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The Royal Archives => The Silver Age => General => Topic started by: turf on May 13, 2007, 07:28:48 PM

Title: Status of TSL
Post by: turf on May 13, 2007, 07:28:48 PM
I was just wondering, is this game still being developed?  On gamestop.com the game is showing canceled.  The team didn't give up did they?  It would be a shame for all their hard work to be for naught.  Someone please tell me this is wrong.
Title: Re: Status of TSL
Post by: TribeHasSpoken on May 13, 2007, 07:35:22 PM
The game is certainly not canceled. I was made aware of GameSpot changing the status of the game to "canceled" several weeks ago. I have attempted to contact them to change this, but without success.
Title: Re: Status of TSL
Post by: tessspoon on May 13, 2007, 07:41:33 PM
Oh good. I noticed that too the other day and was a little disconcerted by it as well.
Title: Re: Status of TSL
Post by: turf on May 13, 2007, 07:46:12 PM
Boy that was good to hear.  I'm really looking forward to this game (I say that like I'm the only one).  I'm glad I can breath again now.
Title: Re: Status of TSL
Post by: PirateKingChris on May 13, 2007, 09:38:49 PM
Why is this game ON gamestop.com to begin with? *scratches head*
Title: Re: Status of TSL
Post by: TribeHasSpoken on May 13, 2007, 09:58:38 PM
I think he meant GameSpot
Title: Re: Status of TSL
Post by: dew7 on May 14, 2007, 06:33:44 PM
. . . possibly since there is no firm release date then GameSpot thought it was canceled
Title: Re: Status of TSL
Post by: GunHoMac on May 14, 2007, 07:04:04 PM
You can't really blame them for putting cancelled...they have a reputation to uphold on game info.
Title: Re: Status of TSL
Post by: dark-daventry on May 15, 2007, 09:01:34 AM
This project would never be cancelled without the fans getting told. The team would have surely sent out a letter or something saying the project was dead. Gamespot doesn't always have accurate game information, especially those for fan-games. In fact, this may be one of the only fan-games on the entire site.
Title: Re: Status of TSL
Post by: GunHoMac on May 16, 2007, 09:21:10 AM
That's not the point.  They don't base their game status information on the actual livelihood of the development.  They base it on the awareness, promotability, and proximity to completion.  The game itself has lost awareness do to a perceived lack of development by the outside community (even if it isn't true).  Also, it doesn't seem to be promoted on the gaming forefront, so only people with prior knowledge are going to think about it on a weekly basis.  The game has no explicity defined end, so to a gamesite based on showing game status...it looks like a canceled project.  They won't remove it because they don't know that for sure, but I surely wouldn't expect them to change the status without something giving them good reason to do so besides "trust us...it'll get done".
Title: Re: Status of TSL
Post by: cygnus on May 16, 2007, 03:32:39 PM
what is the actual status?
Title: Re: Status of TSL
Post by: Yonkey on May 16, 2007, 04:00:19 PM
what is the actual status?
The game is still in production, and no official release date has been announced yet.
Title: Re: Status of TSL
Post by: dew7 on May 17, 2007, 11:20:25 PM
That's not the point.  They don't base their game status information on the actual livelihood of the development.  They base it on the awareness, promotability, and proximity to completion.  The game itself has lost awareness do to a perceived lack of development by the outside community (even if it isn't true).  Also, it doesn't seem to be promoted on the gaming forefront, so only people with prior knowledge are going to think about it on a weekly basis.  The game has no explicity defined end, so to a gamesite based on showing game status...it looks like a canceled project.  They won't remove it because they don't know that for sure, but I surely wouldn't expect them to change the status without something giving them good reason to do so besides "trust us...it'll get done".

Good point.  I think a lot of fans of the project feel the way GameSpot does about the project.  If there was an official release date for Shadows it would give the fans more hope even if the release date was far in the future.
Title: Re: Status of TSL
Post by: koko_99_2001 on May 18, 2007, 06:40:35 AM
Good point.  I think a lot of fans of the project feel the way GameSpot does about the project.  If there was an official release date for Shadows it would give the fans more hope even if the release date was far in the future.

Of course, it's hard to give a release date when everyone who is working is volunteering their times. :) :P

Example: I'm living with my parents for a couple months and only come around in the mornings now, for maybe an hour :P Can you imagine if I was actually working on part of the game? :P
Title: Re: Status of TSL
Post by: GunHoMac on May 18, 2007, 09:58:56 AM
Example: I'm living with my parents for a couple months and only come around in the mornings now, for maybe an hour :P Can you imagine if I was actually working on part of the game? :P

Laptops, wireless cards, and remote access make where you are irrelevant to development.  People will always find time and a way to get things done that they really want to get done.  If you're relying solely on using your parents' computer hidden in the closet of their bedroom that you only get to use for 20 minutes before it explodes...you'd still find another way to get it done.
Title: Re: Status of TSL
Post by: icarus on May 18, 2007, 10:05:44 AM
Example: I'm living with my parents for a couple months and only come around in the mornings now, for maybe an hour :P Can you imagine if I was actually working on part of the game? :P

Laptops, wireless cards, and remote access make where you are irrelevant to development.  People will always find time and a way to get things done that they really want to get done.  If you're relying solely on using your parents' computer hidden in the closet of their bedroom that you only get to use for 20 minutes before it explodes...you'd still find another way to get it done.
Internet and a PC probably isn't the trouble.
Lots of people working on the TSL project have a job too. When they get home they want some private life and relax some. 
Title: Re: Status of TSL
Post by: Delling on May 18, 2007, 01:25:46 PM
Example: I'm living with my parents for a couple months and only come around in the mornings now, for maybe an hour :P Can you imagine if I was actually working on part of the game? :P

Laptops, wireless cards, and remote access make where you are irrelevant to development.  People will always find time and a way to get things done that they really want to get done.  If you're relying solely on using your parents' computer hidden in the closet of their bedroom that you only get to use for 20 minutes before it explodes...you'd still find another way to get it done.

I'd say that's an unfair characterization of what she said. She's merely using her personal situation as an example of the personal circumstances of the team that might be impeding development.

Also, all those things you list at the start of your email are unlikely to be available to someone who either A: blows up computers passively after having touched them for 20 minutes (crappiest super power ever!) or B: is apparently in such an opressive relationship with his parents that they lock away the computer, set the person to do chores during the day, and probably chain them to the bed at night (only other reason I can come up with the computer exploding is that they've booby trapped it to blow up upon detection of offspring-like typing (http://www.bitboost.com/pawsense/)).

The real point here is that simply wanting to get something done, such as severely distorting what someone else has said, is not enough to actually do it. Don't they teach anything in schools anymore? First, you master a food supply and build shelters that protect from the dangers of weather and then you build up society and culture: certain things have to come first whether you like it (or doing them) or not. (I'm sure you'll retort with something along the lines of "It's not a life or death decision to decide to spend some time making the game." No. No, it isn't... but then my computer doesn't blow up every 20 minutes after I touch it... if it did that, then I guess it might just be...)

For those keeping score, I think the score card reads something like:
GunHoMac: hyperbole
Delling: HYPERBOLE
Title: Re: Status of TSL
Post by: Petra Rocks on May 18, 2007, 05:19:51 PM
 Mac is correct in that Cat's example does not fully match up to her point. Living with her parents does not inhibit her from working on TSL, nor does a limited amount of foruming time, by definition, mean a lack of time to work on TSL. It is further true that the higher a priority a person places on something, the more probable is it will get done, and that humans are capable of remarkable efforts and achievements in pursuit of something they greatly desire.

 However, icarus's statement is also true, as is the thought behind Delling's if you can get through the slightly convoluted wording.  Team members have other priorities than TSL, and thus spend the effort on other things. If you agree or do not agree with this prioritization is irrelevant. It is reality. 
Title: Re: Status of TSL
Post by: dew7 on May 18, 2007, 05:26:57 PM
True, but if you set a goal for yourself and set a date to have that goal done by then it is more likely to get accomplished.  Imagine, you going to school or work and nothing has a date of completion then nothing or very little would ever get done.
Title: Re: Status of TSL
Post by: Delling on May 18, 2007, 09:11:14 PM
Mac is correct in that Cat's example does not fully match up to her point. Living with her parents does not inhibit her from working on TSL, nor does a limited amount of foruming time, by definition, mean a lack of time to work on TSL.
Not so. Her example is that as she is living with her parents for a while, she no longer has time to complete her responsibilities as a moderator so actively due to the responsibilities which she has to take on from living with her parents.

Her point is that a lack of forum time for a moderator is a direct equivalent upon analogy to a lack of development time for a developer. The fact that to her, there is a causal relationship between living at home with her parents and her lack of forum time also demonstrates her point well that such externalities as living with roommates/family, getting married, changing jobs, etc. can cause the team to take on higher priority obligations.

It is further true that the higher a priority a person places on something, the more probable is it will get done, and that humans are capable of remarkable efforts and achievements in pursuit of something they greatly desire.
No and yes. A higher priority is not a direct corollary to probability: (to relapse into absurd hyperbole) placing a high priority on making man-powered flight a competitor with space flight or supersonic jets in no way increases the probability of success (the probability of death or serious harm perhaps, but not success).

It is still true that humans can accomplish a lot when they really want to do something. However, wanting to do something doesn't move that something to the top of the priority queue in any realistic priority system. For instance, I'd like to spend more time studying Gaelic than I do, but I don't spend more time studying Gaelic because there's a higher priority placed on getting through college, which means a higher priority is assigned to all the lesser goals that go into getting through college, leaving very little for Gaelic.

Now, replace me with the TSL team and Gaelic with TSL and college with life, and that's the current status of TSL.

Team members have other priorities than TSL, and thus spend the effort on other things. If you agree or do not agree with this prioritization is irrelevant. It is reality. 
I don't think agreement is the problem (I guess, that you don't either). Somehow, these discussions of the progress of the game seem three-sided to me: you have fans talking with disheartened fans/hecklers, and the team or PR staff explaining that the team members happen to have lives too which--who would have thought it-- present problems of their own that happen to trump TSL.
Title: Re: Status of TSL
Post by: TribeHasSpoken on May 18, 2007, 09:20:33 PM
True, but if you set a goal for yourself and set a date to have that goal done by then it is more likely to get accomplished.  Imagine, you going to school or work and nothing has a date of completion then nothing or very little would ever get done.

Correct, but we'd never announce such a date publicly in case we don't make it.
Title: Re: Status of TSL
Post by: racx_00 on May 18, 2007, 10:35:19 PM
If you were paying for an education that will help you get a career in the upcoming years of your life, and you were also working on a fan game. Would you put more effort into your education or the game?

I mean sure, the team wants the game completed, but they also need to think about their own needs.
Title: Re: Status of TSL
Post by: koko_99_2001 on May 19, 2007, 05:18:04 AM
I'm glad several people understood what I meant. As for GunHoMac's comment...I do not have a laptop. I want one, but at the house we have a desktop. The two laptops in the house are my parents for work use, so I wouldn't use them. And while I would love to have a laptop, I have school loans and soon a car loan to pay back...thus those debts are more important than getting a laptop.

And, considering the fact that for the last two years, I have lived 5 hours away from my family and saw them maybe twice to three times a semester, I do want to spend time with them before I move out permanently. And, another example: I was at the computer yesterday and received a phone call from a co-worker asking me to work for her today.

These are just examples, saying there ARE things outside keeping me from being on the forum as often as I'd like...and thus, if I was working on the actual creation of the game, it would be tougher to get things done. Not saying I WOULDN'T, as I would try my hardest to work on it, but if my parents say "let's go out to eat" (as they did last night to celebrate my birthday) or "let's go to the store to get the clothing you need" (as we will do today, before I go into work), I'm not going to say "no, sorry, I'm working." I would definitely do what I could to spend time with them.

But, I understand that not everyone has the same type of relationship with their families.
Title: Re: Status of TSL
Post by: Petra Rocks on May 19, 2007, 06:09:51 AM
Ok, I think there may have been a slight misunderstanding of the spirit of my comments. I am not trying to say that if team members just wanted TSL a little more it would all magically happen. I did not think that, as a debate point, Cat's examples were quite perfect, but I have no doubt she and the rest of the team are quite capable of deciding how much time she can spend on TSL without my help. icaurs is making more sense than any our over-long winded posts, and this thread is totally OT now anyway. Nobody with an ounce of sense is asking the team to sacrifice school, life and family to this. So I suspect arguing over the finer points of our cases that they should not will turn out to be a waste of time. XD
Title: Re: Status of TSL
Post by: Yonkey on May 19, 2007, 09:28:50 AM
I think people forget that TSL is something the team works on in their free time.  Not everyone has the same amount or even a large amount, and as stated before, people have many other priorities that rank higher which cut into their development time.  If everyone were able to work full-time on this game, it would be a completely different story and we'd be able to estimate a release date fairly easily.  But the reality is that everyone is either working full-time or in school, thus making it very difficult to predict when the game will be complete.

We are getting closer and closer each day, but we're still not at a point where we can announce the release date with 100% confidence.
Title: Re: Status of TSL
Post by: GunHoMac on May 20, 2007, 01:24:08 PM
Admist the debate of status, I've learned that Cat doesn't have a laptop, likes to spend time with her family, and has extended her desires to those of the development team.  Like I said, if you really want to get something done...you'll find a way to get it done.

I'm sure Delling will use this as an opportunity to express his ever-so-vast literary knowledge to divulge a convoluted, misguided, and pointless argument about the nature of trees...and how they affect the time-space continuum further impeding upon development habits of humans hence forth they extrapolate their orante abilities to ponder the intricacies of run-on sentences; therefore enabling their desires to relinquish coding time for the sake of fabricated livelihood.

The point is, you can write any sentence with lots of complex wording to show everyone how great your degree in literature is, but when you finally type that "period"...you haven't made a strong point about anything.  People do what they want...people who don't set goals and aimlessly do things for fun, aren't doing them to accomplish anything.  You can talk about getting paid, family, computers exploding (you missed the point to make an exaggerated non-point about life), but at the end of the day...you did what you wanted to do.

The game will be done when it's done, unfortunately, that's not how people with drive and determination really think.  Go ahead hyperbole boy...sprial-off with that as you will...no one will get your point anyway.
Title: Re: Status of TSL
Post by: Deloria on May 20, 2007, 02:13:39 PM
I'm sure Delling will use this as an opportunity to express his ever-so-vast literary knowledge to divulge a convoluted, misguided, and pointless argument about the nature of trees...and how they affect the time-space continuum further impeding upon development habits of humans hence forth they extrapolate their orante abilities to ponder the intricacies of run-on sentences; therefore enabling their desires to relinquish coding time for the sake of fabricated livelihood.
That was in extremely poor taste.
Title: Re: Status of TSL
Post by: Petra Rocks on May 20, 2007, 02:52:05 PM
Countdown to thread's locking, 3...2...1

Seriously, calm down Mac. Yes, if the team was 'determined' enough and willing to make any sacrifice, including giving up all free time, family and collage the game would get done faster. I think none here will deny that. They don't want to do that, rightly IMHO, and simply wanting it to happen and being 'determined' will not make time to get things done appear out of thin air.
Title: Re: Status of TSL
Post by: Delling on May 20, 2007, 03:05:25 PM
Yes, if the team was 'determined' enough and willing to make any sacrifice, including giving up all free time, family and collage the game would get done faster. I think none here will deny that. They don't want to do that, rightly IMHO, and simply wanting it to happen and being 'determined' will not make time to get things done appear out of thin air.

...which is essentially all I said from the start... All I did was to match Mac's hyperbole for another.

The point is, you can write any sentence with lots of complex wording to show everyone how great your degree in literature is, but when you finally type that "period"...you haven't made a strong point about anything.
I shall make but two points: the degree I'm getting is in physics and I have used no vocabulary that exceeds a high school level.
Title: Re: Status of TSL
Post by: dew7 on May 20, 2007, 04:10:05 PM
I think people forget that TSL is something the team works on in their free time.  Not everyone has the same amount or even a large amount, and as stated before, people have many other priorities that rank higher which cut into their development time.  If everyone were able to work full-time on this game, it would be a completely different story and we'd be able to estimate a release date fairly easily.  But the reality is that everyone is either working full-time or in school, thus making it very difficult to predict when the game will be complete.

We are getting closer and closer each day, but we're still not at a point where we can announce the release date with 100% confidence.

Any idea yet when you will be able to state a release date?
Title: Re: Status of TSL
Post by: robertk2 on May 20, 2007, 04:47:49 PM
I see both sides of this.  I understand that the team is all a group of volunteers.  And think, how amazing is that?! Look what a bunch of volunteers have created! Its not easy giving up time that could just as easily be spent relaxing or working.

But from a fan stand point, we are all waiting for this game.  I used to check this site almost everyday to see if any updates or developments were being made.  Recently its been every two weeks or more.  Even though the team is scared of making and breaking a release deadline, I think it would give us--as fans-- some hope.  While you guys are busy giving up free time to work on a project that many of you might be tiring of, we see a stagnant web page with few updates and even fewer indications that the game is still being worked on.

I think that more focus should be spent releasing screen shots, previews, or even a demo from another part of the game.  While I understand that any time spent on the website is time not spent on the game, what's a game when no one who cares is around anymore to play it?

Thank to the team, though, for all the effort that they've given.  I'm sure if I was told to give up more free time so a bunch of us free-loaders could get a video game, I'd have a few choice words.   :)   Thanks team
Title: Re: Status of TSL
Post by: GunHoMac on May 20, 2007, 07:50:03 PM
All I did was to match Mac's hyperbole for another....I have used no vocabulary that exceeds a high school level.

I'm sure most people understood your intent of matching hyperbole to itself...I'm just not sure why.  You should be making a point about the development, release dates, etc...not a display of your ability to do what I've already done.  The language you used was indeed high school level...but when you've clearly scanned a thesaurus to replace commonplace words just for the sake of sounding more intelligent...it comes across as convoluted and sloppy.  Just make your point, don't sensationalize an expected ability to write a thesus introduction.  It's a game forum, not 11th grade English.

Anyway, my point is not to say the team sucks, or is deliberately slacking to piss all the fans off...that would be lame and counter-productive.  It's just in my opinion that people who don't get things done generally have lots of time for excuses, but no time for the effort.  If you get to that point, and it's something you're doing voluntarily, just stop.  There's no reason to develop a game that you've lost interest in, or the will to produce in your spare time...it starts to become an unwelcomed chore.  If you don't enjoy going to work anymore...quit and find another job.  If you've grown tired of creating TSL...make something you'll enjoy completing.  Now, if you're doing work, but nothing is being updated...then that's just the flaw of the Web/PR update person.  In that case, just find someone who's willing to do it.

Anyway I state it, it all comes down to...you do what you really want to do.  If you don't want to do it, eventually you won't.  I'll still be here waiting for the game to complete, and it really doesn't bother me how long it takes...I've got plenty other games to play.  I can just see how and why people feel impatient about this game.
Title: Re: Status of TSL
Post by: PirateKingChris on May 20, 2007, 09:16:25 PM
dew, I don't think asking for one repeatedly is going to get you a release date. They're not giving one. I, for one, don't have a problem with that.
Title: Re: Status of TSL
Post by: racx_00 on May 20, 2007, 09:53:35 PM
GunHoMac, no personal attacks. Sure, attack the team but don't treat fans like crap.
Title: Re: Status of TSL
Post by: dew7 on May 20, 2007, 10:02:10 PM
dew, I don't think asking for one repeatedly is going to get you a release date. They're not giving one. I, for one, don't have a problem with that.

I was just hoping Neil would tell us at least when he would give us a release date but I really am starting to lose confidence in the team.  I hope they will eventually release the game.
Title: Re: Status of TSL
Post by: Deloria on May 21, 2007, 12:50:23 AM
All I did was to match Mac's hyperbole for another....I have used no vocabulary that exceeds a high school level.
I'm sure most people understood your intent of matching hyperbole to itself...I'm just not sure why.  You should be making a point about the development, release dates, etc...not a display of your ability to do what I've already done.  The language you used was indeed high school level...but when you've clearly scanned a thesaurus to replace commonplace words just for the sake of sounding more intelligent...it comes across as convoluted and sloppy.  Just make your point, don't sensationalize an expected ability to write a thesus introduction.  It's a game forum, not 11th grade English.
How then, can you speak of counter-productivity when by your flaming you merely make the mods do more work?

With as much respect as I can possibly muster for you, the English of many forumers doubtless exceeds your own ability in the language as you've already proven by misspelling 'thesis,' which I assume can only be what you meant. Just stop flaming Delling for his nearly-unsurpassable English skills, that's nothing short of pathetic.
Title: Re: Status of TSL
Post by: NemelChelovek on May 21, 2007, 04:54:17 AM
I was really, really happy when this game got un-canceled and I found out it was going to actually happen again. This was over a year ago. In that time, we (the people who want to play it) have seen, game-wise a demo we were soon told was already out of date and two new screenshots. We've gotten very sporadic journal updates about progress, the most recent of which told us only that the developers have lives and that the team is really awesome. When someone asks if the team could release updates on progress, new screenshots, or some small tidbit, the only response I've seen is that the team all have personal lives and that we can't expect them to drop everything to please us. This approach has all but killed my interest in the project, and whenever I think about the project it's in a "what-might-have-been" way. I thought I was the only one, but looking around I'm starting to see there are more people who feel the same way.

I'm not trying to insult anyone. All I'm saying is that it doesn't make much sense for a company, even one not working for money, to advertise a product and then tell interested potential consumers to be more considerate of the staff's needs when they ask to know more about said product. If the public stays as in the dark as it has been about The Silver Lining, eventually there won't be much of a public willing to ask about it.
Title: Re: Status of TSL
Post by: koko_99_2001 on May 21, 2007, 07:01:25 AM

But from a fan stand point, we are all waiting for this game.  I used to check this site almost everyday to see if any updates or developments were being made.  Recently its been every two weeks or more.  Even though the team is scared of making and breaking a release deadline, I think it would give us--as fans-- some hope.  While you guys are busy giving up free time to work on a project that many of you might be tiring of, we see a stagnant web page with few updates and even fewer indications that the game is still being worked on.

I think that more focus should be spent releasing screen shots, previews, or even a demo from another part of the game.  While I understand that any time spent on the website is time not spent on the game, what's a game when no one who cares is around anymore to play it?

Thank to the team, though, for all the effort that they've given.  I'm sure if I was told to give up more free time so a bunch of us free-loaders could get a video game, I'd have a few choice words.   :)   Thanks team

Just a little piece of info, in case you didn't know about it, we do have a newsletter you can sign up for, so you will be notified when there are updates :) Of course, you can come by and stick around the forum and meet some new friends. We're a great bunch, I think :D

As for the release of screenshots...well, all I can say is you might want to start participating in the contests we are holding (last month was a Book Title contest, this month is a Smiley Contest). There are prizes involved, and I'm sure the three winners from last month's contest will say they liked the prize :D

dew, I don't think asking for one repeatedly is going to get you a release date. They're not giving one. I, for one, don't have a problem with that.

I was just hoping Neil would tell us at least when he would give us a release date but I really am starting to lose confidence in the team.  I hope they will eventually release the game.

Dew, by asking repeatedly for a release date is NOT going to get you one...especially several times in different threads. In fact, instead of getting us to come up with a release date, it is annoying. When there is a release date that we are confident about, we will let the fans know.
Title: Re: Status of TSL
Post by: robertk2 on May 21, 2007, 11:00:45 AM
As for the release of screenshots...well, all I can say is you might want to start participating in the contests we are holding (last month was a Book Title contest, this month is a Smiley Contest). There are prizes involved, and I'm sure the three winners from last month's contest will say they liked the prize :D


I'm sure those THREE people who won loved their prizes. I hope that THREE people enjoy the game too.   :P

I'm not trying to be a jerk.  I just think some more updates are in order.  Not  one big update, but regular updates that keep us coming back to keep checking out whats new.  But this discussion has gone on way to long, I've got better things to do.  I'm sure I'll enjoy the game if/whenver it comes out.

PS: I think all the back talk that comes from moderators/team members whenever release dates are inquired about is dumb. You guys wanna put your selfs out like a quasi-"professional" group? Then expect professional standards from the community. If you wanna be seen like an amature group of volunteers, that's fine, we'll expect an amature product.  See how it goes?
Title: Re: Status of TSL
Post by: cygnus on May 21, 2007, 06:17:30 PM
i started following this game from the start,
and i think that it will get done for sure and i think they even know when because it's been a long time since the demo it should be clear by now

but we don't deserve to get an idea for some reason, saying incase we don't deliver isnt a proper reason
Title: Re: Status of TSL
Post by: NemelChelovek on May 21, 2007, 07:18:43 PM
Quote from: robertk2
I'm sure those THREE people who won loved their prizes. I hope that THREE people enjoy the game too.   Tongue

I'm not trying to be a jerk.  I just think some more updates are in order.  Not  one big update, but regular updates that keep us coming back to keep checking out whats new.  But this discussion has gone on way to long, I've got better things to do.  I'm sure I'll enjoy the game if/whenver it comes out.

PS: I think all the back talk that comes from moderators/team members whenever release dates are inquired about is dumb. You guys wanna put your selfs out like a quasi-"professional" group? Then expect professional standards from the community. If you wanna be seen like an amature group of volunteers, that's fine, we'll expect an amature product.  See how it goes?

I don't think the back talk is dumb; I think it's disrespectful. We're asking for a website dedicated to a product to give us a little more info about those products, and the only answer we get is that we're being inconsiderate to people with personal lives and that we should sign up for the newsletter. Besides the fact that I already AM signed up, and have been for about a year, I haven't gotten a single thing from said newsletter in 5 months. Before that, it was 4 months. What's the point of signing up for a newsletter if it's never used? I check the website pretty regularly, so I'd see any news there is anyway; signing up for the newsletter hasn't magically put more info into my inbox. I don't see why it's irrational for people interested in a product to expect information about that product.

Quote from: koko_99_2001
As for the release of screenshots...well, all I can say is you might want to start participating in the contests we are holding (last month was a Book Title contest, this month is a Smiley Contest). There are prizes involved, and I'm sure the three winners from last month's contest will say they liked the prize

Ok, say a person wins one contest and receives a screenshot. When that contest is over, a new one starts. At the end of the new contest, why not release the old contest's prize screenshot to the public? That way the winner of each contest can feel like they've gotten something special (being able to see a screenshot/progress a month or so before the public), and then a month or so later, the public gets to see a bit of progress as well. To summarize, in case the repetition of words got confusing:

Contest 1 ends
Winner of contest 1 receives screenshot 1
Contest 2 starts
Eventually, contest 2 ends
Winner of contest 2 receives screenshot 2
Public sees screenshot 1.
Contest 3 starts/ends
Winner of #3 gets screenshot 3
Public sees screenshot 2.

I think it sounds good and fair. Anyone else? Any reason why this wouldn't work?

Quote from: koko_99_2001
Dew, by asking repeatedly for a release date is NOT going to get you one...especially several times in different threads. In fact, instead of getting us to come up with a release date, it is annoying. When there is a release date that we are confident about, we will let the fans know.

That could have been phrased a lot more politely.
Title: Re: Status of TSL
Post by: Petra Rocks on May 21, 2007, 07:28:28 PM
Peace, peace. We are all friends here. Or should be, for my cynical laughter will be your only reward if you quarrel.  :suffer: You will win nothing through bitterness.

EDIT:

 I said this once before, and I will repeat it again for the benefit of those who have not troubled to look at old threads before posting.  :)


Quote
If you do not care about the community, checking the site frequently is a waste of time. You can get major updates directed to your email inbox, others here can tell you how.  Personally, I recommend you do so and then try to forget about TSL. The email will remind you at the proper time.

 That is my personal advice to you, not because I think it would be a bad thing if POS were to give more progress reports, but because I doubt you will get them no matter how you beg and plea, demand, threaten or whatever.  Thus, it will simply save you some angst and Say* some annoyance if you stop and forget about it until your email reminds you.   

 *Not to mention the rest of the team. :P
Title: Re: Status of TSL
Post by: dew7 on May 21, 2007, 11:17:14 PM
I was really, really happy when this game got un-canceled and I found out it was going to actually happen again. This was over a year ago. In that time, we (the people who want to play it) have seen, game-wise a demo we were soon told was already out of date and two new screenshots. We've gotten very sporadic journal updates about progress, the most recent of which told us only that the developers have lives and that the team is really awesome. When someone asks if the team could release updates on progress, new screenshots, or some small tidbit, the only response I've seen is that the team all have personal lives and that we can't expect them to drop everything to please us. This approach has all but killed my interest in the project, and whenever I think about the project it's in a "what-might-have-been" way. I thought I was the only one, but looking around I'm starting to see there are more people who feel the same way.

I'm not trying to insult anyone. All I'm saying is that it doesn't make much sense for a company, even one not working for money, to advertise a product and then tell interested potential consumers to be more considerate of the staff's needs when they ask to know more about said product. If the public stays as in the dark as it has been about The Silver Lining, eventually there won't be much of a public willing to ask about it.

I feel the same way about it now.  Also, I hope you will consider being more polite Cat.  I take your reply as an insult and not replying to a message I sent you earlier is rude.
Title: Re: Status of TSL
Post by: koko_99_2001 on May 22, 2007, 07:02:32 AM


Ok, say a person wins one contest and receives a screenshot. When that contest is over, a new one starts. At the end of the new contest, why not release the old contest's prize screenshot to the public? That way the winner of each contest can feel like they've gotten something special (being able to see a screenshot/progress a month or so before the public), and then a month or so later, the public gets to see a bit of progress as well.

Nemel, that is actually a really good idea. I will definitely bring it up with the team. I can give them my opinion, it's up to those higher-up to agree...but I'll definitely ask about it :)

And Dew, not all PMs require an answer. You gave me a list of suggestions that were unnecessary. And I wasn't meaning to be rude earlier, but in general, if the same question is asked of you repeatedly, wouldn't you also become annoyed with it?

Anyway, this thread is no longer productive and is only causing people become defensive. :) So, if anyone wants to continue this discussion, please do so via PMs. :)
Title: I noticed an error...
Post by: liggy002 on July 07, 2007, 06:35:14 PM
I noticed an error on the IGN website.  They state that TSL is unreleased.  They should say TBA under the release date.  I guess that either they haven't been contacted about the release status of the game or they have falsely assumed that it won't be released.  Either way, you guys say that you're going to release it and I believe you.
Title: Re: I noticed an error...
Post by: dew7 on July 07, 2007, 11:51:29 PM
In the year 2100 -- the Silver Lining was released --- just kidding

 :P

(I still expect it to be many years away but not that far)
Title: Re: I noticed an error...
Post by: racx_00 on July 08, 2007, 06:16:36 AM
In the year 2100 -- the Silver Lining was released
And the same team members will be working on the game because a new pill will have been developed to stop aging.

Wow! So many amazing things planned for release in 2100...
Title: Re: I noticed an error...
Post by: dew7 on July 08, 2007, 11:22:20 AM
LOL
Title: Re: Status of TSL
Post by: TribeHasSpoken on August 04, 2007, 04:03:21 PM
As you may recall, this thread was started in response to Gamespot's TSL page labeling the game "Canceled". Though it was months ago that I contacted them about this (and I can understand that commercial titles would be a priority for them), they have now changed the status of the game on their website.
Title: Re: Status of TSL
Post by: racx_00 on August 05, 2007, 08:32:10 AM
Well I think this thread has served it's purpose! :D

*locks*