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[NOT-FIXED]Error after cut scene (Category: Misc)

Started by BjornBerendsen, February 19, 2011, 04:34:16 PM

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BjornBerendsen

[spoiler]After collecting all the ingredients in episode 3 Graham sees Cassima on his scroll. An amazing cut scene follows.[/spoiler] After this cut scene the game quits every single time: "tsl.exe is not working anymore: . Please help.

System:
Intel Core 2Duo 2GHz
2 GB RAM
NVidia GeForce 8400M GT (with updated drivers)
Windows 7 Ultimate 32bits

wilco64256

Try lowering your game's graphics settings as low as they'll go to see if that corrects this - the only thing that's coming after that cutscene is the credits, so you're not missing much there but I can't imagine what might be keping them from running.
Weldon Hathaway

BjornBerendsen

I already chose the lowest graphics settings possible. I even tried in the window mode.
Actually, I do not seem to be the only one (just saw another post mentioning the same problem).
It seems I'm missing out on the episode 4 preview...

Hbech

This happens to me as well. Someone pm'd me the link to the episode 4 preview once I told them I couldn't see anymore after that. I think it has something to do with the auto-save after the episode is done. My game refuses to save anymore once I get the last two ingredients.

Calibandit

#4
First of All. Thanks to all involved in getting this game up and going. Well done!

I am having similar difficulties.

The last 2 ingredients I have to get are Rosella's voice, and after I get that, it's been long enough for the smithy to make me a moon.

Once I have the voice selecting a file and clicking save causes a buffer overrun error.

Once I have the moon and the cutscene runs (awesome and MASSIVE twist BTW!) I get an error (just before credits I assume).

I would have thought Cassima was about to make a speech, but perhaps this is the opening scene for Ep 4.

Would love to see the Ep 4 preview!

Plus when Ep 4 does come out, does this mean I will have to start ep (not continue) and hence (as some people did starting fresh on EP3) go and get all the items again?

Calibandit

___EDIT___

Sorry Specs as follows:
C2Q 9400 @2.66GHz
4GB RAM (2.75 GB available in 32-bit WinXP)
nVidia GF 8800 GT 512MB Latest nVidia driver (266.58 - upgraded when prob first showed up an hour ago from 260.99)
WinXP Pro V.2002 SP3

wilco64256

Try grabbing a driver for your system from omegadrivers.net and see if that helps here.
Weldon Hathaway

Thaumaturge

#6
I seem to be having the same problem, and have been doing a little digging.  While those handling the bug-hunting may well have already discovered what little I've found, I nevertheless offer it against the possibility that they have not, and that it might be of use.

First of all, my system specifications:
Toshiba Laptop
Intel Core 2 Duo 2.4GHz
2GB RAM
ATI Mobility Radeon HD 3650, 512MB RAM
Windows XP Professional SP 3

Secondly, I'll note that I have, I believe, applied the "buffer overrun" patch (which does indeed seem to have fixed that problem for me - thank you for it!) and tried lowering my graphical settings and switching to 1280x720 (instead of 1280x800).  I have not, however, changed my graphics drivers.

What I have found is this:
It looks to me as though something is causing the automatic save at the end of the game to fill up with spaces (if I'm not too rusty in my character handling; it was character 32, at least), eventually ballooning my "EP3 - Ending.asv" file to a little over 1.2GB.

[edit] Bah, my apologies, I apparently hit a shortcut for "post" while typing. ^^;

Continuing:

The first part of the file seems fine; I see what seems to be a comment, followed by a variety of pieces of data in text form, up to "addedInventoryObjects".  This last seems to be printed well enough, coming to a terminating semi-colon, but after that I seem to see nothing bu the space character.  I don't think that I've tried to follow it all the way down the file, so I don't know whether it ever prints anything else.

Hbech

Yeah, I have applied the patch and the credits still do not work for me. Perhaps there is still a bug that needs to be fixed.

BjornBerendsen

Unfortunately Omegadrivers doesn't work as well... Thought it could be important to share this information although I did get a link to the episode 4 preview in my private mail box. Thank you for that.

wilco64256

Yeah we're checking on whether the actual regular autosave that takes place right there could be causing a specific bug, will keep you posted!
Weldon Hathaway

Hbech

Thanks, wilco, you are da best! It's good we found these bugs in this episode so that in 4 and 5 we won't run into these problems. You guys are doing a great job!

Oldbushie

If someone could email us a save shortly before the end, I'll better be able to track down what's happening. My best guess is that somehow a list is being saved wrong. addedInventoryObjects should be fine now, though.
.......... <3 Oldbushie <3 ..........
Forum Emoticon God
Master of Time and Space
Aerobush of the Jarada Knights
TSL Programmer
and...
The TSL Candyman




Hero Of The Queene!


Thaumaturge

Such a save-game should hopefully be now on it's way to "help at postudios dot com", if not already there. ^_^

wilco64256

Yep I got it and we're taking a look, thanks!
Weldon Hathaway

Oldbushie

Do any of you still get the weird crash if you skip through the last cutscene right when it starts to play? I can't seem to replicate the issue with the save file I got. We're wondering if it's a graphics issue causing things to go haywire.
.......... <3 Oldbushie <3 ..........
Forum Emoticon God
Master of Time and Space
Aerobush of the Jarada Knights
TSL Programmer
and...
The TSL Candyman




Hero Of The Queene!


Thaumaturge

If I recall correctly, I do, yes.  That said, that does still incur the scene loading and playing for a few moments, I think, as I seem to recall that it doesn't allow skipping immediately.

As to it not replicating on your end, hmm...  That seems to imply that the problem is related to one or both of the specific hardware or software on my machine, and presumably similarly those of others.

It does seem odd, however, that a save bug should be triggered by graphical issues - surely you're just printing out various pieces of text describing the game state?  (Unless you're using threading, of course, in which case it could be that something is being altered as it's being accessed, perhaps...)

Perhaps something's going wrong with the file writer - invalid input causing it to get stuck in an infinite loop, perhaps attempting to indent indefinitely?

Of course, this is all speculation, since I don't have access to your code, but nevertheless I offer it on the off-chance that it either includes a suggestion useful in itself, or otherwise sparks an idea. ^_^

Hbech