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A Thought on the Extra Skills in QFG

Started by daventry, July 09, 2015, 08:59:04 AM

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daventry

I just thought of something, when i was Creating my Character, i never bothered to give him the extra points of Skills like Climbing - Pickpocket - Magic - Fighting, would that have meant i could Join that type of Guild aswell to enhance my Gameplay further.

My Gameplay had always been Just about the Character i Chose, thats why i only upgrade my Hero Skills to He's Stats, i never give the Fighter Magic - Picklocking - Sneaking, thus i dont remember if you could join All the Guilds.

For example, if i give my Fighter Magic, could he Join WIT aswell.

What could each Class do when you gave him those Extra 0 Bonus Points that is meant for the Specific Character.

Would Walkthroughs have been longer if you gave Extra Skills to your Characters.

If you give the Fighter/Thief Magic, will they have All the Spells and could they Join WIT and the Thieves Guild and the Fighters Guild.

My Imagination always let me to believe that if the Fighter has Magic and Thieving Abilities, he can Only get a Open Spell and Stamina Spell to make him stronger and not be able to join the Thieves Guild and WIT, he would Only have the Skills for it, because he is not a real Thief and Magic User.

GrahamRocks!

To answer your WIT question at least, yes, you can join WIT if you're a hybrid.

There's no Stamina Spell in the game, though. ;)

I'm not so sure about the Thieves Guild, though.

Jack Stryker

#2
Pretty sure you can still break into places and rob them, if you've got the skills.  But unless you know the thief sign, you won't be able to take any jobs.  And even if you guess the guild password right, they still won't let you in.

Mind you though, this is regarding the Sierra games.  I haven't tried it in AGDI's remake of QFG2.

Edit:  Forgot to mention, you can also learn the magic projectile spells as a fighter with the magic skill.  But you can't use them in combat, except in QFG4.

GrahamRocks!