Author Topic: Awesome Looking Kickstarters  (Read 13219 times)

Offline stika

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Re: Awesome Looking Kickstarters
« Reply #40 on: March 16, 2013, 12:14:15 PM »
oh nice! they already surpassed the original goal

Offline snabbott

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Re: Awesome Looking Kickstarters
« Reply #41 on: March 16, 2013, 01:08:32 PM »
So has the Veronica Mars Kickstarter. They're at 3.5 Million (goal was 2M). And 27 days to go! :o

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Offline Neonivek

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Re: Awesome Looking Kickstarters
« Reply #42 on: March 17, 2013, 08:49:10 PM »
Oddly enough the Mages Initiation demo snapped me out of my enamouration and now I am just kinda disapointed.

Not at the parts that are obviously just because this is an early version of the game, but rather the parts of it that arn't part of the demo. Ohh well.

Yet I cannot deny that I am still charmed. It all honestly depends on whether or not there are more then one out of combat spell (and I am not including those split up between the elements). Since honestly one of my favorite parts about Quest for Glory mages was how useful magic was out of combat. There were more non-combat spells in Quest for Glory then combat spells, which is unique.
« Last Edit: March 17, 2013, 11:20:09 PM by Neonivek »

Offline Balinaeri

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Re: Awesome Looking Kickstarters
« Reply #43 on: March 18, 2013, 06:01:03 AM »
Yet I cannot deny that I am still charmed. It all honestly depends on whether or not there are more then one out of combat spell (and I am not including those split up between the elements). Since honestly one of my favorite parts about Quest for Glory mages was how useful magic was out of combat. There were more non-combat spells in Quest for Glory then combat spells, which is unique.

Pretty sure that's going to be the case. The back story is that there aren't any/many "real" combat spells, because Mage's aren't supposed to be combative. The conductor (the brass knuckles) turn regular spells like "heat" into combat spells like "fireball".

So, the way I figure it is that you'll take your brass knuckles off and then you'll have non-combat spells. Also it looks like to me that the conductor has room for two different types of gems. I wouldn't be surprised if your choice of gemstones in the conductor affects what your spells do. But this is mere speculation. I haven't asked any of the devs about it. Perhaps I will.
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Offline Neonivek

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Re: Awesome Looking Kickstarters
« Reply #44 on: March 18, 2013, 08:02:20 AM »
Well the "heat spell" slot could be in the final version the "magic slot"

Offline Neonivek

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Re: Awesome Looking Kickstarters
« Reply #45 on: March 23, 2013, 08:25:29 PM »
Whelp temptation begone. Apperantly I cannot kickstart this through paypal for some unknown reason.