Author Topic: KQ3VGA by IA Now Released  (Read 49556 times)

Offline Broomie

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Re: KQ3VGA by IA Now Released
« Reply #300 on: August 20, 2006, 09:20:48 PM »
Okay, while Klytos has been asleep after a long day of finally fixing that last bug of KQ3, we are finally pleased to announce that the whole damn thing is done now! I've been up for a long time making sure everything is in order, working right and now I'm pleased to say you can play your King's Quest with a brand spanking new feel and a voice pack to add to that!

Now, from the big dog himself, Klytos left me with his words.


Notice anything different?

"Well, it's finally here. The long awaited patch and voicepack. Firstly I'd like to apologise to you the fans who have been patiently awaiting this, yes we promised nearly two months ago that this would only take a few days (a week at the most) but things changed. Secondly, I'd like to say that the patch isn't really a patch. Because of the work we did to the game, the patch itself was going to be nearly the same size as the entire build. So we figured why bother having both. Sorry about that folks.

After fixing all the bugs which had been pointed out to us, we went through the game as much as we could and fixed all the minor things (like walkbehind errors, graphical glitches etc) that weren't crashable bugs but certainly detracted from the gaming experience. All in all there were well over 200 errors in this area, not including spelling and gramatical errors. This took us to about the three week point.

Then we decided to add in some things that you the fans pointed out to us were in the classic game and not in our remake. You thought it detracted from the overall game, and although sometimes we didn't agree, we added in what we could. The magic map onboard the pirate ship has been added, as has interactions for every inventory item on the general game world, even if it does nothing it'll bring up a standard response to let you know nothing happened. One of my favorites was to add in some more ambient sounds in the game world, giving the game more of an in-depth feel. For a full list of all the fixes and additions you can open the fix list document in the game directory.

Then there's the things we added because we had some time. (We had the time because of the voice pack, but I'll get to that soon). Something that wasn't a bug, yet annoyed me was not having a delete button in the save game menu, so we added that in, as well as giving players a warning when the save list is full (which was a bug). Sinister decided that Manannan didn't look evil enough and that he should have a "cool" red trim on his robes as he did in the classic game. Although I was sceptical at first he produced some fantastic sprites which neatly fit over the top of the old sprites, so we added them in and they look brilliant. LittleBlueSmurf worked with Sinister and recoloured the dialog portraits which now look even better than they already did. Little things, like adding in a couple of animations we had half-finished for deaths, adding in the fish in the ocean eating you in fly form, putting a chime in when points are scored, we had a little time so we added what we could. And we think it makes for a better game. (We also added in a special ending if you finish the game with full points, we hope you enjoy it, we think it rocks.)

Now the reason we had some time was that we had some major problems with the voice pack. We started going through it and discovered that we had lost some of the voice files, in particular Andy Hoyos' performance of about half of the Manannan files, which everyone assumed somebody else had but nobody did because we all assumed that they were still on the forums which had been hacked a few months ago. So re-recording was required on some parts. Then the painful and slow work of making sure all the files were edited to the same format and the same volume level was done by Ponderer. And finally we added the speech into the game and made sure everything matched up and of course some lines didn't so we had to change the build to match the voice files as much as possible. This took just over a month to do.

So there you have it. That's what we've done over the last two months. That and enjoy the fact that so many people have enjoyed our little project.

Oh yeah, there really wasn't a "Moonlight Sonata" in the first release of the game. We added it into the soundtrack to amuse ourselves watching people looking for it. It was fun, thanks people. I will give you an ironclad guarantee now though, it is definetly in version 2 of the game. I'll even let you know where! Remember that special ending I talked about a few paragraphs ago, it's in there. Honestly. (Note : I'm surprised somebody didn't simply play the music.vox file in the music player which is available to download on the AGS website. Would have been a simple way to prove it wasn't in the game.)

Klytos
Team Leader IA's Kings Quest III Project"


So what the hell are you waiting for?

Download the new patch and voice pack now!

You can view the whole fix list here. We've been busy as you can see. One thing which would be worth mentioning at the moment is that the launcher has been removed, and that means you can install KQ3 wherever you want now and not just in Program Files.

Enjoy!

Offline Yonkey

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Re: KQ3VGA by IA Now Released
« Reply #301 on: August 20, 2006, 10:06:03 PM »
Wow!  With all those fixes it sounds like it should be a new version entirely! ;D

I look forward to playing it soon. :)
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Offline dew7

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Re: KQ3VGA by IA Now Released
« Reply #302 on: August 20, 2006, 10:06:44 PM »
AWESOME!!!  I will have to check it out later!   8)   ;-D
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Offline Deloria

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Re: KQ3VGA by IA Now Released
« Reply #303 on: August 21, 2006, 05:02:20 AM »
OMG. :D :D *looks foreward to playing it soon*
 
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Offline Baggins

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Re: KQ3VGA by IA Now Released
« Reply #304 on: August 21, 2006, 09:31:28 AM »
Sounds great. Downloading now.
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

Offline dew7

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Re: KQ3VGA by IA Now Released
« Reply #305 on: August 21, 2006, 02:26:36 PM »
I cannot download the game or the voicepack.  Is there a problem with the web-links?   :'(
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Offline dew7

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Re: KQ3VGA by IA Now Released
« Reply #306 on: August 22, 2006, 11:35:00 PM »
Well, I beat version 2.0 and great job on the voice pack.  This game was lots of fun and wow it being freeware is amazing.  Great Job!
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Offline TheGreatGraham

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Re: KQ3VGA by IA Now Released
« Reply #307 on: August 25, 2006, 01:31:02 PM »
Very dun game.  I actually liked it better than the original, mostly because in the original you spend half the time looking through the manual.  Also, the cutscenes were great, and all of them added to the story, rather than interfering with it. 
  It was very fun to play, good job on the game.
 

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