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Sorry, Walking Dead fans!

Started by Fierce Deity, March 21, 2012, 08:04:27 PM

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wilco64256

They should start using Unity like us!
Weldon Hathaway

Datadog

Quote from: Fierce Deity on March 22, 2012, 09:52:53 PMOn a side note, has anybody actually played through Jurassic Park completely and think it was a pretty decent game? I've been dissuaded by the whole thing since I saw the first gameplay video, and coincidentally, I feel the same way about The Walking Dead. But was it a decent experience considering what it was (a QTE marathon)?

I've played through JP completely and can honestly say I loved it. The quick-time events kept me on my toes, the story is better than the last two JP movies, I liked the new characters, and the action sequences are positively top-notch. They capture the feel of "Jurassic Park" almost perfectly. And the dino-nerd in me loved seeing all these new dinosaurs get introduced. Of course, I've seen many completely different opinions on the game. You can always watch a video play-though of the first episode to see if it's up your alley.

Ironically, I felt the only parts of the game that almost pulled me out of the experience were the actual "adventure game" moments. Slowing down to explore or solve complicated mechanical puzzles alleviated too much of the tension that had already been established. Personally, I rather liked the linearity and ongoing QTEs. It was very suitable style for a cinematic action-thriller (without resorting to platforming or shooting) and really got my adrenaline going.

wilco64256

Quote from: Datadog on March 23, 2012, 03:06:25 PM
It was very suitable style for a cinematic action-thriller (without resorting to platforming or shooting) and really got my adrenaline going.

I think you've unintentionally hit the nail right on the head there - the reason so many people in the adventure gaming community hated JP like mad is because it was marketed as an "adventure" game.  Which it isn't, as you noted it's far more in the realm of a cinematic action-thriller or an interactive movie.
Weldon Hathaway

MusicallyInspired

I couldn't stand how many of the dinosaur incidents in Jurassic Park were never considered really dangerous. People were walking around T-Rex's and Velociraptors like it's not so bad and the dinosaurs just stand there and bark at them. In the movies they'd be instantly dead for being that close. Or at least you felt that. The only exception was at the end of the first movie, where they were about to be eaten by Velociraptors before the T-Rex came in and stopped them. The game didn't feel scary or even suspenseful because of this. I actually got bored playing it.

Besides that I thought the QTE was incredibly sloppy and much of it pointless. For instance, it doesn't really matter how fast you push the A button. As long as you're pushing it constantly the effect will go through without going much slower. There's no reward for going faster and no penalty for going slower which kind of defeats the whole purpose. I couldn't play beyond the first chapter.