POStudios Forum

The Royal Archives => General => The Silver Age => Adventure Gaming => Topic started by: Yonkey on August 14, 2006, 05:49:12 AM

Title: KQ6 Plot
Post by: Yonkey on August 14, 2006, 05:49:12 AM
To tell you the truth, I was hoping for more out of KQ6.  It was only starting to get interesting near the end, when

[spoiler]Alex discovers all the stolen treasures, the incriminating letters to and from Shadrack, the murder mystery involving Cassima's parents, etc.[/spoiler]

It with those plot elements that I found the game deviate from a basic treasure hunt, and I believe those same elements are why the majority of fans enjoyed that game the most as well.  Sure the graphics, sound and gameplay were also revolutionary for the time, but as I mentioned in a recent interview, storyline is what most people care about in adventure games, over anything else. 8)
Title: Re: KQ6 Plot
Post by: dark-daventry on August 17, 2006, 10:40:39 AM
I agree with Yonkey on the storyline front. Storyline makes a good game, not how good the graphics are. (Although they do make an interesting way of playing it...) If TSL were in early KQ graphics, I would probably still enjoy it. (I hope!)
Title: Re: KQ6 Plot
Post by: Delling on August 17, 2006, 11:28:54 AM
*Wonders how the thread got on to the topic of storyline, shrugs, and posts*

I agree, but also I'd like to point out that before there were good graphics, games had to be "good." They had to have a plot that could carry itself and interesting characters, and they had to engage and interest the players. I don't think an FPS with classic style graphics (old) and some of the flimsy excuses they have for plots could do all that. In fact, I think what is most immersive about FPSs is probably the realistic representation of the idea that the player is using the weapon. Aside from that, all they really accomplish is the presence of threat and violence, two more things difficult to make seem realistic or more than humorous in the case of the first without modern graphics.

On a lighter note,
Fear the mighty polyhedrons!
"For all we know there could be cubes in there the size of gorillas!"