I dunno, Lucasarts had their fair share of nonsensical puzzles and moon logic. Besides, I wouldn't really consider death to be a punishment. Death messages are funny!
Some deaths are so obscure they're practically easter eggs.
You only get "punished" if you didn't save, and maybe it's just me, but I tend to save all the time in multiple slots even in adventure games without death, just in case I want to check a hint from earlier, or if I just want to experience a specific part of a game again.
Besides...it makes sense to die if you screw up doing something dangerous.
It can be kinda silly getting to the final confrontation with the villain, and he just stands there forever patiently until you figure out which item defeats him.
Having a sense of danger adds to the tension.