Author Topic: The World of King's Quest  (Read 26302 times)

Offline Baggins

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Re: The World of King's Quest
« Reply #80 on: September 09, 2011, 12:03:09 PM »
I find that most of the modern adventure game puzzles, are just cliched renditions of puzzles found in older games... Most of the BTTF puzzles for example were a mix of assorted overused Lucasarts 'puzzle' types...
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

Offline DawsonJ

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Re: The World of King's Quest
« Reply #81 on: September 09, 2011, 12:11:11 PM »
I find that most of the modern adventure game puzzles, are just cliched renditions of puzzles found in older games... Most of the BTTF puzzles for example were a mix of assorted overused Lucasarts 'puzzle' types...

True, but the newer generations know nothing of our generation. Hence, they're "innovative" puzzles, to the newbies. ;)  In reality, it's all 'reheated leftovers,' but the new players didn't join in the first 'meal,' so to speak.

Offline Bludshot

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Re: The World of King's Quest
« Reply #82 on: September 09, 2011, 01:06:13 PM »
Bludshot, I think you are just reinforcing one of many points i've tried to make in this thread, and others...

Adventure games were bound to die, because they were not innovative anymore... The fans who stuck with them were not open to innovation. Those who stopped playing them, stopped playing them because they weren't innovative anymore. Most of other game audience otu there wasn't interested in them because other genres were innovating the gaming market...

Roberta tried to 'innovate', and it backfired.

With MOE I agree, I can respect Roberta's motivations for the changes.  But with GK3 I thought the jump to 3D was horrendous because it added nothing to the games,   on the contrary the game was incredibly ugly.

Not that I'm trying to rag on Jane Jensen or anything, plenty of franchises didn't survive the 3D jump.  I believe Earthworm Jim 3D pretty much killed the series and Mega-Man was pretty much restricted to portables and retro downloads like Mega-Man 8.
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Offline DawsonJ

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Re: The World of King's Quest
« Reply #83 on: September 12, 2011, 05:21:17 PM »
Regarding Mega Man, the Legends series (3D) has released 2 games and a spinoff, The Misadventures of Tron Bonne. From those games come Tron Bonne and the Servbots. Some of whom have become popular in the Marvel vs Capcom series.

http://www.youtube.com/watch?v=qw3iB2Fbjg4

So 3D, though not hugely popular, sure hasn't hurt Mega Man.

I agree that Earthworm Jim 3D/64 killed the series, though.