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School for Heroes Kickstarter

Started by crayauchtin, August 10, 2012, 11:47:12 AM

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crayauchtin

And yet even though you were well aware you could have a dialogue system entirely of your choosing, that somehow still made it to your list of complaints?

Nope, Lamb, you were just looking for things to complain about. That's not a legitimate complaint in any way.
"If your translation is correct, that was 'May a sleepy hippopotamus lie down on your house keys,' but you're not sure. Unfortunately, your fluency in griffin-speak is too low."

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inm8#2

Quote from: crayauchtin on October 26, 2012, 11:11:48 PM
And yet even though you were well aware you could have a dialogue system entirely of your choosing, that somehow still made it to your list of complaints?

Nope, Lamb, you were just looking for things to complain about. That's not a legitimate complaint in any way.

The internet in a nutshell!

Deloria

Quote from: crayauchtin on October 26, 2012, 11:11:48 PM
And yet even though you were well aware you could have a dialogue system entirely of your choosing, that somehow still made it to your list of complaints?

Nope, Lamb, you were just looking for things to complain about. That's not a legitimate complaint in any way.
*complains about Cray's attitude toward people like Lamb* :P
 
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Bludshot

#43
Having see the Kickstarter for Hero-U (what an awful name), I have to say I can't really bring myself to support this.

I love QFG too, more than anything else Sierra put out, but the game looks like something done in flash.  I'll definitely keep an eye on it, since Lori Ann and Corey Cole do know how to make an excellent game, but when I ask myself if I'd care about this game if the QFG designers weren't behind it, the answer is no.
Deep Thoughts with Connor Mac Lyrr
"Alack! The heads do not die!"

Lambonius

Quote from: Bludshot on October 27, 2012, 12:52:58 PM
Having see the Kickstarter for Hero-U (what an awful name), I have to say I can't really bring myself to support this.

I love QFG too, more than anything else Sierra put out, but the game looks like something done in flash.  I'll definitely keep an eye on it, since it Lori Ann and Corey Cole do know how to make an excellent game, but when I ask myself it I'd care about this game if the QFG designers weren't behind it, the answer is no.

I couldn't agree more.

There really is no valid reason why this game shouldn't be an adventure/RPG hybrid IN THE STYLE OF QUEST FOR GLORY.  I get that they want to go back to their table-top RPG roots and all, but they are relying on the QFG fanbase to raise their funds, and yet they seem to be planning something that will feel nothing like that series.  It's just a baffling choice for a Kickstarter comeback campaign.  I think they are going to end up with a lot of disappointed fans.

Rosella

Okay, the name is kind of ridiculous, I'll admit that, especially given the Wii U coming out. XD

But honestly, I'm not too worried about it. I think the game looks really good (on paper), and it's just the screenshots and stuff that look somewhat flash-game-y, and the screenshots are clearly concept art. Everything I'm reading about the game really, really interests me. They're still doing RPG-like skills and adventure game puzzles, and it looks like they're adding complex personal relationships and a dynamic story, which is really exciting. I'm excited for the narrative of the game, and I don't think the interface is going to get in the way of that.
I'm a princess even if my kingdom is pixelated.

Official Comfort Counselor of the TSL Asylum © ;D

It's funny how you find you enjoy your life when you're happy to be alive.

Bludshot

Yes judging by their wall of text they have accurately anticipated what the fans want to hear, including myself. :P

However for all that they have covered, there have been very little details to make me feel any better about what they have presented thus far.  They say there boring looking dungeon crawler will have a story.  Well that's nice.  A story about what?  How does the dungeon aspect fit in?  Will this still have a strong adventure game focus? If so what takes priority? The story or the grinding?

Basically these sort of issues make it a game I'll hold off on until reviews come in, and they'll have to be pretty encouraging because thus far I am pretty disappointed.  But I've been surprised before, so I hope the same thing happens here.

Deep Thoughts with Connor Mac Lyrr
"Alack! The heads do not die!"

Lambonius

Quote from: Bludshot on October 27, 2012, 11:26:52 PM
Yes judging by their wall of text they have accurately anticipated what the fans want to hear, including myself. :P

However for all that they have covered, there have been very little details to make me feel any better about what they have presented thus far.  They say there boring looking dungeon crawler will have a story.  Well that's nice.  A story about what?  How does the dungeon aspect fit in?  Will this still have a strong adventure game focus? If so what takes priority? The story or the grinding?

Basically these sort of issues make it a game I'll hold off on until reviews come in, and they'll have to be pretty encouraging because thus far I am pretty disappointed.  But I've been surprised before, so I hope the same thing happens here.



Agreed.  The problem is that good adventure games are more than the sums of their parts.  They seem to have a good grasp of all of the PARTS that they want to incorporate, from adventure games, RPGs, or elsewhere--puzzles--check, story--check, interactive dialog--check, dungeon crawling--check, etc.  But if the concept art is to be believed, they have frankly chosen the wrong glue to hold it together.  A top-down dungeon crawler RPG with adventure game elements IS NOT BY ANY STRETCH OF THE IMAGINATION the same as a point and click graphic adventure game with RPG elements.  It's going to feel wildly different, and it's going to turn off a huge portion of the QFG fanbase that is currently throwing money at this game.  It is a disappointing failure waiting to happen.

GrahamRocks!

Lamb... Bludshot... ever heard of "Don't judge a book by its cover"? It's still in the planning stages, but I'm SURE the Coles know what they're doing.

Gosh, you two remind me of the people complaining about the graphics in the new SimCity game for 2013: they're still in the planning stages and will look better in the final game. Nonody complained about the intro graphics in SimCity 3000 Unlimited not looking like they did in-game, so why complain now?

Maxis knows what they're doing, and so do the Coles.

Have a little faith, you two!

Lambonius

#49
The thing is, they're specifically marketing this thing as a spiritual successor to the Quest For Glory series.  But when you get into specifics, what they're planning sounds far from it.  It just seems like a strange path to take, considering their fanbase.  

If I LOVE apple juice, and I give my friend money to go to the store and get me some, but he comes back with white grape juice, it might still taste good, but it's not what asked for, and no matter how much my thirst might have been quenched, I'm still going to be disappointed that I didn't get my damn apple juice.  ;)

Bludshot

Not to mention there isn't anything quite like QFG.  The role playing elements added a touch of immersion while keeping the series from getting too linear, a big issue with adventure games.

Lamb made a good point about the Coles having a bunch of really nice game parts, but nothing to make them come together, which is crucial.  The problem with *sigh* Hero-U (seriously what were they thinking?) is that what we've seen so far suggests that the game is being designed primarily as a dungeon crawler.  Even if they do prioritize the story elements those elements have to conform to the top down RPG mechanics.

Compare this to QFG which succeeded in being unique from both other adventure games and RPGs, but still taking strong elements from both.  Would Mordavia have been nearly as interesting if you could only see the floor the whole time? Would dealing with the plot-related monsters: antwerps, griffins, wookies protecting child vampires etc., really benefit from an environment in which you are expected to stab first and ask questions later?

While it might not be their intent, Lori and Corey are setting up hurdles for themselves limiting their game to a system designed for number crunching combat.
Deep Thoughts with Connor Mac Lyrr
"Alack! The heads do not die!"

GrahamRocks!

*exasperated sigh* Why do I even bother talking to you? We've NEVER agreed on anything, and this is getting damn annoying!

Wow. I actually swore here. I must be really irritated if I did that!

snabbott

Quote from: GrahamRocks! on October 29, 2012, 06:22:51 AM
*exasperated sigh* Why do I even bother talking to you? We've NEVER agreed on anything
People don't have to agree in order to have a meaningful dialogue. In fact, it can be pretty boring if they do. :)

Steve Abbott | Beta Tester | The Silver Lining

Blackthorne

Quote from: snabbott on October 29, 2012, 08:20:59 AM
Quote from: GrahamRocks! on October 29, 2012, 06:22:51 AM
*exasperated sigh* Why do I even bother talking to you? We've NEVER agreed on anything
People don't have to agree in order to have a meaningful dialogue. In fact, it can be pretty boring if they do. :)

Very true.

Bludshot and Lambonius have made some good statements on how they feel about Hero-U.  They've made valid arguments and comparisons regarding the material - and they've only been given as reasons why they have reservations about it.  It's really only their reservations, not yours GrahamRocks!  You can choose to support the game, merely because Lori and Corey Cole are making it - that's your decision.  It's also their decision to not based on the points they've made.  I see merit on all sides - but in the end, it's each of our decisions and each of our money we'd be plunking down for it.


Bt
"You've got to keep one eye looking over your shoulder
you know it's going to get harder and harder as you
get older - but in the end you'll pack up, fly down south, hide your head in the sand.  Just another sad old man, all alone and dying of cancer." - Dogs, Pink Floyd.

snabbott

I think the key here is to not see someone's arguments as a personal attack on you. People can passionately disagree about issues and still be friends (or at least cordial). :)

Steve Abbott | Beta Tester | The Silver Lining

Bludshot

It was never my intent to come off as pessimistic or hostile.  I am very interested in the game, as you may have surmised from all those paragraphs I barfed onto this thread.
Deep Thoughts with Connor Mac Lyrr
"Alack! The heads do not die!"

Rosella

For the record, I just want to say that I'm supporting the game because I'm interested in it, and not just on name recognition. :P
I'm a princess even if my kingdom is pixelated.

Official Comfort Counselor of the TSL Asylum © ;D

It's funny how you find you enjoy your life when you're happy to be alive.

Lambonius

I am interested in the game, too.  I'm just confused by the logic of their design decisions, and that confusion causes both my wallet and anus to tighten.

GrahamRocks!

Quote from: Rosella on October 29, 2012, 11:04:11 AM
For the record, I just want to say that I'm supporting the game because I'm interested in it, and not just on name recognition. :P
As am I. I'll get it because it's both interesting, and it's from the Coles. Because, hey I've never owned ANYTHING by the Coles before!

No, AGDIQFG2 doesn't count because it isn't them. Same for Roberta and King's Quest.

QuoteI am interested in the game, too.  I'm just confused by the logic of their design decisions, and that confusion causes both my wallet and anus to tighten

Urk...! Why did you have to put that mental image into my head Lamb?

Cez

I don't know if the name is marketing genius or a horrible idea.

I guess we'll have to see when it stands next to Super Mario Bros-U

I'm glad they are making a game, and if they are happy with what they are doing, you can bet it'll be a great game.


Cesar Bittar
CEO
Phoenix Online
cesar.bittar@postudios.com