I'll update this as I get closer to the end.
Sorry for any repeats of ones mentioned previously.
Some of them were discovered before the recent patch, so have probably already been fixed.
It's copy/pasted from the Pinkerton Road forums.
Cheers,
Heath
Here are the bugs I found during Day 1:
- Clicking on the German-English dictionary the first two times says the same thing "Himmel means Heaven", which would lead most players to not clicking on it again and hearing the rest of the lines.
- When Grace shouts at Gabriel to shut the refrigerator, Gabriel's mouth is lyp-synced to Grace's lines. Creepy!
- When Gabriel stands in front of the phone in his room, some of the phone renders on top of him
- I combined the shirt and gel accidentally by clicking around my inventory with the combine button selected, and didn't get a point or narrator line.
- The combined shirt and gel has no look description and does not highlight when the eye icon is selected
- When I close the close-up of the sketchbook, it returns to the game instead of the inventory screen.
- After entering the police station, I can't click on the floor to walk around.
- When in the conversation screen, when a character is finishing the last line of dialogue, it often returns to the topic list early as they are finishing the last 1-2 words. It doesn't cut the words off, but it seems premature.
- After opening the envelope from Mosely, the envelope disappeared but the photographs did not appear straight away. After going in and out of the inventory screen a couple of times, they finally appeared. (FIXED IN PATCH?)
- Seems to be a strange graphical artifact (a hard, straight line) on the horizon in the Lake Pontchartrain scene
- When in Jackson Square, the trivia states that the red title screen was never used. It was, in fact, the title screen from the floppy (no voice) version I played in 1993!
Here is the weird stuff and bugs I found during Day 2:
Weird stuff:
- "I don't need to go visit the family tomb today" seems a bit odd & forced.
- Why would the artist go back to drawing the cathedral if he got his drawing back? Would help to have a line from him such as "thanks, I can't use since it's crumpled but it will still save me time to see what I did before."
Bugs:
- Weird footstep audio bug when Gabriel is talking to Dr. John. Seems to be him trying to move or play his idle again and again, causing footstep noises to play.
- The interview with the lead animator cut out around the 5-6 minute mark, and wouldn't work after that.
- Gabriel has a gimpy left arm when he puts his coat on in St. Georges (this happens every day)
- When either Gabriel or the boy reaches for the drawing in Jackson square, some grass/iron bar artifacting is rendered over the top of them.
- Gabriel asks the hot dog vendor if he's read anything by 'Gabriel Knight', but in the bookstore, the Blake Backlash novels are now attributed to 'Blake Backlash', so this doesn't make any sense anymore. Maybe the art in the bookstore needs to be updated? I thought 'Blake Backlash' was the name of the protagonist?
- One more bug from day one... or at least a weird thing... when the motorcycle cop chases the mime away, they do it sped-up Benny Hill style, which sort of kills the moment. He used to just run off.
- And another from Day 3, which is similar, it seems Malia doesn't have a run animation, so she just walks super fast Benny Hill style out of the cemetery after Gabriel talks to her...
Day 3:
Weird stuff:
- When I talk to the artist to retrieve my pattern reconstruction, Madame Loreli starts dancing and shouting at the band over the top of my conversation with the artist, which makes it hard to hear what he's saying. Maybe she could be prevented from doing that while you're talking with him?
- The drummer outside Dr. John's museum is called a 'Rada Drummer' in the mouse-over before I've learned what that means
Bugs:
- When I show Hartridge the photo of the voodoo murder to him, it is the veve reconstruction instead (although the right dialogue plays). Same issue when I show them the symbols from the tomb.
- When you click on Magenta Moonbeam's house, and the narrator is telling you she will be back on June 22nd, if you move the mouse around, you can still highlight other icons on the map, as if the cursor was there, even though it isn't. This happens with all instances of the cursor disappearing on the map screen (e.g. knocking on Cazanoux's door in later days, Gabe saying he doesn't want to go back to the police station, etc)
DAY 4/5:
Bugs:
- Sam & Marcus are identified by name in their mouse-over titles before I've spoken to Stonewall and found out their names
- When I show the clay mold to Sam, it looks like the bracelet instead of the mold.
- Grandma's doorknob warps to the wrong position when she opens the door.
- Grandma's lips don't move when she first answers your question about Marie Laveau.
- In the diary, I have Gabriel's writing: "So Harrison Knight was really Heinz Ritter, and changed his name when he moved to the States. But why? What was he trying to escape?". But I haven't yet found this information out yet. Shouldn't this appear once I've read the letters found in the clock/questioned Gran about them? I am at Gran's, I have talked to her about everything and looking all through the trunk, I've found the key, but haven't opened the clock yet.
- The first time I move the hands of the clock, the ring of symbols move with them. After I have moved the ring separately, they no longer move together. I don't think they should ever move when I move the hands, should they?
- Even though I have subtitles off, the subtitles 'later' appears at the bottom of the screen after Sam wins the chess match
- When I look at the sky at the Jackson square overlook, it is described as being "overcast all week", but the sky is bright blue with barely any clouds.
- At the Jackson square overlook, Gabriel's leg freaks out when he first enters.
Day 7 issues/bugs:
Issues:
- Gedde Crypt - The broken bulb is barely visible on a 16:10 monitor.
- Gedde Crypt - Does "thunk!" really need a subtitle?
Bugs:
- Schloss Ritter bedroom - In the castle bedroom, the narrator's descriptions of some items in the room only come out of the left speaker/headphone
- Schloss Ritter bedroom - When Gabriel interacts with the library door, the doorknob moves (just like it does for Gran's house)
- Schloss Ritter bedroom - I can't look at the Lion Head above the library door in Gabe's bedroom in 16:10, as the icons never appear when I click on it. Plus, I can barely see it in 16:10.