In the interest of sparking even more creativity, I present this idea that came to me today while feeling really bored. :P
Anyhoo. Things I learned by playing King's Quest:
Always be kind to slaves and peasants, for you may have entertained royalty unawares.
You can find your true love by looking in a mirror.
If it's not nailed down, pick it up - you might need it.
If it is nailed down, pry out the nails, and then pick it up.
Help everyone you can, even if it means going out of your way to do so. The chances are high that they'll later give you something you need and/or save your butt.
Music does indeed soothe the savage breast.
Royal men/women can't jump. Neither can they swim or survive falls from moderate heights.
(I can think of more, but that would defeat the purpose of getting people to post! ;) )
Peace & Luv, Liz
If you're a lady in distress, you're knight in shining armor will save you--and more likely than not, he's a king or prince of some type.
-Royal Viziers, advisors, chancellors, and other high ranking politicians should all be tossed into a deep, dark dungeon full of alligators.
-Despite the obviousness of aforemention high ranking politicians' untrustworthiness, Kings, Queens, High Lords, and other such powerful and respected rulers have a tendancy to entrust entire armies and significant portions of the kingdom to them. The logical conclusion, leaders of men are terribly gullible.
Despite it doesn't fit in with the rest of them...
-how to spell XD
--caps with a feather in them are not just for Robin Hood, but must be worn by people in tights.
--spelling things correctly is VERY important
--never carry valuables when bearded midgets are around. Especially in dark places.
--you cannot duck under a witch on a broomstick.
--goats hate trolls
--leprechauns can't dance NEARLY as well as they are advertised to.
--if you're hearing animals talk to you, you probably ate something strange
"Music does indeed soothe the savage breast.
...
Peace & Luv, Liz"
:o
Yes, believe it or not, it is technically supposed to be "breast", not "beast".
Peace & Luv, Liz
Shrek lies, all ogres really are pissed off monsters out to kill you.
Never go swimming...never.
Run away immediately from anything that hits on you...
if u eat a sugar cube the thorns cant touch you...atleast i think thats what happend!
keep harassing people until they give you what they want
sometimes odd patterns in cliffs dont actually help you win the game ::)
witches drive batmobiles
snakes are not always what they seem! infact most things arent what they seem!
cartoon characters can be quite sexy
-All evil warlocks, witches, and sorcerers (and all of the typical, assorted Demonologists) have enough power to rule the world, but lack stylish, professional, and cool looking castles/houses/methods of transportation. Logical conclusion:
All of the aforementioned nasties are bachelors that have neither family, peer groups, or potential spouses within a hundred mile radius.
-OH! And every citizen that populates towns adjacent to these crumbling spires of evil are rich enough to let the local, bumbling hero routinely deplete their homes of gold and goods.
Also, how to spell from the original KQ1 -- just like LN :D
(I like this thread... I wont let it die.)
All adventuring heroes are automatically given a Dimension-warping Utility Mini Bag (or, D.U.M.B.) which can carry up to four tons, two elephants or one blue page. This is a key to any would-be American Adventurer. A British variant is sometimes a walking, homicidal chest complete with hundreds of tiny little legs. Those British are just jealous OUR carrying device has such a cool acronym. :)
-sending Graham into the moat, is FUN ;D
Sending Cedric into the moat would be better :D
Quote from: FataliOmega on August 26, 2004, 11:22:50 PM
Sending Cedric into the moat would be better :D
Bad idea. :evil:
*unsheathes sword*
Fatali, did you learn about D.U.M.B. from King's Quest?
- That the world is round: if you walk in one direction long enough, you'll reach the same spot you started out of 8)
QuoteFatali, did you learn about D.U.M.B. from King's Quest?
What, and you didnt? ::)
Quote- That the world is round: if you walk in one direction long enough, you'll reach the same spot you started out of
Or you get eaten by voracious sand wyrms. Guess it depends on your neighborhood. :P
Sand wyrms? That's not a King's Quest neighborhood!
Im making this a tad more general. Its much more fun to pick on adventure games at large than just a single series... (sand wyrms from SQ1) 8)
Hey! This isn't a "Things I Learned by Playing Adventure Games" thread... that's too easy. ;)
(edits Fatali's post to say "or you get stung by nasty sand scorpions" ;) )
Peace & Luv, Liz
It may be easy, but its FUN!
And whats with the sand scorpions? KQ7 had a giant scorpion that was found in the desert land, might you be referring to that? ???
(Oh! And the 'nasty' part goes without saying. ::) )
Fatali: Try walking too many screens straight down/south right after you enter the desert in KQ5.
Peace & Luv, Liz
As soon as I get it to run on my laptop, Ill do just that. Do I pick up a scorpion for bonus points, or something? :P
No, it's more like you get stung and die.
Peace & Luv, Liz
I like the sand wyrms better... ::)
Watch out for sharks! (KQ III when swimming from pirate's boat and KQ IV when swimming to the island)
Alex (jump in well) and the well scene in kq1 don't mix.
-that royalty doesn't need bodyguards
-that wolves are faster than people
-You never know when you're going to need any of the following:
Dead fish
Rotten Tomatoes
Spoiled Eggs
Dead Fish
Worms
Fly Wings
Dead Fish
Skulls
Cat Hair
Live Fish
-Bridle + Snake = Horse. Thats what I call sideways math...
-Vines will love you to death.
-So will Black Widows.
-Druids set people on fire for the rain ceremony. :S
-And last but not least, THAT LAST STEP WAS A DOOZY! ;D
Quote from: Louisiana Night on December 09, 2004, 01:21:42 AM-that wolves are faster than people
Not if you're very close to the edge and he's not. :scholar:
:P
-that all Death Gates need a hug. ;)
-Swimming in the River Styx, will put you in quite a fix! XD
-Trees are scared of axes.
-Pie is a fearsome weapon.
-Magic painted doors always disappear when you need them.
-Mummies kill you in quite a boring way.
-But not zombies! :o
-Bad guys are scared of the edge of the screen.
-But Yetis sure aren't! :suffer:
-If you're in a jam, play some music. It always helps.
*Trading can be most helpful
*Remember to return to old places because they can change after you have done something else
*Things are not always as they appear to be :P
-that those desert bandits are going to be pissed once they find out their treasure is completely inaccessible. :o
I've also learned that:
-Dwarves are greedy little punks. >:(
-Elves are greedy too, but at least they'll pay you back.
-I'd hate to see Old Tom Trow with a cold. :-X
-Or Bill Batter crying.
-Or Trilly Dilly cracking his knuckles. :o
-Or Grovenor cleaning his ears. :X
-I'd hate to see Grump-Frump at a feast the most. :o
-Don't worry about trees, their bark is worse then their bite! AHAHAHAHA! :D
-if you're exactly far enough from an oasis in the desert you can manage to die of thirst, face first into it! ;D (and if that ain't useful, I dunno WHAT is! :P)