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Opinions on King's Quest V?

Started by Sir Perceval of Daventry, August 17, 2011, 06:56:05 PM

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MusicallyInspired

Quote from: Bludshot on August 24, 2011, 07:21:50 PMWell maybe I should rephrase my gripe.  Compared to the other installments the setting of KQV felt like a means to an end.  Compared to places like Daventry and the Green Isles, the landscapes in KQV don't stick with you for very long or with any particular strength.  You're not helping the people there nor are they particularly interest in helping you beyond giving them item x for item y scenarios.

You HAVE played KQ5, right? For yourself? Straight through? No let's play videos? :P

DawsonJ

#61
I actually liked KQV - echoed voices and all - but, the original release came out at a time when EVERY FREAKING GAME had Stack Errors, EMS or XMS underruns and SoundBlaster driver incompatiblilities. And trying to play games through Windows for Workgroups 3.11 (my personal favorite)  when RAM was $40 per Meg was not realistic. Even custom boot floppies couldn't clear up enough RAM to play some games.

But, to my point, I did enjoy the game. It rarely made sense to me, but I liked it, and my original KQV CD made it to my friends, when I bought one of the collections, and they enjoyed it. Not a perfect game, but I found it easier to enjoy the story than the first four games. Maybe just because the graphics were clearer and the voices were there. I just need to buy it from GOG and play it again.

Here's a reminder, for those who haven't played the game in a while:
http://www.youtube.com/watch?v=iFdmad5QfQg
Oh, the joys of programming for limited processing power and memory!

Bludshot

And most of those consist of a basic item swap.  I wasn't really thinking of Cassima because she really isn't part of the community (I should've made my specification more clear, sorry).

The willow lady and the prince walk off into oblivion, not even acknowledging you

The toymaker, the offensive stereotype of a tailor, and the gnomes were hardly in need of help.  You just happened to find their stuff as part of a different quest.  And all of them are annoyed when you want some kind of reward.

Those elves are jerks.

I really don't consider the rat or the eagle to be part of the setting.

Yes you do help the cobbler, but they also just leave never to return. 

KQ2 had the same problem.  But with KQ1 and KQ4 you were actually there to help the land you're adventuring in.  It completely changes you attitude towards your setting.  This is what was great about the Quest for Glory series as well.  You felt like you were accomplishing something beyond "well everything is back to normal."

(Posted on: August 25, 2011, 01:28:46 PM)


Quote from: MusicallyInspired on August 24, 2011, 09:11:02 PM
Quote from: Bludshot on August 24, 2011, 07:21:50 PMWell maybe I should rephrase my gripe.  Compared to the other installments the setting of KQV felt like a means to an end.  Compared to places like Daventry and the Green Isles, the landscapes in KQV don't stick with you for very long or with any particular strength.  You're not helping the people there nor are they particularly interest in helping you beyond giving them item x for item y scenarios.

You HAVE played KQ5, right? For yourself? Straight through? No let's play videos? :P

Haha.  Okay maybe you do hang around the scenery for a long, long time.  But not for the right reasons. :P
Deep Thoughts with Connor Mac Lyrr
"Alack! The heads do not die!"

Baggins

#63
QuoteAnd most of those consist of a basic item swap.

Um most of the characters you help in KQ1, KQ2, and KQ4, are simple item swaps!

The woodcutter and his wife are a simple item swap.

Grandma is a simple item swap.

Little Red is a simple item swap.

Old Lady is a simple item swap.

The mermaid and Neptune involve simple item swaps.

Most of these characters say little to you in thanks!

QuoteThe toymaker, the offensive stereotype of a tailor, and the gnomes were hardly in need of help.  You just happened to find their stuff as part of a different quest.  And all of them are annoyed when you want some kind of reward.

Umm, they don't get annoyed at all. You obviously aren't playing the same game I have. The toymaker is incrdibly thankful, and feels he's getting the better deal.

The tailor offers the robe in return, with no regrets. He thanks you almost unceasingly.

The old folks tell you, they are going away, and that you can take whatever you want, if it will help you out...

That is far from being 'annoyed".

QuoteThose elves are jerks.

No they aren't, the elf, thanks you when you are down the cave, for showing 'kindness". Yes, he did try to avoid you at first. But would you trust people in those woods? Considering the evil witch and other creatures living there?

Infact, I'm pretty sure he says he didn't trust you at first, and even apologizes for his mistrust.



QuoteI really don't consider the rat or the eagle to be part of the setting.

The rat is definitely part of the setting... It lives in a rat hole in the Inn!

Eagles living in the mountains is normal! I see eagles in the mountains all the time!

While both save your life, the Eagle's rescue is probably the most dramatic, cinematic, and it even has its own music theme.

QuoteBut with KQ1 and KQ4 you were actually there to help the land you're adventuring in.  It completely changes you attitude towards your setting.

Almost every character in KQ1, KQ2, and KQ4, hardly acknowledges your help. Most of the characters you help are simple item swaps.

Infact, take for example, the Frog Prince, he's quite rude after you help him! Infact most of the characters in KQ4 have no direct involvement with Lolotte, don't really acknowledge her existence. He walks off into oblivious!

The only example is the dwarfs, that grunt a bit, and wish you luck in your quest.

Fisherman and his wife, barely say anything. You get a simple item swap.

Pan doesn't say a thing, and there is a simple item swap.

The minstrel doesn't give much thanks, pretty much praises his own abilities, and walks off. Yet again another item swap.

Most characters you help, hardly say a thing or acknowledge that you helped them out. Most are simple item swaps.
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

MusicallyInspired

Again I have to ask, you HAVE ACTUALLY PLAYED KQ5 for yourself, right?

Baggins

Perhaps, he hasn't played it in a very long time, and has forgotten almost everything about it?
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

Fierce Deity

Quote from: Baggins on August 25, 2011, 03:45:48 PM
Perhaps, he hasn't played it in a very long time, and has forgotten almost everything about it?

That would be the case for me, but then again, I'm not trying to recall my own memories of the game. It's been too long. I did feel that the help-quests were tedious though. A lot of fetching and trading. Also, the helping of the animals slip my mind at times, cause I figure that ants aren't important enough to consider.  :P

The only one that really rang true as a heroic quest was the Weeping Willow, in my opinion. It was in typical King's Quest fashion for Graham to help out the lovebirds and slay the witch. I do think that my opinion for King's Quest 5 has improved a bit since the creation of this thread, but I still believe that it pales in comparison to the other titles.
Freudian Slip - "When you say one thing, but mean your mother."

Baggins

#67
QuoteI did feel that the help-quests were tedious though. A lot of fetching and trading
I personally wouldn't call them tedious, since the areas are so closely packed together. There is only what twelve closely-connected screens of Serenia proper (Forest of Serenia)? The screens load fast enough. Thank goodness you don't have to worry about Cedric flying across the entire screen to find a landing spot, or follow after you whenever switching screen, since each time you load the screen he lands about a second after you enter the screen, or follows for a second after you leave the screen, (they don't force you to see Cedric's entire flight sequence).



As far as map size, its much smaller than even Llewdor which had maybe 20 screens, including the mountain itself (that game had a lot of tedious 'fetching'). Serenia is definitely smaller than KQ4 (which had a lot of fetching and trading).

KQ1's Daventry is probably the largest single land area in the series. That game has alot of fetching and trading.

Kolyma in KQ2 is slightly smaller than Daventry in KQ1, and has alot of fetching and trading.

Seriously adventure games are made up of 'fetching and trading'... If you complain about that, you complain about the genre in general.
QuoteAlso, the helping of the animals slip my mind at times, cause I figure that ants aren't important enough to consider.
Well, they aren't just any animals, they are all talking animals! Two of them, King Antony, and Beetrice even wear clothes!

The eagle is also quite proactive, huge part of the game, as he is the one who saves you from the Roc. In a kinda dramatic Gandalf/heroes saved by giant eagles sort of way!

The rat is less dramatic, but he is important as he saves your life as well, from the thieves.
QuoteThe only one that really rang true as a heroic quest was the Weeping Willow, in my opinion. It was in typical King's Quest fashion for Graham to help out the lovebirds and slay the witch.

Ok, just saying but most of Graham's helping others in KQ1 and KQ2, I would say are "hardly heroic". He does them because he does nice deeds. For example he helps the poor (KQ1) or sick (KQ1SCI) Woodcutter in KQ1, and just gets a fiddle in return. It's not that heroic, but it is nice.

In KQ2, Graham finds a basket and returns it to Riding Hood, and he offers chicken soup to his grandma. Not very heroic, but kindly! Hell, he doesn't even take the story to its conclusion, by slaying the Big Bad Wolf, to save both Grandma and Riding Hood!

He helps the old lady by returning her Nightingale. She's also somewhat rude about it as well, kicking Graham out shortly after giving him the lamp. Giving flowers to the mermaid? Hardly heroic. Returning the trident to Neptune? Not really all that heroic, considering that the trident was lost on a sandy beach.

Likewise in KQ5, most of Graham's deeds are kind deeds. He gives emeralds to elves, and they thank him.

He gives the shoes to the poor old couple, that are struggling to make ends meet. The shoes are so fine, they are able to retire, and exactly thankful that they pretty much give Graham their entire shop! This is based right out of Elves and the Shoemaker fairy tale.

The Tailer is thankful for the return of the golden needle that was lost when he was ruffed up a bit by the hooligans running the country inn, to give you the fine cloak that Graham was admiring earlier (well optionally admiring earlier).

The toyshop owner feels that nothing in his shop compares to the quality of the marionette, and feels he's cheating you somehow by only offering the sled in return. He's very apologetic, and Graham is very nice about it.

Hell, I'd go as far to say, largely most of the things Alexander does in Llewdor KQ3, are hardly heroic. Considering most of it involves thievery from locals, or stealing from thieves so he can buy things at the shop.

Even Rosella in KQ4, largely all her helpful things, are not 'very heroic'. She cleans the Dwarfs house, they give her a meal and some diamonds. She gives the diamonds to fisherman and his wife, allowing them to survive. She kisses the Frog Prince, and he's ungrateful for being cured of his curse, etc!

Only 'heroic deeds', I'd say is the hunt for the fruit, and saving Hen, from the ogres. I don't really count the three quests by Lolotte as "heroic deeds" (other than she does inadvertently rescue Hen). One involves cruelty to the Unicorn, and the other almost unleashes evil Demons on the world.

I'd say most puzzles in KQ lack 'heroism', and in fact in the earliest games you get more points for doing the least heroic, non-violent solutions in most cases!
Quotehat would be the case for me, but then again, I'm not trying to recall my own memories of the game.

I have to ask why don't you go back and play the game, and then make an updated 'opinion' of the game. Rather than one based on faded memories?
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

MusicallyInspired

Methinks you're basing your opinion on twisted memories and you need to play it again. Seriously, for all your points you're being extremely unfair to the game on things that other Sierra games have as well yet you don't nitpick them.

Bludshot

I have played it fairly recently. (Last year I think)

The reason I don't nitpick about the older games is because at that time everything was still fresh.  By the time King's Quest V rolled around, Sierra had already proven they could do better.  Instead they focused purely on the new engine, understandable to a point, but not to the extent it was followed.

It was the same problem that led to the lost potential of games like MOE and Gabriel Knight 3.

Ask yourself this, if King's Quest V didn't have the KQ brand, let's say they just had a different king and a different setting.  Would any of us even remember it? The only reason I know about it is because of brand recognition and the only reason I continue to play through it is because of its unintentional hilarity. 

It's easily KQ's weakest showing, that doesn't mean I detest it.  Its an early example of the ever present issue of too much time spent on new hardware and not enough time spent on the game itself.
Deep Thoughts with Connor Mac Lyrr
"Alack! The heads do not die!"

Baggins

#70
No offense, but you have poor memory...  :suffer:  :rofl: Since you have completely misremembered many of the game's details!

Sure I'd remember, it, considering it was the game I was first introduced to KQ with (ok I think I might have played KQ1 or 2 briefly previously at a friend's house, but not long enough to make any judgements)! It seriously sold alot of multimedia PCs, and was the game that really made people go out and buy CD-Roms, a rather expensive extra. Most PCs at that time didn't come with a CD-Rom. I had bought the floppy version on my first PC. I didn't buy it because of 'brand recognition' but because a friend had shown some of the gameplay to me briefly, and the box looked epic!

Also it has some of the most beautiful locations in the entire series! Very dramatic artwork. It has a fun story that seems loosely inspired by some of the old Sinbad stories, Rapunzel, Rumplestiltskin, the Elves and the Shoemaker, the Snow Queen and other fairy tales. It's got everything King's Quest was meant to be.

King Graham is an awesome character. It was a magical adventure. I liked having a companion following me around! It has fun death scenes (many only discoverable if you make the mistakes that lead to dead ends)! The music was incredible, the setting colorful and imaginative! The world feels bigger than it is! The characters had personality, even had their own closeup images!

When I got the CD-rom version, I was even more impressed, as full-speech was new, and 'never been done before' (well there might have been a few other games at the time, but it was new to me). It drew me in even further.

Quotesay they just had a different king and a different setting.
Come again, if you changed the protaganist and the setting, how would it be the same game at all?

I mean if I asked, if you changed KQ6's protaganist and setting, would it even be the same game? How would it even resemble the original game?
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

Fierce Deity

Quote from: Baggins on August 26, 2011, 08:17:51 AM
Seriously adventure games are made up of 'fetching and trading'... If you complain about that, you complain about the genre in general.

And I do. I prefer puzzles. Fetching and trading in general is tiresome.

Quote from: Baggins on August 26, 2011, 08:17:51 AM
The eagle is also quite proactive, huge part of the game, as he is the one who saves you from the Roc. In a kinda dramatic Gandalf/heroes saved by giant eagles sort of way!

Yup, definitely an epic moment.

Quote from: Baggins on August 26, 2011, 08:17:51 AM
Ok, just saying but most of Graham's helping others in KQ1 and KQ2, I would say are "hardly heroic". He does them because he does nice deeds. For example he helps the poor (KQ1) or sick (KQ1SCI) Woodcutter in KQ1, and just gets a fiddle in return. It's not that heroic, but it is nice.

I do recall Graham pushing a witch into a cauldron, slaying a dragon, evading a giant, etc. KQ1 was filled with moments where Graham was being courageous. True, they weren't help quests, but all I'm saying is the Weeping Willow quest required Graham to do something that I felt was on par with his first adventure.

Quote from: Baggins on August 26, 2011, 08:17:51 AM
I have to ask why don't you go back and play the game, and then make an updated 'opinion' of the game. Rather than one based on faded memories?

I don't have the game anymore.

Quote from: MusicallyInspired on August 26, 2011, 11:23:25 AM
Methinks you're basing your opinion on twisted memories and you need to play it again. Seriously, for all your points you're being extremely unfair to the game on things that other Sierra games have as well yet you don't nitpick them.

Whether that is the case or not, this thread is focused on KQ5. When we make a sequel to this thread, I will nitpick on the respective game, deal?
Freudian Slip - "When you say one thing, but mean your mother."

Baggins

#72
QuoteI do recall Graham pushing a witch into a cauldron, slaying a dragon, evading a giant, etc. KQ1 was filled with moments where Graham was being courageous. True, they weren't help quests, but all I'm saying is the Weeping Willow quest required Graham to do something that I felt was on par with his first adventure.

Yes, you can kill the witch, and its not a help quest. I'd also argue pushing her into a cauldron/oven when her back turned isn't very 'courageous'. Backstabbing anyone, ;)? Now, if he faced her mano-a-mano, that would be courageous. Killing old ladies when, their back is turned, and defenses are down, shame!

if you slayed the dragon you did something wrong, and lose points. You have to take a least courageous and somewhat amusing approach of extinguishing the dragon with an unassuming bucket of water.

Letting a giant, fall to sleep, while hiding/staying invisible, is actually pretty cowardly. If you take the more heroic, David and Goliath approach the game penalizes you and you lose points!

Feeding cheese to a giant rat, not very courageous.

Playing fiddle music to leprechauns, while being protected by a magical four leaf clover, not very courageous!

Letting a goat kill a troll for you, so that you can pass... Not very courageous!

Then you use the example in KQ5, Graham uses a genie to kill a witch for him... Not very courageous! What a wimp!

Hmm, come to think of it he also spends seventeen years sending girls to be killed by a three-headed dragon, including his own daughter... Rather than going out and finding a way to defeat it! While hiding in his castle out of fear! Not very courageous!

In KQ1 and KQ2 he won't even fight the various 'random encounters' because he is too weak, or not skilled enough (according to the narration)!

Come to think of it, Graham might actually be the most cowardly hero ever! He only somewhat redeems himself by dueling Mordack directly! Ok, I guess throwing a pie at a raging yeti is either very brave, or very stupid.


There is this moment in the novel, Kingdom of Sorrow, where he also knocks out a bunch of imps, with a frying pan. Alas, however, he tricks the imps into coming after him, while they think he is an 'ally'. So he doesn't really fight them directly... Again, not particularly courageous moment, and is another example where he beguiles some opponent, tricking them, into their own defeat...!

I don't think we ever got one example of Graham showcasing his Knightly skills... He acts more like a common thief or rogue! His father's kleptomaniac creed, would also point in that direction as well!

Quote"Boy if I have learned anything in my life, I have learned this: When in doubt, or in trouble, pick up anything that is not nailed down, and if it is, look for loose nails or boards. Check carefully into, under, above, below, and behind things. Read everything; you might learn something. Wear clean undergarments, brush after meals, and always remember: nothing is as it appears."
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

Fierce Deity

Fair enough. You win this round Baggins, but I'll get you back. What do you think of Alexander? Courageous or coy?

In all honesty, I found Graham's puzzles to have a goofy, cooky presence about them. It's possibly the reason why I think a lot of his puzzles are illogical. He does usually pick a humorous route in a lot of the occurrences. The water bucket on the dragon being a valid point. Facing a dragon and freezing in place would be cowardly in my opinion. Being able to at least take on a dragon in a "less" courageous way is still courageous in my book.
Freudian Slip - "When you say one thing, but mean your mother."

Baggins

#74
Alexander is equal parts thief, equal parts courageous. He works under the nose of his wicked master, knowing he will be killed if he does't try. He does show some sword skill! He is willing to travel to hell to save his love's parents. That takes some gonads!

He's also not above using trickery to defeat opponents though! Going invisible, so he can sneak up on the dragon. Or sneaking around the Castle of the Crown. Tricking the gnomes. Tricking the Minotaur into defeating itself!

The son, is a bit like his father, probably tempered with his time under Manannan.

He wouldn't directly try to kill Manannan, because he isn't 'cruel' like his master (according to the narration if you try to 'kill manannan').

QuoteIn all honesty, I found Graham's puzzles to have a goofy, cooky presence about them. It's possibly the reason why I think a lot of his puzzles are illogical. He does usually pick a humorous route in a lot of the occurrences. The water bucket on the dragon being a valid point. Facing a dragon and freezing in place would be cowardly in my opinion. Being able to at least take on a dragon in a "less" courageous way is still courageous in my book.

It's kinda like the pie to the yeti... Either extremely brave move, or extremely stupid behaviour! Like someone who has a death wish!
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

Fierce Deity

Quote from: Baggins on August 26, 2011, 05:58:15 PM
Alexander is equal parts thief, equal parts courageous. He works under the nose of his wicked master, knowing he will be killed if he does't try. He dose show some sword skill! He is willing to travel to hell to save his love's parents. That takes some gonads!

Couldn't agree more. Alexander > Graham, in my opinion. Better character overall.

Quote from: Baggins on August 26, 2011, 05:58:15 PM
QuoteIn all honesty, I found Graham's puzzles to have a goofy, cooky presence about them. It's possibly the reason why I think a lot of his puzzles are illogical. He does usually pick a humorous route in a lot of the occurrences. The water bucket on the dragon being a valid point. Facing a dragon and freezing in place would be cowardly in my opinion. Being able to at least take on a dragon in a "less" courageous way is still courageous in my book.

It's kinda like the pie to the yeti... Either extremely brave move, or extremely stupid behaviour! Like someone who has a death wish!

Yeah. It's a stupid move, but to at least have the courage (or stupidity) to do so, and then succeed is admirable. I wouldn't think to throw a pie at a yeti. I would probably crawl into a corner, curl up in the fetal position, and then begin to eat the pie while crying myself to sleep.  :-\
Freudian Slip - "When you say one thing, but mean your mother."

Baggins

#76
Well ya, I think Alexander is the more interesting character.

But I like Graham a little bit more. It might be his somewhat goofy way of solving problems!

My favorite Graham adventure is probably KQ2:Romancing the Throne strangely enough!
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

Damar

That's not strange at all to me.  KQ2 is in my top three favorite King's Quest games.  It's the first game I played as a child and holds a lot of nostalgia for me.  Plus it's just a great game.  It took all the KQ1 was and refined it into what is probably the pinnacle of the old school exploring adventure game.  The kind of game where there was a plot and a reason to be doing things, but the game was largely about exploring and writing wrongs.  After KQ2 the games became much more plot driven within the game itself (Manannan looking over your shoulder, running errands to get into Lolotte's good graces, and so on.)

Regarding KQ5, I think you hit on something about nitpicking the earlier games.  For the most part, all these puzzles are on a par with earlier puzzles (electric cheese and dropping emeralds for glowing eyes not withstanding).  I think the reason that KQ5 gets more hate than, say, throwing  a bridle on a snake is because of the technology shift.  In the earlier games the graphics were rougher, forcing you to use your imagination.  And those games were a step up from text only games, which really forced you to use your imagination.  But the better the graphics get, the more entrenched in reality the game becomes.  KQ5 is the first game with the realistic (for the time, and really still looking pretty good today) graphics.  And while it's an inevitable improvement, it also puts the player firmly into reality.  And that means that illogical puzzles, which may have been better accepted before, are now greeted with a healthy dose of cognitive dissonance.  And, yes, there was a graphics upgrade with KQ4, however that also had a new character, so the game had a new tone.  I think with KQ5, they used KQ1 and 2 as a template because those were the other Graham games.  The older sensibilities clashed with this new game and new graphics that root you in a bit more reality than Graham and his "goofy" problem-solving, last seen in action in the early 1980's, was ready to commit to.

Bludshot

It sounds like we are talking about nostalgia more than the game itself.  Which is fine, KQ5 will always hold a special place in my heart and childhood. 

But most of us were children at the time and that tends to alter our perceptions.  Hell in middle school I thought the Matrix: Reloaded video game was really good. >__>
Deep Thoughts with Connor Mac Lyrr
"Alack! The heads do not die!"

Baggins

#79
I know I'm not talking about Nostalgia, since I play KQ5 every three months or so!

I've played each game several times a year. Go through the data with Sci Viewer several times a year! Look at the documentation several times a year, etc.

I probably play KQ2 the most! I don't play KQ8 as much mainly because it takes several days to complete (but Its still one of my top three favorite KQ games).

There is a reason why the King's Quest Omnpiedia is so expansive! ;)
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg