Main Menu

Why is KQ6 your favorite KQ?

Started by Sir Perceval of Daventry, March 20, 2011, 08:00:15 PM

Previous topic - Next topic

Blackthorne

Quote from: Sir Perceval of Daventry on March 22, 2011, 06:59:12 PM
Quote from: Blackthorne on March 22, 2011, 06:57:09 PM
Don't get me wrong; KQVI is a GREAT game!  Now King's Quest 7.... I don't like that game at all!  I pretend it doesn't even exist, honestly!

Bt


=O

Not even the desert or Vulcanix Underground or Eldritch forest bits?

Nope.  I just do not care for it.


Bt
"You've got to keep one eye looking over your shoulder
you know it's going to get harder and harder as you
get older - but in the end you'll pack up, fly down south, hide your head in the sand.  Just another sad old man, all alone and dying of cancer." - Dogs, Pink Floyd.

chucklas

Quote from: Cez on March 22, 2011, 07:15:21 AM
Quote from: Lambonius on March 21, 2011, 11:08:05 PM
The way I see it, being a KQ fanboy/girl because of KQ6 is kind of like saying you're a Miles Davis fan but only owning Kind of Blue.   ;)

Not everyone can live up to your high standards, I suppose :P

Of course you can.  Try it.  You might even like it.  :)

I think one of the issues with deciding which game is "best" is that most people are looking at the game by itself and not the series.  I think the first few games in the series set the tone for the series as a whole and some people are put off by anything that goes away from the original tone.  Others love KQVI because it does have the addition of Jensen's writing that changes the tone...etc.  I am trying to imagine 7 different games with different unrelated characters and looking at each game on its own.  I think when doing this, many people that were not fans of the original games would jump right on with KQVI.  I can't really look at it from this perspective because I grew up with the games.  KQVI was a great game, but it wasn't my favorite.  It just felt like it was trying too hard.  My favorite in the series is probably the first due to the simplicity and lightheartedness of the game (amongst other reasons). 

I didn't know how much I really enjoyed the Sierra Adventure Games until I played them all over again 15 years later.

snabbott

Quote from: Arkillian on March 22, 2011, 07:17:08 PM
Quote from: Sir Perceval of Daventry on March 22, 2011, 07:05:53 PM
Quote from: kindofdoon on March 22, 2011, 07:00:01 PM
Quote from: Sir Perceval of Daventry on March 22, 2011, 06:55:38 PMIt's kind of ironic that a sweet, pretty bird is named after a horrible prison in real life.

Woah, I never realized that. What do you figure it signifies? Does it just allude to the fact that Cassima is locked away, as if in prison?

Perhaps, and also I guess a clever allusion (I think that's the right word here) to her being a songbird.
I kind of wish we could've heard Sing Sing talk. Her role in KQ6 is underplayed; it could've been bigger.

Why is this? She's pretty important to me. She passes messages to Cassima to reassure her that Alexander is there to save her. It opens up the perfect ending as an option too. That's pretty important to me :)
I think he meant "bigger" in a quantitative sense. Obviously, she has an important role - just not a big one.

Steve Abbott | Beta Tester | The Silver Lining

glottal

Interesting question.

KQ6 does happen to be my favourite.  Yet I do not think it has the best music, graphics, world (I prefer Daventry over the Green Isles), or even story.  And frankly, I was much more frustrated by dead ends in KQ6 than in KQ5.

I do, however, think it has the best puzzle design.  Which, in an adventure game, is extremely important.

But I think the main reason why it's my favourite is the richness of little details.  That was not possible in early KQ games because of technological constraints, and I think I read somewhere about how Roberta would have made more detailed games from the get-go if sufficient memory had be available back then. Don't get me wrong, I love KQ1 being simple the way it is, but... 

I played the KQ games for the first time in order, as an adult (never played them as a kid), and after playing KQ12345, even though they are a pretty diverse set of games (and I'm glad they are - who wants to play a clone of an earlier game) I figured that I had a pretty good idea what to expect from KQ6.  And to some extent, I did.  But I was blown away by all of the little touches.  And it wasn't an occasional touch.  It was tons of little touches ... and so many things that seemed coincidental at first turned out to be related.  For example, I am one of those people who like death in adventure games.  In KQ6, you die over and over again figuring out stuff and see the death sequence, but then you finally manage to enter the death sequence without dying.  And it's not even obvious that was possible at the beginning of the game!  How cool is that?  And who knew that a metal nightingale could be so useful ... and I could go on and on.  That's the point. 

I finished KQ6 feeling like I had a more significant experience than when I first played KQ1.  That is in spite of the fact that I first played KQ1 when KQ was totally fresh to me, whereas I first played KQ6 when KQ (in general) was much less fresh to me.

I don't get why some people think that KQ6 is more accessible than other KQs.  Okay, I can understand why people may consider parser games less accessible to those unfamiliar with parsers, but what makes KQ6 more accessible than KQ5?

Rado

Quote from: glottal on March 24, 2011, 06:30:26 AMAnd frankly, I was much more frustrated by dead ends in KQ6 than in KQ5.

Could you elaborate, please? Do you think that dead ends in KQ6 are more frustrating than those in 5, or were you simply personally more frustrated by them because you had the bad luck to run into them?

Quote from: glottal on March 24, 2011, 06:30:26 AM
Okay, I can understand why people may consider parser games less accessible to those unfamiliar with parsers, but what makes KQ6 more accessible than KQ5?

I was about to say less obscure puzzles, but then I realized that's just some myth that stuck to KQ5. I was playing the game for the first time fairly recently and I only got stuck in two places - once in [spoiler]dark forest because I couldn't hit a hotspot and gave up, coming to an incorrect conclusion that the glowing eyes are only window dressing[/spoiler] and the second time at the end, because it didn't occur to me that I should [spoiler]do nothing for a few minutes in the villain's library[/spoiler] (that one solved itself after I went to make myself a sandwich ;)). Other than that, I was making constant progress because contrary to popular opinion, the puzzles make a lot of sense.

atec123

Quote from: Rado on March 24, 2011, 08:15:55 AM
Quote from: glottal on March 24, 2011, 06:30:26 AMAnd frankly, I was much more frustrated by dead ends in KQ6 than in KQ5.

Could you elaborate, please? Do you think that dead ends in KQ6 are more frustrating than those in 5, or were you simply personally more frustrated by them because you had the bad luck to run into them?

Quote from: glottal on March 24, 2011, 06:30:26 AM
Okay, I can understand why people may consider parser games less accessible to those unfamiliar with parsers, but what makes KQ6 more accessible than KQ5?

I was about to say less obscure puzzles, but then I realized that's just some myth that stuck to KQ5. I was playing the game for the first time fairly recently and I only got stuck in two places - once in [spoiler]dark forest because I couldn't hit a hotspot and gave up, coming to an incorrect conclusion that the glowing eyes are only window dressing[/spoiler] and the second time at the end, because it didn't occur to me that I should [spoiler]do nothing for a few minutes in the villain's library[/spoiler] (that one solved itself after I went to make myself a sandwich ;)). Other than that, I was making constant progress because contrary to popular opinion, the puzzles make a lot of sense.
most of them do, yes.  even the weird ones are easy enough  to figure out after a few minutes, just by trying everything.  i always hated the one with the cat and rat though.
Official maintainer of TSL in linux via Wine. TSL AppDB page
Maintainer of TSL in OSX via Wine
TSL IRC Chatroom Maintainer
We are the Defenders of Jazz Ballet
People say, when they see us:
Hey, folks! It's the Saviours of Jazz Ballet
Fearless heroes of kick and spin

Haids1987

Quote from: atec123 on March 24, 2011, 08:51:45 AM
i always hated the one with the cat and rat though.
That one still scares me when I play five!  I'm always afraid I'm not going to make it in time to rescue her.
STATUS:
-Drinking water
-Checking the forum. 

Perpetually. ;D
Erica Reed is Katie Hallahan.
Leader of the "I <3 Doon" Fanclub

glottal

Quote from: Rado on March 24, 2011, 08:15:55 AM

Could you elaborate, please? Do you think that dead ends in KQ6 are more frustrating than those in 5, or were you simply personally more frustrated by them because you had the bad luck to run into them?


I was simply less lucky in KQ6 than in KQ5 ... the only dead end I ran into in KQ5 is the one around

[spoiler]the moldy cheese[/spoiler]

... which isn't even a very long dead end.

kyranthia

The puzzles and story were very good and the art (especially in the Windows version) were amazing for their day.  I liked how the game did have some variation of how you could complete it too.

Land wise, yeah, I prefer Daventry too.  But I did enjoy the Land of the Green Isles.