Author Topic: Time from more Sierra goodness, this time from Mark Crowe and Scott Murphy!  (Read 2583 times)

Offline Cez

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http://guysfromandromeda.com/

A Sierra revolution is happening this year, ain't it?

Who's placing their bets on the Coles being next? :)

So exciting!!!

UPDATE: Their kickstarter has begun!

http://www.kickstarter.com/projects/spaceventure/two-guys-spaceventure-by-the-creators-of-space-que
« Last Edit: May 09, 2012, 09:01:34 AM by KatieHal »


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Offline MusicallyInspired

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HECK FREAKING YEAH

Offline KatieHal

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Nice! 2012: the year of adventure games and Sierra alum's returning to the fray!

Katie Hallahan
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"Change is the constant, the signal for rebirth, the egg of the phoenix." Christina Baldwin

I have a blog!

Offline rudy

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Quote from: Cez
A Sierra revolution is happening this year, ain't it?

Yeah...


Erm...


Well...


Ehhh....


I'm sorry... I'm still a little bit overwhelmed here  :yes:.
Sierra Chest creator, Sierra Gamers admin, Sierra games collector/curator, former Sierra moderator

Offline DawsonJ

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Adventure games are coming back!  YAYYYYYYY!!!!! (*Waves arms over head like Kermit the Frog*)

Offline snabbott

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Royal alchemist to Queene Deloria :scholar:

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Offline MikPal

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Nice! 2012: the year of adventure games and Sierra alum's returning to the fray!

2013: The year it all comes crumbling down and everybody goes back home with friendships destroyed and tears shed. It will be a year of sorrow, a year of banjo.

Us pessimists usually live a life with more happy surprises than correct predictions.

Offline ladidada

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...We must remember that every time the sun sets, it takes a little part of our life with us....

carpe diem

Offline MusicallyInspired

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What happened in 98-99 that was so great?

Offline Blackthorne

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What happened in 98-99 that was so great?

Well, I partied like a rock-star.


Bt
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you know it's going to get harder and harder as you
get older - but in the end you'll pack up, fly down south, hide your head in the sand.  Just another sad old man, all alone and dying of cancer." - Dogs, Pink Floyd.

Offline KatieHal

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I graduated high school and started college. (so, yes, also a good amount of partying!)

Katie Hallahan
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"Change is the constant, the signal for rebirth, the egg of the phoenix." Christina Baldwin

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Offline Big C from Cauney island

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It is pretty amazing that there is a resurge of this type of gaming.  It is not something I would have predicted, but a welcome surprise. It is almost like sierra in a new form.  I also think its cool for a designer to make the game they have always wanted with no restraints. Now THAT will be something to see.

Offline Cez

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I think the time I was most excited to be a Sierra fan was in 92.

I remember there was an ad in Computer Gaming World, a spread with Larry 6, Police Quest IV, Quest for Glory IV, and Gabriel Knight that just about made me want those games right away!. There were news about Phantasmagoria, the next Space Quest,  there were a lot of games coming out left and right, Freddy Pharkas, King's Quest VI, etc, etc.

Ah, the great times :)


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Offline MusicallyInspired

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Yeah, the early 90s were definitely the best for me personally Sierra-wise, adventure-wise, and just plain game-wise really. Some slightly older gamers (like Bt) will say the 80s were the best but I was too young for that beyond playing Pacman, Digger, 3-Demon, Thexder, Zaxxon, and occasionally SQ1.

Offline Blackthorne

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I think the best time for me was right in 1991 - I was most excited about King's Quest 5 and Space Quest IV then... those two games, at the time, were mind-blowingly amazing.  I had been playing Sierra games for years at that point - watched them grow from AGI to the first 16 color SCI games.... but that leap into 256 colors was amazing.  At the time, I remember there was some kind of consortium of computer manufacturers, peripheral producers and game producers that established the stats of what they called at the the time MPC - Multimedia Personal Computers - compliant.  I remember Ken Williams talking about it.  CD-ROM drives were new and amazing, and the soundcards you could get were new and mind blowing.  I was 13 years old - and it was such a change.  PC games took a leap over the SNES and Sega Genesis at the time with these kinds of games - I didn't even have a computer that could run them at the time.  I had to go to my buddy Bryan's house to play them.

Right there, in 1991 - it was the cusp of the new gaming era yet, I could still enjoy my beloved classics.  I remember, I got QFG2 for Christmas in 1990.... I remember thinking that it could have been in 256 colors too, at the time.  Had it started production a little later, it probably would have.

I played the hell out of KQ5, QFG2 and SQIV that year.


Bt
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you know it's going to get harder and harder as you
get older - but in the end you'll pack up, fly down south, hide your head in the sand.  Just another sad old man, all alone and dying of cancer." - Dogs, Pink Floyd.

Offline MusicallyInspired

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I remember that MPC stuff. Still have magazines advertising it. Our first CD-ROM system came with a Voyetra Sound Blaster compatible sound card. The CD-ROM was only double speed and connected to the sound card for its interface. It was not IDE. Also, the tray was really cheap and just spit out when ejected instead of mechanically ejecting and retracting. You had to close it yourself. Shortly before that we had our first Trident SVGA card. Great times. I remember my dad bought us each these game demo CDs called Gamefest (1 and 2) which were specifically advertised to have many 256 colour games from all genres. I still have them, actually. Loaded with Apogee, id Software, and tons of other unknown company titles. Some that stick out were Brix, Billy The Kid, Zone 66. Even the Hugo games were included. Not any other adventures, though. What a time that was! We also bought KQ5 on CD shortly after getting that CD-ROM. And we freaked out when we got DOTT with voices! And was vastly disappointed when we got The Secret of Monkey Island on CD with no voices.

Offline Big C from Cauney island

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I think the best time for me was right in 1991 - I was most excited about King's Quest 5 and Space Quest IV then... those two games, at the time, were mind-blowingly amazing.  I had been playing Sierra games for years at that point - watched them grow from AGI to the first 16 color SCI games.... but that leap into 256 colors was amazing.  At the time, I remember there was some kind of consortium of computer manufacturers, peripheral producers and game producers that established the stats of what they called at the the time MPC - Multimedia Personal Computers - compliant.  I remember Ken Williams talking about it.  CD-ROM drives were new and amazing, and the soundcards you could get were new and mind blowing.  I was 13 years old - and it was such a change.  PC games took a leap over the SNES and Sega Genesis at the time with these kinds of games - I didn't even have a computer that could run them at the time.  I had to go to my buddy Bryan's house to play them.

Right there, in 1991 - it was the cusp of the new gaming era yet, I could still enjoy my beloved classics.  I remember, I got QFG2 for Christmas in 1990.... I remember thinking that it could have been in 256 colors too, at the time.  Had it started production a little later, it probably would have.

I played the hell out of KQ5, QFG2 and SQIV that year.


Bt

You pretty much summed it up. 91 was the year. KQ5, SQIV. VGA graphics, more use of soundcards, and I had a trident SVGA card. Cheap and good.  The adventures of Willy Beamish was also incredible.  Apogee games were cool as well.  I think dagger of amon ra was 1992. Anyways, to me it was the cusp of the old changing to new. I think SNES was just out as well. But, to stay on topic, if another space quest came out by the actual designers, that would be indescribable.  I don't consider myself a "gamer" persay, just recreational. But I remember the sierra days, still have all of them boxed with 3.5 and 5.25 floppies, manuals and all, mint condition.  For the guys to make a new space quest, if they do, would be equivalent to something like mario puzo writing godfather part 4.  Anytime to see the original guys come back, especially after this long, to team up for a new creation is, to me at least, mindblowingly exciting, even for people not into games.  Just out of curiosity... what if Roberta Williams started to make games again? Man, in this climate of comebacks....

Offline MusicallyInspired

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First podcast from the Guys from Andromeda released! Mark and Scott speak!

http://guysfromandromeda.com/podcast-episode-1-the-two-guys-speak/

Here's a quote from pcj at the Janitorial Times (which has lit up considerably since the news broke) about the highlights of the podcast:

Quote from: pcj
Highlights ("live-blogging" this):
  • Chris Pope is on the Guys from Andromeda team, sort of the fan liaison and web guy
  • Boxers or briefs? Mark - Thermoweave, Scott - almost commando time
  • Where have the Two Guys been? Mark's lately been working at Pipeworks, Scott's been trying to find himself, take care of his mother. Both now working at "Guys from Andromeda", Mark has officially left Pipeworks (with good feelings on both sides)
  • Discussion of how they met Chris, and his attempts to get them back together. (But they got back together before he had much progress)
  • Mark and Scott came up with the majority of the content on their site
  • The new game is entirely an original story, though in the spirit of Space Quest (since it's their humor).
  • They may look at pursuing more Space Quest down the road.
  • A lot of fan involvement in what goes into the new game (part of Chris's job)
  • Gary Owens is the narrator
  • Glanz Handerson is Justin Martin, a voice talent in the DFW area
  • They're targeting a mix of new/old talent
  • Funding - they will be indeed doing a Kickstarter
  • Building a game close to what everyone loves, they want creative control
  • They know there are a lot of Kickstarter projects out there, so they're not going to start it yet, pending fan feedback
  • Lots of contests down the road, weekly updates, interviews
  • Chris is the main go-to contact (to make sure things get done)
  • Feel free to contribute ideas, questions, etc for the podcast (nothing copyrighted)
  • The Slash Vohaul story was supposed to be in-game (more), but didn't pan out

They also talk about how they mended their fences and resolved some issues. Fantastic listen!
« Last Edit: April 23, 2012, 03:41:27 PM by MusicallyInspired »

Offline KatieHal

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GARY OWENS YES.

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Offline DawsonJ

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GARY OWENS YES.

I agree! In the world of American voice and screen actors, Gary knows everyone and has stories worth hearing.
When he voiced Roger Ramjet, he was working one building away from popular singers, so "Farmer #1" could be voiced by a member of The Rat Pack, or any other singer from the studio. He even wrote jokes for Mom's Mabley for a while.

I liked his imitation of Cedric the Owl in a couple lines of SQVI. :)
« Last Edit: April 27, 2012, 11:33:15 PM by DawsonJ »
 

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