Author Topic: Art Asset Overview: TSL March 10, 2014  (Read 5412 times)

Offline ZoŽCastillo28

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Art Asset Overview: TSL March 10, 2014
« on: March 10, 2014, 12:17:49 AM »
Hello everyone,

I've been gone for along time, and left many of you hanging for more updates. SO "Whats the hold up!...Bring the game out already!" Well we are not a fully staffed studio in LA with meetings and dailies to be turned in(I wish it was!) Most of my Producers and Directors are simply too busy with 1) other Phoenix projects and 2) they have other jobs in real life to pay the bills.

And that's kind of the reason I lost faith in this project, simply put, I felt I wasn't a part of the team. After reading the forums for TSL's development hell, I found my spark back. TSL needs my help. I need TSL as much as you guys want TSL.

And with that here's some renders for an archway.


Clay Render



Textured Render


Yes those are vines...roses will be added soon.

My deepest apologies to The Silver Lining crew and the TSL Community
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Offline boopish

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Re: Art Asset Overview: TSL March 10, 2014
« Reply #1 on: March 10, 2014, 09:33:53 PM »
Thank you for the wonderful update! Life always has an interesting way of developing, and I am glad of whatever events led to you finding your spark back! I have enjoyed your previous updates, and I find it magical to see the transformation from the basic renders to a colored, textured objects. Your skill and talent helps to bring the dream alive, and as a huge fan, any time or effort you contribute to TSL is greatly appreciated!  ;D

Offline GrahamRocks!

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Re: Art Asset Overview: TSL March 10, 2014
« Reply #2 on: March 13, 2014, 09:01:16 AM »
Oooooh! That could fit Castle Daventry!

Offline ZoŽCastillo28

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Re: Art Asset Overview: TSL March 10, 2014 Small Update!
« Reply #3 on: March 14, 2014, 01:04:56 AM »
Hello fellow King's Quest....uh....Quester's

   It's ZoŽ! With a tiny update to the archway. ROSES!


From a single hand painted rose pedal to alpha mapped polygons in game. This minor detail completes the archway.













Thank you for stopping by, and a big thanks to "boopish", for being a super awesome fan and helping spread the word on my update.

See you guys later.


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Offline boopish

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Re: Art Asset Overview: TSL March 10, 2014
« Reply #4 on: March 14, 2014, 09:48:11 PM »
The roses add a beautiful touch to the archway, ZoŽ! You are right, GrahamRocks, they would look great in Castle Daventry!

Offline raVen image

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Re: Art Asset Overview: TSL March 10, 2014
« Reply #5 on: March 22, 2014, 08:08:00 AM »
It's lovely.   But roses, in our world, do not vine.  They cane.  Roses in Daventry may do as they like, I suppose.   I admire a rose stalk which grows without thorns.  ;)

"Flowers of all hue, and without thorn the rose." --John Milton (describing how a rose in Heaven would grow)
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Offline boopish

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Re: Art Asset Overview: TSL March 10, 2014
« Reply #6 on: March 26, 2014, 04:09:33 PM »
In our world, roses do not have thorns. They have prickles. These are outgrowths of the epidermis, rather than growths from shoots or leaves and containing vascular bundles. If you would like a "thornless" rose, take a look at some of the polyanthas; this class is quite hardy and some are without prickles. I guess we have a bit of Heaven on Earth after all.

Offline snabbott

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Re: Art Asset Overview: TSL March 10, 2014
« Reply #7 on: March 28, 2014, 09:50:57 AM »
But roses, in our world, do not vine.  They cane.
Technically true, but climbing roses can produce a similar effect.
« Last Edit: March 28, 2014, 09:52:30 AM by snabbott »
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Offline raVen image

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Re: Art Asset Overview: TSL March 10, 2014
« Reply #8 on: March 29, 2014, 03:53:54 PM »
I think we both understand that rose bushes do not *cling* to walls.   Their stalks may be physically tacked to walls or woven in lattice board, like your photo depicts, but they do not produce the adhesive chemicals or clinging tendrils that vines do.
« Last Edit: March 29, 2014, 04:01:21 PM by raVen image »
Everyone looks into a mirror through the curvature of self-justification.  Pride is a FuNHoUsE distortion.