Author Topic: KQ6 Plot  (Read 1359 times)

Offline Yonkey

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KQ6 Plot
« on: August 14, 2006, 05:49:12 AM »
To tell you the truth, I was hoping for more out of KQ6.  It was only starting to get interesting near the end, when

Spoiler (mouse over to reveal):

It with those plot elements that I found the game deviate from a basic treasure hunt, and I believe those same elements are why the majority of fans enjoyed that game the most as well.  Sure the graphics, sound and gameplay were also revolutionary for the time, but as I mentioned in a recent interview, storyline is what most people care about in adventure games, over anything else. 8)
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Offline dark-daventry

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Re: KQ6 Plot
« Reply #1 on: August 17, 2006, 10:40:39 AM »
I agree with Yonkey on the storyline front. Storyline makes a good game, not how good the graphics are. (Although they do make an interesting way of playing it...) If TSL were in early KQ graphics, I would probably still enjoy it. (I hope!)
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Offline Delling

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Re: KQ6 Plot
« Reply #2 on: August 17, 2006, 11:28:54 AM »
*Wonders how the thread got on to the topic of storyline, shrugs, and posts*

I agree, but also I'd like to point out that before there were good graphics, games had to be "good." They had to have a plot that could carry itself and interesting characters, and they had to engage and interest the players. I don't think an FPS with classic style graphics (old) and some of the flimsy excuses they have for plots could do all that. In fact, I think what is most immersive about FPSs is probably the realistic representation of the idea that the player is using the weapon. Aside from that, all they really accomplish is the presence of threat and violence, two more things difficult to make seem realistic or more than humorous in the case of the first without modern graphics.

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