In all seriousness, though, f*** TELLTALE.
Telltale couldn't adventure game their way out of a paper bag. Unless the solution to getting out of the bag was to choose between three different dialog options which directly ASKED the bag to open itself.
Some of their games have decent writing--Walking Dead was pretty good in that respect, for example, as was Tales of Monkey Island. The Sam & Max games on the other hand--terrible. Just awful. For what it's worth, Cesar, Season 3 was far and away the best, and the only one to come close to a feeling of similar story quality to Hit the Road. But still, the originality, creativity, and cohesiveness of Hit the Road has always felt missing from Telltale's Sam & Max games, in my opinion.
Tales did a great job of capturing the right humor and tone for the Monkey Island games, and actually felt like a direct successor to the Lucasarts ones. As far as I'm concerned, this is the ONLY Telltale game to do this. It suffered, as all their games do, from puzzles aimed at the braindead casual gamer, unfortunately. It also had a TERRIBLE interface. Click-drag-walk is the worst solution to character movement in any game ever, regardless of platform, era, or genre. The item combination was also incredibly clunky--and contained way too many "steps" to perform. Drag each item into a special window and hit the magic button? What the f***?? How is that more intuitive than clicking one item on top of another?? f***ing idiots.
God I f***ing hate Telltale. Even their BEST GAME pisses me off.