Author Topic: [NOT-FIXED](Demo) Font size/usability issues  (Read 2392 times)

Offline Tazettae

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[NOT-FIXED](Demo) Font size/usability issues
« on: April 05, 2014, 01:37:33 PM »
I was absolutely DELIGHTED to see an amazing usability innovation: a font size slider! And no, this isn't sarcasm, I was genuinely pleased and immediately pushed it up to max. (I will be reducing it somewhat when I actually have the game - max is larger than I need. Which is good!)

Sadly, I discovered very quickly that this slider doesn't affect Malachi's tablet-PC, nor the analysis puzzles. the escape menu, the main menu, or items such as Walker's passport. All of which require that the player be able to read them.

For items, mouse-wheel zoom would be a good solution: provided you also allow the user to pan if they zoom in so close that the item's edges extend beyond the viewing area. (Sadly, Grey Matter had the problem that you couldn't.)

Please, pretty pretty please with sugar on top, correct this problem.
« Last Edit: April 05, 2014, 09:33:41 PM by wilco64256 »

Offline wilco64256

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Re: (Demo) Font size/usability issues
« Reply #1 on: April 05, 2014, 09:33:30 PM »
As nice as the recommendations are, it's not something we'd be able to implement at this point as the game is already done and ready for release and these would take some pretty major work to code in. We appreciate the feedback though.
Weldon Hathaway