Author Topic: TellTale  (Read 35147 times)

Offline hamer1

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TellTale
« on: February 19, 2011, 02:49:14 PM »
You guys have done an amazing job. Will telltale games and activision consult with you guys on their release of the game as you are the experts....or maybe a joint  venture with you guys aswell......just wondering how this is going to play out

Offline KatieHal

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Re: TellTale
« Reply #1 on: February 19, 2011, 02:58:07 PM »
We aren't involved in the deal made between Activision and Telltale--we have a fan license to make our game, that's all. And the news about Telltale doesn't affect our agreement, either, we'll still be completing TSL. :)
« Last Edit: February 19, 2011, 03:11:58 PM by Cez »

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Offline LightWarrior

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Re: TellTale
« Reply #2 on: February 22, 2011, 07:36:16 PM »
We aren't involved in the deal made between Activision and Telltale--we have a fan license to make our game, that's all. And the news about Telltale doesn't affect our agreement, either, we'll still be completing TSL. :)
http://www.amazon.com/b?ie=UTF8&node=3737601

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Re: TellTale
« Reply #3 on: February 22, 2011, 07:46:46 PM »
We aren't involved in the deal made between Activision and Telltale--we have a fan license to make our game, that's all. And the news about Telltale doesn't affect our agreement, either, we'll still be completing TSL. :)
http://www.amazon.com/b?ie=UTF8&node=3737601

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Offline liggy002

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Re: TellTale
« Reply #4 on: February 23, 2011, 03:12:30 PM »
We aren't involved in the deal made between Activision and Telltale--we have a fan license to make our game, that's all. And the news about Telltale doesn't affect our agreement, either, we'll still be completing TSL. :)

Yeah, and that's a good thing too, completing 3 episodes but not the remaining 2.  That  would be a disaster.

Offline Baggins

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Re: TellTale
« Reply #5 on: February 24, 2011, 03:17:30 AM »
No offense but fan games and official games need to remain seperate. I want telltales original vision to be pure and true to the originals (and if not should be their own vision), rather than FanTasies.
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

Offline kindofdoon

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Re: TellTale
« Reply #6 on: February 24, 2011, 06:54:10 AM »
I agree with Baggins. I like TSL, but it, along with the rest of the fan canon, should strictly be thought of as separate.

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Offline mythosopher

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Re: TellTale
« Reply #7 on: February 27, 2011, 09:28:04 PM »
I agree with Baggins. I like TSL, but it, along with the rest of the fan canon, should strictly be thought of as separate.
That highly depends on whether TellTale's game(s?) are "worth it". Will they be true to the series? To the essence of King's Quest? If not, I'll live in my imaginary world in which TSL is the real point of closure for the royal family.
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Offline Baggins

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Re: TellTale
« Reply #8 on: February 28, 2011, 04:22:55 AM »
I could never accept TSL as a direct continuation of the official series. It takes too many liberties from facts and intent made in previous games. However it's not near to the extent made by the various fan remakes.

That said TSL is enjoyable game and interesting reinterpretation of the universe in much the same way as the other fan games.
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

Offline mythosopher

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Re: TellTale
« Reply #9 on: February 28, 2011, 04:19:43 PM »
I haven't seen any fact conflicts as of yet. ? As for divergence from original intent, as long as the story retains the essence of the series, is coherent and cohesive with the rest of the series, and ties up the major loose ends, I'd be totally pleased. I also agree that TSL takes far less liberties than some of the fan remakes. e.g., Romancing the Throne - still good, but seemed to alter the game and sub-plot for no good reason other than that they could.
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Offline Baggins

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Re: TellTale
« Reply #10 on: February 28, 2011, 04:28:56 PM »
There are definitely fact divergences (changes of facts, "liberties", or however you want to describe it), but this is not the place to go through them all. I've categorized quite a few differences on the Omnipedia, if you are interested. But you'll have to go topic by topic to see them. Sometimes they are differences in story, sometimes in geography, sometimes in visual appearance, among other things.

But to be fair there are fact divergences between the official games as well (of various sorts). I've categorized those as well. But they don't go as far as change facts/reinterpret facts such as for example, swimming in Green Isles ocean occurs in TSL's universe, where that was said to be impossible in KQ6 material, among other things. ...or that KQ6 states that the Lord of the Dead is mateless/no companionship, yet TSL states that he has been with Persephone for centuries for example.

Another one that's a major divergence, is as of yet, as far as we know, Manannan had no intent to kill Alexander, as was his standard MO for his past slaves.

I think one of the things that made official games avoid inconsistencies at least for the most part, was probably because they avoided reusing the same areas each game. Each game created new area, for the most part stand alone to previous games. So there were few things that would cause inconsistencies between the games. Where it happened generally happened in Daventry, which was an area shared between the games.

I think maybe the problem with TSL (and I stress this is only my opinion) is it makes things overly complicated, trying to tie things together, as if there were less than six degrees of separation on every detail... It has in essence tried to tie up "loose ends" of its own perception, where there really wasn't a true "loose end" in the official series. So some of it comes off seeming like a bad fan fiction in my opinion, and a few mary sue/stus. As opposed to following a more simplistic/occam's razor approach to story telling.

Maybe its just not my taste, and its something appreciated by others.

That being said, I like the artwork for the most part, I find the game fun, and I find myself curious as to what direction they will take things.
« Last Edit: February 28, 2011, 04:48:46 PM by Baggins »
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

Offline Lambonius

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Re: TellTale
« Reply #11 on: February 28, 2011, 07:00:39 PM »
as long as the story retains the essence of the series...

Devils advocate: Many would (and do) argue that it has already lost it. 

Offline mythosopher

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Re: TellTale
« Reply #12 on: February 28, 2011, 09:40:00 PM »
To be fair:

Alexander was clearly meant to be an exception to Manannan's usual rule of killing his slave. I guess I don't see why that's an inconsistency? He wasn't just another one of Manannan's slaves, but had a particular purpose to serve.

The story of Persephone was just that, a story. Many myths do not correlate with each other, and I would actually be worried if that wasn't so for the World of Daventry. While the lack of mate is a fact, the story of Persephone could continue as a well-known and long-told, old wives' tale.

And I see your point on "too complex" try to tie everything up. You end up with knots. But (and I equally stress this is my personal opinion and taste), I prefer a sense of definite closure. Not necessarily an end-all, but at least an end.
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Offline Lambonius

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Re: TellTale
« Reply #13 on: February 28, 2011, 09:50:33 PM »
I prefer a sense of definite closure. Not necessarily an end-all, but at least an end.

I'm afraid I simply don't understand why people thought the King's Quest series didn't have a proper ending.  Yeah, Mask of Eternity wasn't your traditional point and click King's Quest game, but with its release, the series story HAD come completely full circle.  Connor is the next Graham.  Graham has become King Edward.  Alexander and Rosella each became monarchs of their own new kingdoms.  It's VERY cut and dry.
« Last Edit: February 28, 2011, 10:00:36 PM by Lambonius »

Offline Ultima992

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Re: TellTale
« Reply #14 on: February 28, 2011, 10:36:12 PM »
I prefer a sense of definite closure. Not necessarily an end-all, but at least an end.

I'm afraid I simply don't understand why people thought the King's Quest series didn't have a proper ending.  Yeah, Mask of Eternity wasn't your traditional point and click King's Quest game, but with its release, the series story HAD come completely full circle.  Connor is the next Graham.  Graham has become King Edward.  Alexander and Rosella each became monarchs of their own new kingdoms.  It's VERY cut and dry.

never thought of it that way...

Offline Baggins

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Re: TellTale
« Reply #15 on: March 01, 2011, 12:02:53 AM »
Quote
Alexander was clearly meant to be an exception to Manannan's usual rule of killing his slave.
Except in the original KQ3 Alexander wasn't 'special' he was just another slave. The manual and narration in KQ3 made that quite clear, as did later material in later manuals and ingame summaries. Its also a big part of one of the games bad endings if you fail to defeat the wizard on time. You are confusing complexity added by TSL as if it was part of the original game, when it's not.

Some of the TSL developers have stated they chosen to take liberties with the original story and ignore original intent for the sake of their story (Alexander's role under Manannan is one of them). Like I said I'm more a fan of purity of original intent (what was actually shown, said or appears in the official games/documentation, etc).

I don't know if you have played the KQ3 remakes, you'll notice those team members chose to stick closer to the original intent (at least on this subject, if though changing alot of other material), in that it's explained that Manannan intends to kill Alexander, and move onto find his next slave. KQ3IA, went as far to say Manannan planned to send the body back to his family to cause them additional misery, and its said in KQ3R, that he was going on his journies in search of his next slave. At one point Manannan mentions he has plans for Alexander on his 18th birthday, which you can deduce by the vials of hair and other details found in Manannan's house. So even those developers went with the original intent, that he wasn't particularly 'special', just one in a long line of slaves which were to be exterminated when they turned eighteen.

I'm also not that big a fan of the;

Spoiler (mouse over to reveal):
That's overly complicated and convoluted for my tastes. Way too much 'six degrees of separation'.

There are the little things like the appearance of the crystal tower looks nothing like its appearance in KQ2.
Quote
Alexander and Rosella each became monarchs of their own new kingdoms.
Actually Rosella wasn't the new monarch of Etheria, and if she was to be it could be a very long time. Remember the Etherians are demigods, Immortals. Because of that it's very unlikely that Oberan and Titania would ever pass on the monarchy. Edgar would likely have time to rule Daventry for a lifetime before he'd ever have to step into position in Etheria. That would only be the case if something killed his parents.

BTW, there actually is an indirect reference to Rosella in KQ8, if you listen to the context of Ugly Beast's insight on Castle Daventry; she mentions that Connor needs to get inside and "rescue Graham's family". This suggests he's not only Rescuing Valanice, but also Rosella as well. Actually originally at one point during development, apparently they were going to let Connor explore Castle, and he would have found Rosella in stone. But it was decided that aspect was too much for the game, since they apparently didn't have any puzzles planned for the castle beyond what was left in the game.

Actually Roberta hinted at had she continued KQ9, she might have went with a 'love triangle' plot with Edgar and Connor competing for Rosella's affection.

Otherwise, I do agree with Lambonius. It is a full circle story. Actually, what we got was kind of Graham's early years, and rise to Knighthood. A story we never saw in the original game. In KQ1 we got the point where Graham was already a knight. It's telling that Graham and Connor both end up sharing the same title, "Sir Knight" by the end of of MOE (see KQ1SCI for Graham receiving that title by those he helps).

I suppose what is annoying about MOE, was as you learn from the Oracle of the Tree in the game, that Connor was destined to return to Daventry following the restoration of the Mask. But the ending never shows this. According to Mark Seibert they originally had plans to have an extended ending, where apparently Connor would have stood before Graham, and received the Knighthood officially, and been praised for his actions. They were forced to cut that out, when upper management pushed for the game's early release. The game actually had seen a couple of delays at that point, and it was way behind schedule into its 3rd year of development (actually the maxium time of development for the previous games in the series).

« Last Edit: March 01, 2011, 06:11:15 AM by Baggins »
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

Offline sebpod

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Re: TellTale
« Reply #16 on: March 15, 2011, 09:36:12 PM »
Totally agree with most of the posts in this thread. There were never really any "Loose Ends" to tie up. I would even go as far as to say that if the name Shadrack had not appeared in KQ6, TSL would really have no justification. It was cool to see someone take a crack at taking KQ into 3D as an adventure, but episode 3 was a real put off. As said earlier, the "everything is connected in a super mysterious way" thing gets ridiculous when it turns out everyone is related to everyone and there is nothing that 5 flashbacks can't tuck into the back story.

And like everyone else is saying, hopefully telltale keeps to the "mood" of the originals. I just played the KQ3 remake and can embrace that game fully. Simple, challenging, and it does not constantly try to make jokes, particularly in narration. It had some minor changes, I think all for the better, but kept the feel right. I would say call those guys at IA up if telltale want "KQ experts".

Offline wilco64256

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Re: TellTale
« Reply #17 on: March 15, 2011, 09:49:59 PM »
Which KQ3 remake did you just play?  The newest one is from AGDI, though IA also did one a while ago.  They're both quite good in my opinion.
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Offline Sslaxx

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Re: TellTale
« Reply #18 on: March 16, 2011, 08:20:21 AM »
Which KQ3 remake did you just play?  The newest one is from AGDI, though IA also did one a while ago.  They're both quite good in my opinion.
I would say call those guys at IA up if telltale want "KQ experts".
AGDI's remakes are just as looked down upon for "being unfaithful" as TSL is. It sorely makes me want to make a fangame (or remake) just to honk off the hardcore fans.
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Offline sebpod

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Re: TellTale
« Reply #19 on: March 16, 2011, 09:30:51 AM »
I've played both, but I was talking about the agdi one that just came out (KQ3 redux). I will say that the whole "father" business was not needed, but it really didn't change the game overall. You could cut out those parts and it would be fine. Again, they improved upon the original in many ways. They added the story of past slaves into items found in the game so you could unravel your expected fate in game, rather than in the manual. The spell system was better too. I think the voice acting made a huge impact in it, because if I was going to nit pick, I would say some of the animation felt a little out of place, but was more than compensated by the vocie work.

Back to your point though, you are right, agdi did some pretty wacky things with kq2. The kq1 remake was pretty faithful though if I recall correctly. That being said I am also terrified of telltale's attempt since they are all former lucas arts people and in my experience games are not their forte.