!
Title: Re: TSL Updates!
Post by: MarkoH01 on July 27, 2019, 05:37:26 AM
Any news?
Title: Re: TSL Updates!
Post by: bellenbroek on July 29, 2019, 10:28:21 PM
Hi all,
I've been thinking about writing on the forum for some time now. I guess I'm one of the "silent" readers, I've read all the posts since the start of the forum. There must be many more like me who are still interested on the progress of this wonderful game. Therefore I like to say you guys are great and I can't wait to read the next update, even if it's about bugs or if you got stuck in an infinite loop or something. ;) I'll keep reading until the game is ready.
Now, I'm going to try and play the previous episodes on win10, I didn't think that was possible.  ;D
Title: Re: TSL Updates!
Post by: calmlunatic on August 01, 2019, 04:50:49 AM
Happy August! Stay cool, development team!
Title: Re: TSL Updates!
Post by: ThunderChild on August 07, 2019, 04:14:41 PM
I don't think that Episode 5 will ever come. Too much time has passed and for me, the interest is lost. Besides that, I think that a moment will come that Vivendi will say "you're not doing anything anymore" and decide to revoke the licence they have given POS regarding the use of King's Quest assets.

The same thing happened also with CBS and Star Trek (original series), although for other reasons but at a certain moment, CBS decided to revoke all the licences for Star Trek hobby projects. Certain good projects were axed because of that and the same thing will happen with TSL here. Shame, but alas . . .
Title: Re: TSL Updates!
Post by: GrahamRocks! on August 08, 2019, 06:19:10 AM
Vivendi doesn’t own KQ anymore. Activision does.
Title: Re: TSL Updates!
Post by: ThunderChild on August 08, 2019, 09:58:15 AM
Vivendi doesn’t own KQ anymore. Activision does.
Poteto ... Potato  >:(
Title: Re: TSL Updates!
Post by: Jack Stryker on August 08, 2019, 03:46:19 PM
Vivendi doesn’t own KQ anymore. Activision does.

Great.  That makes me feel much better.
Title: Re: TSL Updates!
Post by: Numbers on August 08, 2019, 05:24:07 PM
What an enlightening discussion. At least we can take solace in the fact that King's Quest is not currently owned by Konami, and as such, is unlikely to be turned into a Pachinko.

Personally, I don't really care if Episode 5 never comes out or not. I'm satisfied with the four episodes we got. Besides, my idea of how TSL's story should end and the actual ending that POStudios are planning are likely very different.

In case you're wondering, my ideal ending would be
Graham and his family, trapped in the dream world together, have their magic sucked out of them, and then they resort to beating Shadrack's face in with their bare hands. Gore and brains everywhere, like something out of Daredevil. Graham then wakes up in the real world to find Valanice was cheating on him with Hassan. "I like younger men," she says, trying to excuse her behavior. Suddenly, Manannan and Alhazred jump out from behind a corner and say in unison, "Forget about us?" Then, Rosella, Alexander, Cassima and Edgar all barge into the room simultaneously and say "You!" when they see each other. This goes on for several minutes before Connor meekly enters and whimpers, pointing to himself, "Me?" And they say, "Not you! Get out of here!" And then Cedric flies in to report that Crispin has done some detective work and has finally come to a conclusion that no one could have ever guessed: Graham's family might be in danger. Graham, having had enough of this tacky nonsense, goes Super Saiyan and destroys the entire world. The destruction of the world splits open the fabric of space and time, and characters from Sonic the Hedgehog suddenly start appearing in droves. "Ew!" Graham mutters, as he sees these characters--furry abominations with one really big weird eye in their head with two pupils on either side--and then decides to destroy the world a second time. He attempts to say "I am inevitable" but because he's in Super Saiyan mode right now, he actually ends up saying "IIRRMM INIRVIRTBLR" instead. Then, he uses his omnipotent power to resurrect Bob Ross, Fred Rogers, Steve Irwin and Harambe, and they perform "Africa" by Toto against a landscape of burning Pachinkos. And yes, I was absolutely sober when I wrote all that, WHY WOULD YOU EVEN ASK THAT
Title: Re: TSL Updates!
Post by: GrahamRocks! on August 09, 2019, 05:17:55 AM
Sounds like bad fanfic to me. And yet, that’s STILL better than the fanfics I wrote when I was 13. ;)
Title: Re: TSL Updates!
Post by: Numbers on August 09, 2019, 12:37:03 PM
http://www.youtube.com/watch?v=Fog7kBZSsbE
Title: Re: TSL Updates!
Post by: Evia on August 18, 2019, 03:43:34 AM
Stop being too emotional, you will drain your self from energy this way...
Title: Re: TSL Updates!
Post by: Shalkar on August 19, 2019, 10:21:13 PM
I don't know anymore. Numbers always makes me feel as if this game isn't being worked on an they may have released a false progress report then again a miracle will happen an it will be finished. Please phenoix I want to see this to make me happy. I'm not entirely sure if I have autism. I was told this by a female once. I'm trying to let it go I just would like to see a satisfactory ending to make me happy. That's all I ask. 🙏🙏🙏
Title: Re: TSL Updates!
Post by: Numbers on August 20, 2019, 12:41:38 PM
Huh, that's interesting: my "Sympathy" meter is still at the lowest setting imaginable, but my "Guilt-Tripping BS" detector is off the charts.
Title: Re: TSL Updates!
Post by: GrahamRocks! on August 22, 2019, 07:25:24 PM
“I'm not entirely sure if I have autism. I was told this by a female once.“

What does that have to do with anything you’re saying?! What, is TSL/KQ your special interest or something? As someone who’s autistic herself, you continue to completely baffle me.

If you meant it in an insulting way... then I’m still confused, because while you tend to be irritating, you don’t seem to be dumb per se.
Title: Re: TSL Updates!
Post by: Numbers on August 22, 2019, 08:42:30 PM
I've actually seen someone on a different forum do some really stupid things, then pretend to have autism and blame that for his problems.

He promptly got laughed out of the forum, banned, and has never been heard from since.
Title: Re: TSL Updates!
Post by: Shalkar on August 25, 2019, 12:30:51 PM
Sir numbers, is the game going to be finished or not?
Title: Re: TSL Updates!
Post by: GrahamRocks! on August 25, 2019, 02:27:25 PM
How is he supposed to know?! He’s not on the team! He’s just in the dark as all of us are!
Title: Re: TSL Updates!
Post by: KatieHal on August 30, 2019, 06:20:07 AM
Well, dang it, now that Numbers has gone and revealed the ending, what's even the point!  :P  ;D


As always--yes, it's being worked on. Yes, progress is slow. We're a small team, and need to work on projects that bring in a profit in order to stay open and operating, and that takes up a lot of our time.
Title: Re: TSL Updates!
Post by: jrmshutout119 on August 30, 2019, 11:23:29 AM
Hi. I'm new to posting but I have been following for quite a while. I was just wondering if we could do some some kind of crowdsourcing to help with the development of episode 5. I would gladly contribute to something like that. Thanks
Title: Re: TSL Updates!
Post by: Numbers on August 30, 2019, 05:45:54 PM
Hate to rain on that parade, but I'm almost 100% certain that asking for funding for this game in particular would be illegal--though if POStudios made a Patreon page just for general activity, that might help.
Title: Re: TSL Updates!
Post by: calmlunatic on September 02, 2019, 10:32:55 AM
Happy September to the development team! Hope you all are doing well!
Title: Re: TSL Updates!
Post by: AbsenceTodayHeirTomorrow on September 10, 2019, 03:28:21 AM
[..] though if POStudios made a Patreon page just for general activity, that might help.

Sounds like a great idea.

Just a little heads up from my side. Still reading, still waiting, still hoping :)
Title: Re: TSL Updates!
Post by: Justin64 on September 18, 2019, 04:58:27 PM
Something one of my professors told me back when I was in University: Good (quality), fast (time spent making it), and cheap... pick 2.

TSL is already cheap (it's free). So, if TSL is fast and cheap, it's not going to be good. If TSL is good and cheap, it's not going to be fast.

Myself, I prefer to wait and pick TSL is good and cheap, and will not be fast and take a long time to complete the game.
Title: Re: TSL Updates!
Post by: calmlunatic on October 11, 2019, 05:36:45 AM
Happy October to the development team! Hope you are all having a great autumn!
Title: Re: TSL Updates!
Post by: Shalkar on October 29, 2019, 06:19:36 AM
Is it almost done? 🙏
Title: Re: TSL Updates!
Post by: Haseth on October 30, 2019, 03:22:45 AM
What an enlightening discussion. At least we can take solace in the fact that King's Quest is not currently owned by Konami, and as such, is unlikely to be turned into a Pachinko.

Personally, I don't really care if Episode 5 never comes out or not. I'm satisfied with the four episodes we got. Besides, my idea of how TSL's story should end and the actual ending that POStudios are planning are likely very different.

In case you're wondering, my ideal ending would be
Graham and his family, trapped in the dream world together, have their magic sucked out of them, and then they resort to beating Shadrack's face in with their bare hands. Gore and brains everywhere, like something out of Daredevil. Graham then wakes up in the real world to find Valanice was cheating on him with Hassan. "I like younger men," she says, trying to excuse her behavior. Suddenly, Manannan and Alhazred jump out from behind a corner and say in unison, "Forget about us?" Then, Rosella, Alexander, Cassima and Edgar all barge into the room simultaneously and say "You!" when they see each other. This goes on for several minutes before Connor meekly enters and whimpers, pointing to himself, "Me?" And they say, "Not you! Get out of here!" And then Cedric flies in to report that Crispin has done some detective work and has finally come to a conclusion that no one could have ever guessed: Graham's family might be in danger. Graham, having had enough of this tacky nonsense, goes Super Saiyan and destroys the entire world. The destruction of the world splits open the fabric of space and time, and characters from Sonic the Hedgehog suddenly start appearing in droves. "Ew!" Graham mutters, as he sees these characters--furry abominations with one really big weird eye in their head with two pupils on either side--and then decides to destroy the world a second time. He attempts to say "I am inevitable" but because he's in Super Saiyan mode right now, he actually ends up saying "IIRRMM INIRVIRTBLR" instead. Then, he uses his omnipotent power to resurrect Bob Ross, Fred Rogers, Steve Irwin and Harambe, and they perform "Africa" by Toto against a landscape of burning Pachinkos. And yes, I was absolutely sober when I wrote all that, WHY WOULD YOU EVEN ASK THAT

Please someone make this a real thing. It would look so good!
Title: Re: TSL Updates!
Post by: Numbers on November 02, 2019, 07:47:11 PM
Make sure to have it all animated in Flash, with none of the voice actors returning to their respective roles, and out-of-context soundbites for the resurrected people when they perform "Africa," of which a karaoke version should be used. It'd turn into a massively popular meme overnight; one of those memes that comes out of left field that the world didn't know they wanted, like that image macro of those two guys from American Chopper yelling at each other and throwing chairs around.
Title: Re: TSL Updates!
Post by: calmlunatic on November 04, 2019, 06:26:00 AM
Happy November to the Development Team! Hope you're having a wonderful autumn!
Title: Re: TSL Updates!
Post by: calmlunatic on December 02, 2019, 11:38:18 AM
Happy December to the Development Team! Have a great winter season!
Title: Re: TSL Updates!
Post by: Shalkar on December 05, 2019, 03:49:28 PM
How far is chapter 5 in production? Please hurry before my hair turns grey. As Sherlock would tell Dr. Watson in Sherlock Holmes case of the serrated scapel.
Title: Re: TSL Updates!
Post by: snabbott on December 18, 2019, 11:15:42 AM
How far is chapter 5 in production? Please hurry before my hair turns grey. As Sherlock would tell Dr. Watson in Sherlock Holmes case of the serrated scapel.
The repository is at revision 2451. :suffer:
Title: Re: TSL Updates!
Post by: Numbers on December 19, 2019, 12:15:51 PM
All joking aside, can we please have a progress report by January? There was an update the January of this year, and notably nothing else for the entire rest of the year. I'm not saying there should be an announcement every week, but it would be nice if there was more than literally only one update per year.

Also, if Shalkar's as much of a worrywart in real life as he is on the Internet, chances are he's fretted himself bald already. :suffer:
Title: Re: TSL Updates!
Post by: quiltface on December 30, 2019, 05:18:40 PM
When I first started playing this game my kid was getting ready to turn 1.

Now shes in the 5th grade... my how time flies. 
Title: Re: TSL Updates!
Post by: calmlunatic on January 01, 2020, 07:13:09 AM
Happy New Year to the development team! Hope all is well!
Title: Re: TSL Updates!
Post by: Numbers on January 16, 2020, 08:28:04 PM
Hey all. Just wanted to bring everyone's attention to the fact that the last update was on January 31 of 2019, almost exactly 11 1/2 months ago. I think it would be in Phoenix Online's best interests to have an update, no matter how small, by this January 31. Interest in Episode 5 seems to be low, and you don't want to hit that multiple-year-long dead zone of no interaction with your fanbase again, do you?
Title: Re: TSL Updates!
Post by: pelo88 on January 17, 2020, 01:38:40 PM
Greetings devs! I'm in England visiting me mum of 75 years getting married for the 4th time! Taking advantage of it and going to Stonehenge with my girlfriend on Monday. Very excited. Made me think to check for updates from you all for obvious reasons (obvious to anyone who's completed the later episodes).

I for one will be a fan for life even if there never is a 5th and conclusive episode.

Just wanted to wish you all well and thank you for all the amazing work you've already done. Of course I'd love to play anything else you all manage to release and I'll continue to support you by purchasing your other games actually available for sale.

Happy 2020 everyone!
Title: Re: TSL Updates!
Post by: ShiftingBalance on January 18, 2020, 04:08:06 PM
Hey all. Just wanted to bring everyone's attention to the fact that the last update was on January 31 of 2019, almost exactly 11 1/2 months ago. I think it would be in Phoenix Online's best interests to have an update, no matter how small, by this January 31. Interest in Episode 5 seems to be low, and you don't want to hit that multiple-year-long dead zone of no interaction with your fanbase again, do you?

I don't think they care about their fanbase honestly. I'm a patient person, but I've gotten used to zero communication.
Title: Re: TSL Updates!
Post by: Numbers on January 21, 2020, 12:41:18 PM
Ask yourself this, ShiftingBalance: if they really didn't care about their fanbase, would they even pretend to be working on something we, their fanbase, would be interested in seeing? They definitely care. They've proven that time and time again. The main thing I don't like is that they so rarely talk to us, and I'd like to see just one update a year, preferably at the end of each January. I really don't think an annual update is too much to ask.
Title: Re: TSL Updates!
Post by: ThunderChild on January 25, 2020, 05:01:13 AM
Ask yourself this, ShiftingBalance: if they really didn't care about their fanbase, would they even pretend to be working on something we, their fanbase, would be interested in seeing? They definitely care. They've proven that time and time again. The main thing I don't like is that they so rarely talk to us, and I'd like to see just one update a year, preferably at the end of each January. I really don't think an annual update is too much to ask.
I don't know, I think that ShiftingBalance does have a point here.

This whole situation reminds me on how Valve treated the Half-Life community after the release of Episode Two. In the first couple of years, Valve did mention that Episode 3 was still in development and this and that would be included (anyone remembers that Alyx would know sign language?) but after a couple of years, nothing would be said anymore and since 2007, there has been no new instalments in Half-Life 2's City17 storyline. My fear has become a truth regarding to TSL's episode 5, in which I cannot escape the feeling that Phoenix Online are walking the same path as Valve did.


*** This project is dead !! ***


Note: For those who are going to brabble about Half-Life: Alyx. That 'game' only exists because Valve has something to sell: their own VR kit and nothing more !! If they didn't have that VR kit, then they wouldn't have the need for a Half-Life title in order to raise/mobilize the masses . . .
Title: Re: TSL Updates!
Post by: Enchantermon on January 25, 2020, 08:36:21 AM
To be fair to Valve though, Half-Life is their flagship, and as such it's always been used to push and introduce new technology and ideas. In Half-Life, it was scripted sequences in an FPS. In HL2, it was physics. In HL2:LC, it was HDR. In HL:A, it's VR. While the price tag of the latter is admittedly quite steep in comparison, they're still following their pattern previously established. Sucks for those of us heavily invested in the story of Half-Life, though.

Returning to the main point of the discussion, however, there's a big difference between Valve and Phoenix: Valve can sell Half-Life and Phoenix cannot sell TSL. It's the same point that's been made over and over again: TSL is, necessarily, always going to take a back seat to products and services that will help Phoenix pay its bills. TSL is a volunteer fan project, as it's always been, and Phoenix is first and foremost a business.

So I will wait, watch this page, and hope that there's another update in store for us at the end of the month. :) I do agree that a yearly progress report would be great, even if there isn't a lot to say. It was very encouraging to see the blog post last year.
Title: Re: TSL Updates!
Post by: Numbers on January 25, 2020, 12:34:59 PM
ThunderChild, please refrain from making any more Half-Life comparisons. It seems like Half-Life is all you ever talk about. It's annoying. And speaking of annoying...

*** This project is dead !! ***

Yelling in a huge font doesn't make you look authoritative. It makes you look petulant. I honestly don't blame POStudios for not interacting with their fanbase more if this is how the fans are going to act.
Title: Re: TSL Updates!
Post by: ThunderChild on January 25, 2020, 12:53:34 PM
ThunderChild, please refrain from making any more Half-Life comparisons. It seems like Half-Life is all you ever talk about. It's annoying. And speaking of annoying...
If I choose to compare it with Half-Life, which is pretty much the same situation, I remain free to do so!

Quote
I honestly don't blame POStudios for not interacting with their fanbase more if this is how the fans are going to act.
This is what happens when you a) don't show anything and/or b) don't speak to your customers/loyal fanbase anymore. It is due to us, the fanbase, that Phoenix got to this point where they are now and after (almost) a year without anything from them towards us, the fanbase, don't be surprised when that same fanbase are deciding to leave this one "as is" and move to other games. Even you declared that it is in their best interest to give us an update and the holiday season was a very good opportunity to do so. Instead, the silence remained deafening, so where does that leave them and us ??

Also, since you are not a moderator here: please don't act like one. You are just a regular user here, just as me !! Agree with me or disagree with me but don't act as if you are running the show here. It is disrespectful just because you do not agree with it !!
Title: Re: TSL Updates!
Post by: ShiftingBalance on January 26, 2020, 06:06:33 PM
TSL is, necessarily, always going to take a back seat to products and services that will help Phoenix pay its bills. TSL is a volunteer fan project, as it's always been, and Phoenix is first and foremost a business.

While I understand that, a quick progress update once in a while can't hurt anything. I still feel like they used us, the fans to build their commercial business and now they can't even give us updates anymore. If I knew that episode 5 was ever going to be released I might be more inclined to try their other games because I find TSL quite good and their paid games are probably also good. But we can't even get yearly updates anymore. Has it been worked on at all this last year? I don't know.
Title: Re: TSL Updates!
Post by: GrahamRocks! on January 27, 2020, 05:18:10 PM
... *is just looking around at all the fighting and arguing and frustration and just shaking her head*
Title: Re: TSL Updates!
Post by: calmlunatic on February 01, 2020, 03:58:44 AM
Happy February to the Development Team! Have a great winter season!
Title: Re: TSL Updates!
Post by: Shalkar on February 02, 2020, 01:47:13 PM
I suppose the project is dead sigh  ???
Title: Re: TSL Updates!
Post by: ddcastro1983 on February 02, 2020, 04:34:46 PM
I don’t think it’s completely dead, but progress this past year has probably been so slow that it wasn’t worth mentioning. Too bad, because last January they said that the update was the first of several to go over the progress... and then crickets since then. I’m sure the developers that remain had the best of intentions to finish, but my guess is that we’d be lucky to ever get any more updates, short of well-intentioned assurances that “it’s still being worked on.”

In my opinion, they probably shouldn’t have taken on any of the extra features all those years back... like improved graphics and the clothing-dynamics they talked about in the last update. We would’ve all been happier to just receive a game with dated graphics .. Not like anyone complains about the wadjet eye pixel art.

I also seem to remember an update years ago saying that the project would be done by 2018.. and it kind of reminds me of James Cameron’s talks about the Avatar sequels..

In any case, I’m sure I’ll keep checking this board every few months hoping to see something.. but like most of the rest of you, I’m disappointed that I’ve lost hope in an episode 5 release.
Title: Re: TSL Updates!
Post by: Shalkar on February 02, 2020, 10:34:33 PM
I actually cried today. This is my favorite game an I am praying for a miracle to have this game complete. Thank you Shalkar
Title: Re: TSL Updates!
Post by: Numbers on February 07, 2020, 02:06:00 PM
If ever you guys feel like TSL Episode 5 is taking too long to be released, just remember the existence of Sonic Robo Blast 2, a Sonic the Hedgehog fangame that has been in development since 1998, and despite being released in a mostly finished state in December 2019, is still not 100% completed yet. That game is older than some the of the people on this forum are.
Title: Re: TSL Updates!
Post by: Shalkar on February 20, 2020, 08:02:39 PM
The project is DEAD
Title: Re: TSL Updates!
Post by: ddcastro1983 on February 20, 2020, 09:43:25 PM
At least we had 4 really good episodes. Better than we could have had! And less of a cliffhanger than some endings of full tv series!
Title: Re: TSL Updates!
Post by: Numbers on February 21, 2020, 12:46:45 PM
The project is DEAD

Shalkar's signature: I am Confident!

Also Shalkar:
(https://www.snopes.com/tachyon/2015/04/crybaby.jpg)
Title: Re: TSL Updates!
Post by: snabbott on February 21, 2020, 02:03:52 PM
 :rofl:
Title: Re: TSL Updates!
Post by: ThunderChild on February 21, 2020, 02:29:26 PM
At what point does Number's actions stop being CPR and start becoming necrophilia ??

I'd say we are way past that !!
Title: Re: TSL Updates!
Post by: Numbers on February 21, 2020, 05:38:18 PM
At what point does Number's actions stop being CPR and start becoming necrophilia ??

I'd say at the same point that you become so butthurt on the behalf of Shalkar--someone you'll (hopefully) never meet--that you unironically and directly compare me--some wiseass on the Internet you'll (also hopefully) never meet--to a necrophiliac, one of the most disgusting things that anyone could do. Seriously.

First of all, that particular phrase is apocryphal, and CPR and necrophilia, while similar in the physical sense, are completely the opposite in intent, and the only time one would lead to the next would be if one of the parties had an emotional commitment to the other; that's all I'll be saying on that particular subject.

Secondly, even if that saying did make sense somehow, how would you, or anyone with even a shred of common sense and decency, even say something that ridiculous and feel okay with it? Am I a Nazi, too?

I'm not even mad at you, I just feel sorry for you. At what low does one have to stoop to rush to someone like Shalkar's defense? Do you see a kindred spirit in him?
Title: Re: TSL Updates!
Post by: pelo88 on February 27, 2020, 07:09:16 AM
TSL is, necessarily, always going to take a back seat to products and services that will help Phoenix pay its bills. TSL is a volunteer fan project, as it's always been, and Phoenix is first and foremost a business.

While I understand that, a quick progress update once in a while can't hurt anything. I still feel like they used us, the fans to build their commercial business and now they can't even give us updates anymore. If I knew that episode 5 was ever going to be released I might be more inclined to try their other games because I find TSL quite good and their paid games are probably also good. But we can't even get yearly updates anymore. Has it been worked on at all this last year? I don't know.

Whoa I don't feel used whatsoever! I absolutely love their other games. This is a great studio and the content made thus far on this FREE project is phenomenal. They owe us nothing and by contrast, us fans of this FREE work owe giving their commercial games a frigging chance! So they don't do updates, so life gets in the way. This is no different than fan remakes of games. Look at the 3d version of Kings Quest 4 that's being developed. The lead designer who made many of the models and animations literally DIED yet that project lives on and limps along years after that fact and almost a decade after initial inception. You have no idea what is going on in the lives of the folks involved in this particular project. So what if they don't have a moderator/PR person with the time and patience to deal with unappreciative flaming posts that litter this particular thread or any news to report.
Just be thankful of what we've been given, be respectful of the studio's developers, and try to keep posts here positive. My time in Stonehenge was magical yet the first thing I thought of was this game. That's saying something for a studio that didn't make a dime off of it.
Title: Re: TSL Updates!
Post by: GrahamRocks! on February 27, 2020, 06:10:17 PM
Huh, not KQ6? Then again, the Stonehenge there is mostly just aesthetics rather than being used for something. Though it does make sense for it to be a place to cast great spells in TSL, I think, with it being a place of mysterious power and all that.
Title: Re: TSL Updates!
Post by: calmlunatic on March 01, 2020, 12:33:45 PM
Happy March to the Dev team! Hope you are all well!
Title: Re: TSL Updates!
Post by: Shalkar on March 01, 2020, 04:45:55 PM
I guess the game is over with. I suppose numbers wins and I lose 🙄

Congratulations now go have that baby with GrahamRocks 👨‍👨‍👦💑🤣😃  :suffer: :rofl:
Title: Re: TSL Updates!
Post by: Numbers on March 12, 2020, 12:34:28 PM
Congratulations now go have that baby with GrahamRocks 👨‍👨‍👦💑🤣😃  :suffer: :rofl:

Shalkar, don't be jealous of me and GrahamRocks' nonexistent relationship just because we have more chemistry than you've had with anyone you've ever met.
Title: Re: TSL Updates!
Post by: GrahamRocks! on March 13, 2020, 12:47:37 PM
Oooooooh! ;)
Title: Re: TSL Updates!
Post by: Shalkar on March 25, 2020, 09:00:04 AM
Is the game going to be finished?
Title: Re: TSL Updates!
Post by: ddcastro1983 on March 25, 2020, 10:14:39 AM
It’s already finished - the final episode (Episode 4) was released several years back. Across the span of all 4 episodes, it’s a great game. Closure to the King’s Quest legacy was given in 2016 with the Odd Gentleman game. I’d say we fans made out much better than we did in 98 when we thought that Mask of Eternity was the last we’d ever see of the series.
Title: Re: TSL Updates!
Post by: Shalkar on March 25, 2020, 12:42:25 PM
They kept us waiting for nothing. Its not finished

Heck with the odd gentlemans kings quest it's irrelevant
Title: Re: TSL Updates!
Post by: Victor382017 on March 27, 2020, 12:59:10 PM
Hi Everyone,

I believe that chapter 5 is still coming out Phoenix is an amazing game company and this was an amazing game series I don't believe they would just leave us hanging I believe that there is a reason to their silence and not posting even if it's for the fact that maybe they don't have anything new to post at the time or they could be going through some hard times.  and not to mention we have no right to hold them to any standards being that this is 100% voluntary project they are not getting paid for this project I don't know about you guys but I am definitely not going to fault them nor am I going to give up hope.  :)
Title: Re: TSL Updates!
Post by: Numbers on March 28, 2020, 07:33:46 PM
There are many problems with POStudios and TSL, but they're understandable problems. No budget? To be expected from any newbie company. Experimental? Sure, some of the puzzles are a bit odd and aren't very intuitive. Amateurish storytelling? Yeah, it's got that problem too. POStudios may be many things. But one thing they're not is malicious. Nor are they greedy*.

This is a passion project through and through, and they haven't demanded a penny for it. And they've never been anything but respectful towards their fans--or at least towards the ones who deserve respect. I distinctly remember seeing an outright hostile reviewer giving TSL Episode 2 a score of 15/100, only to be humbled by Cesar in the comments, defending his game with the utmost tact.

So before you decide to badger them yet again, just know that you have no authority over them. They do not need to bow down to your every whim. This goes for Shalkar, who has done nothing but act like an immature manchild during his entire tenure on this forum, and also to ThunderChild, who had the audacity to unfavorably compare POStudios to Valve, when the only similarity between TSL Episode 5 and Half-Life 3 is how long they've been in development, and whose company policies couldn't be more night and day.

*except maybe refusing to release the soundtracks to TSL Episodes 3 and 4 even though it would be a good PR move at this point
Title: Re: TSL Updates!
Post by: Shalkar on March 31, 2020, 11:39:13 AM
So I take it it's in the behind the scenes
 It's still coming out. What hard times is phoenix online going through? What about when karen died of heart failure of the King's Quest IV project? That was a poor tragedy.
Title: Re: TSL Updates!
Post by: Jack Stryker on March 31, 2020, 08:52:07 PM
^And it has indeed caused our progress to slow to a crawl, but work is still being done on the project.  And as such, I remain confident that the good people at POStudios are doing everything they can to finish theirs as well, despite the hard times that the whole world is going through.
Title: Re: TSL Updates!
Post by: calmlunatic on April 03, 2020, 10:20:24 AM
Happy April to the Development Team. Hope you all are well!
Title: Re: TSL Updates!
Post by: Shalkar on April 08, 2020, 02:37:57 PM
I whole heartidly wishing the development team a happy April An wishing god speed on your project. The final episode so we can put this one to rest.

BTW Numbers and Graham rocks are missing begotten maggots. May they never rest because their is no rest for the wicked 😂
Title: Re: TSL Updates!
Post by: GrahamRocks! on April 09, 2020, 03:53:30 PM
*perplexed and disgusted look* ...Huh. That’s a new insult.
Title: Re: TSL Updates!
Post by: Numbers on April 09, 2020, 07:24:41 PM
Me and GrahamRocks right now

(https://pairofpatheticperipatetics.files.wordpress.com/2015/04/ch930915.gif)
Title: Re: TSL Updates!
Post by: Jack Stryker on April 10, 2020, 12:31:29 PM
Sometimes it seems like you're trying to get banned, Shalkar.
Title: Re: TSL Updates!
Post by: KatieHal on April 10, 2020, 01:31:51 PM
Trying and succeeding. I half expect this was to get me to post, so, congrats. Shalkar, you're now banned for a month, and if this happens again, I will ban you permanently.


Ahem.

I know everyone has been wanting an update, but unfortunately, there isn't much to give an update on. This doesn't mean the project is dead, but other projects that allow us to stay open and pay the people working for us take precedent. I wish I could give you something more substantial, I really do, but I'm afraid I don't have anything for you right now.

That said, I hope everyone is staying safe and healthy right now. Take care of yourselves!
Title: Re: TSL Updates!
Post by: stika on April 10, 2020, 01:41:35 PM
Oh wow, it's been so long since I've been here.

I had completely forgotten about the forums and then I get a gmail automated message about a moderation issue lol
Title: Re: TSL Updates!
Post by: Victor382017 on April 10, 2020, 03:23:11 PM
Hi Katie Hall thank you for acknowledging that you guys have seen our comments I knew you did all the time I just knew that if you weren't responding that probably wasn't anything to update on and I definitely understand the pay projects come first you guys don't owe us anything because you did this out of the kindness and goodness of y'all's hearts and you didn't get paid for it so I think I speak for myself at least I'm holding you guys to no fault I heard that your team has gone through some tough times and I definitely understand this but thank you for finally getting rid of Shalkar he was getting a little irritating because he was always coming in here and posting crap about you guys and other members in the fourm and that's not what we need excited to see chapter 5 whenever it does come out but personal lives and family come first especially during this time that we're going through right now have a great evening.   :)
Title: Re: TSL Updates!
Post by: Justin64 on April 10, 2020, 06:30:39 PM
Thanks Katie :)
Title: Re: TSL Updates!
Post by: Enchantermon on April 10, 2020, 07:11:28 PM
Good to hear from you Katie. Hope you are all staying well yourselves. Crazy times we're going through.
Me and GrahamRocks right now
I love those moments where Calvin says something off-the-wall and Hobbes just stares right at the reader. :rofl: Such a classic strip.
Title: Re: TSL Updates!
Post by: Numbers on April 11, 2020, 08:26:17 PM
Katie lives! I know it's disheartening to see how ungrateful some of the people in this thread are, not having much to report on, and the weird state the world is in on top of all that, so thanks for taking the time to talk to us.

I love those moments where Calvin says something off-the-wall and Hobbes just stares right at the reader. :rofl: Such a classic strip.

Calvin's thoughts shatter both Hobbes' brain and the fourth wall simultaneously.

Also, I find it almost inspiring just how thoroughly Shalkar shot himself in the foot. At first, he just posted that first line, which seemed uncharacteristically mature of him...and then he just couldn't keep his trap shut and edited his post one day later to include that second remark, which he probably thought was really witty, but was too riddled with typos to take seriously and completely destroyed any notion that he could ever be genuine. Bye for now, Shalkar. I couldn't possibly embarrass you more than you just embarrassed yourself.
Title: Re: TSL Updates!
Post by: calmlunatic on May 01, 2020, 08:41:14 AM
Happy May to the Development Team. Hope you all are well!
Title: Re: TSL Updates!
Post by: Shalkar on May 24, 2020, 06:04:28 PM
When will this game be complete fareal? Come on phoenix time wait's for no man including the production of this game, Furthermore KatieHal I been disrespected by NUMBERS and when I dish it back you decide to ban me. SMH  ???
Title: Re: TSL Updates!
Post by: calmlunatic on June 01, 2020, 05:36:01 AM
Happy June to the Development Team. Hope you all are well!
Title: Re: TSL Updates!
Post by: Shalkar on June 02, 2020, 04:56:49 AM
Hurry up with the progress report please. My hair is turning gray
Title: Re: TSL Updates!
Post by: KatieHal on June 03, 2020, 09:26:19 PM
They even have products for beards! (https://www.justformen.com/shop-products.html)
Title: Re: TSL Updates!
Post by: Shalkar on June 18, 2020, 10:36:14 PM
In case you weren't paying attention to my previous posts it's a figure of speech. Sherlock Holmes says it best in Case of the Serrated Scapel. With that said, may the universe allow The Silver Lining Chapter 5 to be completed with a timely manner. And God speed on the rest of the project. Toegoff a YouTuber wants to finish the quest so he can finish his let's play. :)

I know Phoenix online will not disappoint us as an audience and has much integrity they don't want a bad reputation so their going to get the project done. Blessings
Title: Saying hi from the past.
Post by: Animan on June 21, 2020, 07:52:28 PM
Sticking my head in the door after a decade otherwise occupied.

I cant believe i was 35 when i started this profile. Time flies and the hair gets greyer.
Just saying Hi to anyone from the mists of history when this was first KQIX and the C&D dramas and the first release of the game.

Chuckling at my avatar, a Maya animation still from almost 20 years ago.
Title: Re: TSL Updates!
Post by: calmlunatic on July 03, 2020, 03:56:34 AM
Happy July to the Development Team. Hope you all are well!
Title: Re: Saying hi from the past.
Post by: fred31 on July 10, 2020, 01:11:39 PM
Yep can't believe it either ! I was 32 and raising my kids with remembrances of the old king quests I and II of my own youth ! Then we found this one ! They had already being developing for a decade or so ! Having problems with vivendi group ( licensing issues at that time if i remember well), etc...
Now my kids are students and checking for ep5 availability has become a private joke in the family..! maybe their children would play the full story ... ! (Can't believe i'm saying this !!??). Those guys at pos studio have probably lost the link with the common space-time continuum... :P :rofl:


Sticking my head in the door after a decade otherwise occupied.

I cant believe i was 35 when i started this profile. Time flies and the hair gets greyer.
Just saying Hi to anyone from the mists of history when this was first KQIX and the C&D dramas and the first release of the game.

Chuckling at my avatar, a Maya animation still from almost 20 years ago.
Title: Re: Saying hi from the past.
Post by: threej_lc on July 16, 2020, 12:32:14 AM
Sticking my head in the door after a decade otherwise occupied.

I cant believe i was 35 when i started this profile. Time flies and the hair gets greyer.
Just saying Hi to anyone from the mists of history when this was first KQIX and the C&D dramas and the first release of the game.

Chuckling at my avatar, a Maya animation still from almost 20 years ago.

Another old-timer here from the good ol' days.  Finally hunted down my password!  Anyone remember the old old board circa 2002 before all our accounts got purged and we had to start over again?

I like to pop in every 6 months to make sure Shalkar is still keeping it real on this thread.  Love that guy. 
Title: Re: TSL Updates!
Post by: Numbers on August 01, 2020, 01:01:37 PM
Happy August to the Development Team. Hope you all are well!
Title: Re: TSL Updates!
Post by: calmlunatic on August 04, 2020, 06:51:36 AM
Happy August to the Development Team. Have a lovely month!
Title: Re: Saying hi from the past.
Post by: Shalkar on August 13, 2020, 06:40:15 PM
Another old-timer here from the good ol' days.  Finally hunted down my password!  Anyone remember the old old board circa 2002 before all our accounts got purged and we had to start over again?

I like to pop in every 6 months to make sure Shalkar is still keeping it real on this thread.  Love that guy.
[/quote]

Yes; still here mate. I gotta keep it real and keep the well under control. Meaning Numbers and GrahamRocks. They oughta be caught up to speed. With that being said where is the progress report on chapter 5 🤔

Without progress more time is wasted. Feels like an eternity
Title: Re: TSL Updates!
Post by: GrahamRocks! on August 13, 2020, 10:57:47 PM
*gives a casual, quick wave in the general direction of the forum as she passes by* Still check this place most every day.
Title: Re: TSL Updates!
Post by: Numbers on August 14, 2020, 12:32:50 PM
Still check this place most every day.

Me too. When there's progress to be shared, I'll be there.
Title: Re: TSL Updates!
Post by: Jack Stryker on August 15, 2020, 11:42:26 PM
As do I, even though I rarely have much to say.  Any progress made on the project will most certainly be welcome news.
Title: Re: TSL Updates!
Post by: Thaumaturge on August 16, 2020, 02:24:04 AM
I don't know whether I'm an old-timer, but I've been signed up for a fair few years at least. I pop in roughly once a week, on Sundays, to see what's been happening. ^_^
Title: Re: TSL Updates!
Post by: Shalkar on August 27, 2020, 05:29:42 PM
When will another progress report be made? "In the coming weeks, we’ll gather and share some more of the ‘flashy’ examples of some of these things and go into some more details. Thanks as always for coming along on this journey with us!" Katie

I suppose the game isn't getting completed.
Title: Re: TSL Updates!
Post by: calmlunatic on September 01, 2020, 05:56:38 AM
Happy September to the Development Team. Have a lovely month!
Title: Re: TSL Updates!
Post by: Shalkar on September 12, 2020, 03:41:31 PM
Happy September to the Development Team. Have a lovely month!

Hi 👋 do you think chapter 5 is getting completed?

I actually replayed Chapter 4 I do believe Chapter 5 will come to fruition. I apologize for my negative attitude. We haven't had a chapter update since 2013 7 years. Phoenix Online has other projects which they dedicated their time and commitment towards. It will happen despite the world situation today. I do appreciate all you done. If it wasn't for you Phoenix the series would of stopped at Mask of Eternity and that game should not be an official King's Quest.

Come on please. Will there be a progress report this year? Thank you from the bottom of my heart. Lots of Love, Light and Positive energy being sent your way. Love your annoying and sometimes not so grateful fan Shalkar.

We would love to see a good ending to this. Perhaps it could have a two part ending. That would be interesting
Title: Re: TSL Updates!
Post by: Shalkar on September 18, 2020, 06:14:25 PM
I'm sorry to towards Numbers and GrahamRocks and the staff of this board for being rude. Please forgive me. I love you guys.
Title: Re: TSL Updates!
Post by: calmlunatic on October 02, 2020, 01:42:07 PM
Boo! Happy October to the Development Team. Hope you all are well!
Title: Re: TSL Updates!
Post by: Shalkar on October 10, 2020, 04:17:45 PM
Happy October everyone. Hope everyone is doing alright; considering the world 🌎 events. Let's make by the end of this year to early next year for a chapter 5 release. 🙏 🙏 🙏

Good energy to the development team. Stay humbled 🙏
Title: Re: TSL Updates!
Post by: jen on October 31, 2020, 10:04:52 PM
Happy November everyone :)  Hope everyone is doing well
Title: Re: TSL Updates!
Post by: calmlunatic on November 02, 2020, 04:05:11 AM
Happy November to the Development Team. Hope you all are well!
Title: Re: TSL Updates!
Post by: Shalkar on November 02, 2020, 11:59:57 PM
Happy November to the Development team, best of luck to the silver lining episode 5 and may it see the light of day shortly. On December 21, 2020 we will leave the age of pieces and officially enter the Age of Aquaris. The world will be more of a peaceful place and episode 5 will shine. Yay. Love everyone including my two frienemys Numbers and GrahamRocks. You both rock. 8)
Title: Re: TSL Updates!
Post by: threej_lc on November 24, 2020, 12:38:43 AM
It's 11/23.  Happy Fibonacci day!
Title: Re: TSL Updates!
Post by: Shalkar on November 27, 2020, 01:23:16 AM
Happy November everyone :)  Hope everyone is doing well

Hi Jen. How are you? Is the game still being developed? Come on please make it happen. Thank you.
Title: Re: TSL Updates!
Post by: jen on November 28, 2020, 04:49:34 PM
I don't have a connection to the production of the game, Shalkar, I'm just a fan. I am doing well, though, thanks for asking
Title: Re: TSL Updates!
Post by: calmlunatic on December 01, 2020, 02:44:59 PM
Happy December to the Development Team. Hope you all are well.
Title: Re: TSL Updates!
Post by: KickCat on December 02, 2020, 02:02:56 AM
Hello all.  So I found this game about 7 years ago or so, and was completely blown away.  My parents used to play the originals on our old (and still functional!) Tandy and passed the legacy down to my older brother and I, who’ve played and finished all but KQ8.  I found this game, randomly, and had the pleasure of playing it through.  I’m also a professional voiceover actor and had the opportunity to talk to the woman who voiced Rosella for Silver Lining, very cool.

Anyways, for years now, I’ve been quietly watching this forum for any news or updates.  During quarantine I jump in here maybe once a week just to see if anyone has anything to say, it’s gotten pretty slow to say the least.  So, I decided to jump in and be a part of the community.  I love Shalkar’s passion to finish his game (ease up Numbers and GrahamRocks!, he wants this finished as badly as the rest of us), and Katie, please keep up the updates.  It’s always a pleasure to hear anything from the other side, even if the game is far from ever being completed.

Happy December everyone
Title: Re: TSL Updates!
Post by: Shalkar on December 04, 2020, 11:41:10 PM
Is the game near completion? Updates?
Title: Re: TSL Updates!
Post by: Shalkar on December 04, 2020, 11:44:09 PM
Hello all.  So I found this game about 7 years ago or so, and was completely blown away.  My parents used to play the originals on our old (and still functional!) Tandy and passed the legacy down to my older brother and I, who’ve played and finished all but KQ8.  I found this game, randomly, and had the pleasure of playing it through.  I’m also a professional voiceover actor and had the opportunity to talk to the woman who voiced Rosella for Silver Lining, very cool.

Anyways, for years now, I’ve been quietly watching this forum for any news or updates.  During quarantine I jump in here maybe once a week just to see if anyone has anything to say, it’s gotten pretty slow to say the least.  So, I decided to jump in and be a part of the community.  I love Shalkar’s passion to finish his game (ease up Numbers and GrahamRocks!, he wants this finished as badly as the rest of us), and Katie, please keep up the updates.  It’s always a pleasure to hear anything from the other side, even if the game is far from ever being completed.

Happy December everyone

Your comments are very appreciated :) Love & Light yours truly Shalkar.
Title: Re: TSL Updates!
Post by: calmlunatic on January 01, 2021, 01:55:37 PM
Happy New Year/January to the Development Team. Hope you all are well!
Title: Re: TSL Updates!
Post by: calmlunatic on February 03, 2021, 11:31:05 AM
Happy February! Hope the TSL Development team is well!
Title: Re: TSL Updates!
Post by: binibabybassoon on February 20, 2021, 10:02:32 PM
Trying and succeeding. I half expect this was to get me to post, so, congrats. Shalkar, you're now banned for a month, and if this happens again, I will ban you permanently.


Ahem.

I know everyone has been wanting an update, but unfortunately, there isn't much to give an update on. This doesn't mean the project is dead, but other projects that allow us to stay open and pay the people working for us take precedent. I wish I could give you something more substantial, I really do, but I'm afraid I don't have anything for you right now.

That said, I hope everyone is staying safe and healthy right now. Take care of yourselves!


Hello everyone. I am hoping this will reach someone on the development team. I check back every so often to see if there is any progress on the finale of the game. I love the story and these characters. I know that this project is a free project and folks have to pay bills. I was curious what actual $ amount it would take to finish it. I know we all want to play the game, but if it really will never be released, would you consider releasing the story so we know how it ends. Of course I would prefer to play the game, but I know times, people, and situations change.
Title: Re: TSL Updates!
Post by: ShiftingBalance on February 26, 2021, 05:14:17 PM
Trying and succeeding. I half expect this was to get me to post, so, congrats. Shalkar, you're now banned for a month, and if this happens again, I will ban you permanently.


Ahem.

I know everyone has been wanting an update, but unfortunately, there isn't much to give an update on. This doesn't mean the project is dead, but other projects that allow us to stay open and pay the people working for us take precedent. I wish I could give you something more substantial, I really do, but I'm afraid I don't have anything for you right now.

That said, I hope everyone is staying safe and healthy right now. Take care of yourselves!


Hello everyone. I am hoping this will reach someone on the development team. I check back every so often to see if there is any progress on the finale of the game. I love the story and these characters. I know that this project is a free project and folks have to pay bills. I was curious what actual $ amount it would take to finish it. I know we all want to play the game, but if it really will never be released, would you consider releasing the story so we know how it ends. Of course I would prefer to play the game, but I know times, people, and situations change.

I agree with this, how much can we all pool together and donate to get a finished game? :P
Title: Re: TSL Updates!
Post by: Enchantermon on February 28, 2021, 06:17:37 AM
I'm not on the team, but I know the answer: they can't accept any money for TSL; that's part of the agreement that they made to rescue the game from the Vivendi C&D.
That being said, you can always buy some of the other games they've developed to support them monetarily.
Title: Re: TSL Updates!
Post by: GrahamRocks! on February 28, 2021, 12:34:39 PM
*nods sadly*
Title: Re: TSL Updates!
Post by: calmlunatic on March 01, 2021, 07:42:09 AM
Happy March! Hope the TSL Development team is well!
Title: Re: TSL Updates!
Post by: pelo88 on March 12, 2021, 08:32:28 PM
I really hope for progress on this and a conclusion to this amazing project. I love it so. I know they can't accept money for this but I wish they'd accept volunteers. There are many a programmer fan who'd be willing to help I'm sure! That said too many hands spoil the pot and become unwieldy so it likely is what it is. Just wish there were something that could be done to help. Supporting the other amazing work here I fear also puts pressure on sequels to those instead, the neverending grind of capitalism. I own all (if not almost all) of their other games published. All fantastic. Can't buy episode 5 ever tho, not even pre-order as said. I just languish in my powerlessness along with the rest of you.
Glad this forum is keeping the faith, I do check in still hoping against hope. Thank you all who still post and check in. It means a lot to me and makes me smile knowing the love for this project is still stong.
Title: Re: TSL Updates!
Post by: jen on April 01, 2021, 12:53:03 PM
Happy April team & fans! I hope everyone is doing well
Title: Re: TSL Updates!
Post by: calmlunatic on April 02, 2021, 04:53:49 AM
Happy April! Hope the TSL Development team is well!
Title: Re: TSL Updates!
Post by: Shalkar on April 04, 2021, 09:16:55 PM
Remember the Jeffersons hit theme Movin on up; unfortunately this project is Movin on Down 😢
Title: Re: TSL Updates!
Post by: Shalkar on April 07, 2021, 07:38:28 AM
*nods sadly*

When will this be done?
Title: Re: TSL Updates!
Post by: KickCat on April 07, 2021, 03:22:36 PM
Sadly, I think it’s time to stick a fork in expecting the final chapter.  There hasn’t been a proper update since 2019.  Maybe, someday, we’ll get a fangame to close it out.
Title: Re: TSL Updates!
Post by: Numbers on April 09, 2021, 12:51:07 PM
Has anyone tried contacting Katie lately? If this episode is indeed dead in the water, I'd rather hear it from her, rather than speculating about its status here.
Title: Re: TSL Updates!
Post by: KickCat on April 11, 2021, 02:59:15 PM
Has anyone tried contacting Katie lately? If this episode is indeed dead in the water, I'd rather hear it from her, rather than speculating about its status here.

I mean, isn’t that kind of the point of this forum Numbers?  We haven’t heard anything or had any replies from Katie in quite some time in regards to any progress being made.  Until then, let’s speculate away.
Title: Re: TSL Updates!
Post by: threej_lc on April 14, 2021, 07:10:20 PM
Maybe, someday, we’ll get a fangame to close it out.

Haha, a fangame to finish a fangame series (that hasn't been updated in 10 years) that was created to finish a game series that (originally in 2002) hadn't been updated in 4 years.  I love it.

We can call it Dark Phoenix IX: Every Cloak Has a Silver Lining
Title: Re: TSL Updates!
Post by: KickCat on April 15, 2021, 03:28:55 AM
Maybe, someday, we’ll get a fangame to close it out.

Haha, a fangame to finish a fangame series (that hasn't been updated in 10 years) that was created to finish a game series that (originally in 2002) hadn't been updated in 4 years.  I love it.

We can call it Dark Phoenix IX: Every Cloak Has a Silver Lining

Where’s the like button on this?
Title: Re: TSL Updates!
Post by: GrahamRocks! on April 15, 2021, 02:02:38 PM
Has anyone tried contacting Katie lately? If this episode is indeed dead in the water, I'd rather hear it from her, rather than speculating about its status here.
...Fine, I'll do it. I can try at least. It's the least I can do, right? I've stuck around this long.
Title: Re: TSL Updates!
Post by: Numbers on April 16, 2021, 12:47:06 PM
I sent her a message yesterday. Hopefully, I didn't inadvertently create a wave of people PMing her, though I doubt many people have bothered.
Title: Re: TSL Updates!
Post by: Jack Stryker on April 16, 2021, 01:39:51 PM
I've always sort of assumed that since she had a baby a while ago, she was being kept pretty busy.  I have thought about contacting her recently, but never gotten around to it.

You know... this is exactly the kind of conversation we had on the UnicornTales forum, about Karen, before we found out why she wasn't responding.  I'm no pessimist, nor do I like to jump to conclusions, but I'm starting to feel a case of deja vu.
Title: Re: TSL Updates!
Post by: GrahamRocks! on April 16, 2021, 08:23:23 PM
I sent her a message yesterday. Hopefully, I didn't inadvertently create a wave of people PMing her, though I doubt many people have bothered.

Same. I hope I didn’t bug her either. She hasn’t answered me yet at least.
Title: Re: TSL Updates!
Post by: ShiftingBalance on April 19, 2021, 06:56:55 PM
I wouldn't want to do a fan game if it was actually still being made... If it really is dead, that's another story. I have a business now that's based on game development and I'm gonna be focusing my time on making for-profit games, but if there was a way I could help get this 5th episode done, and POStudios allowed it, I'd do my best to help.
Title: Re: TSL Updates!
Post by: Numbers on April 20, 2021, 12:55:01 PM
There is a "Contact Us" option under the "Company" tab on the top of each page, so the option's already available. The problem is actually getting a response back from them; a lack of communication has been a consistent problem with this company.
Title: Re: TSL Updates!
Post by: calmlunatic on May 05, 2021, 04:07:53 AM
Happy May to the development team! Hope you are all doing well!
Title: Re: TSL Updates!
Post by: ddcastro1983 on May 05, 2021, 03:10:44 PM
I’m sad to say... there probably is no development team anymore. And there’s certainly no development team looking at this message board.

It’s become a bad habit for me, checking up on here every week or so for the past... 5 years+ hoping for a real update. Time to move on. The sad thing is that an unfinished game like this really makes it hard to want to replay the first 4 chapters... It’s worse than rewatching Lost or Game of Thrones after their finales...

At least the Odd Gentleman 2015 series is (sort of) worth revisiting.
Title: Re: TSL Updates!
Post by: ShiftingBalance on May 05, 2021, 06:01:59 PM
I contacted them asking if there was anything I could do to help. In fact I found a post from years and years ago stating that if anyone wanted to finish it, they could. But obviously a lot has changed since then. I really hope that there is a chance that part 5 could get release someday. I would have been happy with a worse quality version that was announced during haunted castle than never at all.
Title: Re: TSL Updates!
Post by: ddcastro1983 on May 06, 2021, 09:45:59 AM
I agree completely - glad you contacted them. I’d also like to help if I can. I’m sure we could seriously rally a bunch of fans to get it completed, even if it’s a buggy, unpolished final product.
Title: Re: TSL Updates!
Post by: Shalkar on May 18, 2021, 09:51:34 AM
I suppose this is all my fault for being rude. Hey GrahamRocks an Numbers, Go blame that Shalkar guy. There is your answer 😆
Title: Re: TSL Updates!
Post by: calmlunatic on June 01, 2021, 06:55:34 AM
Happy June to the Development Team. Hope you all are well.
Title: Re: TSL Updates!
Post by: Numbers on June 01, 2021, 01:09:46 PM
Calmlunatic, do you really think you're accomplishing anything by writing the exact same message every month, other than artificially inflating your post count? The "development team" hasn't responded to you in years.
Title: Re: TSL Updates!
Post by: ddcastro1983 on June 01, 2021, 01:38:15 PM
Numbers - I was thinking the exact same thing. At this point, Phoenix Online Studios might as well archive this board. 
Title: Re: TSL Updates!
Post by: GrahamRocks! on June 01, 2021, 08:01:55 PM
To be fair here... KatieHal is probably really busy right now, because she's not only had a kid but also is apparently writing a book.
Title: Re: TSL Updates!
Post by: ddcastro1983 on June 02, 2021, 02:24:21 PM
Totally understand, GrahamRocks. But also to be fair, it literally only takes about a minute to read through the last few posts and then post something like “it’s still in progress, stay tuned.”
Title: Re: TSL Updates!
Post by: Shalkar on June 16, 2021, 06:29:23 PM
I guess the game is done. Wow really.they lead us on an now Nothing. Terrible horrible 😢
Title: Re: TSL Updates!
Post by: calmlunatic on July 01, 2021, 12:24:18 PM
Happy July to the development team!   
Calmlunatic, do you really think you're accomplishing anything by writing the exact same message every month, other than artificially inflating your post count? The "development team" hasn't responded to you in years.

The best thing that we need as in the volunteer team, is to offer us encouragement, support us with your trust and best regards. I'm speaking for myself, but coming on to the forums and seeing attacks and anger that makes me want to leave and hide because I do this out of love of the game and for the fans that helped me to save this project. I is damaging mentally to come to a safe haven and see us thrown aside. I know it has been a while since anything was heard but we do that because any bit we give you might think it's coming any day and that is not what we want to project for the project because we honestly don't know when it is coming.

Please, please, please, just support and not put us down as some posts have. It is disheartening and mentally defeating. If anything does come up, please believe me that I will tell you the moment it does. I have not led you astray. Just hang in there.

They've asked for encouragement. I am offering it to them. I'm sorry you're annoyed by my posts.
Title: Re: TSL Updates!
Post by: KickCat on July 01, 2021, 01:35:37 PM
Don’t apologize to Numbers.  Guy has to put his two cents in with every comment telling you why you’re wrong.  Must be real fun at parties.
Title: Re: TSL Updates!
Post by: Numbers on July 02, 2021, 01:10:38 PM
They've asked for encouragement. I am offering it to them. I'm sorry you're annoyed by my posts.

You just proved my point. That quote from waltzdancing is over seven years old. I know your heart's in the right place, but it's misguided. They're not here anymore.

Don’t apologize to Numbers.  Guy has to put his two cents in with every comment telling you why you’re wrong.  Must be real fun at parties.

(https://pa1.narvii.com/6335/f95aa239bd5eb056ea20479d3c00913f2f90cf6e_hq.gif)
Title: Re: TSL Updates!
Post by: GrahamRocks! on July 02, 2021, 07:14:32 PM
Quote
(https://pa1.narvii.com/6335/f95aa239bd5eb056ea20479d3c00913f2f90cf6e_hq.gif)

 *chuckles*

To be honest... I have been considering going back and replaying TSL again. I just haven't done so, because my outlook on the series has changed over the years, my sense of humor and what I can consider good writing has changed. At the time I'd first joined and gotten into TSL (concurrently with Sierra in general), it was all new and fascinating for someone like me, and at that particular time I'd considered it the absolute best KQ game ever, overall (aside from the Valanice and Manannan thing, I don't think anyone likes that connection TBH)- it had the best soundtrack, the visuals were gorgeous, Graham's characterization as an older gentleman was on point, the relationships between Graham and Valanice/Alexander and Cassima/Rosella and Edgar were all very sweet, and there was a good sense of lore and worldbuilding and intrigue and tension about where the plot was going. It certainly wasn't perfect (I don't like the Isle of the Beast segment, both because of the way Beauty is characterized/designed and the hedge maze puzzle, no matter how many times I play it, I can never remember where the second half of that puzzle is off the top of my head despite that being the case for every other puzzle), but at the time, it was good.

And then, 2015 hit, and the 2015 Reboot (IMO, I know not many will agree with me, especially on here) of KQ blew most of that out of the water. It took a lot of what I already liked about TSL (music, visuals, characters etc) and pulled it off even better in my eyes. And, unfortunately, it kinda overshadowed TSL for me, and that game overtook the spot for "Best KQ Game," and when I think of the characters of KQ, what I see in my mind and hear mentally, are those characters from KQ2015, not TSL.

I feel bad about that sometimes, since I was one of the more prominent posters here once upon a time, defending Phoenix as one of their biggest, staunchest fans about most everything negative said about TSL, and I do it (not did, do, because there's still tired complaints about it) for the Reboot with as much fervor even now, as I did TSL back then.

I just feel a bit scared, I guess, about potentially playing it again, looking at it with fresh eyes so to speak, because I'm afraid that now that I can look at things more critically, more constructively, that I'm going to look at this game and say, "This isn't nearly as good as I remember. :( " and view it more negatively at worst, and at best as "It's Good, but not Great," y'know? That's kind of what I consider AGDI's KQ2+ is the latter, because once I actually stopped and paid attention to the writing, the lore, the characterization etc, there were some major problems in it that I feel should've been fixed, seeing it in hindsight (also an art critique of AGDI's I've had for a while is "Why does nobody blink?! That's creepy that the only thing that moves is their mouths!"), and I'd hate for the same to happen with me and TSL.

Will I still laugh at the snarky Narrator ribbing Graham? Will I still feel the danger of Shadrack oppressing the Royal Family of Daventry? Will I still be drawn into the lore of the Silver and Black Cloaks? Will I still be heartwarmed by Graham and Valanice as a couple? Will I still love the vision scene of Graham's in part 3 where he's mentally saving Valanice on horseback, which was one of my favorite parts of that chapter? It's been so long- seven or eight years in fact -that I'm honestly not sure. I've changed a lot since then, I think. We all have. I definitely wouldn't say that it's "So Good, It Might As Well Be Canon" like I might've said way back then to Phoenix, that's for sure. I acknowledge that it's an alternate universe where some things went a bit differently, at least. But I won't deny the impact it's had on me, and I'm honestly hoping that my memories and nostalgia weren't steering me wrong.
Title: Re: TSL Updates!
Post by: Numbers on July 03, 2021, 10:58:31 AM
TSL has definitely lost a lot of what made it special. Even if POStudios were to release a polished, bug-free Episode 5 next week, there's no way it would live up to over a decade's worth of expectations. The ending cutscene of Episode 4 is still one of my favorite moments in KQ history, canonical or otherwise, but the fact that it currently leads to nothing at all makes it less worthwhile now. I hope POStudios can finish Episode 5 someday, but it's definitely not going to be any time soon.

I remember being extremely harsh on TOG's KQ reboot, but I realize now that, at the very least, it was a fully finished product, and in spite of the controversies surrounding it, still ended on an optimistic note, and left the door open for another entry, though that has yet to surface. I'm sure if I went back to it now, I'd probably feel softer towards it.

I have the feeling that the primary reason POStudios hasn't released the soundtrack for Episodes 3 and 4 is because they know it's all they have left to work with, so they're continuing to hold it over our heads with empty promises that they'll release it along with Episode 5, even though it's becoming increasingly obvious that that won't happen.
Title: Re: TSL Updates!
Post by: ShiftingBalance on July 19, 2021, 08:21:47 AM
I just don't understand given how they had a release date of 2017 that must mean they were close to finishing it, why they can't bring someone else in to help get it released. I know that life happens but it doesn't seem like anyone at phoenix online cares about this game anymore.
Title: Re: TSL Updates!
Post by: Numbers on July 19, 2021, 01:08:06 PM
Just imagine if they didn't make the TSL Haunted Castle game that almost nobody bothered to play and instead devoted their resources to TSL Chapter 5 itself, instead of making a demo that was just an advertisement for something everyone was already looking forward to, and on top of that, failed to deliver on its promised release date. Much as I hate to admit it, I think beernutts called it when he said Chapter 5 would never happen.

EDIT: Also, this is the 666th reply in this thread. I know you think I'm evil, and I'm willing to accept that responsibility. Evil will always triumph, because good is dumb.
Title: Re: TSL Updates!
Post by: kyranthia on July 21, 2021, 02:33:20 PM
I was disappointed when that Haunted Castle game came out teasing a release date for Chapter 5 and then...well, still nothing. 

I get it everyone is busy, there have been setbacks and all that.

But, at some point, I do hope the team either releases the game or says, "Sorry, it's not happening but here is a write up of how the story ends" or something like that.

Just my thoughts.

Title: Re: TSL Updates!
Post by: GrahamRocks! on July 22, 2021, 01:04:03 PM
*nods*
Title: Re: TSL Updates!
Post by: Boogeyman on August 03, 2021, 12:15:35 AM
Just imagine if they didn't make the TSL Haunted Castle game that almost nobody bothered to play and instead devoted their resources to TSL Chapter 5 itself, instead of making a demo that was just an advertisement for something everyone was already looking forward to, and on top of that, failed to deliver on its promised release date. Much as I hate to admit it, I think beernutts called it when he said Chapter 5 would never happen.

EDIT: Also, this is the 666th reply in this thread. I know you think I'm evil, and I'm willing to accept that responsibility. Evil will always triumph, because good is dumb.
I too, am afraid it will never happen, they have repeatedly lied about the release date, including in Haunted Castle Experience, and lied about continued progress reports!
Title: Re: TSL Updates!
Post by: ThunderChild on August 14, 2021, 03:49:28 PM
Well after a year and a half and five pages further without any official word from the developers, I have decided to leave this project "as is" and I'm not going to follow TSL or any other Phoenix related projects nor will I recommend people playing the four chapters of TSL that have been released thus far. I do not see any reason on promoting and/or recommending something that hasn't been properly finished and TSL simply has no ending to speak of.

A shame though. It's been 15 years to the date that I have signed up here after playing the demo while the team was in anticipation for the go-ahead for episode 1, after the King's Quest rights exchanged hands to Vivendi or whatever party obtained them during those days in 2006. Hell, I even printed out a TSL DVD cover and put it into a DVD box in anticipation of the full release that I could burn onto a single or double sized DVD disc, see https://imgbox.com/g/pQCybcJKFL. Yes boys and girls, an optical disc was used in order to distribute content. Nowadays completely surpassed by digital distribution such as Steam and Netflix and the likes but back then it was common practice. Heck I even get disbelieved looks when I say to youngsters that one man was able to flatten all the landlines during a live television event. Seriously, it happened !!

In 15 years, a lot has changed for each and everyone of us. Some for the better and some for the worse but I always kept my eye on TSL and its development but sadly after 2,5 years of absolute silence from the team (last official word regarding TSL was January 2019), I am no longer going to wait episode 5. If the episode is going to happen, I won't be one of the first who downloads it if I can bother myself to download it. It's been so long since I last player TSL, I just probably let it linger in memory . . .
Title: Re: TSL Updates!
Post by: Jack Stryker on August 19, 2021, 10:56:05 AM
To be fair here... KatieHal is probably really busy right now, because she's not only had a kid but also is apparently writing a book.

Oh, her too?  I've written one myself.  It's called A Sorceress Reconstructed, and it's available on Amazon.  It's actually part 1 of a planned trilogy.  The second book is nearly done, but I'm waiting until after I get a few other bills paid, before I order its cover.
Title: Re: TSL Updates!
Post by: Shalkar on September 27, 2021, 09:38:26 AM
What happened to this topic? Is the team still working on the game?