Author Topic: [FANGAME] King's Quest: Fool For a Day  (Read 1160 times)

Offline Rado

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[FANGAME] King's Quest: Fool For a Day
« on: April 02, 2011, 04:37:24 PM »

s the new king of Daventry, young cavalier Graham learns the hard way that with the limitless love of his people comes also the endless hate of his enemies. Tricked by a magically inclined court jester, he finds himself crownless and exiled to a faraway land. Join Graham on his enchanted quest and prove your royal courage once more in this new animated adventure inspired by the Roberta Williams classics!


   Explore the magical land of Bomen!

   Discover the treasure of Iron John!

   See a princess about a pea!

   Learn the secret of the white raven!

   And much, much more!

   Coming December 2011!

Offline KatieHal

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Re: [FANGAME] King's Quest: Fool For a Day
« Reply #1 on: April 02, 2011, 05:28:50 PM »
Sounds fun! I take it you're making this, Rado? Tell us more about it if you can!

Katie Hallahan
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Offline Rado

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Re: [FANGAME] King's Quest: Fool For a Day
« Reply #2 on: April 02, 2011, 06:01:51 PM »
I take it you're making this, Rado?

Indeed. Right now, I would like to do everything by myself, which is why the backgrounds are collages (extra points if you can identify the sources!) and you can expect to hear royalty-free medieval and baroque music, including Greensleeves ;) I'm trying to keep the scope of the project manageable - I expect it to be a bit smaller than the original King's Quest. However, once a 1.0 is out of the door at the end of this year, my dream is to gather a team and produce an enhanced edition, with fully original artwork and sound.

Tell us more about it if you can!

Certainly! What would you like to know?

Offline wilco64256

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Re: [FANGAME] King's Quest: Fool For a Day
« Reply #3 on: April 02, 2011, 06:13:32 PM »
Is this done in AGS?
Weldon Hathaway
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Offline Rado

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Re: [FANGAME] King's Quest: Fool For a Day
« Reply #4 on: April 02, 2011, 06:16:46 PM »
Is this done in AGS?

Yes, thanks for asking :)

Offline KatieHal

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Re: [FANGAME] King's Quest: Fool For a Day
« Reply #5 on: April 02, 2011, 10:18:07 PM »
How much is done so far?

That's a terrible way to ask that. What steps and areas are completed so far? I'm curious if this is a post about the game mid-process or very beginning, etc, basically.

Katie Hallahan
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"Change is the constant, the signal for rebirth, the egg of the phoenix." Christina Baldwin

I have a blog!

Offline Arkillian

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Re: [FANGAME] King's Quest: Fool For a Day
« Reply #6 on: April 03, 2011, 05:41:14 AM »
I'm hoping that this isn't a delays April fool's joke cause I've been hit by two of them so far D: I don't know if I'm looking at my local time with when stuff is posted or american. If it's my local, this could be a joke :( In which case I'd be sad.


Offline Rado

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Re: [FANGAME] King's Quest: Fool For a Day
« Reply #7 on: April 03, 2011, 07:16:46 AM »
That's a terrible way to ask that. What steps and areas are completed so far? I'm curious if this is a post about the game mid-process or very beginning, etc, basically.

Not many of the assets are completed and there's a lot of scripting still to be done. However, on paper the game is done. Progress is relatively slow due to my day jobs, but steady and focused.

I'm hoping that this isn't a delays April fool's joke cause I've been hit by two of them so far D:

I intended to keep the project secret until release, but I just couldn't resist announcing a game with this title on April Fools, which is what I did on the AGS forums. I really am working on it and it's not a joke :)

Offline Haids1987

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Re: [FANGAME] King's Quest: Fool For a Day
« Reply #8 on: April 03, 2011, 01:03:11 PM »
Sounds flippin' sweet, man!  Keep the updates coming! :D
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Offline Sslaxx

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Re: [FANGAME] King's Quest: Fool For a Day
« Reply #9 on: April 03, 2011, 02:54:39 PM »
That's a terrible way to ask that. What steps and areas are completed so far? I'm curious if this is a post about the game mid-process or very beginning, etc, basically.

Not many of the assets are completed and there's a lot of scripting still to be done. However, on paper the game is done. Progress is relatively slow due to my day jobs, but steady and focused.

I'm hoping that this isn't a delays April fool's joke cause I've been hit by two of them so far D:

I intended to keep the project secret until release, but I just couldn't resist announcing a game with this title on April Fools, which is what I did on the AGS forums. I really am working on it and it's not a joke :)
Looking for any help?
Stuart "Sslaxx" Moore.

Offline Rado

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Re: [FANGAME] King's Quest: Fool For a Day
« Reply #10 on: April 07, 2011, 02:59:20 AM »
Looking for any help?

Not at the moment, but thanks so much for offering! I'll probably need some help with scripting when it's time to do polishing - for the little touches - but for now I have everything I need.

Offline glottal

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Re: [FANGAME] King's Quest: Fool For a Day
« Reply #11 on: April 09, 2011, 02:27:09 AM »
... which is why the backgrounds are collages (extra points if you can identify the sources!)

Would those be in-game points?

Anyway, I recognise Conquests of the Longbow and (maybe) Quest for Glory II VGA?

Offline Rado

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Re: [FANGAME] King's Quest: Fool For a Day
« Reply #12 on: April 10, 2011, 09:03:21 AM »
Quest for Glory II VGA?

Oh no, I wouldn't do something like that. You do get points for Conquests of Longbow though. There's also some KQV in there and a little bit of Quest for Glory.

There's not going to be any ripped material in the final version but I'm not quite ready to show the new graphical style which will both allow me to complete the project faster and not infringe on any more copyrights than I absolutely need to ;)