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Torque format

Started by AllThingsKQ, July 08, 2004, 05:30:24 PM

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AllThingsKQ

This is just out of curiosity, the begging will come later depending on the answer.  ;)  I'm sure you know that Torque is a descendant of the engine Dynamix used for 3d games, and which MoE's was mostly based on.  I've done a lot of research on MoE's programming (mostly how it pertains to the visual quality and the animation, being an artist), and come up with great things like fiddling with the monsters' alarm zones so they'll be nice KQ creatures and not attack, or deleting them entirely, and I've experimented with renaming files, etc... (all in the interest of making it bearable for those of us that hate watching the blood fly, and improving the appearance of the texture maps).  The only thing I haven't been able to do is get a good look at the 3d models in their default positions (unposed).  So, for you team people working with Torque, out of wild curiosity, have you tried loading any of the MoE .kqs files?  They appear to be very similar to the .dts of the older Dynamix games (before Tribes 2), and can you load those into Torque?  I'm very interested in seeing if it's possible.
  I'm also working on an on-line KQ illustrated encyclopedia, and I've been trying to study the creatures of MoE to get a more accurate representation, another reason to want a clearer view of the models.
 But right now I'll settle for knowing if it's even possible.  Keep up the good work, this stuff looks great!!  :)

Wizard's slave?  I'll be a pile of ash before you know it.... ;)
Give me King's Quest or give me... uh, something that doesn't involve killing monsters.

Storm

Welcome to the forum, AllThingsKQ!! ;D

Unfortunately, I have no idea what you're talking about :(
But I'll be the first to vote for a violence-free MOE (oxymoron, anyone?). Throw in a decent plot while you're at it and I'm sold ;)

BTW, the pics in your gallery are amazing! can't wait to see your encyclopedia :D
"Never argue with idiots. They'll drag you down to their level and beat you with experience."

Grundy

I think the team here pulled the Conner model out of KQ8 to try in the new engine?

I'm not sure, bvut I vaguely remember reading that somewhere, I may be wrong though.

Best to give it a day or two and wait for one of the programmers/directors to answer.

;)

( I'm just one of the 3d artists, not a programmer. )

Louisiana Night


AllThingsKQ

Thanks for the welcome.  But don't everyone answer the question at once, now... ;)

Give me King's Quest or give me... uh, something that doesn't involve killing monsters.

Yonkey

Sorry Ash, most of the programmers don't read these forums, but I'll see if I can get one of em to answer your question. :)
"A wish changes nothing. A decision changes everything."

AllThingsKQ

QuoteOk Ok, I'll answer this question that has nothing to do with our development ;)

;P Well, sorry. :) I just couldn't think of anyone else I've come across that's likely to have both MoE and Torque.  Most people interested in engines like Torque also have a penchant for shoot-'em-ups or hack-and-slashes.

QuoteI seriously don't think a 6 year old game would be compatible with today's engine?

The state of rendering 3d has changed and how much the average PC can handle, but the mechanics in making and animating a 3d model haven't changed much at all.  It's all just a bunch of points and vertices.  It's the programmers that decide how to define them.  And when they decide to define them in a different format... us poor artists are out of luck.  ;)

QuoteNone of the files looked similar to me.

Oohh... I see.  I also found a demo of Torque in the meantime (can't do anything with it 'cept watch it in action), and looked at the files... you're right, they're nothing alike.  I still think Tribes and MoE files look compatible though.. I'll keep fiddling with them, then, and forget Torque.

Thank you for finding that out for me!  Sorry for making you come here to answer.  :)
Give me King's Quest or give me... uh, something that doesn't involve killing monsters.