POStudios Forum

The Royal Archives => General => The Silver Age => Adventure Gaming => Topic started by: Yonkey on July 18, 2006, 07:42:44 PM

Title: EGA and VGA
Post by: Yonkey on July 18, 2006, 07:42:44 PM
Quote from: noaheugene20 on July 18, 2006, 07:14:06 PM
What's up TSL team! I was just wondering what progress you are making on TSL and what step are you currently in!
Be sure to attend the Major Event (http://www.tsl-game.com/chat/) on July 30th, 2006 to find out. :)

Quote from: noaheugene20 on July 18, 2006, 07:14:06 PM
And one more question do you think you could make a lighter very simple small CGA graphic version for people who like games looking old or people who don't have High speed internet.
LOL!  Unfortunately, I don't think there is any 3D graphic program out there that can convert to 16 colours anymore. :P  However, we are currently having a Present Contest (http://www.tsl-game.com/contest/), so I would love for you or anyone else to take one of our screenshots on the site or from the trailer and try converting it to CGA format, just for fun! ;D  Hurry though, the contest deadline is the same day as the Major Event. :)
Title: EGA and VGA
Post by: noaheugene20 on July 18, 2006, 08:27:16 PM
oh by the way how could I convert a picture to a lower SCI or AGI format?
Title: EGA and VGA
Post by: Deloria on July 19, 2006, 07:05:58 AM
Please edit your posts in the future instead of double-posting. :)
Title: EGA and VGA
Post by: maestro on July 23, 2006, 07:44:21 PM
Quote from: noaheugene20 on July 18, 2006, 08:27:16 PM
oh by the way how could I convert a picture to a lower SCI or AGI format?
AGI backgrounds are vector images, and it is not a simple matter to convert raster images into vector images.  Furthermore, AGI backgrounds contain depth information, which is not found in a screen capture of a game.

There are a couple of utilities that you can download (http://www.classicgaming.com/agisci/agiutil.shtml) to convert raster images into vector images.  One is Noptec Vector, and the other is PCX2PIC.  I haven't used either one of them, so I don't know how well they work.
Title: EGA and VGA
Post by: dew7 on July 24, 2006, 08:01:14 PM
Quote from: Yonkey on July 18, 2006, 07:42:44 PM
Quote from: noaheugene20 on July 18, 2006, 07:14:06 PM
What's up TSL team! I was just wondering what progress you are making on TSL and what step are you currently in!
Be sure to attend the Major Event (http://www.tsl-game.com/chat/) on July 30th, 2006 to find out. :)

Quote from: noaheugene20 on July 18, 2006, 07:14:06 PM
And one more question do you think you could make a lighter very simple small CGA graphic version for people who like games looking old or people who don't have High speed internet.
LOL!  Unfortunately, I don't think there is any 3D graphic program out there that can convert to 16 colours anymore. :P  However, we are currently having a Present Contest (http://www.tsl-game.com/contest/), so I would love for you or anyone else to take one of our screenshots on the site or from the trailer and try converting it to CGA format, just for fun! ;D  Hurry though, the contest deadline is the same day as the Major Event. :)
Pardon me, Neil but I remember CGA as being only 4 colors and EGA as being 16 colors.  I am not trying to be mean or anything and would be surprised if the poster actually wants a 4 color version of the game.  <grin>
Title: Re: EGA and VGA
Post by: dew7 on July 25, 2006, 06:35:14 PM
 :) You are right about CGA and this website explains it:

http://en.wikipedia.org/wiki/Color_Graphics_Adapter

You learn something new everyday.  The website does mention the 4 color CGA mode as being the most common.  I still remember KQ1 on my IBM PCjr and how it used EGA and had 16 colors and how high tech it was during that time in the early 1980's.
Title: Re: EGA and VGA
Post by: Valanice on July 25, 2006, 07:24:03 PM
This will sound a little off topic for a bit, but bear with me...
I work in Information Services for a public school system - our department is constantly having to come up with ways to either integrate older technology or justify the purchase of new software.  Sometimes it's just too difficult to explain the differences between 4 or 16 or 256 colors to an end user; all they want to know is why it doesn't work on their new PC! 
Getting back to the KQ topic - I cannot begin to count the number of times I've tried to write Auotexec.bat and Config.sys files that a DOS version of a Sierra game would understand while running in a command window through the Windows OS (3.0, 3.1, 3.11, 95, 98, ME, 2000, XP!!!)  I've been doing this so long, I've forgotten all the iterations  8)
I truly enjoy my older games/programs, but I ALWAYS appreciate the efforts of developers to keep up with current technology :help: