Ok, then
How the equation say subtracting Ken and Roberta and others then. So that still leaves you, AGDs, the independants and people who would join and stuff. Now, say also with the legal issue of Vivendi owning Sierra games. Say we strike that out as well. So, basically it'd be the people, forming a company, wanting to create adventure games. I don't see the harm in that, after all legends and companies have to be born somewhere. It could be on a kitchen table, it could be over the internet. It's not like say Sierra was always there. Ken and Roberta had to have started somewhere, with 1 person, than another, all the way into the hundreds of employees.And they only had eachother, just two people, their ambition, their vision and their commitment. We have perhaps hundreds of people out there, who have ambition, who have vision, who have ideas, who have commitment, and a love of doing what they do. Just their love of doing games, especially adventure games, could bring you together. And you wouldn't have to limit yourselves as a company to just adventure games no.And you wouldn't even have to do a real like company with a building. you could start like you are now, over the net, and see where that takes you. And if it doesn't work out, you could always quit, people who have too different ideas could quit, if it doesn't work out, you could always just stop, it wouldn't be the be all, end all of your game making. Being that your game (KQ9) was made by the fans in this company, and it looks I'm being honest to be very promising, it looks to be a great, great game and I can't wait to play it. Now that's only a small amount of people, who came together with different ideas, so imagine what a hundred people, two hundred, with talents and such could bring to the table.