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Poll: Should KQ stay dead?

Started by Sir Perceval of Daventry, February 24, 2013, 07:55:57 AM

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Should King's Quest stay dead?

Yes--It's had its time
4 (21.1%)
No--more entries can be made
15 (78.9%)

Total Members Voted: 19

KatieHal

Lol. Touché--I walked right into that one!

Katie Hallahan
~Designer, PR Director~

"Change is the constant, the signal for rebirth, the egg of the phoenix." Christina Baldwin

I have a blog!

Blackthorne

Cognition.  Let's see Erica Reed's relatives in the 1930's, eh??


Bt
"You've got to keep one eye looking over your shoulder
you know it's going to get harder and harder as you
get older - but in the end you'll pack up, fly down south, hide your head in the sand.  Just another sad old man, all alone and dying of cancer." - Dogs, Pink Floyd.

KatieHal

I'd so do that :)

Oh but let's face it, she's clearly descended from Laura Bow!

Katie Hallahan
~Designer, PR Director~

"Change is the constant, the signal for rebirth, the egg of the phoenix." Christina Baldwin

I have a blog!

Neonivek

Quote from: KatieHal on February 28, 2013, 08:19:12 AM
I'd so do that :)

Oh but let's face it, she's clearly descended from Laura Bow!

She doesn't seem anywhere close to as death prone as she was. I mean, Erica Reed doesn't even need to look twice to prevent phantom cars.

Blackthorne

Quote from: KatieHal on February 28, 2013, 08:19:12 AM
I'd so do that :)

Oh but let's face it, she's clearly descended from Laura Bow!

Haha, right?

I actually do think the games meta-physical conceits would be cool in an old noir mystery, for sure.


Bt
"You've got to keep one eye looking over your shoulder
you know it's going to get harder and harder as you
get older - but in the end you'll pack up, fly down south, hide your head in the sand.  Just another sad old man, all alone and dying of cancer." - Dogs, Pink Floyd.

Lambonius

#25
Better late than never.  Finally my ban is up and I can comment on this drivel.

King's Quest should have died after KQ6.  KQ7 and, to a lesser extent, 8, are abominations.

King's Quest should stay dead unless it is revived in the hands of developers who actually understand and will honor the design philosophy of the original games.  In this case, Telltale is absolutely not that company.  A new King's Quest game should either be a retro style throwback with retro production values, or a retro style throwback with modern production values.  Notice the consistency there in RETRO STYLE--by that, I of course, refer to the gameplay, exploration abilities, and puzzle design, NOT the story, as story is about the least important aspect of what makes King's Quest games feel like King's Quest games.  Telltale could certainly write a good fantasy story, but they don't know how to make a good adventure game--at all.  Even their so-called "traditional" adventure games, Tales of Monkey Island, the Sam and Max games, etc.--cannot hold a candle to the originals of those series.  Beyond that, episodic gameplay will not work for the King's Quest series.  It sucked in KQ7, and it would be even worse in the hands of Telltale, what with their penchant for single-digit room games.  And no, TSL is NOT proof that the episodic format suits King's Quest.  But that's another discussion for another thread.

King's Quest would be best in the hands of one of the Sierra revivalist developers like Josh Mandel, Scott Murphy, or even...gulp...Jane Jensen.  If that can't happen--then kill it with fire, I say.

All other opinions on the matter are incorrect.  Might as well close this thread, mods.

GrahamRocks!

Lamb... *sigh* I don't believe you should automatically make the assumption that everyone else's option is wrong. We all have our own opinions on this, and should be allowed to express them.

Me, for example. I happen to LIKE KQ7 quite a bit, thank you very much! As for whether or not KQ can or should be revived, I think it can when in the right hands (whether they be official or fanmade) with people who know how to make good games and tell a good story.

For example, POS has done a great job (IN MY OPINION) with the KQ series.

Y'know Lamb, I've been wondering something about you for awhile now: Since you didn't like TSL very much iirc, and you haven't said anything about Cognition, plus you don't seem to do anything on here but argue... then why are you still here?

Sir Perceval of Daventry

#27
Quote from: Lambonius on March 01, 2013, 10:36:10 AM
Better late than never.  Finally my ban is up and I can comment on this drivel.

King's Quest should have died after KQ6.  KQ7 and, to a lesser extent, 8, are abominations.

Wrong. KQ7 is a great game, that like KQ5, is a victim of experimentation with new technologies. You like KQ5, as do I, but many others would argue it's an ill designed crap fest with utterly illogical puzzles, because Sierra put an emphasis on trying out all this neat new technology rather than getting some real concrete puzzles down, and that a refinement of the promise KQ5 held only came with KQ6.

KQ7 could've been much the same, had the gaming industry not changed so suddenly. Perhaps a KQ8 done in the style of KQ7, but a refinement on that style, without the noted flaws, would've been a second masterpiece.

KQ8 had amazing potential but was messed up due to many, many factors, including simply being made at the wrong time, by a company which was changing and imploding slowly from within and without, and an increasingly competitive and rapidly changing video game industry which temporarily put adventure games into deep sleep. I don't think Roberta would've embarked on making KQ8 in the fashion she did if Doom, Quake and Tomb Raider weren't as popular as they were and if the video game industry at large, including her own husband, wasn't declaring adventure games dead.

Quote
A new King's Quest game should either be a retro style throwback with retro production values, or a retro style throwback with modern production values.  Notice the consistency there in RETRO STYLE--by that, I of course, refer to the gameplay, exploration abilities, and puzzle design, NOT the story, as story is about the least important aspect of what makes King's Quest games feel like King's Quest games.

I agree only on this point, but I don't think it should be totally retro. Purism is what killed adventure games in the first place. Adventure games were previously all about evolution.

QuoteEpisodic gameplay will not work for the King's Quest series.  It sucked in KQ7

It can work, if done correctly. You're a little too closeminded.

Quote
King's Quest would be best in the hands of one of the Sierra revivalist developers like Josh Mandel, Scott Murphy, or even...gulp...Jane Jensen.  If that can't happen--then kill it with fire, I say.

There are many, many more creative and fresher minds out there than that of Josh, Scott and Jane Jensen. Why should those younger, fresher minds be denied a chance at creating a new King's Quest game, particularly if they loved the old games? You act as if only three people in the entire world of six billion people could produce a worthy King's Quest game.

Just because you are jaded and emotionally "over" King's Quest doesn't mean the series should stay permanently dormant. Because of what, two entries of mixed quality...Versus six of superb quality.

Quote
All other opinions on the matter are incorrect.  Might as well close this thread, mods.

Arrogance leads you nowhere.

stika

b-b-but isn't TSL worthy of the King's Quest name? D:

Bludshot

Quote from: Sir Perceval of Daventry on March 01, 2013, 11:23:42 AM
Wrong. KQ7 is a great game, that like KQ5, is a victim of experimentation with new technologies. KQ8 had great potential but was messed up due to many, many factors.

Aliens: Colonial Marines, the most recent big budget mess to come out was plagued with development problems, that in no way excuses the fact that as a game, it is terrible.

I have found memories of KQ5, I even like it, but that is because I always wear my snazziest pair of rose tinted glasses when I play it.  It is a bad game, it looks and sounds pretty, everything else about it is horrendous. 

At the end of the day you can only judge the final product,  it is perfectly fine, encouraged even, to have empathy for the development process, but it doesn't make the game in question better or worse.

As for the question of whether and episodic(sp?) format would work for King's Quest, I don't think it matters much one way or the other.  The advantage to that format as I see it, is so the consumer can determine if they think the rest of the game is worth paying for it, I would avoid trying to place to much artistic or creative value on it.
Deep Thoughts with Connor Mac Lyrr
"Alack! The heads do not die!"

stika

to be fair the problem with Aliens Colonial Marines WAS budget, as most of the work was done by a different studio that was outsourced without Sega's knowledge.

Who know how much money/time Timegate actually had?

Numbers

Nothing makes the anarchist within me smile quite like watching people fight amongst themselves.

Lamb's right, you know. KQ7 was truly the worst the King's Quest series had to offer. You have two protagonists, one of which is a ditz, and the other of which is an emotional basketcase who bursts into tears at the drop of a hat. Say what you will about Connor, but the guy could do some badass backflips. I fail to see anything positive about Rosella and Valanice in this game.

The villains are extremely weak. The Boogeyman has a cool design, but in the end, he's just a one-scene wonder. Malicia is juvenile and a pushover to defeat. The game's animations are slow and choppy, the dialogue makes Twilight's writing seem Shakespearean by comparison, the music is boring, the side characters are often shrill and grating, and the puzzles are a joke. It's a bad game. Don't even try to deny it.

And before you respond to tell me that "I just don't get it," you might want to take a look at this:
http://betax1.justadventure.com/reviews/KQ7/KQ7.shtm

The game is bad. And if you like it, you're bad, cause the game is bad, m'kay?

(Don't take that last couple of sentences too seriously. It's a South Park reference.)
I have no mouth, and I must scream.

GrahamRocks!

 ::) oh whatever! Let me have my opinion, please.

Bludshot

No one is taking away your opinion GR, we are just throwing it into the Thunderdome with all of our opinions.
Deep Thoughts with Connor Mac Lyrr
"Alack! The heads do not die!"

stika

but she's pretty and blond and only has 4 fingers!

she's the perfect woman!

((It's a joke, don't kill me))

GrahamRocks!

Quote from: Bludshot on March 01, 2013, 12:06:44 PM
No one is taking away your opinion GR, we are just throwing it into the Thunderdome with all of our opinions.
Hahahaha!!

I've never watched Mad Max, actually.

Bludshot

It is actually a bad analogy, because only one opinion can leave Thunderdome, not...what is at this point, 4 or 5 opinions?
Deep Thoughts with Connor Mac Lyrr
"Alack! The heads do not die!"

Lambonius

Pot successfully stirred.   8)

Numbers

Quote from: stika on March 01, 2013, 12:07:26 PM
but she's pretty and blond and only has 4 fingers!

she's the perfect woman!


I have no mouth, and I must scream.

Rosella

Quote from: 929572 on March 01, 2013, 11:57:19 AMAnd before you respond to tell me that "I just don't get it," you might want to take a look at this:
http://betax1.justadventure.com/reviews/KQ7/KQ7.shtm

I tried to read this and then by the third paragraph decided to use the tab to look up this. :P

That said, KQVII is one of my favorites in the series. I think the puzzles are some of the best (like the review says, it has a lot of "environment-based" puzzles compared to the previous games), and I think the environments are really engaging. The review complains immensely about the interface, which, again, I really enjoyed. I enjoyed it in Phantasmagoria and I enjoyed it here.  Yes, it was made to cash in on the popularity of Disney movies, and yes, it's awfully cheesy, and yes, they clearly didn't have any good animators, but the game was fun and entertaining. I think it deserves respect. :P
I'm a princess even if my kingdom is pixelated.

Official Comfort Counselor of the TSL Asylum © ;D

It's funny how you find you enjoy your life when you're happy to be alive.