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The Quest For Glory Thread!

Started by snabbott, July 01, 2013, 12:11:12 PM

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Blackthorne

I thought QFG3 didn't suffer from a weak story - rather, I think Acts I and II of the game were very strong, but Act III was very weak.

I don't think there was enough for the thief to do, as well. It was not balanced well for the classes.


Bt
"You've got to keep one eye looking over your shoulder
you know it's going to get harder and harder as you
get older - but in the end you'll pack up, fly down south, hide your head in the sand.  Just another sad old man, all alone and dying of cancer." - Dogs, Pink Floyd.

Neonivek

QuoteAct III was very weak.

Yeah you are right there. Act III feels almost completely removed from the rest of the game.

Numbers

It's just not structured very well. You come across some demons, who aren't nearly as threatening as they were made out to be, then you engage in a long, ultimately pointless boss battle with a funhouse mirror version of yourself, then you finally see the big bad of the game...right as it's about to end. The other games at least showed you the face of your enemy before this point. Oh, and the game ends on a sloppily-written cliffhanger that all but screams, "You have to pay money to play our next game and find out what happens HA HA HA." This isn't an issue nowadays with GOG.com, but the point still stands.
I have no mouth, and I must scream.

Neonivek

Well last minute enemies can work so long as there is enough forshadowing.

QuoteYou come across some demons, who aren't nearly as threatening as they were made out to be

Really what is at that point? You are nearly an unstoppable god of death!

At least if you went the mage route.

Numbers

Well, you're not quite unstoppable until the last game. The enemies in the games leading up to it should still pose a threat. These games have at least one enemy that can be quite intimidating if your stats aren't reasonably high. The cheetaurs in the 1st, giant scorpions in the 2nd, necrotaurs in the 4th, and so on. The demons that were built up to be your number one foe in the 3rd? Not so much, especially since, unless you're a fighter, you don't need to fight them at all to get past them. Hell, the dinosaurs were harder to kill, and those are incredibly common enemies that you can battle not long after you start the game.

Also, while the demon wizard had quite a bit of foreshadowing, the actual confrontation with him was a bit of a letdown, not helped by the fact that he looked like a guy wearing a Halloween mask. Not quite the endgame I was hoping for.
I have no mouth, and I must scream.

Neonivek

I loved the wizard battle as nerve wracking as it was.

crayauchtin

Quote from: Neonivek on July 28, 2013, 11:36:05 PM
Quotestory-wise, QfG3 was the weakest

More so then the first one which basically starts and ends with "Hey, there is a villain who did bad stuff to us. Can you stop her?"?
QfG1 didn't have a hugely original plot, I'll grant you, but Baba Yaga was memorable as a villain and the construction of the story worked beautifully (which is what you said).

QfG3 had a good idea -- no, a great idea, even -- that didn't really work because a lot of key players aren't seen until the finale of the game (Reeshaka, the Demon Wizard). It could have worked to introduce neither of them IF there'd been more build up to meeting them. Reeshaka we knew exactly three things about -- she was a skilled fighter, most everyone except Kreesha and Rakeesh thought she was dead, and she went on the peace mission. The demon wizard we only knew about from stories about previous demonic invasions even though there was a perfectly good demonically caused injury that could have totally provided a psychic link to him (which would have added depth both to the Demon Wizard *and* to Rakeesh, just throwin' it out there.)

There's a lot of other issues I have with QfG3's story (lack of things to do as a thief chief among them) but that right there is my biggest gripe.
"If your translation is correct, that was 'May a sleepy hippopotamus lie down on your house keys,' but you're not sure. Unfortunately, your fluency in griffin-speak is too low."

We're roleplaying in the King's Quest world: come join in the fun!

Avoozl

I remember Hero's Quest 1 very fondly. Good 'ol EGA graphics on an XT or 286 PC! Woot! :D

Remember picking your nose to raise your lockpicking skill? Classic.

Numbers

I think we all learned the hard way that picking your nose is not the safest way to level up your lockpicking skills.
I have no mouth, and I must scream.

GrahamRocks!

Well, I just beat 5 tonight.

I LOVE this series so much! I can't wait until Spring to start my Fighter file!

Why until Spring?

Well, you know that whole thing with the associated seasons in the series that the Coles talked about years ago? I plan to follow that.

Spielburg: Spring.

Shapier: Summer.

Tarna: Late Summer-Early Fall

Mordavia: Fall

Silmaria: Winter

Neonivek

#50
Quote from: 929572 on August 01, 2013, 12:21:43 PM
I think we all learned the hard way that picking your nose is not the safest way to level up your lockpicking skills.

Well unless you managed to unlock it.

Mind you to me there are only two classes: The Wizard and the Thief.

I'll admit I never followed what the Warrior got as the series went on... but he always seemed like the least interesting of the three.

The Wizard got spells and awesome magic puzzles and insight into the situation no other class had. While the Thief often had solutions to puzzles far off the beaten path or even rooms exclusive to him.

What did the Warrior get? Smashing things...

I am trying to think about how excessively powerful you would be if they had a 6th game... It would probably be about your ascent to godhood.

GrahamRocks!


stika


GrahamRocks!


stika

not to derail the thread, but I still say Ultima 9 isn't as bad as people say :P

Neonivek

Quote from: GrahamRocks! on August 08, 2013, 07:48:37 AM
What about the Paladin?

Well that was a class that was only in three of the games, but it was a subclass anyhow.

Numbers

Quote from: stika on August 08, 2013, 10:47:42 AM
not to derail the thread, but I still say Ultima 9 isn't as bad as people say :P



I find your lack of taste disturbing.

Back to QfG, the Fighter class I think is for modern gamers; people who don't care about puzzle-solving or stealthiness or all that fancy stuff. In other words, the Fighter is the most accessible class for newcomers, while the other two are more accessible for those who played adventure games in their heyday. I'm sure if someone wrote a story about the three different characters working together, they could probably find an interesting dynamic between the three, showing that no one character is better or worse than the other, and each has their own strengths and weaknesses.

*ahem* GrahamRocks, that's your cue to get to work writing.
I have no mouth, and I must scream.

stika

want me to create a thread about it? I wouldn't mind discussing it. While not "great" I don't think the game is "bad" either

Numbers

Sure, go ahead. It's been a while since we had a flamewar in these forums. :suffer:
I have no mouth, and I must scream.

Cathenah19

Since this is The Quest for Glory thread:

For my first playthrough of the QFG series, I chose to play as a fighter because I hate games that incorporate fighting in them, and I figured that it would be easier to fight with the large sword the fighter starts the game out with. So, there is something about the fighter being better for newcomers to the series but not necessarily those who are new to adventure games. I was an adventure game vet when I started to play the QFG games, but the fighting aspects kept me from playing the games until earlier this year.

I also learned some magic with my fighter character so by the time I finished QFG4, it was more of a hybrid character. I still haven't gotten around to starting 5, yet, but I hope to be able to once some things settle down with work.