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Positive thinking time!

Started by GrahamRocks!, December 06, 2014, 05:30:07 PM

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GrahamRocks!

#20
Hahaha! Play the damn game before judging it, man.

QuoteGraham didn't exactly have a lot of fight scenes in the series. And by that, I mean he had exactly one with Mordack and it was a magical battle that didn't rely on physical attributes.
Fair enough, fair enough.

Rock Knight

This game needs to be cancelled ASAP.

Numbers

It's become clear that positive thinking has thankfully gone out the window in favor of realistic thinking.
I have no mouth, and I must scream.

GrahamRocks!

Oh NO, I think positively! How HORRIFYING!!! Y'know, Numbers, not everyone thinks like you. Not everyone WANTS to think like you. Most DON'T try to bring everyone down and say their game will suck from a frigging teaser trailer!!!

OH NO, JUST FROM ONE TRAILER THIS GAME WILL BE CRAP AND THUSLY SHOULD BE CANCELLED. Why not, oh I dunno, WAIT UNTIL WE GET MORE INFO ON THE GAME?! MORE TRAILERS AND NEWS FROM TOG?! WAIT UNTIL THE GAME ACTUALLY COMES OUT?!

You know what being a f***ing negative nancy about this game does? It brings down morale for the team. Look at the TSL team- they have always been getting beat down because of their game being delayed- Newsflash! They kinda want it to be done too! They're not monsters delaying on purpose out of spite from their fans! -and when they see people complaining and yelling and screaming about how much their game sucks and is awful, delays or no, that brings down their morale and motivation to keep going. There have been people on this team, who have stopped coming to the forums because of people like you. Don't let TOG be driven away when they've only just begun.

why not wait and see? Y'know, they might surprise you with a great game.

But I know you don't care. You only focus on how it looks, and nothing else. Oh no, the graphics look terrible! Guess what, bud, not everything is going to meet your standards!

stika

I know! Let's all join together and agree that at least there's no Cedric :P

GrahamRocks!

I never hated Cedric, really. I don't know why, but I never did.

I'm imagining if TOG ever did put Cedric in there, they'd do it one of two ways.

1. Make him an actual likable character who gets character development.

2. Take what he's infamous for, and turn it up to 11 and make him a goofy Large Ham and revel in it.

Numbers

#26
Well I'm certainly not going to change my opinion based on you shouting at me. Since you seem to be trying to educate me, I'm going to educate you: lapsing into ALL-CAPS RAGE only makes you look bad, not the person you're arguing against.

I never knocked TSL like you're implying. I'm sure not everyone on their team is exactly drooling over this new game either. If they want to be hopeful for it, then I don't see any reason why not. But you can't act like me, Lambonius and Rock Knight are all wrong about everything either. We have our opinions, and we have our reasons. Lambonius hates the fact that it doesn't look anything like a classic adventure game as far as gameplay goes, I don't like it for those same reasons and for the fact that it looks uglier in this current gaming environment than KQ7 and MoE did at the time of their releases. And Rock Knight...well, I don't know why he doesn't like it, but I'm sure it's for one or more of the reasons stated above. Also, he was the one who said that it should be cancelled, not me.

As far as outlook goes, I may be many things, but I'm not naive. I'm pretty sure I can tell what's a stinker and what isn't based on information gathering. I knew Duke Nukem Forever was going to be bad long before its demo came out and proved it. You can be optimistic all you want, but if this new game comes out and ends up having something like a 30% score on GameRankings.com, you and everyone else who were looking forward to it are going to be in a world of hurt.

I would argue that we don't necessarily know Cedric's not going to be in the game, but I think he's notorious enough that at least The Odd Gentlemen would take the hint and know not to include him or other characters like him.
I have no mouth, and I must scream.

GrahamRocks!

Humph!

You're so cynical, it's unhealthy!

Numbers

...did you take in anything from my previous post besides the fact that I'm jaded? Anything at all?

Obviously, there's a reason I am the way I am, but it's not like I'm just going to tell strangers on the Internet about it. And if people get chased off by me, then that's too bad for them not having thicker skin and realizing that there are plenty of people on this forum besides me to talk to.

I feel like I should recall a summary of that recent flamewar--you know the one--but I'm not going to.
I have no mouth, and I must scream.

Lambonius

#29
GrahamRocks, you are a funny little girl.

As if anyone from Odd Gentlemen is reading this random thread on the POS forums.

The bottom line is that currently there is absolutely no reason to think that this game will "capture the spirit of King's Quest" based on what was shown.  Conversely, what was shown looks an awful lot like a substantial enough deviation from tradition that it raises serious doubts among anybody who isn't a blindly adoring fool.

If this game turns out to have great adventure game elements like an open, non-linear explorable world and intelligent puzzles, I will happily line up to kiss the Odd Gentlemen's collective ass.  Until then, BAH HUMBUG!!  ;)

GrahamRocks!


daventry

#31
I like KQ2015 and sure Graham looks and walks different and the Graphics looks Odd, but  to me its a KQ Game thats a little Extended and Diffrent if you will. They got me with Graham and the Bow, now wheres Cedric.  :suffer:

I dont have Issues with TSL, sure they turned the Wall of Logic into stairs, but the Biggest Issue and Confusion is [spoiler]how Valanice is involved with the Black Cloaks and is Manannan the Grandfather of Alex and Rosella or something.[/spoiler]  ???

Numbers

Spoilers, daventry. Not everyone has played TSL yet. And its obvious that those aren't just throwaway gags, and that they'll get some measure of explanation in the final TSL episode.
I have no mouth, and I must scream.

JDHJANUS

From what I understand, talking to people who are actually involved in the design process or who have at least insider knowledge, yes, there will no doubt more than likely be actiony/arcade sequences involved in the new King's Quest game. Then again, there are several classic Sierra adventure games, such as the Space Quest games, Manhunter games, The Black Cauldron, Leisure Suit Larry 3, Codename: Iceman, etc. that all had at least one arcade sequence in them, many of which were NOT skippable (especially if you want to get full points). You could even argue that climbing the beanstalk or going down the mountain path in King's Quest I and III, respectively, are those games' versions of arcade sequences. At least in the sense that they require some fancy fingerwork.

It seems to me that as a whole, the adventure genre in the past 20 years or so has moved into a more action-focused nature. This is not necessarily a *bad* thing, but at the same time, I can understand why a lot of people who prefer the classic, original gameplay to dislike it. I think that this game will have some departure from the overall feel of the series, but then again, so did Mask of Eternity. Space Quest: Incinerations is actually a perfect example. Chris Ushko did an amazing job with a very awesome, traditional adventure game, but I was a bit concerned by the screenshots and what I saw when the game was still in production, as I was thinking it was moreso an action/shooter game. While it does have a few arcade sequences, it's nothing out of the line for Space Quest, which as I mentioned, is known for its arcade sequences in the series.

I will say that I did not notice any evidence of a health bar/life system in the new King's Quest game, something that is quite common in most action/platform games, which again makes me hold out that it will still have a more traditional approach to adventure gameplay. Yes, there may be jumping involved, but still, you can have a jumping element in a game (including a traditional adventure game) with it still being a traditional adventure. In fact, the idea that you can jump opens up the world even more, as it allows you to explore more, not less, as it now adds up and down as opposed to just where the path leads. Take a game like Xenogears, which is a very traditional Japanese RPG. It's not in any way an action RPG, but yet it has a jumping element, something which I have not seen in any other traditional Japanese RPG (and while leading to some frustrating jumping dungeons, at the same time, allowed for some fun alternatives to traditional RPG gameplay).

To me an adventure game has to have three main points: Focus on plot/character development; exploration; and puzzle solving. If a game focuses on all three of those points, it fits the book in some way of an adventure game. For it to be considered an action-adventure, there must be elements of an action-game involved, such as a health meter, battles/bosses, etc. I saw nothing like that from the trailer itself. Yes, you see Graham with a loaded bow and arrow aiming at something, but it's unclear what his purpose is in doing this, nor is there evidence that it's a Zelda type of bow-and-arrow battle.

I realize that my opinions are only my opinions, and I also realize that not everyone is going to share them, and I think that's totally cool. As long as we try to understand each other's opinions and see where others are coming from, then we can appreciate the differences which make up this awesome community. :)

In the end, what I see mostly makes up an adventure game, and even if it does have more action elements involved, as long as it has an involved and detailed storyline, I'm probably going to like it. For me, at least, story is the MOST important part of playing a game, and I'm looking forward to seeing what fascinating stories The Odd Gentlemen will whisk me away to!

Talk to you later!

JDHJANUS
Josh
Please tell me the answer. Is fate unchangeable? Even at his most powerless, man's existence is never without meaning. - Suikoden's Intro

Numbers

Well, I don't know that saying "this game looks different, but so was MoE" is going to get people very psyched about it, given MoE's black sheep status amongst the series. I think the only way it can save itself is if it ends up being like Space Quest Incinerations. Granted, Incinerations definitely didn't have the same vibe as the rest of the series, its graphics weren't exactly jaw-dropping, and it had a ton of action, but none of it was needlessly dark like MoE, nor did the action rely on the player having a fast reaction time like TSL episode 4's boss battle, as almost all of the action was in cutscenes, and the one scene that was in arcade form could be skipped.

And let's face it...those action scenes were awesome. Like something you would see in one of the later Red vs. Blue seasons, but without the gloomy overtones those fight scenes usually have. And I honestly think Incinerations would've made for a better Space Quest series finale than SQ6 did, and certainly better than Vohaul Strikes Back. I forget which website it's on, but Incinerations is currently the only game on the entire site to have a perfect 100% user rating.

And yes, I know you don't like Incinerations, Lambonius. What else is new.

My point in all this being, if KQ2015 (I am never calling it KQ9) turns out to be a pleasant surprise, then so much the better. But the chances of that are extremely slim. Look what adventure games the fans have turned out in the past years: the above mentioned Incinerations, Quest for Infamy, The Silver Lining, KQ2+, hell, even Vohaul Strikes Back has its merits. And what have official companies turned out in the past years? Jurassic Park? Back to the Future? Heavy Rain? I think it's quite obvious: the fans have their hearts in these projects. Gaming companies have their hearts in the money that will come from these projects.
I have no mouth, and I must scream.

GrahamRocks!

You just hate TT so much, don't you? I liked Back to the Future.

Isn't TOG an indie studio too? I could be remembering wrong.

I think most call it KQ2015 anyway, so that's not too surprising.

You're gonna have to eat your words if the game gets good reviews.

Numbers

It's not being marketed as KQ9, it's just "King's Quest." No subtitle or anything. Is anyone else getting sick of that? It seems like every long-running franchise is coming out with a new game that's just the franchise title instead of actually telling us what its place is. The fourth Doom game is just "Doom." Command and Conquer Generals 2 before it got cancelled was just "Command and Conquer." The third Wolfenstein game was just "Wolfenstein." And now the ninth King's Quest game is just "King's Quest." Are these companies trying to confuse people? Just give us a number, or a subtitle, or anything to make its name stand out.

I'm sure there are more self-titled game examples that I'm forgetting.
I have no mouth, and I must scream.

Lambonius

#37
Quote from: Numbers on December 10, 2014, 08:29:39 PM
And yes, I know you don't like Incinerations, Lambonius. What else is new.

When did I ever say anything about disliking Incinerations?  I actually haven't even played it yet.  I've been meaning to for a while, come to think of it.  :)

Also, regarding the subtitling of this new KQ, it may very well have one, but they're keeping it under wraps so as not to give any hints to the story.  I kind of got the impression that the general King's Quest title was the working title.

Numbers

I recall you at some point saying something about how most of the Space Quest fangames sucked balls. Which, let's be honest, a few of them do. I had just assumed you already played Incinerations when making that statement. I also assume you were referring to Vohaul Strikes Back with that statement. I don't know that it sucks, but it definitely could've been better. There's just something about the game's final cutscene that bugs me.

When you do get around to playing Incinerations, don't expect it to have the same warped brand of humor the rest of the series does; it's also on a pretty massive scale--like SQ5, but even bigger, with frequent balls-to-the-wall action after the first major stage. It runs on the Rule of Cool, though, and you can feel free to just sit back, watch and enjoy the action for the most part. The final battle is one of the best fight scenes I've ever seen in a video game, actually. No button prompts or anything. It kind of feels like that rare action-heavy sequel done right.

Also, the secret ending is so completely stupid and out of left field it's awesome.
I have no mouth, and I must scream.

Lambonius

Some of the SQ fangames definitely aren't great.  Few of the fangames that try to tell original SQ stories capture the right tone and style of humor, which ultimately kind of defeats everything else in my book, even if the rest of the game is good.  In my opinion, the only one that got it right was Space Quest Zero, which is just a great fanmade AGI game in its own right, and really felt like it could have been a true SQ prequel.  Vohaul Strikes Back has some impressive qualities (like the fact that it got finished at all!) but the humor never quite hit the mark for me--it leaned too heavily on the stupid side without the sardonic wit that I associate with Space Quest.  I can't speak to Incinerations, not having played it, but I've heard it's also not as humor-rich as the other games. 

I thought we did pretty well with the SQ2 remake's humor, at least in terms of the new stuff we added, but of course, I'm biased.  :)  At the time, people praised us for making additions that felt very organic and fit with the tone of the series.