Author Topic: King's Quest 4 3D remake Rosella portrait  (Read 168 times)

Offline Jack Stryker

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King's Quest 4 3D remake Rosella portrait
« on: April 30, 2019, 03:40:17 PM »
Hey, everybody.  As you may know, UnicornTales is still hard at work on the KQ43D remake project, despite the tragic loss of Karen.  The reason I bring this up now is because our current artist has recently been working to improve upon Rosella's talking portraits; which we'd been told needed some work. 

Here's the one he's presented to us: 



So what do you guys think?  Does it look good?  Does it need more improvements? 

(Apologies if the picture wasn't visible before.  It should be now.)
« Last Edit: April 30, 2019, 06:48:30 PM by Jack Stryker »

Offline Numbers

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Re: King's Quest 4 3D remake Rosella portrait
« Reply #1 on: May 03, 2019, 06:41:51 PM »
Just a couple of criticisms:

Not a fan of the pink hair ribbons. Maybe if they were the same color as her red peasant dress, I might like them more.

Her portrait also suffers from the same problem that just about every 3D animation with photorealistic characters has: the glassy, uncanny valley eyes. I'm not quite sure how to fix this one, either. The only exception I can think of right now is Mads Mikkelsen's character in Death Stranding...



...and as you can guess from that screenshot, Death Stranding has an obscenely high budget, far beyond the scope of this KQ4 remake, and far beyond the scope of any fan remake of any game, period. If I were to make any suggestion on how to avoid the eye problem, it would be this, and hear me out: make the eyes simpler. Really. Look at any game where the graphics aren't supposed to be hyper-realistic and see how they make do. Look at this screenshot of Graham in the KQ reboot, for instance:



His eyes aren't overly detailed, but they're still expressive. Any Pixar movie in the last ten years with human characters has been able to get away with this too--they simply stylize the eyes so that they can still emote, but not have to put in hours of work to attempt to make lifelike eyes, work which rarely pays off, even today.

Those are just my two cents.
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Offline GrahamRocks!

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Re: King's Quest 4 3D remake Rosella portrait
« Reply #2 on: May 03, 2019, 10:00:13 PM »
*nods* Probably doesn’t help that she’s staring directly at you too. Though that’s just what every 3D model does when not animated yet, I guess.

Offline Jack Stryker

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Re: King's Quest 4 3D remake Rosella portrait
« Reply #3 on: May 04, 2019, 09:39:38 AM »
Thanks for the feedback, guys.  I'll relay that information to the crew.

Offline Numbers

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Re: King's Quest 4 3D remake Rosella portrait
« Reply #4 on: May 04, 2019, 01:38:45 PM »
Happy to have been of assistance. Let us know if there's anything else you need.
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Offline Jack Stryker

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Re: King's Quest 4 3D remake Rosella portrait
« Reply #5 on: May 11, 2019, 12:29:27 AM »
Well, we've just received an edited version of the pic.  Unfortunately, the ribbons were initially changed to red, but I'm told they had to be changed back to pink so that they wouldn't clash with the other animations that we already have in the game.  Anyway, here it is:

« Last Edit: May 11, 2019, 01:48:38 PM by Jack Stryker »

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Re: King's Quest 4 3D remake Rosella portrait
« Reply #6 on: May 13, 2019, 07:13:09 PM »
Her eyes are certainly better in that second picture. Maybe it's because they're not staring directly at you, or maybe it's because of the slightly different coloring. In the first picture, her eyes looked blue-green, and while that's a pretty color to see on a real person, it's weirdly hard to pull off in animation. In the second picture, they're blue--which is what Rosella's eyes are supposed to be--and the irises are also slightly darkened so that they don't clash so heavily with the pupils. It definitely looks like a step in the right direction.
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Offline kyranthia

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Re: King's Quest 4 3D remake Rosella portrait
« Reply #7 on: May 17, 2019, 10:21:33 PM »
She does look better in the second picture.  The braids though do look a bit too thin.  I think they need to be a bit wider.
 

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