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The Royal Archives => TSL General Archives => Topic started by: The Hero on September 24, 2010, 11:42:21 AM

Title: A director's cut
Post by: The Hero on September 24, 2010, 11:42:21 AM
 so i herd the interview and you guys said something about  a director's cut with more of the original story and the full ep pack?
Title: Re: A director's cut
Post by: wilco64256 on September 24, 2010, 11:46:45 AM
It will actually just be like one huge game, not several individual episodes.  The story will still be exactly the same, you'll just be able to visit all locations and work your way through everything at once.
Title: Re: A director's cut
Post by: kindofdoon on September 24, 2010, 11:51:38 AM
Are you definitely going to release a director's cut? Or is it just a possibility?
Title: Re: A director's cut
Post by: wilco64256 on September 24, 2010, 11:55:04 AM
Quote from: kindofdoon on September 24, 2010, 11:51:38 AM
Are you definitely going to release a director's cut? Or is it just a possibility?

I'll say the likelihood is extremely high.  We're trying to keep the programming setup to allow for it when we're done with everything else but it will still take some extra testing and cleanup to get it working properly.
Title: Re: A director's cut
Post by: Haids1987 on September 24, 2010, 11:56:34 AM
 :iluvu:
Title: Re: A director's cut
Post by: kindofdoon on September 24, 2010, 12:01:50 PM
Quote from: Haids1987 on September 24, 2010, 11:56:34 AM
:iluvu:

Agreed, I really like this idea.
Title: Re: A director's cut
Post by: Lambonius on September 24, 2010, 12:04:10 PM
How will you handle the various end-of-episode cliffhangers though if it's one long game?  Will you use additional scenes to transition the episodes together?  Or will you just have each chapter fade to black and then the next one begin?  If the latter, it'd still feel very episodic, since you'd still basically be playing one part of the story at a time.
Title: Re: A director's cut
Post by: wilco64256 on September 24, 2010, 12:11:07 PM
Quote from: Lambonius on September 24, 2010, 12:04:10 PM
How will you handle the various end-of-episode cliffhangers though if it's one long game?  Will you use additional scenes to transition the episodes together?  Or will you just have each chapter fade to black and then the next one begin?  If the latter, it'd still feel very episodic, since you'd still basically be playing one part of the story at a time.

In KQ6 you had to accomplish specific tasks and reach certain points in the game to make progress right?  And there were still brief cutscenes as you accomplished some tasks that moved the plot of the game forward, but it doesn't feel episodic.
Title: Re: A director's cut
Post by: atec123 on September 24, 2010, 12:15:23 PM
Quote from: wilco64256 on September 24, 2010, 12:11:07 PM
Quote from: Lambonius on September 24, 2010, 12:04:10 PM
How will you handle the various end-of-episode cliffhangers though if it's one long game?  Will you use additional scenes to transition the episodes together?  Or will you just have each chapter fade to black and then the next one begin?  If the latter, it'd still feel very episodic, since you'd still basically be playing one part of the story at a time.

In KQ6 you had to accomplish specific tasks and reach certain points in the game to make progress right?  And there were still brief cutscenes as you accomplished some tasks that moved the plot of the game forward, but it doesn't feel episodic.
YAY!  I will be very excited to play it like this, as I am really not a big fan of the episodic feel.  Also then it's a little more non linear, and there will be more exploring to be done.  should be great!
Title: Re: A director's cut
Post by: KatieHal on September 24, 2010, 12:27:31 PM
What Weldon said. :)

Almost all of those cutscenes existed before the game was organized into episodes--they all already have a place in th narrative where they would show up regardless, we only moved them slightly to place them more strategically in the episodes to where it made sense for them to show up and where it worked to the best dramatic effect.
Title: Re: A director's cut
Post by: KatieHal on September 24, 2010, 12:51:39 PM
Answering a question of doon's here, where it's fitting to thread:

Quote from: kindofdoon on September 24, 2010, 12:41:13 PM
So in the Director's Cut version, will exploration be the same as in the episodic format (the map progressively becoming larger, with more places to explore as you progress)? Or will you start with the whole map to explore?

The second. You would have the whole map and probably the whole list of ingredients right off the bat.
Title: Re: A director's cut
Post by: wilco64256 on September 24, 2010, 12:53:02 PM
Quote from: KatieHal on September 24, 2010, 12:51:39 PM
Answering a question of doon's here, where it's fitting to thread:

Quote from: kindofdoon on September 24, 2010, 12:41:13 PM
So in the Director's Cut version, will exploration be the same as in the episodic format (the map progressively becoming larger, with more places to explore as you progress)? Or will you start with the whole map to explore?

The second. You would have the whole map and probably the whole list of ingredients right off the bat.

Plus the cookie.  There won't be any other way to get it in the Director's Cut.
Title: Re: A director's cut
Post by: kindofdoon on September 24, 2010, 12:53:53 PM
Wow, this sounds awesome. How long after the release of Episode 5 should we expect it?
Title: Re: A director's cut
Post by: Fierce Deity on September 24, 2010, 12:58:45 PM
Quote from: kindofdoon on September 24, 2010, 12:53:53 PM
Wow, this sounds awesome. How long after the release of Episode 5 should we expect it?

December 21, 2012.  :suffer:
Title: Re: A director's cut
Post by: wilco64256 on September 24, 2010, 01:08:44 PM
Quote from: kindofdoon on September 24, 2010, 12:53:53 PM
Wow, this sounds awesome. How long after the release of Episode 5 should we expect it?

More than 10 minutes and less than 6 months.
Title: Re: A director's cut
Post by: snabbott on September 24, 2010, 02:53:47 PM
Wow - that's more specific than I was expecting! ;D
Title: Re: A director's cut
Post by: dark-daventry on September 24, 2010, 03:10:58 PM
Quote from: snabbott on September 24, 2010, 02:53:47 PM
Wow - that's more specific than I was expecting! ;D

Coming from Weldon, that may just be the most specific thing he's EVER said lol. I can't wait for the director's cut... It should definitely be interesting!
Title: Re: A director's cut
Post by: snabbott on September 24, 2010, 03:16:16 PM
And he didn't even use the Suffer!
Title: Re: A director's cut
Post by: Enchantermon on September 24, 2010, 03:34:14 PM
Are there going to be any more puzzles or screens or anything added to the Director's Cut? What about developer commentary?
Title: Re: A director's cut
Post by: Rick_Florez on September 24, 2010, 03:40:42 PM
Commentary tracks are something we've thought of.  We'll see when we get there if it becomes an actual feature.
Title: Re: A director's cut
Post by: Enchantermon on September 24, 2010, 03:42:34 PM
Sweet; that would be awesome. :)
Title: Re: A director's cut
Post by: kindofdoon on September 24, 2010, 03:45:39 PM
I love the idea of developer commentary.
Title: Re: A director's cut
Post by: daventry on September 24, 2010, 04:15:10 PM
Will there be:
Deleted Scenes
Behind the Scenes
Bloopers

Maybe a Manly Narrator  :P

Longer Ep1 :D

What basicly will be In the Directors Cut, what is it that will be Added  ???
Title: Re: A director's cut
Post by: wilco64256 on September 24, 2010, 04:39:33 PM
Quote from: daventry on September 24, 2010, 04:15:10 PM
Will there be:
Deleted Scenes
Behind the Scenes
Bloopers

Maybe a Manly Narrator  :P

Longer Ep1 :D

What basicly will be In the Directors Cut, what is it that will be Added  ???

Same narrator and the whole thing would just be one big game - no separate episodes at all.
Title: Re: A director's cut
Post by: Rick_Florez on September 24, 2010, 04:45:21 PM
Well actually the director's cut might also contain the episode versions too.  It will likely be an extra option at the episode selection screen.

Daventry, honestly what the heck is your problem with female narrators?  I've seen you go on and on about it for a long time.  I'm a guy and I'm starting to get insulted by that sexist remark.

I kind of understand it because we felt a similar way when we were casting the narrator.   Its always been a guy, it has to be a guy.  We cast a guy and it didn't quite work.  Then Amy came along and we all loved it.  She's has a beautiful voice.

However I do think we overdid the sarcasm.  As designers we never really noticed it but I can understand how the constant nagging from clicking on the wrong thing could get annoying.  We're gonna look into that and see if we can add some less extreme responses to the mix so the tone isn't quite as extreme.
Title: Re: A director's cut
Post by: daventry on September 24, 2010, 05:23:53 PM
I have No Problem with Her or her Narration and Dont Attack me Personally when Allot of People have the Same Issue about this, so thanks for looking into it. :D
Title: Re: A director's cut
Post by: snabbott on September 24, 2010, 05:27:03 PM
I think bloopers would be great. I have some pretty funny screen shots! ;D
Title: Re: A director's cut
Post by: wilco64256 on September 24, 2010, 05:49:15 PM
Quote from: daventry on September 24, 2010, 05:23:53 PM
I have No Problem with Her or her Narration and Dont Attack me Personally when Allot of People have the Same Issue about this, so thanks for looking into it. :D

Maybe you could clarify a bit then because you have posted a number of times that you want us to replace the female narrator with a male one, which isn't something that a lot of people have been requesting.  A few people have mentioned that it was different to have a female narrator, but their concern has been more about the level of sarcasm than just the gender, while you have repeatedly and specifically pointed out just the gender of the narrator.  It's not a personal attack to ask why you're so intently focused on that one specific aspect.
Title: Re: A director's cut
Post by: liggy002 on September 24, 2010, 06:13:32 PM
Honestly... the fact that the narrator is female hasn't even crossed my mind.  I really don't care one way or another.  I actually think it's a breath of fresh air and change can be a very good thing in this case.  People should not try to force things in the whole grand scheme of the creative process and that is what the team did not do by deciding to go with a female narrator, it just felt right.

As far as the director's cut is concerned, I am looking forward to that one as well.  I do think that they should make a Gold Edition of TSL though with extra scenes and added content available only to the team and the beta testers... that way we could make unlimited use of the  :suffer: :suffer: :suffer: :suffer: :suffer: and the pain would never subside.  There goes the devil on my shoulder making suggestions again.   ;D 
Title: Re: A director's cut
Post by: Enchantermon on September 24, 2010, 06:22:38 PM
Quote from: liggy002 on September 24, 2010, 06:13:32 PMI do think that they should make a Gold Edition of TSL though with extra scenes and added content available only to the team and the beta testers... that way we could make unlimited use of the  :suffer: :suffer: :suffer: :suffer: :suffer: and the pain would never subside.
I would like to go on record by stating that this is the worst idea in the world. ;)
Title: Re: A director's cut
Post by: kindofdoon on September 24, 2010, 06:24:20 PM
In all likelihood, that will probably be the unfortunate fate of Chapters 3-9 - never released to the public, known only to PO staff.
Title: Re: A director's cut
Post by: Enchantermon on September 24, 2010, 06:30:38 PM
True... :(
Title: Re: A director's cut
Post by: wilco64256 on September 24, 2010, 06:38:59 PM
Quote from: Enchantermon on September 24, 2010, 06:22:38 PM
Quote from: liggy002 on September 24, 2010, 06:13:32 PMI do think that they should make a Gold Edition of TSL though with extra scenes and added content available only to the team and the beta testers... that way we could make unlimited use of the  :suffer: :suffer: :suffer: :suffer: :suffer: and the pain would never subside.
I would like to go on record by stating that this is the worst idea in the world. ;)

LOL yes in all seriousness if we did actually go to the effort of creating extra gameplay we wouldn't keep it for ourselves.
Title: Re: A director's cut
Post by: waltzdancing on September 24, 2010, 09:44:33 PM
Quote from: kindofdoon on September 24, 2010, 06:24:20 PM
In all likelihood, that will probably be the unfortunate fate of Chapters 3-9 - never released to the public, known only to PO staff.

If it makes you feel any better Doon, I don't know the whole plot and I work on PR and HR for Phoenix. I've never even played Episode 3-5 yet.  :P
Title: Re: A director's cut
Post by: kindofdoon on September 24, 2010, 09:53:05 PM
That's slightly reassuring, I guess. But still, the inner circle of PO will take Chapters 3-9 to their respective graves...

Come on Activision! Throw some money at Phoenix! :'(
Title: Re: A director's cut
Post by: waltzdancing on September 24, 2010, 09:54:42 PM
Or you will see it in some form or another in a future game. That has to peak your interest a bit.
Title: Re: A director's cut
Post by: kindofdoon on September 24, 2010, 09:59:42 PM
What exactly do you mean by that? How would that work?
Title: Re: A director's cut
Post by: waltzdancing on September 24, 2010, 10:03:13 PM
They have said in the past that most of the material in later episodes was all original. The characters were going to be new as well as how the story progresses. I'm sure Katie has the story somewhere sitting on a shelf and if she wanted to she could rework it into an entire new game.

Please correct me if I am wrong, guys. I'm going off of my memory at the moment.
Title: Re: A director's cut
Post by: kindofdoon on September 24, 2010, 10:07:05 PM
Hmmm. So in later chapters, the game departs so significantly from KQ that it could stand alone as its own non-KQ game?
Title: Re: A director's cut
Post by: waltzdancing on September 24, 2010, 10:11:17 PM
I honestly don't know that part. I have never seen 3-9. Would like to though now that I think of it...however, during the C&D I remember them saying that the later chapters could be reworked into something different. Grated there isn't any animation done on those, so they could be changed to create another game. It could be about a boy who finds our he has a magical power one day and has to learn how to control it while running for his life from the bounty hunters.  :P
Title: Re: A director's cut
Post by: KatieHal on September 24, 2010, 10:17:29 PM
Quote from: kindofdoon on September 24, 2010, 10:07:05 PM
Hmmm. So in later chapters, the game departs so significantly from KQ that it could stand alone as its own non-KQ game?

Pretty much, yeah. The later chapters had a lot of original material--granted, some of that story was pulled into the 5 episodes we now have when we condensed the story, but there's still a lot we could use for an original game later on.
Title: Re: A director's cut
Post by: kindofdoon on September 24, 2010, 10:18:47 PM
All this talk about PO's future is so exciting. I just can't wait to see what you guys will come up with once you go at it full-time (and hopefully with some funding).
Title: Re: A director's cut
Post by: waltzdancing on September 24, 2010, 10:24:39 PM
They will come up with some great stuff, and the new stuff in Episode 5 sounds great too. I'm already looking forward to C9. The only futuristic adventure games, that I can come up with, are Space Quest
Title: Re: A director's cut
Post by: daventry on September 25, 2010, 03:11:11 AM
Awsome, i assumed when TSL is Done with Episode 5, KQ and You Guys are Done and moving on, so glad you guys are still Involved with TSL  ;D
Quote from: wilco64256 on September 24, 2010, 05:49:15 PM
Quote from: daventry on September 24, 2010, 05:23:53 PM
I have No Problem with Her or her Narration and Dont Attack me Personally when Allot of People have the Same Issue about this, so thanks for looking into it. :D

Maybe you could clarify a bit then because you have posted a number of times that you want us to replace the female narrator with a male one, which isn't something that a lot of people have been requesting.  A few people have mentioned that it was different to have a female narrator, but their concern has been more about the level of sarcasm than just the gender, while you have repeatedly and specifically pointed out just the gender of the narrator.  It's not a personal attack to ask why you're so intently focused on that one specific aspect.
I meant that if this Guy can just Talk or Tell Graham what is what or you cant do that, http://www.youtube.com/watch?v=JPLFol0Gh-E&feature=related then the Girl Narrator should do the Same and not try to Over Do her Narrating as if two Pals in a Pub trying to be Friends with Eachother.  :P

Just make her Tell you whatever without Sassy Comments. ;)

Listen to this Calm  Voice of the Narrator, this is how she should be, until 48 seconds into the Video, she ruins it.  ::)
http://www.youtube.com/watch?v=sHnQro9FyFA
Title: Re: A director's cut
Post by: wilco64256 on September 25, 2010, 08:17:20 AM
That's much more into the constructive realm of things - and we are really looking into mellowing out her comments for future episodes.
Title: Re: A director's cut
Post by: Fierce Deity on September 25, 2010, 10:31:25 AM
Quote from: daventry on September 25, 2010, 03:11:11 AM
Awsome, i assumed when TSL is Done with Episode 5, KQ and You Guys are Done and moving on, so glad you guys are still Involved with TSL  ;D
Quote from: wilco64256 on September 24, 2010, 05:49:15 PM
Quote from: daventry on September 24, 2010, 05:23:53 PM
I have No Problem with Her or her Narration and Dont Attack me Personally when Allot of People have the Same Issue about this, so thanks for looking into it. :D

Maybe you could clarify a bit then because you have posted a number of times that you want us to replace the female narrator with a male one, which isn't something that a lot of people have been requesting.  A few people have mentioned that it was different to have a female narrator, but their concern has been more about the level of sarcasm than just the gender, while you have repeatedly and specifically pointed out just the gender of the narrator.  It's not a personal attack to ask why you're so intently focused on that one specific aspect.
I meant that if this Guy can just Talk or Tell Graham what is what or you cant do that, http://www.youtube.com/watch?v=JPLFol0Gh-E&feature=related then the Girl Narrator should do the Same and not try to Over Do her Narrating as if two Pals in a Pub trying to be Friends with Eachother.  :P

Just make her Tell you whatever without Sassy Comments. ;)

Listen to this Calm  Voice of the Narrator, this is how she should be, until 48 seconds into the Video, she ruins it.  ::)
http://www.youtube.com/watch?v=sHnQro9FyFA

That still doesn't explain why you were generalizing the narrator as sub-par because she's a woman though. I understand what you're saying in this post, but you DID request a male narrator to replace the female narrator in the Director's Cut. If the dialogue for the narrator remains the same, I don't think a male narrator would make a difference.
Title: Re: A director's cut
Post by: daventry on September 25, 2010, 10:33:11 AM
Nah im over it now, lets keep the Girl Narrator :D
Title: Re: A director's cut
Post by: Big C from Cauney island on September 25, 2010, 10:44:27 AM
Director's cut is a phenomenal idea.  But with all those chapters, I imagine it would be quite while to see those.  But hey, I'd be happy with a TSL novel, like one of the Ibooks, or whatever they're called.
Title: Re: A director's cut
Post by: GwydionAE on September 26, 2010, 04:41:20 AM
Gotta say that I'm super excited about a director's cut!  A lot of the discussed tweaks and changes sound great.  Being able to play the whole game at once (rather than episodes) is very appealing to me.  I'm almost wishing I had the patience to wait for it, but alas, I do not, so I'll just have to play the episodes first and the director's cut after, haha.
Title: Re: A director's cut
Post by: Rick_Florez on September 26, 2010, 11:32:47 AM
The wait time between episodes is not that bad either.  Though our original release schedule would have made it shorter, waiting 2-3 months between episodes is an acceptable pace.  We used to wait 2 years or more between new KQ releases.  In this case its just enough to get your lips wait and make you want more.

Cliffhangers can be a aggravating but that's also why they are good.  They allow you to take a breath, ponder what might happen next, and make you appreciate the next episode even more.  Plus it also allows us  to build a community around the game.  If we had only released the full game not only would you have had to wait another year or more to play it but then the life span of the game would have been extremely short.  this release method allows you to discuss it, theorize about whats to come and make new friends in the process.
Title: Re: A director's cut
Post by: Cez on September 26, 2010, 03:29:59 PM
Quote from: Big C from Cauney island on September 25, 2010, 10:44:27 AM
Director's cut is a phenomenal idea.  But with all those chapters, I imagine it would be quite while to see those.  But hey, I'd be happy with a TSL novel, like one of the Ibooks, or whatever they're called.

No, the other chapters are cut completely. A Director's Cut would see you exploring the Green Isles at your pace, and have you drive the plot, instead of us doing it in an episodic manner, but it would still be essentially the same game found within the episodes, only fully open to be explored.
Title: Re: A director's cut
Post by: Enchantermon on September 26, 2010, 05:38:36 PM
Quote from: waltzdancing on September 24, 2010, 10:24:39 PMThe only futuristic adventure games, that I can come up with, are Space Quest
7 Days a Skeptic.
Title: Re: A director's cut
Post by: Cez on September 26, 2010, 06:04:29 PM
The dig
that microprose game silar to SQ
eternam
that other game that starts with a B
Gateway?
Title: Re: A director's cut
Post by: Enchantermon on September 26, 2010, 06:09:35 PM
Quote from: Cez on September 26, 2010, 06:04:29 PMThe dig
Oh yeah, forgot about that one. Man, that game was excellent.
Title: Re: A director's cut
Post by: Damar on September 29, 2010, 04:50:08 PM
A director's cut really sounds nice, particularly if it just opens up the game from the beginning as opposed to the episodic format (which as I've said in other posts, just doesn't work for me.)  Likewise, and I think I mentioned this some time back, I think it would be interesting to have a youtube video that has some of the cut audio, information of some of the deleted subplots, and artwork that didn't make it into the final game.
Title: Re: A director's cut
Post by: waltzdancing on September 30, 2010, 01:37:54 PM
Quote from: Cez on September 26, 2010, 06:04:29 PM
The dig
that microprose game silar to SQ
eternam
that other game that starts with a B
Gateway?

I've never heard of those :P Are they any good?
Title: Re: A director's cut
Post by: Enchantermon on September 30, 2010, 03:18:23 PM
You've never heard of The Dig? It's an excellent LucasArts adventure, and it's $5 on Steam; you should definitely check it out.
Title: Re: A director's cut
Post by: The Hero on September 30, 2010, 04:05:57 PM
i think she meant the ones below that
Title: Re: A director's cut
Post by: Enchantermon on September 30, 2010, 04:08:08 PM
Ah.....possibly.
Title: Re: A director's cut
Post by: Lambonius on September 30, 2010, 04:44:35 PM
The Dig is one of the most highly underrated Lucasarts games of all time.  It's fantastic.
Title: Re: A director's cut
Post by: waltzdancing on September 30, 2010, 04:58:02 PM
Thanks guys. I'll give it spin next payday. Stupid bills >:(