Author Topic: [NON-ISSUE](Demo) Malachi's model  (Read 2461 times)

Offline Tazettae

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[NON-ISSUE](Demo) Malachi's model
« on: April 05, 2014, 01:41:36 PM »
In the cutscenes, Malachi's model is beautiful. As soon as you get into the game, however, his shoulders suddenly become a T-shape, parallel to the floor and at right angles to his spine. His arms become sausages with little shaping, his thighs are too thin ... meh. Compare Malachi-in-cutscene to Malachi-in-game, and it's painful.

I hope this is a demo-only issue, and will be corrected.
« Last Edit: April 05, 2014, 09:32:23 PM by wilco64256 »

Offline wilco64256

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Re: (Demo) Malachi's model
« Reply #1 on: April 05, 2014, 09:32:09 PM »
We actually used the exact same model for both cutscenes and gameplay, the cutscenes are just captured into video. As this isn't a thread dealing with a specific bug that can be addressed, I'm closing it.
Weldon Hathaway