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There is no Accountability for Game Developers

Started by mfh647, April 12, 2015, 04:04:50 AM

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mfh647

As a long time MMO player, I've seen developers come and go. The current market is nothing more than a Smash and Grab Robbery. They come out with a new game, give it a founders pack with early access to get you hooked then make a s*** game.
The worst is when you have a sub game that has long subscription options 6-12 months or more, then the game goes free to play.
Now its even worse with the new crime.. Crowd funding. What a joke. Hey give me your money and in a few years when we go live you can play it. Sad part is, there are 1000's of people willing to pay for the chance of taking part in a game they have very limited knowledge of.
In the current market its been proven that you don't have to make a good game to get paid. There are numerous examples out there.
What happened to Developers who are in it to make a solid game along with making money.

Numbers

It's really not much different from the good old days of computer gaming shareware. Whether it was Commander Keen, Bio Menace, Wolfenstein 3D, Doom, Duke Nukem 3D, Blood, or Shadow Warrior, the result was always the same: you got a really fun first episode released for free to get you hooked on the game. Once you payed money for the rest of the game, you got a really long boring second episode, and a third episode that was just okay, and maybe a fourth episode as an apology for the second and third ones.

And not to be rude, but Cognition is guilty of the "pay money and get a crappy game" thing as well. The first three episodes got better and better as they went along, drawing you in, but the last episode? Terrible. All that build-up, and the plot just imploded on itself. And you payed money for that disappointment because they sucked you in with the first 3/4 of the game and you had to know how it ended. If I knew how episode 4 turned out ahead of time, I wouldn't have bothered with the game at all.
I have no mouth, and I must scream.

stika

And let's not forget many of the practices people accuse Capcom of doing today, were actually part of their MO for over 20 years. Remember all the Street Fighter iterations for the SNES?

Jack Stryker

I can only think of 2 things that bothered me in Cognition, both of which were in episode 2.

[spoiler]
1.  Erica's tires are slashed, preventing her from pursuing Cordelia, yet later on she's able to drive around town just fine.

2.  When talking with the postal worker about Joey, Erica actually has to say goodbye to him, before she can show him her badge.  Was it really not possible to add a *show badge* option in the conversation?[/spoiler]

Nostromov

Quote from: mfh647 on April 12, 2015, 04:04:50 AMThere are numerous examples out there.

Yes there are, successful ones!.. Stop smoking, what you're smoking and look hear (there are 2 parts to the game :)):

https://www.kickstarter.com/projects/revolutionsoftware/broken-sword-the-serpents-curse-adventure/video_share

... There are, literally, dozens of examples - if not moar! I agree, though, that the game market is flooded like the movie /show market with everything and a lot of it isn't good; however, that rare gem of the past is no longer a game here-and-there. Instead, there are MANY and you just have to find them. =)
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