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P&C vs. Parser Interface

Started by KatieHal, September 23, 2011, 06:09:45 AM

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MusicallyInspired

Yeah, but that can be easily solved by typing "look at tree" or even just "look".

Lambonius

Quote from: MusicallyInspired on October 01, 2011, 09:26:58 AM
Yeah, but that can be easily solved by typing "look at tree" or even just "look".

Right.  The good parser games would absolutely let you know what noun to use, provided you had first used a general Look command.  Hero's Quest was one of the best--especially the conversation system, where almost every major noun in a sentence could be asked about for a unique response.  It lost SO much in the conversion dialogue trees, in my opinion.

snabbott

I really liked what AGDI did with QFG2 - the combined P&C and parser interface was pretty cool.

Steve Abbott | Beta Tester | The Silver Lining