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The Royal Archives => TSL General Archives => Topic started by: kindofdoon on July 29, 2010, 04:19:29 PM

Title: Physics engine
Post by: kindofdoon on July 29, 2010, 04:19:29 PM
Episode 1 was mostly cutscenes and pre-rendered material, and Cez has commented that the "meat-and-potatoes" puzzles occur in Episodes 2-5.

I was just wondering: will any future puzzles be physics-based? Is there even a physics engine in Torque? If not, did you guys have to make one? I am only asking because Episode 1 does not include any obvious physics, just animations (unless I missed something).
Title: Re: Physics engine
Post by: Fierce Deity on July 29, 2010, 04:25:17 PM
If Graham ever falls off of a mountain, there should be ragdoll physics.
Title: Re: Physics engine
Post by: Cez on July 30, 2010, 12:00:03 PM
No, there's no physics capabilities/puzzles in this game.
Title: Re: Physics engine
Post by: kindofdoon on July 30, 2010, 12:01:14 PM
Ok, thanks Cez.
Title: Re: Physics engine
Post by: snabbott on July 30, 2010, 01:02:23 PM
There does seem to be gravity, at least. Occasionally in testing, we run across a place where Graham can fall through the ground.
Title: Re: Physics engine
Post by: kindofdoon on July 30, 2010, 01:34:32 PM
That's not necessarily gravity - it could just be an animation.
Title: Re: Physics engine
Post by: Cez on July 30, 2010, 01:53:28 PM
no, that is gravity. But that's a simple thing where everything falls to a "ground", or in more detail, a collision mesh. It's not complex physics.
Title: Re: Physics engine
Post by: kindofdoon on July 30, 2010, 01:59:09 PM
I see, thanks for clearing that up.
Title: Re: Physics engine
Post by: Fierce Deity on July 30, 2010, 02:20:58 PM
Quote from: Cez on July 30, 2010, 01:53:28 PM
no, that is gravity. But that's a simple thing where everything falls to a "ground", or in more detail, a collision mesh. It's not complex physics.

So when an object falls through the floor, is the collision mesh lacking in crossed sections or do the objects tend to fall through the spaces in between? Or is it more complex than that?
Title: Re: Physics engine
Post by: shadyparadox on July 30, 2010, 05:54:10 PM
Quote from: snabbott on July 30, 2010, 01:02:23 PM
There does seem to be gravity, at least. Occasionally in testing, we run across a place where Graham can fall through the ground.

So gravity is only encountered in a glitch? I was looking forward to making Graham walk off new cliffs. :-\
Title: Re: Physics engine
Post by: Cez on July 30, 2010, 05:57:45 PM
Quote from: Fierce Deity on July 30, 2010, 02:20:58 PM
Quote from: Cez on July 30, 2010, 01:53:28 PM
no, that is gravity. But that's a simple thing where everything falls to a "ground", or in more detail, a collision mesh. It's not complex physics.

So when an object falls through the floor, is the collision mesh lacking in crossed sections or do the objects tend to fall through the spaces in between? Or is it more complex than that?

The lack of a collision mesh, or a collision mesh not well done.