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The Royal Archives => TSL General Archives => Topic started by: daventry on February 07, 2011, 01:04:20 PM

Title: Hello
Post by: daventry on February 07, 2011, 01:04:20 PM
Could i have a Full View of King Graham Please, Back and Front.
Title: Re: Hello
Post by: dark-daventry on February 07, 2011, 02:04:26 PM
Daventry, there is no need to PM me about this thread. Unfortunately, I don't have a full view of Graham.
Title: Re: Hello
Post by: daventry on February 07, 2011, 02:05:57 PM
Sorry but im in a Hurry, and i need a Screen or Model of Graham in Front and Back View please  ;D
Title: Re: Hello
Post by: KatieHal on February 07, 2011, 02:10:08 PM
We don't have those available, daventry, sorry. Look through the old blog posts that are tagged with 'screenshots' and see if any of those will work for you.
Title: Re: Hello
Post by: daventry on February 07, 2011, 02:16:42 PM
Direct me to it please.  :-[
Title: Re: Hello
Post by: Lambonius on February 07, 2011, 02:19:34 PM
Direct me to it please.  :-[

Jeez, you are a demanding little scamp, aren't you?  Why don't you go do some work yourself?
Title: Re: Hello
Post by: MusicallyInspired on February 07, 2011, 04:08:45 PM
Lol what a guy.
Title: Re: Hello
Post by: daventry on February 07, 2011, 04:13:25 PM
 :rofl:

Thanks guys i found what i needed.  :thumbsup:
Title: Re: Hello
Post by: dark-daventry on February 07, 2011, 04:34:07 PM
:rofl:

Thanks guys i found what i needed.  :thumbsup:

Glad to hear it.
Title: Re: Hello
Post by: wilco64256 on February 07, 2011, 06:02:56 PM
I supposed an easier method for this might have been to just take a couple of in-game screenshots and crop them.
Title: Re: Hello
Post by: Lambonius on February 07, 2011, 06:57:04 PM
I supposed an easier method for this might have been to just take a couple of in-game screenshots and crop them.

HELL NO.  DO IT FOR ME.
Title: Re: Hello
Post by: wilco64256 on February 07, 2011, 07:35:30 PM
I supposed an easier method for this might have been to just take a couple of in-game screenshots and crop them.

HELL NO.  DO IT FOR ME.

LOL what do I get in return?
Title: Re: Hello
Post by: atec123 on February 07, 2011, 07:42:29 PM
I supposed an easier method for this might have been to just take a couple of in-game screenshots and crop them.

HELL NO.  DO IT FOR ME.

LOL what do I get in return?
Some nice leather boots. XB
Title: Re: Hello
Post by: Lambonius on February 07, 2011, 09:40:41 PM
QUICK!  I need the working build of Episode 3!  No time to explain!!  Just PM it to me and everything will be okay.
Title: Re: Hello
Post by: daventry on February 08, 2011, 12:32:15 AM
I supposed an easier method for this might have been to just take a couple of in-game screenshots and crop them.
I cant, i have a 1680x1050 PC Screen and the Screens go Blank, so i have to play the Game Block Size to Capture Screens and i dont like to be Forced to play the Game in a Mini Screen, so thats why i hope this will get Fixed in one of the Updates with Ep3.  ???
QUICK!  I need the working build of Episode 3!  No time to explain!!  Just PM it to me and everything will be okay.
:rofl: :rofl: :rofl:
Title: Re: Hello
Post by: Arkillian on February 08, 2011, 05:05:30 AM
It works fine for me :/ Do you have the drivers for your screen? Could also be the video card. I've done screen captures in the past though, and mine is HD ready.
Title: Re: Hello
Post by: atec123 on February 08, 2011, 06:09:55 AM
I supposed an easier method for this might have been to just take a couple of in-game screenshots and crop them.
I cant, i have a 1680x1050 PC Screen and the Screens go Blank, so i have to play the Game Block Size to Capture Screens and i dont like to be Forced to play the Game in a Mini Screen, so thats why i hope this will get Fixed in one of the Updates with Ep3.  ???
it won't be.  that is a limitation of the engine
Title: Re: Hello
Post by: daventry on February 11, 2011, 04:03:42 AM
Oh ok then.

(Posted on: February 10, 2011, 12:33:13 PM)



I want to know something, the Feather on the Hat Graham wears, on witch side is it Originally, or does it magically switch places when you turn Graham the other way around.
Title: Re: Hello
Post by: Lambonius on February 11, 2011, 07:33:51 AM
The feather is on Graham's left.  As far as I know, every KQ game in which he appears has the feather on the correct side, and has specific right/left views for his character sprite that reflect that detail (rather than just flipping the same view.)

EDIT:  Lol....actually, I take that back.  I just did some checking and the feather placement is not consistent AT ALL, even within the same game.  In KQ5, for example, the intro scenes show the feather on the right, and later cutscenes (getting the shoes from the elf, for example) show it clearly on the left.  :)
Title: Re: Hello
Post by: KatieHal on February 11, 2011, 07:42:24 AM
I'm pretty sure our Graham has the feather consistently on one side, though which one escapes me at the moment.

That's pretty funny about KQ5 though!
Title: Re: Hello
Post by: Lambonius on February 11, 2011, 09:10:10 AM
I'm pretty sure our Graham has the feather consistently on one side, though which one escapes me at the moment.

That's pretty funny about KQ5 though!

I would imagine it would be pretty easy to keep track of in a 3D game like TSL, since you're just reusing the same character model.  However, I did notice that the feather is on the opposite side in the TSL episode 3 poster of Graham on horseback than it is in TSL Daventry family closeup portraits.  ;)
Title: Re: Hello
Post by: dark-daventry on February 11, 2011, 10:18:58 AM
I want to see the scene that was cut from the game where he changes the position of the feather XD There has to be one. It couldn't possibly be an artist mistake...  ::)
Title: Re: Hello
Post by: wilco64256 on February 11, 2011, 10:25:00 AM
It's not actually in a fixed location, so he finds himself having to replace it fairly often (that's what the dark spots are for between scenes, him picking it back up and putting it back).  It's sort of like Eeyore's tail.
Title: Re: Hello
Post by: KatieHal on February 11, 2011, 10:38:46 AM
My theory is Graham has a secret stash of hundreds of Adventurer's Cap, and he just chooses whichever version will be the most dashing in his next scene. I mean, adventure. ;)
Title: Re: Hello
Post by: dark-daventry on February 11, 2011, 10:40:47 AM
My theory is Graham has a secret stash of hundreds of Adventurer's Cap, and he just chooses whichever version will be the most dashing in his next scene. I mean, adventure. ;)

That works too. And it kind of makes sense too I suppose...
Title: Re: Hello
Post by: MusicallyInspired on February 11, 2011, 11:25:53 AM
Just like Inspector Gadget and Ernest P Worrel.
Title: Re: Hello
Post by: Cez on February 11, 2011, 03:09:06 PM
My theory is Graham has a secret stash of hundreds of Adventurer's Cap, and he just chooses whichever version will be the most dashing in his next scene. I mean, adventure. ;)

So that means that if I make the darn thing explode at the end, I won't be done with it? I tell you, this game will always haunt me!

MI mentioned in another thread that we are halfway there. No, no, no. Let me clarify. 60%! 60%!! We are 60%! closer to getting done with this and being able to put it behind! But now there's this cap incident. Hmmm.

:)
Title: Re: Hello
Post by: MusicallyInspired on February 12, 2011, 12:15:28 AM
Well, when you work with an odd number it's not easy to think of the exact precentage....when it's late. Besides, the game isn't out yet so technically you're not FULLY there with Episode 3 yet so you COULD say that you're halfway there. ;)
Title: Re: Hello
Post by: chucklas on February 21, 2011, 04:45:41 PM
My theory is Graham has a secret stash of hundreds of Adventurer's Cap, and he just chooses whichever version will be the most dashing in his next scene. I mean, adventure. ;)

So that means that if I make the darn thing explode at the end, I won't be done with it? I tell you, this game will always haunt me!

MI mentioned in another thread that we are halfway there. No, no, no. Let me clarify. 60%! 60%!! We are 60%! closer to getting done with this and being able to put it behind! But now there's this cap incident. Hmmm.

:)

As a math person, I have to chime in.  No way is it 60% done...my guess is closer to 50%.  Episode 1 and two could easily be combined into 1 one episode and it would rival the length of the other episodes.  All comments from the team is that the episodes are longer as we continue, so that is obviously a rough estimation.  If 1 and 2 combine to be 1 episode then you have done 2 of the 4, thus 50%.  Half way there.  ;)
Title: Re: Hello
Post by: Cez on February 21, 2011, 05:23:07 PM
well, thank you for crushing my dreams. Now I'll go cry in the corner

:)
Title: Re: Hello
Post by: daventry on February 21, 2011, 10:27:02 PM
Please Cez, Combine Ep1 and Ep2 then we still have 4 Episodes in the end, even though Ep5 is New, it would still be Ep4 or you guys could make a Shocking Ep5 aka Ep6  :P ::) :suffer:
Title: Re: Hello
Post by: wilco64256 on February 22, 2011, 08:08:59 AM
Please Cez, Combine Ep1 and Ep2 then we still have 4 Episodes in the end, even though Ep5 is New, it would still be Ep4 or you guys could make a Shocking Ep5 aka Ep6  :P ::) :suffer:

Episodes 1-3 are all combined on your computer now, there'd be absolutely no reason to combine 1 and 2 at this point.
Title: Re: Hello
Post by: snabbott on February 22, 2011, 08:35:02 AM
Episode 5 already is the shocking Episode 6 - they mentioned this a while back. Also, when it's all done, there will hopefully be an "Episode 0," which is all of the episodes combined into one.
Title: Re: Hello
Post by: chucklas on February 22, 2011, 09:11:04 AM
well, thank you for crushing my dreams. Now I'll go cry in the corner

:)

anytime.  :)
Title: Re: Hello
Post by: dark-daventry on February 22, 2011, 09:36:45 AM
Episode 5 already is the shocking Episode 6 - they mentioned this a while back. Also, when it's all done, there will hopefully be an "Episode 0," which is all of the episodes combined into one.

Ah, episode 6. How I miss thee. Now we have a measly five episodes. Don't worry though; you're getting the same amount of information, if not more, with the new episode 5. And by episode 0, I believe you're referring to the directors cut.
Title: Re: Hello
Post by: daventry on February 22, 2011, 10:50:51 AM
Directors Cut  :o
Title: Re: Hello
Post by: dark-daventry on February 22, 2011, 12:25:57 PM
Directors Cut  :o

Yeah. It's been mentioned in interviews. We don't know if we're actually going to do it at this point, but it's a possibility.
Title: Re: Hello
Post by: chucklas on February 24, 2011, 06:17:28 AM
Directors Cut  :o

Yeah. It's been mentioned in interviews. We don't know if we're actually going to do it at this point, but it's a possibility.

This really needs to happen.  In another thread back during episode 1 it was mentioned that it would allow for all islands to be open to travel from the beginning and some of tyhe items/puzzles would get moved around a bit.  I think this would be great for the game.  It would add a layer of difficulty and it would remove the restrictions placed by the episodic format (which should have been a dead giveaway activision was working with telltale).

Title: Re: Hello
Post by: atec123 on February 24, 2011, 07:10:05 AM
Directors Cut  :o

Yeah. It's been mentioned in interviews. We don't know if we're actually going to do it at this point, but it's a possibility.

This really needs to happen.  In another thread back during episode 1 it was mentioned that it would allow for all islands to be open to travel from the beginning and some of tyhe items/puzzles would get moved around a bit.  I think this would be great for the game.  It would add a layer of difficulty and it would remove the restrictions placed by the episodic format (which should have been a dead giveaway activision was working with telltale).


I agree.  I would enjoy it so much more like that.  I am really not a fan of the episodic format to be honest.
Title: Re: Hello
Post by: snabbott on February 24, 2011, 07:34:19 AM
Yes, I am referring to the Director's Cut. It's referred to as Episode 0 in the code (though it's not currently playable as such, even in the full development build).  It would require a substantial amount of reworking of the logic, since the story still needs to follow some sort of logical progression. It would be very cool, though!

It would add a layer of difficulty and it would remove the restrictions placed by the episodic format (which should have been a dead giveaway activision was working with telltale).
Actually, I don't think the episodic format has anything to do with Telltale's upcoming KQ reboot, although I believe it was inspired by Telltale's game format.
Title: Re: Hello
Post by: dark-daventry on February 24, 2011, 07:36:28 AM
Directors Cut  :o

Yeah. It's been mentioned in interviews. We don't know if we're actually going to do it at this point, but it's a possibility.

This really needs to happen.  In another thread back during episode 1 it was mentioned that it would allow for all islands to be open to travel from the beginning and some of tyhe items/puzzles would get moved around a bit.  I think this would be great for the game.  It would add a layer of difficulty and it would remove the restrictions placed by the episodic format (which should have been a dead giveaway activision was working with telltale).



Our decision to go episodic actually has nothing to do with Activision or Telltale. At least not to my knowledge. It's true we got the idea based on what Telltale was doing with their games, and how successful it had been, but in the end we made the decision to go episodic because we believed, and still do, that the formula fit our game well.

As for whether or not we'll make a Director's Cut, our main focus is on finishing the last two episodes of TSL before we even begin to really plan out our future in depth. We may do a director's cut, or we may move full-time into development of Corridor 9. I can't say for sure. We'll have to wait and see what happens.
Title: Re: Hello
Post by: chucklas on February 24, 2011, 08:54:24 AM
The way I understood it (and of course I have no actual knowledge on this) was that part of the deal with activision to get the game released was that it was to be done as episodes.  I am probably wrong, but it wouldn't suprise me if Activision wanted to see how and episodic version of KQ would work as they were perhaps already in negotiations with telltale...or they saw you guys doing episodes and that convinced them to do business with telltale.  Either way I would not be surprised if there is a connection in some way between the 2 (not POS and Telltale or anything like that, just from activisions point of view). 
Title: Re: Hello
Post by: KatieHal on February 24, 2011, 09:11:11 AM
The format in which the game was released was not set forth by Activision. It was our decision to break it up into the five episodes before that deal came into the picture, actually, and it was a decision inspired by the Telltale model.
Title: Re: Hello
Post by: dark-daventry on February 24, 2011, 09:17:36 AM
The format in which the game was released was not set forth by Activision. It was our decision to break it up into the five episodes before that deal came into the picture, actually, and it was a decision inspired by the Telltale model.

Pretty much what I said...
Title: Re: Hello
Post by: chucklas on February 24, 2011, 10:14:47 AM
Fair enough.  It still makes sense that the episodic format could have contributed to Activisions deal with Telltale in some what shape or form (even if that was not ever intended by this team).
Title: Re: Hello
Post by: wilco64256 on February 24, 2011, 12:15:53 PM
Episodic releases are just better period as you're getting more of your game into people's hands on a more regular basis, rather than trying to do the entire thing all at once and taking longer to finish it (if you ever do).  Even huge games still "technically" do episodes via DLC or sequels that just continue the same storyline (i.e. AC Brotherhood).
Title: Re: Hello
Post by: chucklas on February 24, 2011, 12:25:01 PM
I have to disagree with you wilco on this one.  Yes, from a marketing perspective episodic games might be better, but the complete game on its own is much more enjoyable start to finish.  I imagine more people would play through a complete game then one with episodes (especially if any episode leaves a bad taste behind).  I am currently having this issue with Back to the Future.  I might not finish it just because I have not enjoyed the gameplay enough to make it worth my while.  Also, if by not making it episodic you can increase exploration and player freedom, the game stands a significant ammont to gain.  It also increases the number of problems that have to get resolved (patches to fix downloads on multiple episodes instead of one game for example).

I understand why you guys went episodic.  I don't think it adds anything other than getting chunks of the game out more quickly to fans (although the entire game possibly could have been released before the 5th episode is eventually done had you not gone that route).

When all is said and done, I would love to see a non-episodic format of TSL where I could go to the isle of the beast immediately.  Perhaps there won't be much to do, but I could explore.  I know there would be tons of work to do that, and I do not expect it, but I think it would be an improvement on the game.  Remember, the whole is greater than the sum of its parts.  ;)
Title: Re: Hello
Post by: Arkillian on February 24, 2011, 12:58:30 PM
It's also for people with limited downloads. One huge game would take ages to download for some people, but one part isn't- although alot of people re downloaded Part 3 as a whole, that was over 1Gb in size. Imagine how big it'll be by the end of the game! I donno about you, Chucklas, but I live in a country where we are on slow broad band. We pay through the nose for it, and the internet providers have crap all competition. You guys in America are sitting on what... Broadband 3? 4? Some fancy ungodly speed? In New Zealand, we're not a backwards country by FAR, but we're just getting Broadband 2 in some areas. Some of my area is so slow that most don't buy broadband cause it's the same speed as dial up.

Please- keep it episodic, but please make it so we can patch the game instead of redownloading it. Biggest plea. I happened to get away with using up a large chunk of our internets this month, but I might not be so lucky when the game gets further along.
Title: Re: Hello
Post by: chucklas on February 24, 2011, 01:44:01 PM
The bandwidth thing is a fair point.  Probably the best one I have heard.  I am fortunate to be able to download the game onto a usb drive at work and bring it home.  Much faster here too. 
Title: Re: Hello
Post by: Arkillian on February 24, 2011, 01:48:29 PM
The bandwidth thing is a fair point.  Probably the best one I have heard.  I am fortunate to be able to download the game onto a usb drive at work and bring it home.  Much faster here too. 

*jealousy*

T.T

This is one of the few reasons I'd REALLY love to live somewhere not NZ. To fill my fangirl cravings. Otherwise, I love this country to pieces <3
Title: Re: Hello
Post by: dark-daventry on February 24, 2011, 02:23:29 PM
Actually, we just got LTE from Verizon. Granted, it's a cell phone network, but it can download things in like six seconds flat. The internet in America isn't all good though; not every place has the fast internet. My dorm has ethernet and it's absolutely horrible. My house has WiFi and it's decent (I stress decent). Still, I stand by Phoenix's decision to go episodic. And I say that as a person, not as an employee.
Title: Re: Hello
Post by: Cez on February 24, 2011, 03:19:23 PM
I have to disagree with you wilco on this one.  Yes, from a marketing perspective episodic games might be better, but the complete game on its own is much more enjoyable start to finish.  I imagine more people would play through a complete game then one with episodes (especially if any episode leaves a bad taste behind).  I am currently having this issue with Back to the Future.  I might not finish it just because I have not enjoyed the gameplay enough to make it worth my while.  Also, if by not making it episodic you can increase exploration and player freedom, the game stands a significant ammont to gain.  It also increases the number of problems that have to get resolved (patches to fix downloads on multiple episodes instead of one game for example).

I understand why you guys went episodic.  I don't think it adds anything other than getting chunks of the game out more quickly to fans (although the entire game possibly could have been released before the 5th episode is eventually done had you not gone that route).

When all is said and done, I would love to see a non-episodic format of TSL where I could go to the isle of the beast immediately.  Perhaps there won't be much to do, but I could explore.  I know there would be tons of work to do that, and I do not expect it, but I think it would be an improvement on the game.  Remember, the whole is greater than the sum of its parts.  ;)

Actually, you would have gotten a far lesser game if we had released it in one go. It would have been much shorter for one, since the content we added since we decided to turn it episodic is huge.

With every release we get a lot of feedback, which allows us to polish further new releases by taking in consideration what fans want. Episode 3 was originally about 1/3 of what the final release was in terms of content. We added all the new puzzle content (guillotine, dogs, tower, chessboard puzzle, zodiac puzzle, saving the butterfly, etc) because people wanted more difficult puzzles.

It makes not only for better marketing as you mentioned (since it keeps the game in the known for the full length of production),, but it also makes it a lot much easier to handle from a production standpoint. It puts harder deadlines on smaller chunks, which allows to focus in what really matters instead of drifting and polishing too many sections for too long. Then, we put that chunk away and call it good, and forget about it, and move to the next one.

And yes, originally, you could go right away to the Isle of the Beast. That format for the game is going to be available in the Director's Cut, whenever we decide to release it.  
Title: Re: Hello
Post by: chucklas on February 24, 2011, 03:25:56 PM

And yes, originally, you could go right away to the Isle of the Beast. That format for the game is going to be available in the Director's Cut, whenever we decide to release it.  

Thanks for the post Cez.  I guess with the added content and the eventual directors cut (which it appears you just confirmed), we have the best of both worlds.  :)
Title: Re: Hello
Post by: Arkillian on February 24, 2011, 04:14:00 PM
Ah- improvement is also another really good reason. You guys learnt alot from these first 3 releases, so Episode 4 should be even better for it :) What kind of issues held up Episode 3 in any case? Out of curiousity. Was it man power? Debugging? Hours capable of giving to the project? Or was it physically too short of a deadline full stop?

IIf you don't mind me asking
Title: Re: Hello
Post by: Cez on February 24, 2011, 07:14:57 PM
It was a beast!

For example, the tower sequence didn't exist at all. All those animations were begun in november, and we didn't foresee a lot of things like death sequences that were absolutely needed, etc. Lots of things to figure out, the tower was what required the most attention.

The Chessboard was another very heavy scripting section, because of all the intricacy of that puzzle. The Forest Entrance was very heavy because originally we also had the last version of the guardian. We included the banshee and the black Morrigan.

So it was mostly all the stuff we added that held us, and honestly the man powers played a big role, yes. We were doing alright with the animations, but Richard is the guy that puts the game together for the most part. Weldon and myself had to learn how to export animations and put them in the game because it was so much to do for Rich, but there were so many animations that needed such a technical expertise, that only Rich could deal with them. For the next episodes, the same way we brought an animation team of 20+ people, now we want to bring it a stronger technical team that can help us. Unfortunately TSL is built on such archaic tools that it's really hard to spread this knowledge. You need a lot of patience and dedication to make things look and feel right. And at this point, revamping the tools would take time we don't have and could cause a myriad of problems.

So it's a lot combined. Initially we didn't want to announce a release date. I tried to get away from that but marketing wanted one. On the good side, it was that release date that pushed us so hard to only slip the weeks we did and not more than that. Otherwise, we wouldn't have put so many endless nights into making it work and we wouldn't be close to release it yet. 
Title: Re: Hello
Post by: daventry on February 25, 2011, 12:26:54 AM
Out of curiosity, why am i still carrying the Invisibility Cloak when it doesent work anymore.

Why is there a Tailer Shop with No Tailor at the Market.
Title: Re: Hello
Post by: Arkillian on February 25, 2011, 01:25:35 AM
You have a few more episodes to go. They'll likely pop up then
Title: Re: Hello
Post by: daventry on February 25, 2011, 01:52:59 AM
It must be some Tailor to trust the Villaige not to Steal his Clothes, no need to lock up the place :p
Title: Re: Hello
Post by: Arkillian on February 25, 2011, 01:58:28 AM
I think in a little town like theirs, someone would notice, but hey. Perhaps in the directors cut there will be someone there.
Title: Re: Hello
Post by: dark-daventry on February 25, 2011, 11:24:49 AM
I think in a little town like theirs, someone would notice, but hey. Perhaps in the directors cut there will be someone there.

Or maybe an upcoming episode...  ;)
Title: Re: Hello
Post by: chucklas on February 25, 2011, 02:05:31 PM
I think in a little town like theirs, someone would notice, but hey. Perhaps in the directors cut there will be someone there.

Or maybe an upcoming episode...  ;)

I think he meant early in the game.
Title: Re: Hello
Post by: glottal on February 25, 2011, 08:29:43 PM
It's also possible that a merchant dealing in magic carpets might also have a magic anti-burglary system in place as well.
Title: Re: Hello
Post by: Arkillian on February 26, 2011, 03:33:57 AM
Magic carpet attack force  :devil: I approve!