Author Topic: Gabriel Knight 3 - MODs or tunning  (Read 5545 times)

Offline Signore Buchelli

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Gabriel Knight 3 - MODs or tunning
« on: May 29, 2016, 01:33:01 AM »
Following the guidelines of Scott Bilas and the examples of BradDaBug, it is possible to change almost everything in Gabriel Knight 3: textures, 3D models, animations, scenes, lines of dialogue, music, ....

Right now I'm working on my first little MOD, wich I will publish soon in this thread.
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Offline Quelea

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Re: Gabriel Knight 3 - MODs or tunning
« Reply #1 on: June 05, 2016, 08:19:50 PM »
Is this your first mod for any game, or just your first mod for this game? Is it as easy as Brad's website makes it look?

I've never tried making a mod for anything before, aside from altering a shirt texture for The Sims 2 (that must have been 10 years ago at this point, jeez.)

Offline Signore Buchelli

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Re: Gabriel Knight 3 - MODs or tunning
« Reply #2 on: June 06, 2016, 02:46:08 AM »
My first mod for any game. I usually make mods for my jeans and car: heat adhesive patches.  :)

The textures (.BMP) are too easy (only MS Paint). The music/dialogues and subtitles are a little bit more difficult. I only missing a small detail to publish the MOD at Wednesday.  :D
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Offline Signore Buchelli

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Re: Gabriel Knight 3 - MODs or tunning
« Reply #3 on: June 07, 2016, 09:40:23 AM »
My first MOD: A little homage to Dr. Bonny Ploeg and Gabriel Knight 2: The Beast/Beak Within.

I've recorded a video with the MOD. Sorry about the low quality and the 'black' frames. The Screen Recorder, my old Windows Vista and GK3 work too bad together.  :(

If you want to play the MOD in-game, download the .ZIP file from Google-Drive, extract the files to the GK3 folder and run the game. There's no need to make a security-copy because the MOD doesn't replace anything, it's only an add-in.

You can replace the resources that I've used with your own ones. The resources are in the 'BONNYGK2' subfolder and there are 4 types of resources:
- Textures (Paintings): *.BMP
- The music of the main menu: THEME.WAV (format: 64kbps, Mono, 44KHz, Lame MP3)
- Subtitles of the remarks/dialogues: E*.YAK (English) or S*.YAK (Spanish); they are 'camouflaged' .TXT files.
- Voices of the remarks/dialogues: A*.QR1/561; they are 'camouflaged' .WAV files (format: 64kbps, Mono, 44KHz, Lame MP3)

If you want to recover the original paintings/music/dialogues, rename or delete individual files or the 'BONNYGK2' subfolder.
« Last Edit: July 05, 2016, 11:48:26 AM by Signore Buchelli »
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Offline Signore Buchelli

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Re: Gabriel Knight 3 - MODs or tunning
« Reply #4 on: June 07, 2016, 09:45:55 AM »
Next MOD: HI-RES Paintings with author, title and year in plaques near the paintings.

Tasks:
1.- Find the author, title and year of all paintings. Done by Dr. Bonny Ploeg.
2.- Download Hi-Res images of the paintings from Internet. Done by me at 2015.
3.- Replace the original textures (.BMP) with the Hi-Res textures.
4.- Add plaques with the author, title and year. See the attached image (manipulated).

Big problem:
At this moment, I don't know how I could add the plaques to the .BSP files (room geometry). So, I'll start with the big problem. If I am unable to add the plaques, I'll put the author, title and year over the frames or paintings; see the 2nd attached image (true screenshot).
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Offline Signore Buchelli

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Re: Gabriel Knight 3 - MODs or tunning
« Reply #5 on: June 12, 2016, 01:34:45 AM »
There's a very nice MOD at https://www.gog.com/forum/gabriel_knight_series/little_high_res_texture_test_for_gabriel_knight_3 . It replaces the original textures with Hi-Res ones at Gabe/Gracie's bathroom (all the textures) and room (the ceiling and the dumpwaiter's door).

There was a more ambitious MOD project by Nico Sels (http://sidney.fwheel.net/GK3RP/), but unfortunately all the efforts came to nothing. Words of Nico himself at Pinkerton Road Forums:

""Too bad all those textures ended up on a hard drive that I dropped on the floor... fixing the broken hard drive would cost me about 2000 dollars or so.. they have to open it in a dustfree room, reassemble it.; and then they MIGHT be able to restore the data.. so 'nough said, unless I strike it rich.. I'm afraid all that data is lost..""

It's a crying shame! It looked too wonderful ...   :( :(
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Offline Signore Buchelli

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Re: Gabriel Knight 3 - MODs or tunning
« Reply #6 on: July 27, 2016, 10:59:38 AM »
MOD: Hi-Res Bathrooms & Paintings (1st version)

This 1st version includes:

- New Hi-Res textures for all the surfaces of all the bathrooms, plus the ceiling at the Room 25 and the doors of the dumpwaiters. Thanks a lot to Tomint for these textures.

- New Hi-Res paintings of the whole ground-floor of the hotel and the Room 25 (Grabriel & Grace's room). Each painting also includes the author, title and year of the works of art. Thanks a lot to Bonny Ploeg for the information about the paintings.

If you want to play the MOD in-game, download the .ZIP file from Google-Drive, extract the files to the GK3 folder and run the game. There's no need to make a security-copy because the MOD doesn't replace anything, it's only an add-in.

In this folder there are several screenshots with the original textures (* Normal.jpg) and others with the new Hi-Res textures (* Hi-Res.jpg). Don't overlook the ceiling of the Room 25.
« Last Edit: July 31, 2016, 12:08:27 AM by Signore Buchelli »
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Offline Signore Buchelli

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Re: Gabriel Knight 3 - MODs or tunning
« Reply #7 on: September 07, 2016, 12:23:32 PM »
MOD: Hi-Res Bathrooms & Paintings (2nd version)

Added the paintings of the kitchen and the rooms 21 (Buchelli), 23 (Wilkes), 27 (Emilio) & 33 (Mosely).

Zip file at
Google-Drive: Install like the previous version.

Comparison screenshots
in this folder.
« Last Edit: September 07, 2016, 12:27:14 PM by Signore Buchelli »
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Offline Signore Buchelli

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Re: Gabriel Knight 3 - MODs or tunning
« Reply #8 on: September 08, 2016, 12:52:43 AM »
I'm working on Hi-Res paintings for GK3 (previous posts), but there are 5 unidentified images. See the attached image.

The Lady-Harp is an emblem of the Irish people and it is labeled as tapestry in the game.

The sword must be a famous/hitorical one, because the hilt is too peculiar and has an inscription on the blade.

Does anybody know anything about them?
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Offline Signore Buchelli

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Re: Gabriel Knight 3 - MODs or tunning
« Reply #9 on: September 12, 2016, 12:51:15 AM »
MOD: Hi-Res Bathrooms & Paintings (3rd version)

Added the paintings of the hallway and the rooms 29 (Madeleine) & 31 (Howard and Estelle).

Zip file at Google-Drive: Install like the previous versions.

Comparison screenshots in this folder.
The Eggjäger side of life is rewarding, ... sometimes

Offline Signore Buchelli

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Re: Gabriel Knight 3 - MODs or tunning
« Reply #10 on: October 12, 2016, 10:14:22 AM »
MOD: Hi-Res Bathrooms & Paintings (4th version)

Added the paintings of Larry Chester, Villa Bethania, the Museum and Rennes-les-Bains. I've recorded a video with the changes of the four versions: https://youtu.be/bfBU93zUKek

I've also added some HTMLs of the Mystica Encyclopedia that contained wrong links and other mistakes.

Zip file at Google-Drive: https://drive.google.com/open?id=0B_nakSX0fVysWHp3V09nVWtVSGs
Download the .ZIP, extract the files to the GK3 folder and run the game. There's no need to make a security-copy because the MOD doesn't replace anything, it's only an add-in.

Comparison screenshots in this folder.
The Eggjäger side of life is rewarding, ... sometimes
 

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