Main Menu

Telltale

Started by Deloria, February 15, 2013, 05:32:44 PM

Previous topic - Next topic

GrahamRocks!

ToMI is AWESOME!!!!!!

Great graphics (especially compared to EfMI, which I really didn't mind but whatever), nice music, great characters and great humor. Heck, there's even a few emotional scenes that actually made me feel sorry for the characters at times, which I haven't felt since I last saw Wally.

Cez

Quote from: darthkiwi on February 18, 2013, 11:37:30 AM

Actually, what part did you work on? I had no idea you'd worked on that particular game, though I knew you worked at Telltale.


I worked on the whole season, although I left right before episode 4 was released, which was about 2 weeks before TSL Ep1 saw the light of day. It really was my favorite project at Telltale as I had a lot of responsibility over it and really saw it all the way from conception, and was in charge of the meeting that showed the game for approval of the executive branch.


Cesar Bittar
CEO
Phoenix Online
cesar.bittar@postudios.com

darthkiwi

Wow! Well, all I can say is, you did a fantastic job! Season 3 is my favourite of all three and it does some really nifty things with the toys! They could have become gimmicky but they were all really well integrated into the puzzles and the world, and I felt that the season overall did some really, really clever things with time, time-travel and prophecy :P
Prince of the Aquitaine. Duke of York.

Knight errant and consort to Her Grace the Empress Deloria of the Holy Roman Empire, Queene of all Albion and Princess Palatine.

Farquhar

I really need to play more of these, although I absolutely loved Back to the Future.... Being a longtime fan of the movie trilogy, it almost felt like the BTTF IV I'd always wanted.

Yeah the challenge level wasn't as high as many older Adventure Games, but like Cez said, who has the time LOL

I didn't have a problem with it, and in fact it made it easier to sit down and just enjoy the story after long nights at work. ;)

Official waiter of the TSL Asylum ©

Loyal Knight and Viscount serving under Queene Deloria

Husband of THUNDRkitty

I <3 The Silver Lining!

Neonivek

Quote from: Farquhar on February 22, 2013, 07:51:50 PM
Yeah the challenge level wasn't as high as many older Adventure Games, but like Cez said, who has the time LOL

I know I am being pessimistic but I am sure that if the game was harder it wouldn't have been anywhere near as popular.

Telltale point and clicks would be best described by me as coffee games. Just something you can play relaxing to a good cup of coffee with a warm fire keeping you nice and toasty.

darthkiwi

Quote from: Neonivek on February 23, 2013, 07:12:46 PM
Quote from: Farquhar on February 22, 2013, 07:51:50 PM
Yeah the challenge level wasn't as high as many older Adventure Games, but like Cez said, who has the time LOL

I know I am being pessimistic but I am sure that if the game was harder it wouldn't have been anywhere near as popular.

Telltale point and clicks would be best described by me as coffee games. Just something you can play relaxing to a good cup of coffee with a warm fire keeping you nice and toasty.

Yeah, I know what you mean. I don't feel there's anything wrong with that, though. My favourite experiences playing adventure games have been when I've been able to solve puzzle after puzzle and feel like I'm part of the world, because the flow of play hides the fact that I'm playing a game. When I get stuck and start wandering around stupidly, I just feel like I'm back prodding a confusing system, which is not what I want out of my games.

I can understand people who love the satisfaction of solving a really tough puzzle, but I'd rather have focus on the characters, writing and story.
Prince of the Aquitaine. Duke of York.

Knight errant and consort to Her Grace the Empress Deloria of the Holy Roman Empire, Queene of all Albion and Princess Palatine.

Neonivek

I'd personally would like harder puzzles but that is just my preference.

I do think that SOMETIMES they should wait longer before telling you the solution.

WildmanCAL

As a 40-something year old who has been playing adventure games since the days of the Atari 8- and 16-bit computers, I can say with all certainty that Telltale have done justice to bring adventure gaming to more of the masses.  While their puzzles may not always be fiendishly clever or hair-pulling frustrating, they hit the sweet spot to allow players to focus more on the story.  The flow of their games, especially Monkey Island, gives more focus to the over story of the game without losing their identity in a warped, tricky puzzle.

I also like the fact my daughters (11 & 9) can play these games (they've played ToMI) and not get stuck because the puzzles required them to either ask me or give-up and move on to another game.  ;)

Lambonius

I hate Telltale.  Hate them.  H A T E them.

Lambonius

In all seriousness, though, f*** TELLTALE.

Telltale couldn't adventure game their way out of a paper bag.  Unless the solution to getting out of the bag was to choose between three different dialog options which directly ASKED the bag to open itself.

Some of their games have decent writing--Walking Dead was pretty good in that respect, for example, as was Tales of Monkey Island.  The Sam & Max games on the other hand--terrible.  Just awful.  For what it's worth, Cesar, Season 3 was far and away the best, and the only one to come close to a feeling of similar story quality to Hit the Road.  But still, the originality, creativity, and cohesiveness of Hit the Road has always felt missing from Telltale's Sam & Max games, in my opinion.

Tales did a great job of capturing the right humor and tone for the Monkey Island games, and actually felt like a direct successor to the Lucasarts ones.  As far as I'm concerned, this is the ONLY Telltale game to do this.  It suffered, as all their games do, from puzzles aimed at the braindead casual gamer, unfortunately.  It also had a TERRIBLE interface.  Click-drag-walk is the worst solution to character movement in any game ever, regardless of platform, era, or genre.  The item combination was also incredibly clunky--and contained way too many "steps" to perform.  Drag each item into a special window and hit the magic button?  What the f***??  How is that more intuitive than clicking one item on top of another??  f***ing idiots.

God I f***ing hate Telltale.  Even their BEST GAME pisses me off.

GrahamRocks!

...okay, note to self: never discuss or mention Telltale when talking to Lamb.

Say

Awwie, lookie who's back! *hugsies Lamby*

Welcome back, grumpy <3


Say Mistage
Phoenix Online Studios

#IndieSupport <3

Neonivek

I am so happy to hear you say that Lambonius.

I am glad I am not the only person who thinks their games are braindead easy and that if any puzzle could challenge you, they try so hard to drop hints that they might as well tell you.

KatieHal

Down boy!

I actually also really disliked the walking system in ToMI, it was terrible, highly agreed there. Their style overall does trend to the easier end of things as far as adventure games go. But hey, it's worked for them, so it's hard to knock it, and even while Walking Dead wasn't challenging puzzle-wise, it was an excellent game. They've got their own style, at this point. It wouldn't be well-suited to a KQ game or another classic adventure license, but I don't doubt they'll make some great games outside of that realm. (hah, realm...that wasn't even intentional :) )

Katie Hallahan
~Designer, PR Director~

"Change is the constant, the signal for rebirth, the egg of the phoenix." Christina Baldwin

I have a blog!

Neonivek

#34
What Telltale does better then any other company is that they can quickly get down to what makes something likable and what is its exact style being able to ape it perfectly.

Their ability to do it pretty much no matter what game they are doing is really what is attractive about them.

The fact that they hate challenge with a passion and actually turn on "Tell you the answer to the puzzle if you take too long" in the options from the getgo to the point where you have to turn it off... it rather telling. This means that so far they don't seem like a company that could challenge you even if they wanted to.

QuoteBut hey, it's worked for them, so it's hard to knock it

Actually no that makes it easier. They already have easy games on the market and could make a side project their "approaching difficult" game.

QuoteIt wouldn't be well-suited to a KQ game or another classic adventure license

This I also disagree with. I believe they can match the style of anything they come in contact with.

...

Look KatieHal if their games were JUST really easy it would be one thing. But Telltale games are aggressively easy and actively easy.

You actually have to turn "Solve the puzzle for me" off.

I honestly wonder if that is what people prefer. Games that actively seek not to challenge them. Not to just lack challenge but for the game to carry the player.

It is something I am just surprised that I have only seen someone complain about once. Admittingly in a way I find tactless but still only once.

Lambonius

#35
Quote from: Neonivek on March 01, 2013, 04:32:52 PM
I believe they can match the style of anything they come in contact with.

No, they can't.  They botched Sam & Max pretty horribly, actually.  It took them three games to even come close to the feel of Hit the Road or the comics.  We won't speak of the watered down (and pretty much terrible) Saturday morning cartoon.  And they even had input from Steve Purcell!

And how can you possibly think they'd "match the style" of King's Quest when they can't craft a complicated puzzle or large explorable world to save their lives?

Bad Asp

Speaking of which, I could go on and on about the voices they've used for Sam and Max in their sixteen games... but I will just say that until Telltale acknowledges Bill Farmer and Nick Jameson, and actually hires them to voice Sam and Max (or any character in any of their games), then I will still be on the fence about them.

Oh, and the jeep thing, as well as the NUMEROUS glitches in Walking Dead.

stika

I think they originally picked another actor for Max but he only voiced ep 1

apparently he had some health issue and couldn't voice the rest

Lambonius

Quote from: stika on March 07, 2013, 01:42:41 PM
apparently he had some health issue and couldn't voice the rest

He also sucked balls.

stika

I honestly like the old Lucasarts and the new Telltale actors *shrugs*